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Stories Untold is a single player shooter game with horror and science fiction themes. It was developed by No Code and was released on October 27, 2020. It received mostly positive reviews from critics and positive reviews from players.

"Stories Untold" is a narrative-driven experimental adventure game, combining text-adventure, point-and-click, and horror elements in 4 interconnected stories. It offers 80s retro aesthetics with innovative gameplay and tense psychological horror, engaging players in a unique anthology of visual storytelling. Try the free demo "The House Abandon" for a taste.

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87%
Audience ScoreBased on 4,068 reviews
story1.1k positive mentions
grinding110 negative mentions

  • Engaging and immersive storytelling that ties together four distinct episodes.
  • Unique blend of text-based adventure and puzzle-solving mechanics that keeps gameplay interesting.
  • Strong atmosphere and sound design that effectively build tension and unease.
  • Frustrating text parser that requires very specific commands, leading to potential confusion and annoyance.
  • Some puzzles, particularly in the third episode, are difficult to read and can cause eye strain.
  • The ending feels clichéd and undermines the buildup of the previous episodes, leaving some players disappointed.
  • story
    2,625 mentions Positive Neutral Negative

    The story in "Stories Untold" is a compelling blend of horror and psychological themes, presented through four interconnected episodes that gradually reveal a deeper narrative. While the initial chapters captivate with their unique storytelling mechanics and atmosphere, some players find the final chapter's twist predictable and less impactful, leading to mixed feelings about the overall resolution. Despite some gameplay frustrations, the game's innovative approach to storytelling and its emotional depth resonate strongly with many players, making it a memorable experience.

    • “The game does a really good job of telling its story through a unique text-based format.”
    • “The story unfolds in fragments and half-answers, and by the time it starts to make sense, you realize it’s been leading you there the whole time.”
    • “The storytelling is brilliant — both the way the story is told and the meaning behind it were truly powerful.”
    • “For a story-based game, the story is generic, the dialogue is clunky, and the characters are flimsy-to-nonexistent.”
    • “The story unfolds in fragments and half answers, and by the time it starts to make sense you realize it’s been leading you there the whole time.”
    • “The final episode is where the entirety of the game's actual story is told but its first move is to practically dismiss the first 3 episodes in an equivalent of the classic 'oops it was a dream sequence all along none of it really mattered' trope.”
  • gameplay
    888 mentions Positive Neutral Negative

    The gameplay in "Stories Untold" is a blend of text-based adventure mechanics, point-and-click puzzles, and interactive elements that vary across its four episodes, creating a unique experience. While some players appreciate the nostalgic feel and innovative storytelling, others find the mechanics frustrating and occasionally tedious, particularly due to the need for precise text inputs and the sometimes unclear objectives. Overall, the game is praised for its atmosphere and narrative depth, but the gameplay can be polarizing, with some players enjoying the challenge while others feel it detracts from the experience.

    • “Absolutely nailed the vintage aesthetic and gameplay is super unique.”
    • “One of the best indie games I've ever played, really good story, really unique and interesting (and challenging) gameplay.”
    • “The gameplay is simple, but varied, super fun and quite snappy.”
    • “The gameplay is terrible but the concepts are interesting.”
    • “Gameplay can be frustrating with a lot of trial and error, and the game is not optimized with huge frame dips, but the story and presentation make up for its weaknesses.”
    • “The gameplay becomes repetitive, non-specific, and boring.”
  • atmosphere
    611 mentions Positive Neutral Negative

    The atmosphere of "Stories Untold" is widely praised for its immersive and chilling qualities, effectively blending retro aesthetics with psychological horror elements. Reviewers highlight the game's ability to create tension and unease without relying on jump scares, instead using sound design, visuals, and storytelling to draw players into its eerie world. Overall, the game is recognized as a masterclass in atmospheric storytelling, making it a compelling experience for fans of horror and narrative-driven games.

    • “The atmosphere is perfectly eerie, and I love the slow reveal of the twist at the end; you may not see it coming, but on the second round, you can see how it is perfectly set up and still is amazing if you know about it all already.”
    • “Stories Untold is a masterclass in atmospheric storytelling, blending retro aesthetics, psychological horror, and interactive fiction into a chilling and unforgettable experience.”
    • “The atmosphere is incredible: it foregoes jump scares for a more slow-burn psychological tale of suspense.”
    • “As a reader of horror novels, I'm not overtly impressed by the atmosphere-building in this game, given that it is a medium that seems inherently more immersive to people and less reliant on people having focus and supplying their own imagination to fill in the blanks.”
    • “The atmosphere that this game creates with the use of background music and sound effects was quite good, and that's about it.”
    • “While the story and atmosphere are fantastic, sadly the gameplay is pretty shallow.”
  • graphics
    387 mentions Positive Neutral Negative

    The graphics in "Stories Untold" have received a mixed but generally positive reception, with many players praising the game's nostalgic 80s aesthetic and atmospheric visuals that effectively enhance the storytelling. While some noted occasional graphical glitches and performance issues, the overall design is considered beautiful and immersive, successfully blending retro elements with modern graphical fidelity. However, a few critiques highlight that the graphics can sometimes feel dated or simplistic, particularly in comparison to contemporary titles.

