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The Charnel House Trilogy

A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.
71%Game Brain Score
story, atmosphere
replayability, grinding
79% User Score Based on 1,008 reviews
Critic Score 62%Based on 9 reviews

Platforms

PCPCWindowsWindows

About

"The Charnel House Trilogy" is a point-and-click horror adventure game that tells the story of Alex Davenport, a private detective who explores a mysterious and dark world. The game is divided into three episodes, each with its own self-contained narrative that adds to the overall plot. Players must uncover the secrets of the Charnel House and its inhabitants while facing psychological horror and atmospheric puzzles.

The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot
The Charnel House Trilogy screenshot

79%
Audience ScoreBased on 1,017 reviews
story366 positive mentions
replayability12 negative mentions

  • Engaging and creepy story that keeps players intrigued throughout.
  • Strong voice acting and atmospheric music enhance the overall experience.
  • Beautiful pixel art style that complements the game's dark themes.
  • Very short gameplay, typically completed in under 2 hours.
  • Lacks challenging puzzles, making it feel more like an interactive story than a game.
  • Ends on a cliffhanger, leaving many plot points unresolved.
  • story
    1,204 mentions Positive Neutral Negative

    The story of "The Charnel House Trilogy" is a compelling yet fragmented narrative that unfolds over three chapters, blending elements of horror and psychological intrigue. While many players appreciate its eerie atmosphere and engaging writing, they often note that the story feels incomplete, leaving numerous plot threads unresolved and hinting at a sequel that has yet to materialize. Overall, the game is praised for its strong storytelling and voice acting, despite criticisms regarding its brevity and linear gameplay.

    • “The charnel house trilogy is a wonderfully written and well crafted story that hooked me from the beginning.”
    • “The story is great, the simplicity of the graphics and the music weave together seamlessly to create an amazing game.”
    • “The storytelling in the charnel house trilogy is superb.”
    • “Boring, incoherent story with no real answers.”
    • “The story is also very vague, clearly meant to have a sequel, which 6 years later still hasn't happened.”
    • “The story is kind of unfinished.”
  • atmosphere
    224 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and chilling qualities, enhanced by excellent visuals, sound design, and character interactions. Reviewers note a strong sense of dread and intrigue throughout, with many highlighting the game's ability to evoke a creepy, dream-like ambiance without relying on jump scares. While some found the pacing and linearity limiting, the overall consensus is that the game's atmosphere is its standout feature, making it a compelling experience for fans of horror and narrative-driven adventures.

    • “The atmosphere was fantastic.”
    • “Incredibly atmospheric game.”
    • “The atmosphere is awesome, the soundtrack is really nice too, and the voice acting is done very tastefully and with care.”
    • “Outside of some visuals and general eccentricity, it's easy to forget that this is a horror game until the end, as the atmosphere isn't supported by things being different when you walk into a different room.”
    • “Voice acting, on the other hand, is a mixed bag, with some performances being very good while others sound amateurish, and can on a few occasions pull you out of the game's atmosphere and experience.”
    • “Also, the first two episodes are way too short, leaving the atmosphere of the horror not nearly enough time to bloom and leave a terrifying mark on me, but the third somewhat lengthier and meatier episode successfully produces the sense of trepidation, uneasiness, and wonderment.”
  • music
    195 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its atmospheric and immersive qualities, with many reviewers highlighting the haunting piano melodies and ambient soundscapes that enhance the overall experience. While some noted occasional technical issues, such as music lagging during transitions, the soundtrack is generally praised for its ability to set the mood and complement the narrative effectively. Overall, the combination of strong music and voice acting contributes significantly to the game's emotional depth and engagement.

