- January 6, 2025
- Tiny Crow Games
- 5h median play time
Click Mage
Platforms
About
"Click Mage is a 2D pixel art resource gathering and building game, where you play as an apprentice to the Click Mage, stranded on a remote island. Harvest resources, upgrade your clicking power, and construct buildings to process resources and escape. The game features manageable resource amounts, with upgrades for click power, carrying capacity, and more, as well as the ability to purchase blueprints and construct new buildings for new resources."






- Charming pixel art and soothing soundtrack create a relaxing atmosphere.
- Engaging early gameplay with a satisfying progression system.
- Affordable price for a short but enjoyable experience, approximately 4-6 hours.
- Lack of automation makes the late game tedious and repetitive.
- Game can feel grindy, especially when gathering resources for the final portal.
- Limited content and replayability, leaving players wanting more after completion.
grinding
135 mentions Positive Neutral NegativeThe game's grinding aspect has received mixed feedback, with many players noting that while it starts off engaging, it can become tedious, especially towards the end due to a lack of automation and repetitive resource gathering. Some players enjoyed the grind as part of the experience, finding it satisfying, while others felt it detracted from the overall enjoyment, leading to a sense of exhaustion. Overall, the game is described as a short, grindy experience that may appeal to fans of the genre but could frustrate those seeking a more streamlined progression.
“The progression is satisfying and not too tedious.”
“It was fun, not too grindy.”
“Not too grindy either, very happy with the game :)”
“The end game can feel a little tedious at times but I enjoyed my time all the way through.”
“Not a horrible game, but due to the lack of any automation at all, the game becomes extremely tedious within 30 minutes of playing.”
“It devolves into a very tedious process of repeating the same steps over and over again until you reach your goal with no new ways of improving production.”