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Layers of Fear

One of the best horror games ever made, this will scare you in incredibly clever ways and make you question everything you see.
Layers of Fear Game Cover
78%Game Brain Score
story, atmosphere
optimization, grinding
84% User Score Based on 9,550 reviews
Critic Score 73%Based on 81 reviews

Platforms

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Layers of Fear Game Cover

About

Layers of Fear is a single player action adventure game with horror and mystery themes. It was developed by Bloober Team and was released on February 16, 2016. It received mostly positive reviews from critics and positive reviews from players.

"Layers of Fear" is a single-player horror action game with an intriguing story and good gameplay, set in a densely atmospheric Victorian-era mansion. As an insane painter, you explore the ever-changing environment, searching for your magnum opus, while experiencing hallucinations and uncovering the secrets of your madness. The game boasts amazing graphics, perfect music, and emotional depth, but can be very grinding and buggy, with some elements that may make you laugh.

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84%
Audience ScoreBased on 9,550 reviews
story1.5k positive mentions
optimization40 negative mentions

  • Layers of Fear offers a deeply immersive atmosphere that effectively builds tension and dread throughout the gameplay.
  • The game's art direction and visuals are stunning, creating a hauntingly beautiful environment that enhances the psychological horror experience.
  • The narrative unfolds through environmental storytelling, rewarding players who explore and piece together the tragic backstory of the protagonist.
  • The gameplay can feel repetitive and linear, with many players finding the constant backtracking and door-opening tedious.
  • Jump scares are overused and can become predictable, detracting from the overall horror experience.
  • The story, while intriguing, can be confusing and lacks clarity, leaving some players unsatisfied with the resolution.
  • story
    3,996 mentions Positive Neutral Negative

    The story of *Layers of Fear* revolves around a troubled painter's descent into madness, exploring themes of obsession, loss, and the impact of trauma on family dynamics. Players uncover the narrative through environmental storytelling, scattered notes, and haunting flashbacks, which gradually reveal the protagonist's tragic past and motivations. While the atmosphere and visuals are praised, some reviewers note that the story can feel predictable or fragmented, requiring careful exploration to fully grasp its depth and nuances.

    • “Layers of Fear is a masterful psychological horror experience that focuses on atmosphere, tension, and storytelling.”
    • “The story is a chilling tale of a painter losing his grip on reality, which is great if you enjoy piecing together a narrative through cryptic notes, disturbing paintings, and occasional ghostly encounters.”
    • “The narrative unfolds gradually, revealing a dark and tragic story that rewards careful observation and exploration.”
    • “The story, while tragic, is not particularly interesting either.”
    • “The bits of story that are given to you throughout the game are interesting but ultimately unfulfilling because there's no closure or clear explanation - it's apparently just up to you to come to your own conclusions regarding the full story about what is going on.”
  • atmosphere
    1,719 mentions Positive Neutral Negative

    The atmosphere in *Layers of Fear* is widely praised for its immersive and unsettling qualities, effectively creating a sense of dread and psychological tension throughout the game. Reviewers highlight the game's stunning visuals, haunting sound design, and clever use of environmental storytelling, which together craft a deeply engaging experience that keeps players on edge. While some mention the reliance on jump scares, many agree that the true horror lies in the game's ability to evoke feelings of madness and obsession through its richly detailed and ever-shifting environments.

    • “Layers of Fear is a psychological horror experience that builds its power not through enemy encounters or traditional survival mechanics but through atmosphere, symbolism, and a constant warping of space itself.”
    • “Ultimately, Layers of Fear succeeds as a deeply atmospheric exploration of madness, obsession, and artistic ruin.”
    • “The atmosphere, which is strongly impacted by the visuals, is also quite good.”
    • “The atmosphere is thick with dread.”
    • “The atmosphere, combined with the music, fully immerse you in the game.”
    • “The atmosphere is dark and foreboding and the game still manages to achieve scares even when you know something is about to happen.”
  • graphics
    1,642 mentions Positive Neutral Negative

    The graphics in "Layers of Fear" are widely praised for their stunning detail and artistic design, effectively creating an eerie and immersive atmosphere that enhances the psychological horror experience. Many reviewers highlight the game's ability to blend beautiful visuals with unsettling elements, contributing to a sense of instability and dread. Despite some minor optimization issues, the overall visual presentation is considered a significant strength of the game, showcasing the capabilities of the Unity engine.