    • “The soundtrack is fantastic, the piano melodies, the gripping choirs that enhance the mystery along with the changes in lighting throughout the story.”
    • “The music is excellent and helps to underline the angsty atmosphere of the story.”
    • “The soundtrack adds really well to the overall atmosphere.”
    • “And there are only four things to dislike, one is there is a bug in the game where the music lags/repeats, like if you are saving the game or going into a new area, but it does fix itself in a few seconds.”
    • “A few sound effects seem off, and in the later chapter, music tends to turn on and off as you enter different rooms, which is a little bit jarring.”
    • “There were good bits (the main character's voice acting & back story), adequate bits (art and music), but the story and the other characters were disappointingly flat and underdeveloped.”
  • graphics
    172 mentions Positive Neutral Negative

    The graphics of "The Charnel House Trilogy" are characterized by a nostalgic pixel art style that pays homage to classic point-and-click games, creating a compelling atmosphere that enhances the storytelling. While some reviewers noted that the visuals may appear dated, they praised the detailed sprite work and fluid character animations, which contribute to the game's eerie ambiance. Overall, the graphics are well-received for their artistic quality, though some players felt they could benefit from modern updates.

    • “There is a lot of care put into its visuals, with impeccable atmosphere and nice sprite work. Alex's body language in the cold and how the characters interact with the world around them is fluid and quite enjoyable.”
    • “The pixelated graphics aesthetic was a bold choice and a loving nod to classic point-and-click games of the 90s.”
    • “The graphics take the form of the classic adventure 2D style and are beautiful and well-crafted for the purposes of this game.”
    • “Overall it is pixel graphics so don’t expect to be amazed.”
    • “I tried but sorry I can't even... bad 1980's pixel graphics on a 24" screen makes my eyes hurt.”
    • “If the graphics had been better it might have been slightly creepy; as it was, it was just weird and a bit boring.”
  • gameplay
    156 mentions Positive Neutral Negative

    The gameplay is largely described as simplistic and minimal, often feeling more like an interactive story than a traditional point-and-click adventure, with many reviewers noting the lack of challenging puzzles and a short playtime of around 1-2 hours. While some appreciate the narrative focus and find enjoyment in the story, others criticize the gameplay for being tedious and lacking engagement, with a heavy emphasis on dialogue over interactive elements. Overall, the game appeals to those who prefer linear storytelling but may disappoint players seeking a more complex gameplay experience.

    • “Owl Cave were pretty well aware of point-and-click tropes, and the trilogy plays like a best-hits album of early-2000s point-and-click gameplay, getting in a couple of decent jabs and references at genre classics as they go.”
    • “Captivating plot and a nicely fluent gameplay even for casual adventure gamers such as me.”
    • “The simple mechanics and powerful narrative make this a truly enjoyable title with a very attractive price.”
    • “The gameplay and puzzles are quite simplistic, somewhat even dull, and feel more like roadblocks than something that is supposed to keep the player engaged.”
    • “The gameplay is very railroaded and has practically no challenge of any kind.”
    • “On the other hand, the gameplay sadly is only functional to the story and not much else; the puzzles are easy and even novices of the genre will probably never find them challenging or get stuck.”
  • replayability
    26 mentions Positive Neutral Negative

    Overall, the game has limited replayability, primarily due to its short length of around three hours and minimal choices that affect the outcome. While there are a few missable achievements that can encourage a second playthrough, most players find that the lack of significant variation in the story diminishes the incentive to replay. Despite this, some appreciate the ability to complete the game in a single sitting, making it a worthwhile experience for those who enjoy the narrative.

    • “It's always a plus when there are missable achievements because it does add some replay value.”
    • “It appears that maybe a few small choices matter here or there, and that there may be multiple endings, so I guess there is a replayability factor past the three hours it takes to move through the story.”
    • “Although short, the first two parts of this game are playable enough to keep you wanting more.”
    • “As it only is a few hours worth and doesn't have much replay value, it may not be worth the full amount versus a sale price; however, the storyline makes it worth playing.”
    • “It has no replay value, unless you’ve missed out on some achievements, but there are only a few of them that are missable; most are tied to the story.”
    • “It's very short and also pretty unique, but not very replayable.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it genuinely funny and charming, while others criticize the clunky dialogue and poor voice acting. The blend of dark humor and absurd moments adds a unique flavor, though the overall execution can feel incomplete or out of place at times. Despite its flaws, many appreciate the game's willingness to engage players with witty writing and a playful tone amidst its mystery and horror elements.

