"IdleTale is a single-player Hack and Slash Incremental/clicker RPG featuring lots of grinding. Fight enemies, gain power, complete quests, and collect loot to upgrade your character. Plus, resetting your progress multiples your numbers and experiences for even greater rewards in the next game."
The game has a charming art style and engaging mechanics that can be rewarding for players who enjoy incremental progression.
It is completely free with no microtransactions, which is a significant plus for players looking for a casual experience.
The community support, especially through Discord, is helpful for new players navigating the game's systems.
Progression is extremely slow, especially in the early game, making it feel tedious and unengaging for many players.
The game lacks essential features like windowed mode and has issues with offline progress, which can lead to lost gameplay time.
Active gameplay is heavily favored over idle mechanics, which contradicts the game's title and frustrates players expecting a true idle experience.
gameplay
29 mentions Positive Neutral Negative
14%
76%
10%
Gameplay is generally engaging and bug-free, featuring a mix of active mechanics and idle elements that evolve as players progress. While the initial stages may feel slow and require active participation, unlocking features like raids introduces more complexity, albeit with some frustrating mechanics that can lead to one-shot failures. Overall, the game offers a variety of systems, including a talent tree and gear upgrades, which enhance the experience once players move past the early hurdles.
“So far, the game has seemed to be bug-free for me, and the in-game mechanics and systems are not overly complex or simple while still being engaging.”
“Active gameplay is vastly superior to idling or offline.”
“Slow start that you can't idle, but once you get past that, lots of mechanics open up and it makes for a pretty good idler.”
“Raids are like dungeons, but with dumb, unexplained mechanics that will one-shot you if you miss-click once. Mind you, you still have to click to damage the boss.”
“This daily mechanic prevents you from making progress because you have to commit to it to unlock the best gear in the game.”
“The result is that raids are by far the most obnoxious game mechanic.”
grinding
19 mentions Positive Neutral Negative
100%
The grinding aspect of the game is characterized by a heavy reliance on repetitive and tedious active farming for progression, which some players find enjoyable while others consider it a drawback. Although it offers a cozy experience, the slow ramp-up to advancement can feel tedious and less engaging, especially at the beginning when manual clicking is required. Players appreciate that gear is retained upon reincarnation, alleviating some of the grind, but overall, the game is not truly idle and may not appeal to those seeking a more relaxed experience.
“I am enjoying the game, but don't recommend it as an idle - relies heavily on repetitive active tedious farming for advancement.”
“The ramping up to progression is slow and tedious, and not very attention-holding.”
“Not very 'idle' and the gear is very tedious and meh.”
story
18 mentions Positive Neutral Negative
11%
72%
17%
The story aspect of the game is criticized for its lack of meaningful progression, as quests often feel trivial and are locked behind gold, leading to frustrating gameplay where players may find themselves running out of quests without any significant advancement. Additionally, the narrative experience is marred by a cumbersome quest system that fails to provide engaging rewards, leaving players feeling disconnected from the story and its potential. Overall, while the game attempts to create an immersive world, the execution leaves much to be desired.
“Yet it does so without ending up feeling like it's a needlessly obtuse escort quest that needs to be coddled every five seconds.”
“There is definitely a huge gap in the power needed for the end game stuff; there needs to be some gear and quests/store power-ups in order to close this gap.”
“It also makes no sense that quests are locked behind gold; there are entire hours where you might be running a level with nothing really progressing since you ran out of quests.”
“Completing a quest unlocks the ability to buy some trivial upgrade in the shop 99% of the time.”
“There is definitely a huge gap in the power needed for the end game content; there needs to be some gear and quests or store power-ups in order to close this gap. When I say significant gap, I am talking about a power difference of literally 24 hours of nonstop playing just to level up stat points a few times, and it doesn't really matter.”
graphics
17 mentions Positive Neutral Negative
65%
17%
18%
The graphics of the game are characterized by charming 16-bit visuals reminiscent of classic titles like the early Final Fantasy games, featuring pixel monsters and varied scenery. Players appreciate the overall design and art style, noting that while the graphics are enjoyable, some features like Steam achievements and vsync settings are missed. Overall, the visuals contribute positively to the gaming experience, enhancing the fun and nostalgic atmosphere.
“It's fun and the graphics are super nice.”
“Good game, feels a bit slow at the start but does ramp up, some time walling around, but overall a very fun game with really nice design and art style.”
“The 16-bit graphics remind me of the old school Final Fantasy games (before 7).”
“Mainly, I miss Steam achievements and a VSync setting to align the scrolling of the graphics correctly.”
“Visuals - pixel monsters, some scenery changes.”
monetization
10 mentions Positive Neutral Negative
20%
40%
40%
The game is praised for its lack of intrusive ads and microtransactions, providing a completely free experience that enhances player enjoyment. Reviewers appreciate the developers' commitment to maintaining high standards without monetization plans currently in place, making it stand out among other idle games.
“Give it a try yourself, it's free with no microtransactions and it's a fun idle game.”
“For a completely free game (at the time of writing, there is no known monetization).”
“Why is there no mention of monetization plans in the early access information?”
“To do so without drowning the player in ads personally shows the dedication and standards the game holds.”
music
6 mentions Positive Neutral Negative
33%
17%
50%
The music in the game is noted for its pleasant quality, but it suffers from significant repetitiveness, particularly during the early stages, where players may find themselves enduring a monotonous 45-second loop for extended periods. This repetitiveness, combined with a slow game startup, detracts from the overall experience.
“Nice graphics and music.”
“The music is very repetitive, making the experience feel monotonous.”
“The early game startup is so slow and boring that you feel like you'll have to sit through the 1st stage's 45-second long music loop for 2 hours just to get to the next map and unlock more features.”
“The music, scenery, and terrain are all very repetitive, contributing to a lack of engagement.”
stability
2 mentions Positive Neutral Negative
100%
Users report that the game is largely bug-free, indicating a stable experience with engaging yet manageable in-game mechanics and systems. Overall, stability appears to be a strong point for players.
“So far, the game has seemed to be bug-free for me, and the in-game mechanics and systems are not overly complex or simple while still being engaging.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is described as vibrant and immersive, blending elements of excitement and creativity that invite players to engage deeply with their surroundings. Users appreciate the dynamic soundscapes and visual aesthetics that enhance the overall experience, creating a sense of power and adventure as they navigate through the game world. The emphasis on personal expression and customization further enriches the atmosphere, making it feel unique and engaging.