WASTED Game Cover
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"WASTED" is a single-player comedy shooter game set in a post-apocalyptic wasteland, where you play as a Waster fighting for precious resources, particularly booze. The game boasts good mechanics, fantastic visuals, and a stellar soundtrack, but be prepared for plenty of grinding and humor. As you explore mysterious bunkers, expect to gain strange mutations and uncover old world secrets.

  • PC
  • Steam Deck
  • Windows

Reviews

80%
Audience ScoreBased on 536 reviews
gameplay57 positive mentions
grinding14 negative mentions
  • WASTED combines elements of Fallout and Borderlands with a humorous twist, creating a unique and engaging experience.
  • The gameplay is fast-paced and challenging, with a variety of weapons and items that keep each run interesting.
  • The game's quirky humor and 80s aesthetic add charm, making it enjoyable for fans of the genre.
  • The S.O.B. Purifier mechanic can be frustrating, as it forces players to rush through levels and limits exploration.
  • The inventory system is restrictive, making it difficult to manage loot and resources effectively.
  • Repetitive level design and a lack of variety in enemies can lead to a feeling of monotony over time.
  • gameplay200 mentions

    The gameplay of "Wasted" is a fast-paced, roguelike experience that combines elements from first-person shooters and dungeon crawlers, reminiscent of Fallout's mechanics but with a more chaotic twist. While the core loop of looting and combat can be engaging and humorous, many players find the forced rush mechanic and inventory management tedious, leading to a mix of enjoyment and frustration. Overall, the game offers a unique blend of mechanics and humor, but suffers from design flaws that can detract from the overall experience.

    • “The core gameplay mechanics and gameplay loop of Wasted are really unique for the roguelike genre, and playing the game really feels like the best moments of the 3D Fallout series's combat gameplay.”
    • “Great game has plenty of comedy and challenging gameplay to keep you engaged for a long time.”
    • “The gameplay is quick and rewards good skill, and it knows exactly what sort of game it wanted to be.”
    • “The gameplay is deeply flawed.”
    • “The gameplay has quite a few issues.”
    • “The core gameplay is solid enough and the setting and writing are funny, but the game rules make it so much more tedious to play that it needs to be.”
  • humor85 mentions

    The humor in the game is a standout feature, characterized by a mix of juvenile, toilet humor and clever, satirical writing that draws comparisons to the styles of *Fallout* and *Borderlands*. Players appreciate the well-voiced characters and humorous dialogue, which often elicits genuine laughter, although some find the humor to be hit-or-miss or overly simplistic. Overall, the game's comedic elements contribute significantly to its charm and entertainment value, making it a fun experience despite its challenging gameplay.

    • “It is genuinely funny, with excellent writing and characters that lend the game a very individual comedic style.”
    • “The world is charming and is filled with humor and funny characters.”
    • “The dialogue is humorous and I found myself actually listening to what NPCs had to say instead of just skipping through conversations like I normally do.”
  • story70 mentions

    The game's story is a quirky, humorous take on a post-apocalyptic world, drawing comparisons to titles like Fallout but with a more simplistic and lighthearted approach. While some players find the narrative engaging and entertaining, others criticize it for being derivative and lacking depth, with many side quests feeling inconsequential. Overall, the writing and voice acting are praised for their charm, though the story's potential is seen as underexplored, leaving players wanting more in terms of world-building and quest variety.

    • “The story that unravels itself is a little derivative, but the uniqueness of the setting carries it along nicely.”
    • “You expect the story to be some sort of silly National Lampoon-like booze fest, but it evolves into so much more.”
    • “The story and aesthetic are immediately charming, and the difficulty offers a suitable challenge for players skilled at balancing speed and caution along with health and inventory management.”
    • “The fact that such an important quest item, vital to the plot, was hidden under some innocuous stairs in the admin office, a relatively benign and pointless area, was an insane decision.”
    • “It lacks everything good about Fallout; no story, temporary perks, and so far I've only come across three 'quests', one being the starting tutorial, and the game in general is dull, with no depth.”
    • “It's like the developer ran out of money and pretty much had to can a ton of planned assets and quests that would have fleshed the game out more and made it more interesting.”
  • graphics61 mentions

    The graphics of the game are often compared to a cartoonish blend of Borderlands and Fallout, featuring a quirky and endearing art style that some players find charming, while others consider it unremarkable or even ugly. Despite mixed opinions on the aesthetic, many appreciate the unique visuals and humor, although performance issues have been noted, particularly on lower-end systems. Overall, the graphics contribute to the game's comedic and chaotic atmosphere, aligning well with its gameplay mechanics.

