- October 26, 2015
- David Szymanski
A Wolf in Autumn
Platforms
About
"A Wolf in Autumn" is a psychological horror game with a focus on narrative and atmosphere over jump scares. Players control a young girl lost in an autumn forest, trying to escape sinister forces while solving puzzles using real-world logic. The game features voice acting by Julie Hoverson and draws inspiration from works like 'The Sound and The Fury' and 'Silent Hill 2.'
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- The game features a compelling story that explores dark themes of family and trauma.
- The visuals are striking and create a haunting atmosphere that enhances the overall experience.
- The puzzles are logical and provide multiple solutions, encouraging exploration and critical thinking.
- The game is very short, typically taking only about 30 to 60 minutes to complete, which may leave some players wanting more.
- The lack of an inventory system, where players can only carry one item at a time, can lead to frustration during gameplay.
- Some players found the writing and dialogue to be poorly crafted, with issues in grammar and punctuation that detracted from the narrative.
story
410 mentions Positive Neutral NegativeThe story of "A Wolf in Autumn" is a short, unsettling narrative that explores complex themes such as trauma and the mother-daughter relationship, often leaving players with a sense of ambiguity and emotional impact. While some find the storytelling compelling and atmospheric, others criticize it for being vague, poorly written, or lacking depth, suggesting that it may have been better suited as a traditional narrative rather than an interactive experience. Overall, the game is noted for its haunting atmosphere and intriguing premise, though opinions on its execution vary widely.
“Another of David Szymanski's works with a great art style, characters, and a very impactful story and message told through your adventure in another of his dark but captivating worlds.”
“The story is told brilliantly through terrifying voice messages left by the mother, and through the daughter's inner monologues.”
“I found myself drawn to this game with its stunning visuals and stayed for the gut-wrenching storyline and intensity that shook me.”
“I was just starting to get invested in the game when it ended and left feeling unsatisfied... so a little thin and confusing on the story.”
“The story really didn’t make too much sense; a lot of games try to use a lack of information to make the game seem deep or dark, and this game just spent a whole lot of time saying nothing.”
“This game is essentially like playing nothing; the puzzles are easy, the story doesn’t really exist, nothing at all stands out, I feel like I have wasted an hour doing nothing.”