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SULFUR

SULFUR Game Cover
90%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
90% User Score Based on 5,995 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
SULFUR Game Cover

About SULFUR

SULFUR is a single player role playing shooter game. It was developed by Perfect Random and was released on October 28, 2024. It received very positive reviews from players.

Sulfur is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.

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Reviews

90%Audience ScoreBased on 5,995 reviews
gameplay439 positive mentions
grinding173 negative mentions

  • Extensive and creative gun customization system with oils, scrolls, and attachments allowing unique, fun, and powerful weapon builds.
  • Engaging and satisfying gunplay with smooth movement and well-designed levels offering a mix of melee and ranged combat.
  • Addictive gameplay loop combining roguelite progression, extraction shooter mechanics, and a charming art style with a great soundtrack.
  • Punishing weapon durability and loss of equipment on death can lead to frustrating grinding and lost progress.
  • Limited variety and design of enemies and levels cause repetitive gameplay, especially in mid to late stages.
  • Some UI and quality of life issues including inventory management, lack of clear recipe information, and occasional bugs (e.g. hit registration and crashes).
  • gameplay

    1,033 mentions Positive Neutral Negative
    42% positive mentions, 55% neutral mentions, 3% negative mentions

    The gameplay of Sulfur is praised for its unique, addictive core loop combining fast-paced, satisfying gunplay with deep weapon customization and a blend of roguelite and extraction shooter mechanics. Players enjoy the fluid combat, diverse weapons, and engaging crafting and cooking systems, though some note the gameplay can become repetitive and grind-heavy with occasional balancing and AI issues. Overall, it offers a rewarding and challenging experience with solid mechanics, though further polish and content variety are desired.

    • “The gun customization and gameplay loop are amazing.”
    • “The gameplay loop is very satisfying.”
    • “Sulfur is a genuinely excellent game, heaps of content, extremely addictive gameplay loop and it will only get better as it approaches 1.0 release it is an easy recommend.”
    • “I really would love to keep playing this game, and I would especially love to go achievement hunting, as I always feel I haven't properly beat a game until I have, but the repetitive gameplay loop leaves little desire to come back.”
    • “Game still plays like a gameplay demo with no meaningful changes to the gameplay loop in years and no attempts in making the game fun.”
    • “Chery on top is that all the gameplay is just backing up and shooting, oh my bullets run out, oh I don't have more health and consumables, oh what is this in loot box, why the baby goblin does more damage than the adult goblin, oh my gun runs out of durability after 3 mags because of 5 oil attachments, oh I'm dead so now I'm gonna grind 4 hours just to get back where I was, and so on.”
  • graphics

    572 mentions Positive Neutral Negative
    52% positive mentions, 47% neutral mentions, 1% negative mentions

    The graphics of the game feature a unique, charming, and cartoony art style that many players find captivating and distinctive, blending 2D sprites with 3D environments for a retro yet fresh aesthetic. While simple and low-demanding, the visuals effectively complement the fast-paced gameplay and humorous tone, though some note occasional performance issues and repetitive environments. Overall, the art style is praised for its creativity, clarity, and contribution to the game's atmosphere, making it a standout aspect despite not being highly realistic or graphically intensive.

    • “The art style is an absolute masterpiece, and the story is deep and dark.”
    • “The artstyle is incredibly charming, the gameplay loop is really solid, and the music, while being a bit tough to like at first, has really grown on me with some really solid bops here and there.”
    • “The art style and characters in the game are brilliant.”
    • “The art style is unique but it just feels way too flat and the environments and objects are so simply made that it feels like some soulless simplistic corporate art style.”
    • “I really want to like this game as it has a unique art style and it's a rogue-like, however, I was experiencing severe frame drops/lag issues during the tutorial and beyond.”
    • “Enemies' graphics and sometimes even collision boxes clip through the environment in weird ways, making them practically disappear for a time, or sometimes move through the ground in odd ways.”
  • music

    520 mentions Positive Neutral Negative
    54% positive mentions, 41% neutral mentions, 5% negative mentions

    The game's music is widely praised for its unique, catchy, and groovy soundtrack, often described as a blend of lo-fi, trap, and chill beats that enhance the atmosphere and complement the gameplay well. While most players find the soundtrack engaging and memorable with standout boss themes and biome-specific tracks, some note repetitiveness and occasional mismatch with the gameplay's intensity as minor downsides. Overall, the music significantly contributes to the game's charm and is considered a key highlight, with many wanting more tracks and soundtrack expansions.

