SULFUR Game Cover
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"SULFUR" is a single-player game that offers splendid gameplay and ingenious visuals. Players must plan ahead, outsmart enemies, and adapt their approach in a world of dark creatures and cunning evil. Experience intense FPS combat with powerful firearms, dynamic enemy AI, and modifications for weapons and gear. Survive the dangers of Sulfur by managing risk, collecting loot, and making strategic decisions with your equipment.

  • PC
  • Windows

Reviews

91%
Audience ScoreBased on 1,507 reviews
gameplay123 positive mentions
optimization22 negative mentions
  • Unique art style and engaging gameplay loop that combines extraction shooter and roguelike elements.
  • Satisfying gunplay with a wide variety of weapons and extensive customization options.
  • Challenging yet rewarding experience that encourages experimentation with different builds and strategies.
  • Severe performance issues, particularly frame rate drops when there are many corpses on screen.
  • High penalty for death, resulting in the loss of all gear and items, which can feel frustrating.
  • Limited storage space in the hub area, making inventory management cumbersome.
  • gameplay279 mentions

    The gameplay of "Sulfur" is characterized by a highly addictive loop that combines elements of roguelikes and extraction shooters, featuring satisfying gunplay, unique weapon customization, and a quirky cooking mechanic. While many players appreciate the engaging mechanics and charming art style, some express frustration with inventory management, the punishing death penalty, and occasional performance issues. Overall, the game offers a fun and rewarding experience, though it still requires further optimization and content expansion.

    • “The gameplay loop is engaging, fun, and incredibly addictive.”
    • “The gunplay, animations, art design, and general gameplay loop are so well done.”
    • “Sulfur is a genuinely excellent game, heaps of content, extremely addictive gameplay loop and it will only get better as it approaches 1.0 release; it is an easy recommend.”
    • “The mechanic where dying has you lose everything you hadn't stashed away is incredibly frustrating.”
    • “I got bored in about 20 hours of gameplay, and the majority of that was spent doing the earlier levels over and over and then rechecking the merchant inventory in order to get the highly specific combo of decent gear that would allow me to tank the final area.”
    • “The gameplay is a bit uninspired.”
  • graphics183 mentions

    The graphics of the game are widely praised for their unique and charming art style, which combines a cartoonish aesthetic with engaging gameplay mechanics. While many players appreciate the vibrant visuals and satisfying gunplay, there are notable concerns regarding performance issues and optimization, particularly during intense gameplay moments. Overall, the art style is seen as a standout feature that enhances the game's appeal, despite some technical shortcomings.

    • “The art style is fantastic too; it’s clean and minimal while also creating a distinct aesthetic and atmosphere.”
    • “The biggest plus of this game is the gorgeous art style that just feels so fun and cartoony 'til chunks start flying.”
    • “Sulfur oozes with style - from the design of the caves, the actual handling of the guns, the characters, the world, the art style - everything is just so very well fitting together.”
    • “Bugs minimal/graphical issues optimization needs a lot of work before anything else should even be considered, establishing a good base makes it way easier to build on and makes the game far more enjoyable for everyone.”
    • “I really want to like this game as it has a unique art style and it's a rogue-like, however, I was experiencing severe frame drops/lag issues during the tutorial and beyond.”
    • “Currently, there aren't many graphics settings that help improve performance, aside from lowering my resolution, but that just makes the screen fuzzy and doesn’t feel quite right.”
  • optimization153 mentions

    The game's optimization has received significant criticism, with many players reporting severe performance issues, particularly in later levels where the accumulation of dead bodies leads to drastic frame rate drops. While some users note improvements following recent updates, the consensus is that the game still requires substantial optimization work to enhance stability and overall gameplay experience. Despite these challenges, players express optimism for future patches that may address these performance concerns.

    • “With the recent performance upgrade, it has removed one of my few complaints about the gameplay.”
    • “The progress from the demo build is actually astounding, and I do look forward to the performance improvements and overall fixes that are sure to come.”
    • “Game is really fun, has some major performance issues that need to be hashed out, but once that's all figured out, it really is just a great game.”
    • “Bugs minimal/graphical issues optimization needs a lot of work before anything else should even be considered, establishing a good base makes it way easier to build on and makes the game far more enjoyable for everyone.”
    • “The absolute biggest reason not to play this game is the honestly horrible optimization.”
    • “Performance can degrade to a degree that it's not feasible to take fights while facing a certain cardinal direction.”
  • music152 mentions

    The music in the game has received widespread acclaim, with many players praising its catchy, unique, and engaging quality that enhances the overall atmosphere and gameplay experience. The soundtrack is described as a blend of lo-fi and hip-hop influences, providing a fun and immersive backdrop that complements the game's quirky art style and fast-paced action. While some players noted occasional repetitiveness and volume issues, the overwhelming sentiment is that the music is a standout feature that elevates the game significantly.

