- March 18, 2026
- Hannibal Sigfusson
- 11h median play time
Scritchy Scratchy
Platforms
About Scritchy Scratchy
Scritchy Scratchy is a single player casual management game with a economy theme. It was developed by Hannibal Sigfusson and was released on March 18, 2026. It received overwhelmingly positive reviews from players.
Have you always wanted to quit your day job to go scratch, scratch-off’s all day!? Well now you can! This is the free demo, the full version is coming to Steam very soon! Please wishlist and we hope you enjoy :) If you have feedback or want to follow the development











Games Like Scritchy Scratchy
Looking for games like Scritchy Scratchy? Here are top casual management recommendations with a economy focus, selected from player-similarity data — start with Incredicer, Nodebuster or Fortune Mill.
Reviews
- Highly addictive and satisfying gameplay loop with well-balanced progression and rewarding upgrades.
- Unique and cozy scratch-off ticket theme with charming pixel art, great soundtrack, and engaging mechanics.
- Good pacing and defined end with meaningful prestige system that enhances replayability and player involvement.
- Late-game grind for 100% completion is tedious, requiring many repetitive runs due to expensive prestige upgrades.
- Manual scratching can cause wrist strain, and some automation features unlock late or require constant attention.
- Limited replayability after reaching the end, with some content and upgrades feeling underdeveloped or unbalanced.
gameplay
518 mentions Positive Neutral NegativeThe gameplay of this incremental scratch-card game is widely praised for its addictive, satisfying loop and well-paced progression that balances active scratching with automation. While early and mid-game mechanics are engaging and varied, the loop becomes repetitive and grindy toward the end, with limited late-game depth and strategy, especially for completionists. Overall, it offers a fun, polished experience suitable for fans of clicker/idler games and gambling mechanics, though it may feel shallow or tedious after extended play.
“The core gameplay loop—buying cards, revealing symbols, and reinvesting into upgrades like auto-scratchers—is simple but incredibly effective. The game does a really good job of keeping you engaged through its constant progression and satisfying mechanics. Everything feels polished and intentional, and it’s clear a lot of thought went into making the gameplay rewarding and hard to put down.”
“The gameplay loop strikes a brilliant balance between being engaging enough to keep you hooked, yet relaxing enough that it never becomes stressful or overwhelming.”
“The gameplay is so satisfying and there is actually very little idling that needs to be done. It doesn’t try to make things more complicated than they need to be with extra systems that are too in depth or mechanics that distract from the core gameplay loop.”
“The gameplay loop becomes tedious and boring.”
“Prestige point requirements are awful, playing all the way through upwards of 10 times is too much when there's no variance in gameplay after the moment you first see the fourth catalogue.”
“However, doing all achievements might have been some of the most tedious gameplay I have ever had in one of these games, it is hours of doing the same thing over and over again with no difference but a slightly better number (you need to beat the game like 10-20 more times to get all achievements and that is an underestimation, with each fast run taking 15-20 minutes and slow achievements taking 30-1 hour, it is extremely bad. I love getting 100% in these games so I sat through it, but I wouldn't recommend doing 100%, just play the game to the end and you will have fun, the achievements took it down from an 8 to a 6.5 just because of how unnecessarily tedious they were (one prestige upgrade needs like 2 max runs to get 1 level in. The unlock all prestige took hours of repeat runs with nothing new between them).”
Play Times
Frequently Asked Questions
Scritchy Scratchy is a casual management game with economy theme. Common tags for Scritchy Scratchy include indie, roguelite, pixel graphics, relaxing, experimental and others.
Scritchy Scratchy is available on PC, Web Browser, Mac OS and Windows.
On average players spend around 17 hours playing Scritchy Scratchy.
Scritchy Scratchy was released on March 18, 2026.
Scritchy Scratchy was developed by Hannibal Sigfusson.
Scritchy Scratchy has received overwhelmingly positive reviews from players. Most players liked Scritchy Scratchy for its gameplay but disliked it for its grinding.
Scritchy Scratchy is a single player game.
Similar games include Incredicer, Nodebuster, Fortune Mill, Keep on Mining!, Tower Wizard and others.