    • “Made me laugh out loud a couple of times.”
    • “It's magical, preposterous, and at times hilariously willing to have fun along with the player instead of using the player as a prop for cheap jump scares or gross-out horror, trusting enough that the player knows the beats as well as the author does and willing to have fun with that without making it impenetrable or off-putting.”
    • “I think this is the closest a horror game has got to my tastes; it made me wriggle in my seat in parts, left me curious as to where it was going to turn next, smirking at the turns it did take, and on more than one occasion, left me laughing like a drain at some of its more absurd moments.”
  • optimization
    20 mentions Positive Neutral Negative

    The optimization of the game is generally solid, with most voice performances being convincing, particularly from the two playable protagonists and notable guest actor Jim Sterling. However, there are inconsistencies in audio quality, with some performances sounding amateurish and detracting from the overall experience. Despite these hiccups, the game's intriguing plot and engaging dialogue keep players invested.

    • “The charnel house trilogy comes together quite nicely; though some performance hiccups and a slow start, this indie smash horror hits a home run that’ll leave you curious for the next game in the series, and with a very creepy ending… you can bet there will be more.”
    • “There were only a few spots where things could have been better, which had more to do with sound quality than actor performance.”
    • “The performance of the voice acting is great; however, you can notice that one of the voices has notably worse recording quality.”
    • “The audio quality is a bit rough, but the performances themselves are convincing.”
    • “There were only a few spots where things could have been better (which had more to do with sound quality than actor performance).”
    • “The writing is also pretty solid - the dialogue is pretty believable most of the time, but the plot is intriguing and raises a lot more questions than it answers.”
  • emotional
    16 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews; while some find the story and characters boring and lacking depth, others appreciate the psychological horror elements that delve into the characters' mental and emotional states. The immersive writing and dark twists resonate with players seeking a strong emotional experience, particularly those who enjoy narratives centered around trauma and recovery. Overall, it appeals to fans of horror and drama looking for a profound emotional impact.

    • “A psychological horror in its original sense - about the mental, emotional, and psychological state of its characters - so there are no vile deformed scary monsters in here.”
    • “And the writing, it made me feel so immersed!”
    • “Overall, I certainly recommend this game to those who like good horror and drama stories and are searching for a strong emotional shake.”
    • “Boring story, boring characters, boring writing, boring dialogue.”
    • “Boring story, boring characters, boring writing, boring dialogue.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, primarily due to repetitive walking and shallow gameplay that lacks engaging puzzles or choices. While the story is appreciated, the constant back-and-forth movement and inconsistent dialogue detract from the overall experience, leading to a sense of monotony despite the game's short length.

    • “The constant walking up and down three train carriages was just really tedious; the script was not the best and the voice acting was mostly okay, but not great.”
    • “Inconsistent, confusing, with tedious conversations and over-hyped by the voice-acting cast, the charnel house is quite a disappointment.”
    • “The gameplay is shallow, which is fine as it's obviously not the focus, but instead of adding tension, the puzzles and walking made the game feel tedious when I beat it in just over an hour.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game is considered stable and not buggy, with appropriate puzzles. However, users have noted the lack of an option to mute sound on focus loss, which can lead to occasional sound artifacts and glitches when alt-tabbing. Additionally, variable resolution options would be a welcome improvement.

    • “Not buggy and the puzzles are appropriate.”
    • “Variable resolutions would be appreciated, but my main complaint lies in that there is no option to mute sound on focus loss — resulting in rare sound artifacts and looping glitches while tabbed out if you happen to alt+tab at an inopportune time.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for feeling disconnected from the main experience, serving primarily as a promotional tool for future titles rather than enhancing gameplay. This approach has led to a perception of the second part as more of an advertisement than a meaningful addition.

    • “The second part is only very loosely connected to the rest of the game and more or less an atmospheric advertisement for a game yet to come (and to buy), not more.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate that the character development in the game is lacking depth, with many players describing it as "paper thin." This suggests that characters may not undergo significant growth or complexity throughout the story.

    • “Character development is paper thin.”
    • “Character development is paper thin.”

Buy The Charnel House Trilogy

4h Median play time
6h Average play time
2-7h Spent by most gamers
*Based on 30 analyzed playthroughs

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