    • “The visuals are striking and unsettling, with the constantly morphing environment reinforcing the sense of instability and dread.”
    • “✅ visuals & art design – stunning visuals with a unique art style, complemented by dynamic environments that change based on the protagonist’s deteriorating mind.”
    • “The graphics are absolutely top-notch and a notable feat both from the development team and the unity engine.”
    • “The graphics are slightly dated, yes, but it's nothing that couldn’t hold up as decent, if this came out in 2020.”
    • “The graphics, despite 'only' using the Unity engine, can confirm a good visual performance; no need to have Unreal Engine for such types of games.”
    • “The graphics are pretty enough, but the environments have no variation.”
  • gameplay
    1,125 mentions Positive Neutral Negative

    The gameplay of *Layers of Fear* is primarily a walking simulator, focusing on exploration and narrative immersion rather than traditional mechanics like combat or complex puzzles. Players navigate through a hauntingly atmospheric environment, engaging in simple tasks such as opening doors and drawers, with minimal interaction and repetitive gameplay that can feel tedious over time. While the game excels in creating a psychological horror experience through its visuals and sound design, many reviewers note that the lack of engaging gameplay elements detracts from the overall experience, making it more of an interactive story than a game in the conventional sense.

    • “Layers of Fear is a psychological horror experience that builds its power not through enemy encounters or traditional survival mechanics but through atmosphere, symbolism, and a constant warping of space itself.”
    • “While the gameplay is mostly exploration with limited interaction and some puzzles, the suspense and psychological horror make up for the lack of combat.”
    • “The gameplay builds tension through exploration and puzzle-solving rather than action, keeping players anxious about what horror they'll uncover next.”
    • “Because the focus is entirely on exploration and narrative immersion, there is little mechanical variety.”
    • “Gameplay consists of walking, opening containers, and collecting notes.”
    • “The gameplay is mostly a walking simulator with very, very light puzzles.”
  • music
    847 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its haunting beauty and effectiveness in enhancing the overall atmosphere. Many players noted that the soundtrack, composed by Arkadiusz Reikowski, is both immersive and emotionally resonant, contributing significantly to the game's psychological horror elements. While some found the music to be repetitive at times, the majority praised its ability to evoke tension and complement the game's visuals and narrative, making it a standout feature of the experience.

    • “The music is truly gorgeous and immersive.”
    • “The soundtrack is beyond stunning, up there with the greats, like DOS:2, in my book.”
    • “The music is beautiful in its horror.”
    • “The music would scream, I wouldn't see anything, and nothing changed regardless.”
    • “There are at least three points in the game where the sound/music really started to grate on my nerves and I had to mute my PC just to shut it up until I could advance the story.”
    • “The soundtrack is mostly composed of piano pieces, and that really fits the ambiance the game is set in.”
  • replayability
    189 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting the presence of multiple endings and collectibles that encourage revisiting the experience. However, several reviews highlight that the overall gameplay can feel repetitive or predictable after the first playthrough, leading to a general sentiment that while there is some replay value, it may not be compelling enough for most players to return frequently. Ultimately, the game offers a decent amount of replayability for those interested in exploring different outcomes, but many feel it lacks the depth to warrant multiple playthroughs.