    • “The music is phenomenal and sets the mood perfectly throughout.”
    • “The soundtrack is an absolute banger.”
    • “The soundtrack makes me wish I had talent.”
    • “The soundtrack gets boring after a while.”
    • “Also the repetitive canned music has driven me nuts as it just feeds into the monotonous nature of the levels!”
    • “My one gripe, though it seems to be an unpopular one, is that the soundtrack is abysmal. I'm not someone who is too harsh on game music, so long as it isn't actively taking away from the experience then it's fine, but this crosses the line for me.”
  • story

    312 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The story in this game is generally considered intriguing and well-integrated with its unique art style and atmosphere, blending dark comedy and eerie elements to create a mysterious, lore-rich experience. However, it is also viewed as somewhat minimalistic, incomplete, and occasionally frustrating due to its reliance on repetitive, RNG-based fetch quests and a lack of clarity or deep character development. While not the main draw for all players, the story provides enough context and flavor to complement the gameplay and motivate progression, though improvements like better quest tracking and more fleshed-out narrative content are desired.

    • “The story and lore is great, the weapons are all unique, and the gameplay surprised me with an insane amount of replay-ability.”
    • “Sulfur's story is very well crafted and the action is fairly well paced; I never felt too rushed and was able to travel through different levels hoarding every item I found while crafting weapons that make me feel like I'm committing war crimes on goblins.”
    • “From witchcraft and wizardry to laser machine guns, this game has it all. You start your journey as a possibly schizophrenic holy man who happens across a strange possibly evil item that leads you on your quest for vengeance against the antagonist.”
    • “There is a story... but it serves as a rather flimsy frame for the action.”
    • “The quest system is also almost entirely based on RNG, with quests typically being 'find this one healing item out of 500' or 'bring x monster drop with a random drop%', and completing the quests only rewards you with more storage space (and rerolls for the shops, which will continue to sell nothing after each roll).”
    • “The first problem, and I'll say the biggest one, the quest mechanic is trash and they should put another way to give you the stamps. These quests can take days if you're not lucky enough to find the items that the NPCs are asking for, and it's especially stupid when a lot of the mechanics like re-rolling the oils, cleaning the buffs of a weapon, or more space for weapons and items are behind these stamps. It is not like the stuff is cheap; you are going to need to complete a lot of these quests to get at least one or two things from this stamp store. Each of these quests gives you between 1 or 3 stamps, so prepare yourself to waste your time trying to get the stuff for the quests. This is what they call high stress, low reward.”
  • optimization

    210 mentions Positive Neutral Negative
    13% positive mentions, 75% neutral mentions, 12% negative mentions

    The game shows generally good optimization and smooth performance on a range of systems, with some users reporting high and stable frame rates even on lower-end hardware. However, persistent performance issues remain, particularly in later levels where accumulated enemy corpses cause significant frame drops, stuttering, and occasional crashes, impacting gameplay negatively. Developers have addressed many performance problems through updates, but some optimization challenges, especially with corpse management and certain areas, still need resolution to ensure consistently stable performance.

    • “Performance wise, it is a light game - I get minimum 200fps with no stutters.”
    • “The fact that I could play this on my Steam Deck is crazy, too; great optimization on the devs' end, can't wait to play on a more powerful handheld!”
    • “With these performance updates, this game is easily one of the best and most interesting roguelikes out there.”
    • “The absolute biggest reason not to play this game is the honest to god horrible optimization.”
    • “I am gonna be honest I really like this game but the performance for me is so bad when it comes to the later levels it is impossible to play, I'm talking below 10 fps in the middle of gun fights.”
    • “Performance tanks when you look back the way you came, because the game doesn't seem to cull corpses at any point.”
  • grinding

    177 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    Grinding in this game is a core and divisive aspect, offering both strong replayability and significant tedium. Players often find progression rewarding but bogged down by repetitive farming, long grind times for weapons and gear, cumbersome inventory management, and punishing consequences upon death. While some enjoy the depth and experimentation grinding enables, many criticize its monotonous nature, balance issues, and the feeling that it turns gameplay into a frustrating, chore-like loop.

