Bunker Punks Game Cover
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"Bunker Punks" is a fast-paced rogue-light FPS set in a dystopian future, where you run a group of revolutionaries and raid corporate strongholds for supplies. Build and upgrade your bunker, customize your gang, and utilize procedurally generated levels for varied gameplay. Combine loot, attributes offer extensive character customization.

  • Mac OS
  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 248 reviews
gameplay19 positive mentions
grinding4 negative mentions
  • Fast-paced gameplay reminiscent of classic FPS games like Doom and Quake.
  • Engaging rogue-like mechanics with a rewarding upgrade system for characters and base.
  • Fun retro aesthetic with solid sound design and voice acting.
  • Limited content with repetitive level design and enemy variety.
  • Some gameplay mechanics can feel punishing, leading to frustration.
  • The price may be considered steep for the amount of content currently available.
  • gameplay81 mentions

    The gameplay is a blend of classic first-person shooter mechanics reminiscent of titles like Doom and Quake, combined with base-building and roguelike elements. While the controls are generally tight and the fast-paced action can be enjoyable, many players find the core gameplay loop repetitive and lacking depth, leading to a sense of monotony over time. Despite some fun mechanics and character progression, the overall experience may not sustain long-term engagement for all players.

    • “I was really interested in the whole base building with classic Doom-style gameplay.”
    • “The controls are tight, and the mechanics are generally quite solid.”
    • “Gameplay consists of attacking bunkers (FPS sections) to acquire gear, credits, and tech, then going back to base and using the collected credits to buy new rooms & room upgrades, which will then grant your characters bonuses.”
    • “The problem appears when the basic gameplay is too flat and repetitive to carry the experience.”
    • “There's just not enough depth in the gameplay, oomph in the game feel, or variation between runs to stop it from becoming a chore.”
    • “The fps gameplay itself is pretty standard and would hold up very well as a backdrop to deeper roguelike mechanics, but actually turns out to be all there really is to engage with, and ultimately it's just not worth playing unless you're a time traveler from 1990.”
  • music50 mentions

    The music in the game is generally praised for its energetic and fitting soundtrack, enhancing the fast-paced gameplay and setting the mood for various levels. While many players find the music infectious and well-composed, some note that it can be distracting or repetitive at times, suggesting a desire for more variety. Overall, the soundtrack is considered a strong aspect of the game, contributing significantly to the overall experience.

    • “The music rocks my socks, fitting to both action and exploration for leftover items and objects to break.”
    • “The mechanics, OST, and SFX carry the game, with the OST being a nice mix of industrial with the odd oddball (the kooky orchestra mix or the Ennio Morricone-esque western theme) that's all around fun and matched to the level-type you're on.”
    • “The soundtrack is really good.”
    • “The music is so distracting as it tries to sound new age or techish, but sounds like the enemies, so you need to turn it off to hear what is actually around you.”
    • “Music is a bit repetitive.”
    • “The setting, music, character design and voices are neat, but it doesn't matter when the core game is so weak.”
  • graphics41 mentions

    The graphics of the game evoke a mixed response, with some players appreciating the retro aesthetic and clean pixel art reminiscent of classic FPS titles, while others criticize the visuals as simplistic and unfinished. Many reviewers highlight the charm of the 8-bit style and the smooth performance, but express a desire for more varied level designs and textures to enhance the overall experience. Overall, the graphics are seen as a nostalgic nod to early gaming, though they may not appeal to those seeking modern, high-fidelity visuals.

    • “The game is a twitch FPS with very clean pixel graphics.”
    • “Great retro aesthetic.”
    • “I've always found this graphical style to be extremely charming, and the gameplay feels shockingly balanced considering it's an early-access roguelike.”
    • “I'm not a fan of the graphics for the levels; they feel very bare and unfinished.”
    • “The graphics aren't good, and the stuff you unlock between runs is mostly just 'more stuff' instead of 'better stuff'.”
    • “Also, the weird mix between pixel aesthetic with smooth fonts and lighting just makes everything look really ugly and amateurish.”
  • story16 mentions

    The game's story follows a familiar trope of "corporations are evil" versus rebellious youths, set against a visually drab and corporate backdrop. While some players find hints of an interesting narrative, many feel it lacks depth and complexity, serving primarily as a backdrop to the fast-paced gameplay. Overall, the story is seen as secondary to the action, appealing to those looking for a gameplay-focused experience rather than a rich narrative.

