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Click and Conquer is a single player casual simulation game with horror and warfare themes. It was developed by Sockhouse Studios and was released on June 25, 2025. It received very positive reviews from players.

Click and Conquer is a relaxing incremental game where you drop bombs on hidden enemies across 12 expanding maps to earn currency. Use your rewards to enhance bombing power, boost income, and unlock new areas while progressing through two skill trees. Prestige resets your progress for powerful permanent upgrades, including a devastating nuclear bomb.

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93%
Audience ScoreBased on 1,136 reviews
gameplay37 positive mentions
grinding24 negative mentions

  • Fun and satisfying gameplay loop that keeps players engaged.
  • Charming pixel art and relaxing soundtrack enhance the overall experience.
  • Short playtime of around 2-3 hours makes it a great casual game.
  • Game is very short, leading to a lack of depth and replayability.
  • Gameplay can become repetitive, especially in the later stages.
  • Some mechanics, like the prestige system, feel underdeveloped and could use more variety.
  • gameplay
    135 mentions Positive Neutral Negative

    The gameplay of "Click and Conquer" is characterized by a straightforward and satisfying loop of dropping bombs, upgrading, and prestiging, which many players find enjoyable for its simplicity and addictive nature. However, several reviews highlight a lack of depth and variety in mechanics, leading to repetitiveness as the game progresses, with limited major upgrades or changes to keep players engaged. While the game is praised for its compact design and engaging core mechanics, many players express a desire for more innovative features and content to enhance the overall experience.

    • “Click and Conquer presents itself as a compact but engaging incremental game, one that distills the genre down to its essentials while introducing a light strategic twist through its bomb-dropping mechanics.”
    • “The game’s most distinctive feature lies in the way it blends incremental mechanics with light strategy.”
    • “A fun game with a good mechanic for a clicker, but the game is a bit short.”
    • “The gameplay loop is extremely simple and the game isn't very complicated.”
    • “There were limited upgrades and the gameplay is the exact same throughout the whole game.”
    • “The gameplay could be described as an idle-slash-minesweeper rip-off with a skill tree.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and minimalistic pixel art style, which enhances the overall aesthetic experience. Players appreciate the clean visuals and the thoughtful design that complements the gameplay, despite some noting that the graphics are simple and reminiscent of older gaming eras. Overall, the art style is considered engaging and well-suited to the game's themes, contributing positively to the player's enjoyment.

    • “Especially love the art style though, this is a very pretty, if minimalistic, game that you should definitely get if you like idle games.”
    • “The pixel graphics are charming and the sprites used are well done.”
    • “Graphics are really nice and clear, the detail of the bomb changing its look based on power upgrades is also nice if subtle.”
    • “The only thing this game adds is a new aesthetic.”
    • “The game is not flashy or pretty; the graphics do what they're supposed to.”
    • “Graphics are old Commodore 64-era style; the music is pretty subtle and is fine to listen to for an extended period of time while you rain down destruction.”
  • music
    32 mentions Positive Neutral Negative

    The music in the game is widely praised for its chill and relaxing qualities, enhancing the overall experience with a well-crafted soundtrack that complements the gameplay. Many players appreciate the ambient and lofi-inspired tunes, noting that they create a pleasant atmosphere, even during intense moments. However, some reviews suggest that while the music is enjoyable, it may not fully compensate for shortcomings in gameplay engagement.

    • “The music is also on point with that feeling.”
    • “I had tons of fun playing through your little game, the lofi-esque music was such a vibe!”
    • “What a great game, you can just tell that the art and the music had a lot of care and effort poured into it.”
    • “In this game, I'm boredly half-vibing to inoffensive elevator music and spamming mouse clicks.”
    • “Of the main features that were lacking, I found the gameplay to be shallower, music to be worse, and the story is near nonexistent.”
    • “Graphics are old Commodore 64-era style, the music is pretty subtle and is fine to listen to for an extended period of time while you rain down destruction.”
  • grinding
    28 mentions Positive Neutral Negative

    Overall, player feedback on grinding in the game is mixed; while some find it manageable and well-integrated into the progression system, others feel it can become tedious and repetitive, especially towards the end. Many appreciate the game's short length and the thoughtful design of the upgrade tree, which helps mitigate excessive grinding. However, a few players noted that certain aspects, like unlocking new maps and achieving upgrades, can feel underwhelming and lead to a grindy experience.