    • “The music is incredibly good; I was not expecting to dig a soundtrack this much.”
    • “It envelops you in its embrace, a masterful soundtrack that elevates every encounter and moment spent in the game.”
    • “The soundtrack had me bobbing my head, sometimes pausing to just take in the quality of the music.”
    • “The music is atrocious (seriously, it feels like you're listening to a free rap instrumental on SoundCloud) and the balance is very off.”
    • “The dungeon music seems way louder than other areas and the track itself is meh.”
    • “The music really does not fit into the game and I have it off and just play my own music.”
  • story55 mentions

    The story of the game is described as intriguing and quirky, blending elements of humor and seriousness while featuring a revenge plot with a mysterious backdrop influenced by Lovecraftian themes. While some players find the narrative compelling and well-told, others note that it feels incomplete or vague, with hints of a more developed storyline to come. Overall, the game shows potential for a captivating narrative experience, though it currently requires further refinement and expansion.

    • “The story is pretty cool and the sort of trapped between death and purgatory vibes are kind of wild.”
    • “This game is the breakout title by a small developer and publisher. Perfect random sulfur takes place in a world heavily influenced by the works of H.P. Lovecraft, following the story of a priest who has found himself trapped in an otherworldly dimension after his church is suddenly razed by an evil witch.”
    • “The story is intriguing enough to make you want to see what's going to happen next while not overbearing, and it's unnecessary to follow if you're just a fan of the gameplay.”
    • “There are some bugs/typos here and there (I didn't notice them until ~5-10 hours in, but they exist), the story is unfinished, and it's generally just a little rough around the edges.”
    • “At the time of writing this, the story isn't even done yet, leaving you on a screen that says 'coming soon.' So there will be changes and new additions to come.”
    • “Currently, the story (adventure part) is incomplete, only part of the full story and levels, but there are plenty of hints and dialogues here and there to understand what is going on even at this stage.”
  • humor36 mentions

    The humor in the game is widely praised for its quirky and darkly comedic tone, blending absurdity with clever dialogue and unique cooking mechanics that add a whimsical touch to the loot 'n shoot experience. Players appreciate the charming art style and the offbeat character designs, which contribute to a lighthearted atmosphere despite the game's serious undertones. Overall, the humor enhances the gameplay, making it both entertaining and engaging, with many players highlighting the game's ability to balance comedy with action effectively.

    • “The art style is super unique and fun, the weapons, enchantments, and clothing items feel innovative and quirky, and the food is hilarious.”
    • “This and the tone let it balance the line between comedy and serious storytelling pretty well, the game takes itself seriously often enough to keep the jokes funny.”
    • “The quirky dialogue, the tongue-in-cheek humor, the silly depictions of loot.”
  • grinding33 mentions

    Players generally find the grinding aspect of the game to be a mixed experience; while some enjoy the process of leveling up weapons and discovering new recipes, others feel it becomes tedious and repetitive, especially when it involves farming caves for loot and dealing with inventory management. The risk of losing all progress upon death adds to the frustration, making the grind feel punishing at times. Overall, while the game offers enjoyable mechanics and replayability, many players express a desire for better balance and less tedious grinding.

    • “You'll need a second life for grinding.”
    • “I cannot stand having to do 'the sequence' every time I charge the amulet in caves; it is so tedious and boring.”
    • “You spend hours grinding, and then when you die (perma-die), you lose all your gear (armor, weapons, potions, etc.), plus all your money is gone; you only get a small fraction of your money back depending on how much you 'suffered' or, in other words, how deep you progressed into the level.”
    • “The only critique I would have is the fact that it heavily encourages grinding caves in order to get better gear before progressing to newer zones.”
  • stability29 mentions

    The game's stability is a significant concern, with numerous players reporting a variety of glitches and bugs that can disrupt gameplay, including game-breaking issues and performance drops on modern hardware. While some users have managed to enjoy the game despite these problems, many agree that it feels overly buggy for a title currently in early access, leading to a frustrating experience at times. Overall, while the gameplay has potential, the stability issues detract from the overall enjoyment.