    • “The three possible endings leave the game open to a great deal of replayability, and provide a great deal more emotional depth, with the real challenge being left open for players being brave enough to try to figure the game out without walkthroughs.”
    • “With stunning visuals and immersive soundscapes, Layers of Fear sets a new standard for the genre, offering innovative gameplay mechanics and multiple endings that encourage replayability.”
    • “The different endings and searching for collectibles give it quite some replayability for the short game length.”
    • “This game is more of an experience than a game, and it doesn't really hold much replay value, despite having multiple endings.”
    • “There's not really any replay value besides getting different endings, which I could just find on YouTube, so I most likely won't come back to this.”
    • “It stubbornly aspires to be replayable — it's full of hidden collectibles and has multiple endings — but once you know exactly where the scares are and what triggers them, the magic is gone; replaying can actually spoil the experience a bit by demystifying it.”
  • emotional
    128 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its depth and resonance, with many players reporting feelings of sadness, empathy, and even tears as they connect with the protagonist's struggles and the haunting narrative. The game's art and sound design enhance this emotional journey, creating a powerful atmosphere that lingers long after gameplay. However, some players felt a disconnect due to pacing or character development, leading to mixed experiences regarding emotional investment.

    • “Yet within its chosen form — a surreal descent into a painter’s unraveling mind — it remains striking, cohesive, and emotionally resonant, leaving an impression long after you step away from its haunted canvas.”
    • “Throughout the gameplay, the developers did such a good job at portraying the girl/main character's life that it made me cry because of how relatable it was to my personal life. The tiniest details connote the girl's hopes and dreams, but at the same time, her sadness.”
    • “The experience of this game stayed with me for a long time afterwards with the type of lasting emotional profundity that is truly rare with modern titles.”
    • “Boring story, not scary at all.”
    • “It's just one boring door opening simulator with boring jump scares, boring story, and boring gameplay.”
    • “Has a shallow and boring story.”
  • optimization
    123 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing smooth performance and minimal issues, while others report significant stuttering, frame drops, and poor optimization, particularly on lower-end systems. Although the graphics are praised for their quality, many users noted that the game struggles to maintain consistent frame rates, especially in certain areas, indicating a need for further optimization. Overall, while some players enjoy a flawless experience, others find the performance lacking, particularly on specific hardware configurations.

    • “The game runs pretty well without any performance hiccups, and I didn't encounter any bugs or glitches.”
    • “Practically perfect performance with some of the best effects I have ever seen made on Unity3D.”
    • “The performance of the game is outstanding, and it has given me renewed hope in Unity-based horror games.”
    • “It's a Unity game, so... be prepared for optimization issues.”
    • “The only part I don't like is that it is a bit badly optimized for lower-end PC users (like me) who do not have a GTX 1080 or something of that sort installed on their machine.”
    • “Unfortunately, it is poorly optimized and will not run at >30fps on my PC.”
  • humor
    111 mentions Positive Neutral Negative

    The humor in the game is largely described as unintentional, with many players finding the jump scares and horror elements more amusing than frightening. Instances of absurdity, such as dolls running into walls and repetitive scare tactics, contribute to a comedic experience that often leads to laughter rather than fear. Overall, while the game attempts to deliver horror, it frequently falls into the realm of hilarity, making it a source of entertainment for those who enjoy a mix of spooky and silly moments.

    • “Like, are you seriously telling me that scene with the baby falling off the shelf in that huge vertical room with comedic timing isn't supposed to be funny?”
    • “I can't tell you how many times I ended up laughing instead of being frightened.”
    • “The only part I actually enjoyed was this moment where a little girl or doll runs towards a wall and hits her head then dies and it's supposed to be scary, but I found myself laughing my ass off instead.”
    • “I find myself looking back on my videos just so I can laugh at the jump scares (which were not funny at the time, of course). Good lord, can I just say well done to the creators and everyone who worked on this for the baby room scene (and every other scene as well).”
  • grinding
    100 mentions Positive Neutral Negative

