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IdleTale Game Cover

About IdleTale

IdleTale is a single player arcade hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. It was developed by Ed Grace and was released on September 20, 2024. It received neutral reviews from players.

IdleTale comes up mix of RPG and incremental games. For all of you who love these two genres, IdleTale was born! Tap the screen to land an attack - easy, right? Whenever an enemy dies it'll drop resources (Gold) and loot. Use that gold to start buying upgrades on top of upgrades to generate more gold, make your character stronger and unlock features that will exponentially skyrocket your power,…

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Games Like IdleTale

Looking for games like IdleTale? Here are top arcade hack and slash recommendations with a fantasy, medieval, historical, dark fantasy and science fiction focus, selected from player-similarity data — start with Grim Clicker, Nomad Idle or Hero Tale.

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Reviews

53%Audience ScoreBased on 309 reviews
gameplay4 positive mentions
grinding22 negative mentions

  • The game is completely free with no pay-to-win elements, providing a fair experience to players.
  • It features charming pixel art, smooth animations, and an engaging variety of upgrades, quests, dungeons, and raids that develop deeper gameplay over time.
  • The developer is communicative and actively involved with the community, showing passion for the project.
  • Despite being tagged as an idle game, it requires significant active clicking or use of autoclickers to progress, especially in dungeons and raids, making the idle aspect limited and frustrating.
  • Progression becomes extremely slow and grindy after a certain point, with long waits, low drop rates for gear, and costly upgrades that demand repetitive dungeon runs and tedious gameplay.
  • The game lacks many quality of life features such as windowed mode, cloud save support, a max-buy button, better UI design, and automation options for dungeons, which negatively impacts playability and user experience.
  • gameplay

    39 mentions Positive Neutral Negative
    10% positive mentions, 82% neutral mentions, 8% negative mentions

    The gameplay is widely criticized for being shallow, overly reliant on active play despite being an "idle" game, and featuring frustrating grind and gating mechanics. While some progression and variety exist through upgrades, dungeons, raids, and gearing, these often feel tedious or unintuitive, and combat is considered repetitive or trivial. A few players note occasional engaging mechanics, but overall, the gameplay lacks polish and depth, resulting in a generally underwhelming experience.

    • “If you want a chill idle game, without a lot of overwhelming mechanics, but enough progression that you feel good waking up each morning and logging in and feeling progressed in some way, give this game a try.”
    • “So far the game has seemed to be bug free for me, and the in-game mechanics and systems are not overly complex or simple while still engaging.”
    • “Slow start that you can't idle, but once you get past that, lots of mechanics open up and it makes for a pretty good idler.”
    • “Honestly, I don't know if it's me who is playing the game incorrectly, but it feels disorienting even with the few mechanics that it has. Upgrading enemies seems useless, and so does combat in general; you get so much more from idle time and your weapons.”
    • “The brainless gameplay is, unsurprisingly, accompanied by an equally low-quality technical implementation and poor presentation, resulting in yet another horribly low-quality shovelware game that might as well have been done in a web browser.”
    • “From resetting dungeons thousands of times because the dev sets drop rates to 0.1%, raids, to farming glory and gold, there's no actual idle gameplay in the game.”
  • grinding

    22 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is notably slow and repetitive, with steep upgrade costs and very low drop rates requiring extensive active farming rather than true idle play. While early progression feels engaging, endgame grinding becomes tedious and offers diminishing returns, often pushing players toward using autoclickers to compensate. Despite some retention of gear on reincarnation, the overall experience leans heavily on grind-heavy, active gameplay rather than satisfying idle mechanics.

    • “You get some tens of 'bad luck' coins, the later items cost thousands, so you will be grinding your fingers off just to get an incremental advantage to grind for the next incremental advantage that gets you almost nowhere as well.”
    • “From resetting dungeons thousands of times because the dev sets drop rates to 0.1%, raids, to farming glory and gold, there's no actual idle gameplay in the game.”
    • “Upgrade costs skyrocket while your gains slow down a lot, gear drops are locked behind specific areas so your main bet while grinding for XP is to raise stats which is a relatively minor effect.”
  • story

    19 mentions Positive Neutral Negative
    16% positive mentions, 68% neutral mentions, 16% negative mentions

    The story is loosely conveyed through dialogue and quests, but suffers from unclear reward mechanics and pacing issues, including quest progress gated by gold and offline play requirements. While quests and progression features are enjoyable and well-implemented, the narrative and quest system often leave players confused or frustrated, with a significant power gap in late-game content that demands excessive grinding.