    • “Not too grindy, good progression, a short game.”
    • “Nearly no grinding necessary”
    • “Not so satisfying and grindy clone of Digseum.”
    • “I feel that it got grindy real quick.”
    • “The upgrades can get a bit boring by the end, as there isn't much variety, and the gameplay loop can start to feel a bit repetitive, since the new maps are basically just a visual change, with not a lot of enemy variety, and there's little incentive to go on the larger maps when grinding out intelligence is much faster on the smaller maps.”
  • story
    19 mentions Positive Neutral Negative

    The reviews indicate a mixed reception regarding the story aspect, with some players appreciating the emotional impact and underlying messages, while others criticize the lack of a substantial narrative, describing it as nearly nonexistent or absent altogether. Many comparisons are made to another game, "digseum," highlighting that this title feels shallow in terms of story and character development. Overall, while some find value in the gameplay, the consensus suggests that a more developed story would have enhanced the experience.

    • “Story-wise, it hits a nerve I really appreciate.”
    • “Great little incremental game, good story and message.”
    • “Second, the plot and underlying message are amazingly blended into the simple, but fun gameplay.”
    • “Of the main features that were lacking, I found the gameplay to be shallower, music to be worse, and the story is near nonexistent.”
    • “The game loop is a lot like Digseum, but the upgrades are more linear and it's missing the storyline.”
    • “Maybe some sort of story or something would have gone a long way here.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a heartfelt message from the developers at the end, which resonates with players and adds a wholesome touch to the experience. While some reviews note a lack of depth in gameplay progression, many appreciate the game's ability to evoke strong feelings, particularly regarding the human cost of war. Overall, players find the game to be a short yet impactful journey, filled with emotional highs and a touching conclusion.

    • “Most wholesome game about conquering I've ever played.”
    • “Finally, I just want to give a shoutout to the dev(s) for a beautiful quote & heartfelt message after finishing the game.”
    • “It is an in-depth look at the human cost of war, truthfully an emotional experience.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, with many players completing it in under two hours and finding limited incentives to return. While some mention a prestige system that offers minor bonuses, the general consensus is that the game lacks depth and variety, making it feel more like a one-time experience rather than one worth revisiting. Players suggest it may be better to purchase on sale due to its brief playtime and minimal replay value.

    • “The prestige system adds even more replay value by letting players earn special tokens that provide lasting bonuses, making each reset feel like a stepping stone rather than a setback.”
    • “It feels like the game in some moments lacks wider gameplay mechanics and, maybe, replayability, but I like everything else in it.”
    • “It's a fun and cute little game, but has very low replayability and I completed it in 1.8 hours, including having a shower for AFK money.”
    • “I don't see much replay value, and the upgrades are limited, but it let me blow up some pixel art baddies for a fun time.”
    • “Not really a whole lot of replay value other than seeing how quick you can 'beat' the game, and once you start getting past mid-game there is very little reason to scale the money earning and focus on getting the research papers so you can prestige faster and use those to scale your skills and in turn scale the money.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with players highlighting its charm and comedic elements, such as amusing sound effects and clever upgrade names. Despite its short length, the game delivers a funny and engaging experience that resonates well with players. Overall, it is described as a delightful and humorous adventure.

    • “I loved it, a bit short (100% it in 100ish min) but a funny and charming experience nonetheless.”
    • “This was a funny little game, 3 hours to complete and funny to do :)”
    • “Some really funny upgrade names too.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally reliable, providing a smooth experience, particularly on the Steam Deck, which is ideal for quick sessions. However, some players feel it lacks depth and may be under-optimized compared to other titles, suggesting that adjustments to the balance of gameplay mechanics could enhance the overall experience. While the game has a clean performance, its repetitiveness and transition delays have sparked mixed feelings about the pacing and efficiency of gameplay.

    • “While it may not have the audiovisual richness, depth, or originality to stand alongside standout entries in the genre, it performs reliably within its chosen scope and delivers a clean, uncomplicated loop that rewards curiosity and gradual optimization.”
    • “The game runs flawlessly on Steam Deck with perfect controls and performance - exactly what you want for quick gaming sessions.”
    • “It feels a bit under-optimized compared to other games.”
    • “I would recommend the dev to look at ratios of optimization and the idle mechanics.”
    • “You start by painstakingly hitting in the dark, then you get tactics, then it's optimization time, and finally ... just drop the bombs wherever, doing a carnage.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization is praised for being unobtrusive, allowing players to complete it in a few hours without excessive grinding, mandatory waiting, or intrusive ads, which are common issues in incremental games.

    • “The game can be completed fully in just a couple of hours, and it avoids the pitfalls that often plague incremental games: excessive grind, mandatory waiting, or intrusive monetization.”
    • “And there's not some constant deluge of ads.”
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3h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Click and Conquer is a casual simulation game with horror and warfare themes.

Click and Conquer is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 3 hours playing Click and Conquer.

Click and Conquer was released on June 25, 2025.

Click and Conquer was developed by Sockhouse Studios.

Click and Conquer has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Click and Conquer is a single player game.

Similar games include Tower Wizard, Digseum, Nodebuster, Magic Archery, Keep on Mining! and others.