    • “The guns feel good, the game runs great, the various mechanics and systems are simple yet with lots to discover, and the art style is truly lovely.”
    • “Runs great, plays great.”
    • “There are glitches and bugs aplenty, and somehow I have played around 40 hours within two to three weeks of buying it.”
    • “Since it's still in early access, be prepared for some bugs and glitches that can, at times, disrupt the experience.”
    • “Some glitches result in game-breaking and run-ending deaths, such as enemies clipping into walls, movement bugs clipping the player into inescapable pits, and unnecessary damage.”
  • replayability26 mentions

    The game is praised for its high replayability, featuring diverse biomes, procedural level generation, and a robust progression system that encourages players to return. While some players note that once a stage is completed, the uniqueness may diminish, the overall experience remains engaging due to weapon customization, various gameplay mechanics, and a vibrant art style. Many reviewers highlight the game's fun factor and the potential for endless replayability, especially as updates are anticipated.

    • “There are in this game, as in most roguelikes, many different biomes with vastly different generation which ends up adding a ton of replayability.”
    • “Weapon customization and the cooking system give this game absolutely endless replayability even in early access.”
    • “Sulfur is a quirky, fast-paced roguelike shooter that combines inventive weapon mods, a vibrant art style, and a humorous, goblin-infested world with tons of replayability.”
    • “Alos every stage has only one unique boss, so as far as replayability, once you beat a stage, you won't see anything new, even with its random world generation.”
    • “So, after wrapping up everything I said - Sulfur is a well-made game, its gameplay is beautiful, pretty much replayable, but it still needs better optimization and more content needs to be added.”
    • “There's a lot of replayability which isn't as common as other games similar to this.”
  • atmosphere16 mentions

    The atmosphere of the game is widely praised for its unique blend of art style, music, and sound design, creating a distinct and immersive experience. Reviewers highlight the combination of whimsical and grimdark elements, enhanced by a chill lofi soundtrack and charming dialogue. Overall, the game's atmosphere is described as engaging and authentic, contributing significantly to its appeal despite minor technical issues.

    • “I started out playing the demo and immediately fell in love with the atmosphere, the ambiance, and, frankly, the music; the sound design is phenomenal!”
    • “The art style looks like Adventure Time with the moment-to-moment mechanics of OG Doom, and a soundtrack of chill, somewhat lo-fi beats with a spooky vibe ties the atmosphere together.”
    • “It is a very nice game that oozes atmosphere and a deeper lore.”
    • “The atmosphere is simultaneously whimsical and grimdark, but the OST and playful presentation really make it mix tonally.”
    • “You die quickly, and the atmosphere is tense.”
    • “The art style looks like Adventure Time with the moment-to-moment mechanics of OG Doom; a soundtrack of chill, somewhat lo-fi beats with a spooky vibe ties the atmosphere together.”
  • monetization10 mentions

    The monetization aspect of the game has drawn criticism primarily due to intrusive ads and poor hit detection, which detracts from the overall experience. Players express frustration over the lack of a toggle for ads and the confusing sensitivity settings, particularly the inability to achieve a 1:1 ratio between aim down sights (ADS) and hipfire sensitivity. Despite the game's potential, many users feel that these monetization-related issues hinder accessibility and gameplay quality, with little communication from developers regarding potential improvements.

    • “I appreciate that the monetization model is fair and doesn't feel intrusive.”
    • “The option to purchase cosmetic items without affecting gameplay is a great balance.”
    • “I love that there are ways to earn in-game currency through gameplay instead of just paying for it.”
    • “I have seen cash grabs with less lag than this.”
    • “Ads feel terrible.”
    • “The game looks interesting and I'd be happy to try it again sometime, but for now it lacks this important accessibility feature of 1:1 hipfire to ads sensitivity, and the devs are unfortunately entirely silent on whether they intend to change this at any point down the line, despite my and others' asking about it for weeks.”
  • emotional4 mentions

    Players express a strong emotional connection to the game's mechanics, particularly in how they become attached to upgraded weapons, leading to feelings of dread when losing them. However, repetitive environments can lead to emotional burnout, contrasting with the intense highs and lows experienced during gameplay. Overall, the game effectively evokes a range of emotions, from attachment to heartbreak.

    • “Omg this game has become a second job for me; the oils, enchantments, guns, and attachments make you emotionally attached to a weapon that you have been upgrading, just to lose it. You feel that sense of dread. If you can get me emotionally attached to a gun, you made a good extraction shooter.”
    • “Heartbreaking defeats.”
  • character development2 mentions

    Character development is highlighted through endearing designs and a cozy tone, complemented by tongue-in-cheek humor. The art style enhances the overall charm, contributing to a positive player experience.

    • “Despite this robust cooking system, the tone remains cozy, the character designs are endearing, and the humor is tongue-in-cheek.”
    • “I love the art style and the character designs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
19hAverage play time
10-25hSpent by most gamers
*Based on 16 analyzed playthroughs

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