    • “There's actually a sort of plot going on, which I can piece together through dialogue and quests.”
    • “Yet it does so without ending up feeling like a needlessly obtuse escort quest that needs to be coddled every five seconds.”
    • “The things it does right, like gear, dungeons, talents, quests - it does very right.”
    • “But that's where your story will come to an abrupt end.”
    • “You can get by fine mostly, but with some things you're left completely in the dark, and that is nowhere near the realms of 'not holding your hand'.”
    • “It also makes no sense that quests are locked behind gold; there are entire hours where you might be running a level with nothing really progressing since you ran out of quests.”
  • graphics

    18 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The graphics receive mixed reviews, with some users criticizing them as low-quality, pixelated, or plagiarized stock assets, while others appreciate the art style, background visuals, and overall design. Though not technically advanced, the aesthetic is seen as appealing by many, contributing positively to the game's atmosphere despite slow pacing and shallow gameplay.

    • “The graphics, talents, balancing; everything about it just makes it fun to play.”
    • “I don't hate the game, the visuals are nice; I like how you gradually unlock new things and the different ways you can upgrade your character and level up faster.”
    • “Good game, feels a bit slow at the start but does ramp up, some time walling around, but overall a very fun game and really nice design and art style.”
    • “This mobile app carries on as a lame ripoff of Idle Champions of the Forgotten Realms but with even crappier graphics, possibly based on plagiarized stock assets. The gameplay is also incredibly shallow for an idler.”
    • “This features really godawful pixel-crap art instead of real graphics.”
    • “It's hard to say if this was because the developer didn't have the skill to create 3D visuals or couldn't afford to hire someone who does, but it doesn't matter.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The music is generally praised for being catchy and fitting the art style, though some users find it repetitive and would appreciate an option to adjust or remove it. While the soundtrack adds to the game's atmosphere, its loop can feel tedious during slower early stages.

    • “Music slaps, art style slaps, gameplay needs some polishing though.”
    • “Nice graphics and music.”
    • “Remove the music via options, tweak the sound effects.”
    • “Very, very repetitive music, scenery, terrain, etc.”
    • “Early game startup is so slow and boring you feel like you're going to have to sit through the first stage's 45-second long music loop for 2 hours to get to the next map and unlock more features.”
    • “Remove the music via options, tweak the SFX.”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game currently offers a monetization-free experience with no ads or microtransactions, reflecting a player-friendly approach and strong quality standards. However, some users note the lack of information regarding future monetization plans during early access. Overall, it's praised as a fun, free idle game without intrusive monetization.

    • “For a completely free game (at the time of writing, there is no known monetization).”
    • “Give it a try yourself, it's free with no microtransactions and it's a fun idle game.”
    • “Give it a try yourself, it's free with no microtransactions and it's a fun idle game.”
    • “Why is there no mention of monetization plans in the early access information?”
  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates strong stability with no noticeable bugs, and its in-game mechanics are well-balanced, providing an engaging experience without being overly complex or simplistic.

    • “So far the game has seemed to be bug-free for me, and the in-game mechanics and systems are not overly complex or simple while still engaging.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is described as immersive and dynamic, blending epic moments with a strong sense of cultural influence and power. It evokes feelings of excitement, harmony, and triumph, enhanced by vibrant graphics and engaging sound design. Overall, it creates a captivating experience that keeps players engaged and energized.

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IdleTale is a arcade hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. Common tags for IdleTale include indie, pixel graphics, inventory management, early access, dungeon crawler and others.

IdleTale is available on PC, Phone, Windows, Tablet and others.

IdleTale was released on September 20, 2024.

IdleTale was developed by Ed Grace.

IdleTale has received neutral reviews from players. Most players liked IdleTale for its gameplay but disliked it for its grinding.

IdleTale is a single player game.

Similar games include Grim Clicker, Nomad Idle, Hero Tale, Godsbane Idle, Samawa Idle and others.