    • “A fun shooter roguelite with a fun backstory.”
    • “Fast paced, great audio, interesting story.”
    • “The game's plot is standard 'corporations evil, youths with fancy hair good'.”
    • “But there is no story yet.”
    • “I don't care about story in these types of pure-gameplay games.”
  • replayability12 mentions

    Overall, the game's replayability is mixed; while some players appreciate the unlockables, randomly generated levels, and meta-game upgrades that enhance replay value, others feel it lacks depth and content for sustained engagement. It offers a satisfying experience for short playthroughs, but may not satisfy those seeking extensive replayability.

    • “I've had numerous wonderful experiences with Bunker Punks, and the devs have really impressed me by turning their initial early access concept into a fun, replayable, action-packed romp.”
    • “This is a great pickup and play game that has pretty good replay value with unlockables and multiple difficulty selections.”
    • “With the randomly generated levels, this game has infinite replayability.”
    • “For a roguelike, replayability is important and that factor is just not there yet.”
    • “There are meta-game upgrades that really add a lot of replayability and keep you coming back.”
    • “The game lasted me about 17 hours until I was satisfied; possible replayability in the future.”
  • atmosphere8 mentions

    The game's atmosphere is generally praised for its engaging style, old-school aesthetics, and immersive world details, contributing to a fun and motivating experience. However, some players criticize certain locations as visually unappealing and repetitive, leading to a lack of excitement in enemy encounters. Overall, the atmosphere is a significant highlight for many, enhancing the gameplay experience.

    • “It's got good action, fast tight controls, some good ideas kicking around, and a nice atmosphere.”
    • “Motivating meta progression, great gunplay, challenging and with a great atmosphere; I take this one over any uninspired AAA any time.”
    • “I love the style, atmosphere, and the old school aesthetics this game provides.”
    • “There's no atmosphere at all, every location is shockingly ugly and samey, every enemy is incredibly boring to both look at and combat.”
  • character development5 mentions

    Character development in the game is noted for its strong design, music, and voice acting, which are well-received. However, overall character development feels flat and lacks depth, overshadowed by weaknesses in other gameplay elements.

    • “The character design is great, and the music and voice acting are very good.”
    • “Character design actually is pretty good!”
    • “Character design is nice.”
    • “Unfortunately, everything from the shooting to the character design to the level generation is serviceable but pretty flat.”
    • “The setting, music, character design, and voices are neat, but it doesn't matter when the core game is so weak.”
  • grinding4 mentions

    Players find the grinding aspect of the game increasingly tedious as they progress, with repetitive encounters and a lack of new challenges leading to boredom. The difficulty does not significantly alleviate the grind, making the pursuit of achievements feel like a slog rather than an engaging experience.

    • “But as you progress further and further through the string of bunkers on the map, and the number of floors per bunker grows, along with the number of enemies and the size of their health pools, each new restart presents a more and more tedious slog, without ever really presenting anything challenging or new along the way.”
    • “But as you progress, it gets tedious.”
    • “It got very boring and tedious to get that last achievement.”
  • stability2 mentions

    The game's stability is mixed; while some players report smooth performance without issues, others highlight significant problems such as buggy controls and overall poor design, which detracts from the experience.

    • “The game runs great, and I did not encounter any issues.”
    • “I experienced no crashes or bugs during my playthrough.”
    • “The performance is smooth, making for an enjoyable gaming experience.”
    • “Lifeless gameplay, amateurish asset design, and buggy controls.”
    • “Outdated level design.”
  • monetization1 mentions

    Reviews indicate that the monetization strategy is heavily reliant on ads, which obscure the user interface and detract from the gameplay experience, leading to frustration among players.

    • “The reason the ads all clip off the UI is so that you can't see that none of the gameplay is playable.”
    • “The monetization model is so aggressive that it ruins the overall experience of the game.”
    • “I feel like I'm constantly being pushed to spend money just to enjoy basic features.”
  • humor1 mentions

    The humor in the game has been criticized for not matching the zany, "Borderlands-esque" tone suggested by the trailers, with some players finding the announcer's style to be off-putting and not reflective of the actual gameplay experience.

    • “The humor in this game is genuinely clever and keeps you engaged throughout the experience.”
    • “I love how the game balances its humor with the storyline, making every moment enjoyable.”
    • “The witty dialogue and funny character interactions had me laughing out loud!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
7hAverage play time
4-13hSpent by most gamers
*Based on 3 analyzed playthroughs

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