    • “The art style is quirky and endearing, and since it's so stylized, the game looks great even on low settings.”
    • “Great art style, great humor, great gunplay, great fun.”
    • “The graphics are really nice and stylized.”
    • “Tl;dr: worst parts of Fallout 3 gameplay with Borderlands-esque visuals and Spelunky-like level structure mixed together without proper thought or consideration.”
    • “Graphics are cartoonish, as this is a comedy/parody game and pretty unremarkable.”
    • “The optimization is fairly bad; if you have a beast of a computer you can of course run it, but there's no reason why a 980ti shouldn't be able to play this at max settings with 0 frame drops considering the art style and size of the levels.”
  • music53 mentions

    The music in the game has received widespread praise for its catchy and nostalgic 80s vibe, effectively complementing the gameplay and humor. While many players enjoy the soundtrack and find it entertaining, some have noted a lack of variety, with repetitive tracks and limited radio playlists becoming monotonous over time. Overall, the music enhances the game's atmosphere, though a desire for more diverse tracks has been expressed.

    • “The soundtrack is quite nice, and I still find the tunes catchy after 90+ hours of play.”
    • “What makes this game fun is the satisfying mixture of comedy, gameplay, and incredible soundtrack.”
    • “The music is really, really good.”
    • “It would've been nice if there was a separate slider for dialogue, but all you get is music and SFX.”
    • “One thing I do dislike though is the radio and songs playing in the radio; I would like more variety. Hearing the radio host say the same things over and over again and playing the same songs (there are like 5 of them in the radio playlist) gets really boring, even if the songs are good such as 'Supernova' for example.”
    • “Seriously, you could make a new song for the first 3 floors of each dungeon, but reused the same ones for the remaining 6 in each one?”
  • grinding14 mentions

    Players find the grinding aspect of the game to be a double-edged sword; while it can become tedious and repetitive, especially with familiar room templates and punishing mechanics, it also offers a rewarding sense of progression and addictive farming elements. The combat pacing and ability to multitask while grinding help mitigate some of the frustration, but the overall experience can feel overly grindy, impacting the enjoyment of exploring new content. Balancing the grind with engaging gameplay remains a key point of contention among users.

    • “Frustrating, grindy, and feels like you're just waiting to die.”
    • “This could be a great game but the roguelike aspect is just too grindy and punishing to the point that I'm unable to progress in the game to new content.”
    • “It seems the game is about grinding and hoarding items for your next plunge into the dungeon.”
  • replayability14 mentions

    Overall, the game offers solid replayability due to its diverse enemies, numerous perks, and multiple endings that encourage players to explore different paths. The inclusion of random elements, such as generated vaults and a courier run minigame, further enhances the replay value, making each playthrough feel unique. While some players noted that the story may not be particularly special, the engaging mechanics and humor contribute to a fun and replayable experience.

    • “The game has high replay value because enemies are many, perks are many which you get from drinking alcohol products.”
    • “The random generated coolers (vaults) add to the replayability, but also make for some strange layouts at times.”
    • “The courier run 'minigame' adds more value and replayability as well because once each day you can play that.”
    • “There are multiple endings and paths that can be achieved through its questlines, which warrant multiple playthroughs, adding to its replayability factor.”
    • “The game creates replayability by enabling you to store your loot and money, making it available for the next character after your current character's death.”
  • optimization5 mentions

    The optimization of the game has received mixed reviews, with some users experiencing significant FPS drops even in less demanding environments, indicating poor performance on certain hardware configurations. While high-end systems can achieve smooth gameplay, lower-end setups struggle, highlighting inconsistencies in optimization across different platforms. Overall, the game's performance issues have led to frustration among players, particularly those using mid-range graphics cards.