    • “Progression feels rewarding but not tedious.”
    • “An auto-organize feature for the backpack would be nice, but by far the most tedious aspect of the game is managing your base storage.”
    • “By the later missions, the combat loop just turns into a monotonous cycle of 'shoot, take cover, shoot, take cover.' There is definitely a decent core game here and I am interested to see how it shapes up for the final release but right now the grinding and repetition makes everything feel like a chore; it got boring really fast.”
    • “Grinding and upgrading for hours, then dying because the game's core mechanic bugs out, doesn't really pair well with losing your whole build on death.”
    • “And herein lies the issue... it takes 5 to 6 hours of grinding just to get to the point where you feel confident to keep moving forwards. So if you die to a glitch (of which there are many) or get an unlucky enemy spawn that steamrolls you before you can react, then your 5 to 6 hours of braindead grinding gets flushed down the toilet and you have to start over.”
  • humor

    171 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is widely praised for its dark, quirky, and often absurd style, blending goofy dialogue, clever writing, and funny item descriptions that enhance its unique tone. Players enjoy the comedic gun customization, cooking mechanics, and meme-worthy moments, which add charm and replayability without detracting from its intense action. Overall, the humor strikes a balance between silly and clever, making the experience both entertaining and memorable.

    • “It's well-made, has a good mix of a silly sense of humor and a serious, horrifying tone, and it's really damn addicting!”
    • “The dialogue is funny and I'm excited for more lore as the game continues to blossom.”
    • “This game is just such a great mix of absurd and goofy humor with awesome gunplay.”
    • “I guess the writing is funny too, but not funny enough for me to remember any of it.”
  • replayability

    102 mentions Positive Neutral Negative
    49% positive mentions, 47% neutral mentions, 4% negative mentions

    The game offers strong replayability thanks to its procedural level generation, extensive weapon customization, and variety of mods and playstyles, keeping gameplay fresh and engaging. While some players note replay value may diminish after acquiring top gear or completing stages, ongoing content updates and challenge modes could enhance long-term appeal. Overall, its deep customization, random elements, and engaging core loop make it highly replayable and enjoyable for fans of roguelike shooters.

    • “Since the game contains randomized levels, weapon mod permutations, gear builds, and the extraction loop, Sulfur offers strong replay value for players who enjoy farming new weapons, oils, and scrolls to create new weapon styles.”
    • “Sulfur is an excellent first-person shoot 'em up, slice and dice role-playing game that features numerous NPCs, mobs, weapons, enchantments, recipes, clothing, and accessories, allowing players to farm through well-designed procedurally generated levels that offer endless replayability.”
    • “The variety of weapons and customization options—with attachments, upgrades, oils, and scrolls to enhance them—provides this game with hours of replayability.”
    • “Once you've acquired the best gear and attachments (which doesn't take long) the replay value drops off steeply.”
    • “It’s really fun but then suddenly it's over and no replay value, death becomes more annoying the further you get.”
    • “Alos every stage has only one unique boss, so as far as replayability once you beat a stage once you won't see anything new, even with its random world generation.”
  • stability

    59 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game generally runs well with decent performance, including on the Steam Deck, but is plagued by numerous bugs and glitches — such as inventory item issues, freezing, clipping, and occasional crashes — that can disrupt gameplay and cause frustration. While many players find it enjoyable and promising, the frequent stability issues and game-breaking bugs remain a significant drawback, though ongoing updates from the developers aim to improve the experience.

