- August 13, 2020
- Alon Zubina
ZAAM
Platforms
About
"ZAAM is a first-person psychological thriller, where you play as a father searching for his missing daughter, Lucy, in a surreal and interactive world inspired by John Carpenter and David Cronenberg. Your choices determine Lucy's fate in this emotional rollercoaster, appealing to fans of Gone Home and Layers of Fear. The game features a dreamlike story and physical interactive environments, making you feel truly immersed in the experience."







- Zaam offers a unique and surreal atmosphere that immerses players in a dreamlike world filled with intriguing visuals and sound design.
- The puzzles are challenging and rewarding, providing a sense of accomplishment when solved, making players feel like geniuses.
- The game tells a powerful and emotional story that resonates with players, despite its short length.
- The game is very short, with many players completing it in under two hours, leading to concerns about its value for the price.
- There are numerous bugs and technical issues, including problems with achievements and game resets, which can detract from the experience.
- The narrative can feel disjointed and lacks depth, making it difficult for players to connect with the characters and story.
story
16 mentions Positive Neutral NegativeThe game's story is described as a surreal and emotional journey that unfolds through exploration and memory collection, with players piecing together a sad narrative primarily through notes and dream-like sequences. While some reviewers appreciated the atmospheric storytelling and found it engaging, others criticized its coherence and brevity, noting that the simplistic puzzles detracted from the overall impact of the plot. Overall, the story evokes strong feelings, but its execution may leave some players wanting more depth and clarity.
“This was a very well told story game.”
“It is telling a sad story and the gameplay consists of exploring the environment to collect and relive 4 memories before reaching the endgame.”
“A powerful and engaging sad story.”
“The story snippet on the game's store page is actually thrown out the window the moment you find a couple of notes, and you can very quickly piece large chunks of the story together.”
“Not only is it extremely short (you can most likely beat it in less than one hour), rather than having a coherent story, the game is just a series of four dream-like stages that you unlock by solving kindergarten-level puzzles, all serving to explain the very basic plot. It's supposed to be emotional or something, but the game is so terrible I couldn't care less about some little girl dying.”
“(On top of that, there are a few parts of the story that I felt contradicted each other quite directly, or at least things were insinuated when they weren't supposed to be.)”