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IdleTale

IdleTale Game Cover
54%Game Brain Score
gameplay, graphics
grinding, story
54% User Score Based on 279 reviews

Platforms

PCTabletAndroidPhoneMobile PlatformWindows
IdleTale Game Cover

About

IdleTale is a single player hack and slash game. It was developed by Ed Grace and was released on September 20, 2024. It received neutral reviews from players.

IdleTale comes up mix of RPG and incremental games. For all of you who love these two genres, IdleTale was born! Tap the screen to land an attack - easy, right? Whenever an enemy dies it'll drop resources (Gold) and loot. Use that gold to start buying upgrades on top of upgrades to generate more gold, make your character stronger and unlock features that will exponentially skyrocket your power,…

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54%
Audience ScoreBased on 279 reviews
gameplay4 positive mentions
grinding22 negative mentions

  • The game features charming pixel art and animations that enhance the overall experience.
  • It offers a variety of upgrades and mechanics that keep the gameplay engaging, especially in the early stages.
  • The developer is responsive to feedback and actively works on improvements, which shows commitment to the game's growth.
  • Progression becomes extremely slow after the initial hours, leading to a tedious grind that can feel unrewarding.
  • The game lacks essential features like cloud saving, which can result in lost progress if the game is uninstalled or crashes.
  • Many mechanics, such as dungeons and auto-attacks, require active play rather than allowing for true idle gameplay, which contradicts the game's premise.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay of the game is characterized by generic mechanics that do not significantly innovate within the genre, relying heavily on a classic upgrade system and a mix of idle and active gameplay. Players report a slow progression, with many feeling that the game requires more active engagement than the idle mechanics suggest, leading to frustration with grind-heavy elements and poorly explained raid mechanics. While the art and music are praised, the overall gameplay experience is seen as needing refinement to enhance player engagement and satisfaction.

    • “If you want a chill idle game, without a lot of overwhelming mechanics, but enough progression that you feel good waking up each morning and logging in and feeling progressed in some way, give this game a try.”
    • “So far the game has seemed to be bug-free for me, and the in-game mechanics and systems are not overly complex or simple while still engaging.”
    • “Slow start that you can't idle, but once you get past that, lots of mechanics open up and it makes for a pretty good idler.”
    • “The game doesn't reinvent the wheel in terms of gameplay mechanics.”
    • “Generic mechanics and gameplay you've already seen everywhere.”
    • “From resetting dungeons thousands of times because the dev sets drop rates to 0.1%, raids, to farming glory and gold, there's no actual idle gameplay in the game.”
  • grinding
    22 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for being excessively tedious and slow, with players often feeling that progress is minimal despite significant effort. Many reviews highlight that the game lacks true idle mechanics, forcing players into repetitive active farming to advance, which can become frustrating. While some players appreciate the slow-burn progression, the overall sentiment leans towards the grinding being a detriment to the experience, especially at end-game where rewards feel insufficient for the effort required.

    • “You get some tens of 'bad luck' coins, the later items cost thousands, so you will be grinding your fingers off just to get an incremental advantage to grind for the next incremental advantage that gets you almost nowhere as well.”
    • “Redemption isn't retroactive, so you're stuck grinding glory for no purpose (as there's nothing to spend it on) just to build up redemption points to reset all of your glory and look at the new update.”
    • “The ramping up to progression is slow and tedious, and not very attention-holding.”
  • story
    18 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of clarity and engagement, with quests often leading to rewards that disappear without explanation, leaving players feeling unsatisfied. While the game offers a variety of quests and rewards, the mechanics can feel tedious and overly automated, detracting from the overall experience. Additionally, players express frustration over the need to purchase quests and the absence of meaningful progression, which can lead to long periods of inactivity and confusion regarding objectives.

    • “In the end, this is a free game, a little basic in its design, but I find myself checking in every few hours and collecting quest rewards and buying upgrades.”
    • “Completing a quest unlocks the ability to buy something in the shop for gold.”
    • “Yet it does so without ending up feeling like it's a needlessly obtuse escort quest that needs to be coddled every five seconds.”
    • “But that's where your story will come to an abrupt end.”
    • “It also makes no sense that quests are locked behind gold; there are entire hours where you might be running a level with nothing really progressing since you ran out of quests.”
    • “This game doesn't want you to play it so badly that almost every way you can interact with the game (choosing gear, clicking, heck, even watching a quest tracker tick up) can be automated or removed entirely.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their nice visuals and appealing art style, reminiscent of classic 16-bit games. While many users appreciate the background graphics and character designs, some express a desire for improvements in gameplay mechanics and performance. Overall, the visuals contribute positively to the gaming experience, despite some critiques regarding pacing and additional features.

    • “The graphics, talents, balancing; everything about it just makes it fun to play.”
    • “The 16-bit graphics remind me of the old school Final Fantasy games (before 7).”
    • “Good game, feels a bit slow at the start but does ramp up, some time walling around, but overall a very fun game and really nice design and art style.”
    • “Nice background graphics, but super slow and boring progress.”
    • “Visuals - pixel monsters, some scenery changes.”
    • “Mainly I miss Steam achievements and vsync setting to align the scrolling of the graphics correctly.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players praise its quality and integration with the art style, others find it repetitive and tedious, particularly during the early stages where the same loop plays for extended periods. Overall, the soundtrack enhances the experience for some, but can also detract from gameplay due to its monotony.

    • “Music slaps, art style slaps, gameplay needs some polishing though.”
    • “Nice graphics and music.”
    • “The music is very repetitive, making the gameplay feel monotonous.”
    • “The early game startup is so slow and boring that you feel like you have to sit through the first stage's 45-second long music loop for 2 hours just to get to the next map and unlock more features.”
    • “The soundtrack lacks variety, leading to a tedious experience.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for its lack of intrusive ads and microtransactions, reflecting a commitment to player experience. Currently, it is completely free with no known monetization plans, which has raised questions among users about future monetization strategies. Overall, players appreciate the absence of monetization pressures in this idle game.

    • “For a completely free game, there is currently no known monetization.”
    • “Give it a try yourself; it's free with no microtransactions and it's a fun idle game.”
    • “Why is there no mention of monetization plans in the early access information?”
    • “For a completely free game (at the time of writing, there is no known monetization).”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report that the game is stable and largely free of bugs, with engaging mechanics that strike a good balance in complexity.

    • “So far, the game has seemed to be bug-free for me, and the in-game mechanics and systems are not overly complex or simple while still being engaging.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is described as immersive and dynamic, encouraging players to engage deeply with their surroundings and experiences. Users highlight a sense of empowerment and excitement, with a vibrant aesthetic that enhances gameplay and fosters a connection to the game's culture and narrative. Overall, the atmosphere is characterized by a blend of thrilling action and a rich, engaging environment that captivates players.

    • “The atmosphere is incredibly immersive, drawing you into a world that feels alive and vibrant.”
    • “Every sound and visual detail contributes to a rich atmosphere that enhances the overall gaming experience.”
    • “The game's atmosphere is hauntingly beautiful, creating a sense of wonder and mystery that keeps you engaged.”
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Frequently Asked Questions

IdleTale is a hack and slash game.

IdleTale is available on PC, Phone, Windows, Tablet and others.

IdleTale was released on September 20, 2024.

IdleTale was developed by Ed Grace.

IdleTale has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

IdleTale is a single player game.

Similar games include Grim Clicker, Nomad Idle, Hero Tale, Swag & Sorcery, Clicker Heroes 2 and others.