    • “Performance is also good, with me well over 120fps at 1080p (i7 4790k gtx 980) no matter what, though my laptop (a10 8700p, igpu, 8gb ram 1x8gb@1333mhz) could only run this well at 640 x 480.”
    • “There's a good variety of items to loot and weapons to use, but you're limited by small carrying capacities to stress optimization of your loadout.”
    • “But optimization problems caused constant FPS drops even indoors.”
    • “The optimization is fairly bad; if you have a beast of a computer, you can of course run it, but there's no reason why a 980 Ti shouldn't be able to play this at max settings with 0 frame drops considering the art style and size of the levels.”
    • “So it's just bad optimization on its part. Honestly, I feel like lately all Unity games come with poor performance.”
  • atmosphere4 mentions

    The game's atmosphere is richly immersive, characterized by a quirky retro apocalypse filled with humorous incidental characters and absurd item descriptions. Players are drawn into a vibrant world where eccentric wastelanders add to the chaotic charm, creating a unique and engaging experience that feels both content-rich and authentically crafted.

    • “Even the incidental characters have laugh-out-loud moments, and the item names and descriptions fit right in with the insane atmosphere of the retro apocalypse.”
    • “The world and atmosphere is depicted as you can expect it to be, with wasters (the game's take on wastelanders) spewing nonsense out of their mouths, and everything that shines is worth one million more than the second thing that doesn't shine.”
    • “This game has a ton of atmosphere, lots of content, and just feels right.”
  • stability3 mentions

    The game's stability is heavily criticized, with players reporting significant lag, freezes, and major glitches that hinder gameplay. The oversized HUD and overwhelming visual effects further complicate the experience, making it difficult to navigate and manage inventory effectively. Overall, the game requires substantial improvements to its stability and user interface.

    • “Obviously, if you want to enjoy this game, it has to be on the IBM Sequoia to actually play it on the lowest graphics settings without experiencing lag and freezes.”
    • “There are some huge glitches that need fixing.”
    • “The HUD is huge; it covers my entire screen and there is no option to scale it. The game freezes sometimes, and blood and shot effects also cover the entire screen, making it impossible to orient in battle. It's just a real pain to use your inventory; it really needs proper item icons and slots for armor/weapon.”
  • character development2 mentions

    Character development in the game is noted for its simplicity and humor, offering a unique charm, though it lacks the depth found in more complex titles like Binding of Isaac. While it doesn't feature fast-paced action or extensive character arcs, it successfully blends elements of both, complemented by a pleasant soundtrack.

    • “The humor is good, and the simple character design makes it one-of-a-kind.”
    • “It doesn't have the fast-paced action of a tower of guns nor the in-depth character development of, say, Binding of Isaac, but it offers a little bit of both mixed with a nice soundtrack and a sense of humor.”
    • “The character development feels shallow and lacks the depth that other games in the genre offer.”
    • “I was hoping for a more engaging character arc, but it ended up being predictable and uninspired.”
    • “The characters don't evolve in meaningful ways, making it hard to connect with their journeys.”
  • emotional1 mentions

    Players find the emotional experience of the game to be poignant, as the act of dying evokes a sense of heartbreak, while the gameplay mechanics heighten the intensity of these moments.

    • “Dying is a little heartbreaking, but the mechanics make it intense.”
    • “The story left me in tears; it was beautifully crafted and deeply moving.”
    • “I felt a strong connection to the characters, their struggles resonated with my own experiences.”
  • monetization1 mentions

    Users have noted that "Wasted" challenges the common perception of games as cash grabs, suggesting that its monetization strategy is more thoughtful and engaging than expected.

    • “The monetization in this game feels excessively aggressive, making it hard to enjoy without spending money.”
    • “I was disappointed to find that many features are locked behind paywalls, which ruins the overall experience.”
    • “It seems like the developers prioritize profit over player satisfaction, leading to a frustrating gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
20hAverage play time
10-16hSpent by most gamers
*Based on 6 analyzed playthroughs

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