    • “The graphics, sound design, and storytelling are all top-notch, creating a gorgeous and immersive experience.”
    • “The visuals are stunning, perfectly capturing the retro 80s aesthetic and enhancing the overall atmosphere of the game.”
    • “The graphics are phenomenal for an indie game, showcasing a high level of detail and artistry that truly brings the game's world to life.”
    • “The graphics are really terrible and fuzzy at these parts too.”
    • “The last two chapters feel especially amateurish compared to the first two, with tedious, frustrating mechanics, ugly visuals, and generally questionable designs.”
    • “I tried playing it on a laptop with an i5 processor and Intel HD graphics, but had to give up; the game was so slow, and the CPU fan seemed like it was about to take off.”
  • music
    213 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and nostalgic 80s synth-driven style, reminiscent of classic horror films and shows like "Stranger Things." Reviewers highlight the soundtrack's ability to enhance the game's tension and mood, contributing significantly to the overall immersive experience. While some mention minor issues with volume levels, the consensus is that the music is a standout feature, effectively complementing the game's visuals and storytelling.

    • “The aesthetics are supported by a moody synth-driven soundtrack, reminiscent of 80s horror films, which underscores the slow build of tension and dread.”
    • “The soundtrack, visuals, and even the text gameplay worked so well together; I felt like I was really a part of the story.”
    • “The soundtrack gets repetitive in certain scenarios, being little more than a short music loop.”
    • “The music and sounds really add to the atmosphere, and I thought that the voice acting was well done and convincing.”
    • “The game’s soundtrack only adds to the dark atmosphere and deftly sets the tone for the remainder of 'Stories Untold'.”
  • grinding
    113 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for its tedious and unintuitive gameplay, particularly in the later chapters where puzzles and text-based interactions become frustratingly repetitive. Many players found themselves stuck or resorting to online solutions due to the cumbersome mechanics, which detracted from the overall experience despite some appreciating the story and atmosphere. While some moments were engaging, the general consensus is that the game suffers from excessive tedium that can make progression feel like a chore.

    • “The whole text-based format suits me as I'm interested in the story, not tedious gameplay and running around killing things or trying to not be killed.”
    • “The rest of the game was either tedious, uninteresting, or both.”
    • “Gameplay can be a bit tedious at times, but not frequently.”
    • “The last two chapters feel especially amateurish compared to the first two, with tedious, frustrating mechanics, ugly visuals, and generally questionable designs.”
  • emotional
    74 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its ability to create a lasting impact through a deeply engaging narrative that ties together seemingly disparate chapters into a cohesive and heart-wrenching conclusion. Players report feeling a range of emotions, from fear and frustration to profound sadness and connection with the characters, particularly during pivotal moments that challenge their moral choices. The game's innovative storytelling and immersive sound design enhance the emotional experience, making it a memorable journey that resonates long after completion.

    • “Narratively, the game is strongest in how it ties its seemingly disconnected chapters into a coherent and emotionally resonant conclusion.”
    • “Each episode escalates not only the fear factor but also the emotional complexity, making every twist hit that much harder.”
    • “The story is so unbelievably insane and heart-wrenching that it makes the $9.99 USD price tag look almost too good to be true.”
    • “The riddles are not riddles but more like bad cooking recipes; you slowly uncover a boring story in tedious steps.”
    • “Boring story, good rendering.”
  • replayability
    71 mentions Positive Neutral Negative

    Overall, the game has been criticized for its limited replayability, with many reviewers noting that once the story is completed, there is little incentive to play again, aside from achieving missed accomplishments. While the narrative experience is praised, the linear structure and lack of alternate endings contribute to a consensus that replay value is virtually nonexistent. Players recommend purchasing the game on sale, as its short length and minimal replayability may not justify the full price.