    The aspect of "grinding" in the game is frequently criticized for being tedious and repetitive, with many players expressing frustration over the need to search for collectibles and complete puzzles that feel drawn out and unengaging. While some players found initial enjoyment in the experience, the overall sentiment is that the gameplay becomes monotonous, leading to a sense of boredom and a desire to rush through the content. Achieving 100% completion is often described as requiring excessive effort for minimal reward, contributing to the game's tedious nature.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “It's boring, predictable, and tedious.”
    • “The gameplay is just walking around picking up collectibles, and that can become tedious as you advance; there are puzzles here and there, but not much more.”
    • “By the end of the game, you are frustrated from solving the most boring and painfully tedious puzzles while finding small objects in dark rooms, meanwhile the camera just keeps turning on its own.”
  • stability
    53 mentions Positive Neutral Negative

    Overall, the stability of the game is mixed, with some players reporting a smooth experience free of major bugs or glitches, while others encountered significant issues such as freezing, camera glitches, and performance lags. Many users appreciated the game's graphics and controls, but noted that certain bugs could disrupt gameplay, particularly in specific scenarios or achievements. While some players found the game to be polished and stable, others felt it was still in need of optimization and bug fixes.

    • “Oh, completely bug-free too if that sort of thing worries you about an indie.”
    • “For a Unity game, the graphics are better than expected and it runs smoothly with no glitches, crashes, or any other issues worth mentioning.”
    • “Although it is still in early access, it runs great even on lower spec machines.”
    • “It's ultra buggy and has too many jumpscares.”
    • “Now not that no game has bugs but this game has a few buggy moments that can cause the player to not unlock a specific ending in which they worked for or locks them out of using mechanics like zooming in and interacting with objects.”
    • “Well written, well directed and with a great art style...sadly let down by one of the poorest optimisation/buggy engine I've seen in a game for quite a few years.”
  • character development
    10 mentions Positive Neutral Negative

    Overall, the reviews highlight strong character development, particularly through unique storytelling methods such as notes and art, which enhance the emotional depth of the characters. While some critics note that the character arcs may not significantly impact the plot, they appreciate the complexity and transformation of characters, especially in comparison to other games. The use of psychological elements and world-building further enriches the character development experience, making it a standout feature in the game.

    • “It has great character development and a very unique way (yet simple) to present its main protagonist, who happens to be a crippled man.”
    • “Good psychological terror, nice character development story using art as a concept.”
    • “There is so much depth and character development within that book as we watch Dorian transform from this handsome, polite individual into an unnerving monster.”
    • “It's not artsy or anything to not leave room for character development.”
    • “It's just not complete; just for example, look at Silent Hill 2 or Cat Lady. Those games are longer, therefore they can show more. More character development brings more sympathy for the characters, more complexity and depth.”
    • “There is more character development in the details of 'Layers of Fear' than in most games out there.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for feeling exploitative, with players likening it to a "cash grab" that relies heavily on repetitive tasks and minimal rewards. The game is perceived as lacking depth, with excessive busywork and a disjointed setting that detracts from immersion, leading to frustration rather than engagement. Overall, the monetization strategy appears to prioritize profit over player experience, resulting in a sense of dissatisfaction.

    • “What you get instead of immersion is the equivalent of those cheesy horror ads that try way too hard to keep your attention.”
    • “Yet another Unity engine asset flip cash grab.”
    • “Shameless advertisement, I know.”
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4h Median play time
5h Average play time
3h Main story
11h Completionist
3-5h Spent by most gamers
*Based on 54 analyzed playthroughs
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Frequently Asked Questions

Layers of Fear is a action adventure game with horror and mystery themes.

Layers of Fear is available on PlayStation 5, PlayStation 4, Steam Deck, iPhone and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 11 hours to finish. On average players spend around 5 hours playing Layers of Fear.

Layers of Fear was released on February 16, 2016.

Layers of Fear was developed by Bloober Team.

Layers of Fear has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its optimization.

Layers of Fear is a single player game.

Similar games include Layers of Fear 2, Visage, The Beast Inside, Neverending Nightmares, Amnesia: The Dark Descent and others.