    • “Bug free, at least in my experience.”
    • “Runs great on Steam Deck.”
    • “Runs great, plays great.”
    • “Some glitches result in game-breaking and run-ending deaths, such as enemies clipping into walls, movement bugging clipping the player into inescapable pits, and unnecessary damage.”
    • “The game gets stuck on infinite loading screens, I get stuck in NPC dialog, and whenever I die there's a chance the game glitches and doesn't restart me back at the hub area.”
    • “Buggy occasionally with missing items, GUI issues, falling through map, etc.”
  • atmosphere

    49 mentions Positive Neutral Negative
    53% positive mentions, 41% neutral mentions, 6% negative mentions

    The game Sulfur is widely praised for its distinct and compelling atmosphere, blending eerie, spooky, and sometimes cozy vibes supported by a unique art style reminiscent of early 2000s cartoons. Its atmospheric sound design, including a chill, lo-fi soundtrack and immersive audio effects, effectively enhances the tense and engaging gameplay experience. Overall, the atmosphere is seen as a key strength that unifies the game's visuals, music, and mechanics into a cohesive and memorable experience.

    • “I like the art and the atmosphere is genuinely creepy (in a good way, though I've had to run away at times).”
    • “I find the art style very compelling, the atmosphere manages to be both creepy and cozy in a way, and the gameplay is great.”
    • “I started out playing the demo and immediately fell in love with the atmosphere, the ambiance, and, frankly, the music; the sound design is phenomenal!”
    • “They need to be balanced heavily or removed entirely because they ruined the atmosphere and the difficulty curve of the game.”
    • “Atmosphere-wise the game feels a little conflicted.”
    • “I guess they wanted a spooky vibe but it's really sad when you have an awesome memorable series of musical tracks and then go into a level and hear absolutely nothing but atmosphere.”
  • monetization

    24 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Users criticize the game's monetization for intrusive ads that negatively impact gameplay, such as during boss fights, and lack options to customize ADS (aim down sights) sensitivity to match hipfire, which hampers accessibility and player control. While the developers are praised for creative, lighthearted advertising, concerns about effectiveness and transparency in ad implementation remain. Overall, monetization feels intrusive and poorly optimized, with players seeking better sensitivity options and less disruptive advertising.

    • “The game lacks an important accessibility feature of 1:1 hipfire to ADS sensitivity, and the developers remain entirely silent on whether they plan to address this despite multiple requests over weeks.”
    • “There is an ADS sensitivity setting, but the default '100%' value enforces a much lower sensitivity and does not allow increasing it enough to achieve 1:1 ADS to hipfire sensitivity.”
    • “ADS sensitivity changes variably based on gun stats and attachments, which is undesirable and complicates consistent aiming.”
  • emotional

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a rich emotional experience, blending humor, heartwarming moments, and thought-provoking themes to create a compelling and cozy atmosphere. Players often find themselves deeply attached to characters, items, and the narrative, experiencing a mix of joy, sadness, and tension. While some may find certain occult themes unsettling, the overall emotional impact is rewarding and immersive.

    • “The references and dialogues throughout the game aren't just funny; they can be thought-provoking and wholesome... sometimes all at the same time.”
    • “A delightful cozy walking simulator with charming characters and a compelling heartwarming tale.”
    • “It has been incredibly thrilling, heartbreaking, and rewarding the entire time.”
  • character development

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Character development received mixed feedback, with some users appreciating the endearing and intriguing character designs that complement the cozy tone and humor, while others found the designs similar or less appealing overall.

    • “I love the art style and the character designs.”
    • “The concept is fun, and the character designs are intriguing, but it doesn’t quite hit the mark yet.”
    • “The art style overall isn't totally my thing, but I really don't like the town character designs.”
    • “The character designs are a little similar to me.”
    • “Despite the robust cooking system, the tone remains cozy, the character designs are endearing and the humor is tongue-in-cheek.”
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Play Times

20h Median play time
688h Average play time
10-40h Spent by most gamers
*Based on 61 analyzed playthroughs
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Frequently Asked Questions

SULFUR is a role playing shooter game. Common tags for SULFUR include first-person, indie, roguelite, early access, action roguelike and others.

SULFUR is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 688 hours playing SULFUR.

SULFUR was released on October 28, 2024.

SULFUR was developed by Perfect Random.

SULFUR has received very positive reviews from players. Most players liked SULFUR for its gameplay but disliked it for its grinding.

SULFUR is a single player game.

Similar games include Witchfire, Deadzone: Rogue, ZERO Sievert, Magicraft, Gunfire Reborn and others.