    • “I've done one playthrough and have not completed all the achievements, so imagine there is some replayability if you want them all.”
    • “What I appreciate the most is that there is replayability, if only so you can note the details and foreshadowing later chapters make clear. You can more or less complete the whole thing in 2 hours, but I argue it's well worth the money and well worth a quick session of spooks either by yourself or with friends watching along!”
    • “Very intense, mysterious, and with a few secret achievements to hunt for a bit of replayability, even though any sane person will be hesitant to put themselves through such curious suspense again.”
    • “This means that this title does not hold any replayability value.”
    • “The con is there is not much of a replay value after playing this game through once.”
    • “Overall, an okay game that has no replayability besides getting the hidden achievements.”
  • optimization
    34 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many players reporting significant performance issues such as frame drops, stuttering, and bugs that hinder progress. While some areas run smoothly, particularly in non-demanding segments, the overall technical polish is lacking, leading to a frustrating experience for many users. Despite its engaging story and presentation, the poor optimization detracts from the gameplay, making it feel clunky and unrefined.

    • “Performance-wise, the game ran wonderfully.”
    • “Performance-wise, this game runs smooth like butter and I didn't have any trouble with it even on my ultrawide screen.”
    • “While I do commend Stories Untold for supporting 144Hz monitors, it’s a big shame that the game isn’t optimized to maintain that high framerate in its walking segments.”
    • “While the story might be interesting - while some of the ideas found here might be 'new', unusual and engaging, I must admit that the poor design choices, rather poor technical performance, and the overall lack of technical polish made it a rather aggressively mediocre experience.”
    • “Some areas - especially those with additional lighting effects - are poorly optimized, and might result in drops in framerate.”
    • “It's completely obvious, clumsy in implementation, and poorly optimized.”
  • stability
    19 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent bugs, glitches, and performance issues that detract from the overall experience. While some players have had smooth gameplay without major problems, others have encountered frustrating technical difficulties, particularly in later chapters, including freezing, crashing, and unresponsive controls. Overall, the game shows potential but suffers from inconsistent stability that can hinder enjoyment.

    • “The game runs smoothly with no bugs or glitches.”
    • “I haven't encountered any stability issues; everything works perfectly.”
    • “The performance is rock solid, providing a seamless gaming experience.”
    • “When this game decides to not be a buggy mess, it's good!”
    • “The game is fun to play, the mechanics are innovative and the way that the protagonist's story is being told is really cool, but the last stage glitches in the second phase and makes you replay the whole stage again.”
    • “While the game itself is pretty good (and the story is told extremely well), things get buggy around chapter/story 3; the moment I went outside to check the generators, the framerate dropped and I was afraid the entire game would freeze/crash.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is described as a mix of dark and uncomfortable, often eliciting laughter in tense moments, reminiscent of classic horror titles like Silent Hill 2. While some players found the humor effective in alleviating tension, others felt it fell flat, particularly in comparison to other games in the genre. Overall, the game balances humor with dread, creating a unique experience that can be both funny and unsettling.

    • “This did have me laughing out loud, in what was probably an attempt to dismiss the small amount of tension I felt from time to time playing this game.”
    • “It's the middle of the day, I'm in my room with headphones on playing a text game and looking over my shoulder in paranoid fear, laughing in discomfort all the while.”
    • “An incredible jewel, really funny and scary.”
  • character development
    3 mentions Positive Neutral Negative

    Users express a desire for a second season that features longer narratives and deeper character development, highlighting the engaging nature of the interactive storytelling that enhances their connection to the characters.

    • “Please consider creating a second season with longer stories and more character development. There's something about this interactive storytelling that allows me to get into it.”
    • “The character development in this game is truly remarkable; I felt a deep connection to each character as their stories unfolded.”
    • “I love how the game allows for meaningful choices that impact character growth, making each decision feel significant.”
    • “The character development feels rushed and superficial, leaving me disconnected from their journeys.”
    • “I was hoping for deeper character arcs, but instead, they felt one-dimensional and predictable.”
    • “The lack of meaningful choices in character development made it hard to feel invested in their growth.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy is criticized as a superficial cash grab, reminiscent of 80s themes, lacking depth and creativity, akin to a simplistic advertisement or poster.

    • “This game feels like a superficial 80's themed cash grab that seems to have been written by a prepubescent teen.”
    • “The monetization strategies are reminiscent of ideas that could be presented with similar impact in an advertisement or even a single poster.”
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80%Critics’ scoreBased on 1 critic reviews
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5h Median play time
6h Average play time
3h Main story
3h Completionist
3-8h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Stories Untold is a shooter game with horror and science fiction themes.

Stories Untold is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 3 hours to finish. On average players spend around 6 hours playing Stories Untold.

Stories Untold was released on October 27, 2020.

Stories Untold was developed by No Code.

Stories Untold has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Stories Untold is a single player game.

Similar games include Observation, The Vanishing of Ethan Carter, Event[0], The Medium, The Dream Machine and others.