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UnderMine

Heigh ho! Heigh ho! To the UnderMine we go! With sharp pickaxe and scores of rats, heigh ho! Heigh ho!
86%Game Brain Score
gameplay, graphics
grinding, stability
91% User Score Based on 8,618 reviews
Critic Score 80%Based on 15 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation

About

UnderMine is a single-player Role Playing game with an intriguing story, spectacular gameplay, and amazing graphics. As you delve deep into the dungeon, discover its secrets and mine gold, while upgrading yourself with relics, potions, prayers, blessings, and curses. Rescue friendly characters for powerful upgrades and challenge dangerous bosses to unfold the mystery at the heart of the dungeon. The game is very replayable, with a hilarious tone and a lot of grinding.

UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
UnderMine screenshot
+9
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91%
Audience ScoreBased on 8,618 reviews
gameplay528 positive mentions
grinding444 negative mentions

  • Undermine offers a charming art style and engaging gameplay that keeps players coming back for more.
  • The game features a solid progression system with permanent upgrades that enhance the experience over time.
  • The variety of relics, curses, and blessings adds depth to each run, making every playthrough feel unique.
  • The game can feel grindy, especially in the early stages, as players must collect gold to upgrade their character.
  • Some mechanics, like the pilfers that steal gold, can be frustrating and detract from the overall enjoyment.
  • The combat mechanics can feel clunky, particularly the jump mechanic, which may lead to unintended deaths.
  • gameplay
    1,394 mentions Positive Neutral Negative

    The gameplay of "Undermine" is characterized by a solid core loop that combines roguelike elements with RPG-like upgrades, making it addictive and engaging for players. However, many reviews highlight issues such as repetitive mechanics, a frustrating gold loss system upon death, and a lack of impactful item variety, which can detract from the overall experience. While the game offers enjoyable mechanics and a charming aesthetic, it struggles with balance and depth, leading to mixed feelings about its long-term replayability.

    • “Gameplay is fun and there's a bunch of variety in builds for a given run.”
    • “The core gameplay loop of 'undermine' is incredibly engaging.”
    • “Its roguelike elements and RPG-like upgrades create a highly addictive gameplay loop that keeps players coming back for more.”
    • “The controls are wonky, the jumping mechanic on a pure 2D game is frustrating, hitboxes are unclear... it is just not a well done game.”
    • “The core gameplay loop is just repetitive and tedious.”
    • “The gameplay is very repetitive and bland.”
  • graphics
    543 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming pixel art style, which is described as both nostalgic and polished, effectively enhancing the overall gameplay experience. Many reviewers appreciate the vibrant colors and detailed animations, noting that the visuals contribute significantly to the game's atmosphere and enjoyment. However, some critiques mention that while the graphics are appealing, they can feel somewhat generic or repetitive at times, and a few minor graphical glitches have been observed.

    • “The game's art style and sound design further immerse players in its dark, underground world, creating a sense of tension and excitement as they explore its depths.”
    • “Beautiful graphics, well balanced, interesting until the end.”
    • “The graphics are phenomenal for the style it goes for (classic 2D 16-bit dungeon crawler).”
    • “The graphics are also rather ugly.”
    • “Extremely repetitive in terms of visuals.”
    • “Graphics are stock and bland, even for being 16-bit retro style.”
  • grinding
    452 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. Many find it excessively tedious, particularly in the early stages and during boss fights, where the need for upgrades and the repetitive nature of runs can lead to frustration. However, some players appreciate the grind as a rewarding part of the gameplay loop, enjoying the challenge it presents and the satisfaction of progressing through upgrades, making it appealing for those who enjoy grind-heavy experiences.

    • “The progression feels very natural, and isn't too grindy nor too easy in my opinion.”
    • “Great game, progress is fun and not tedious, even though it's also challenging :)”
    • “The progression isn't grindy either, which is a bonus.”
    • “Bosses have pretty massive health pools and pretty limited move sets, making boss fights a tedious grind.”
    • “If you don't feel like spending dozens of hours grinding away in a series of generic dungeons, don't bother with this.”
    • “The game gets pretty grindy later when enemies deal out massive amounts of damage and also take dozens of hits before dying, so that you have to upgrade your equipment to stand a chance.”
  • story
    369 mentions Positive Neutral Negative

    The story in "Undermine" is generally regarded as simple and light, serving more as a backdrop to the gameplay rather than a central focus. While some players appreciate the humor and charm of the character interactions and quests, many feel that the narrative lacks depth and cohesion, with a desire for more substantial content post-main story. Overall, the game is enjoyable for its gameplay mechanics, but those seeking a rich narrative experience may find it lacking.

    • “The story is charming, if not the most original in the bunch, and the gameplay is amazing.”
    • “I really did not expect much of a story, but as I played through the game I actually really enjoyed the characters that you begin to find throughout playing.”
    • “This is the kind of roguelike that I love: entertaining story, charming graphics, perfect difficulty and a lot of secrets to uncover.”
    • “The story is non-existent, dialogues are bland, the controls are clunky and the feel of attacking isn't fun at all.”
    • “There's no story to speak of and the mechanics have simply been done better in other games, so there's little to keep me playing and when there are so many other games, I'd rather go play one of them.”
    • “The only big problem was that it ended so fast, not about time played but fast in terms of storyline.”
  • replayability
    267 mentions Positive Neutral Negative

    The game is widely praised for its exceptional replayability, with many players noting the variety of content, unlocks, and strategies that keep each run fresh and engaging. While some reviews mention a potential for repetitiveness over time, the overall sentiment is that the game offers substantial replay value, especially for fans of the roguelike genre. Frequent updates and additional game modes further enhance the replayability, making it a compelling choice for players seeking long-term engagement.

    • “Runs will range anywhere from 25-35 minutes after you get into the groove of things, but the game offers a lot of content and replayability as is typical of roguelite games.”
    • “Great support and constant improvements from the devs, extreme levels of replayability and endless strategies to be employed.”
    • “The replayability is incredible; I can sit and play 10 runs in a day if I want without ever getting bored.”
    • “With the replayability being poor due to just a single weapon, no synergies, and useless items, the game just becomes a grind with absolutely no goal but to see what the next levels look like.”
    • “From limited replayability, limited relics (after a certain point- you only get bread that increases your max hp for the run by 1), limited bosses, limited mechanical depth- the game is only good for one power playthrough if that at best.”
    • “This does diminish replayability a bit when compared to genre staples like Isaac.”
  • music
    246 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its catchy and immersive quality that complements the gameplay and enhances the overall experience. While some noted that the soundtrack can become repetitive over extended play sessions, the majority found it charming and fitting for the game's atmosphere. Overall, the audio design, including sound effects, is considered a strong aspect of the game, contributing to its appeal and enjoyment.

    • “The audio design complements the game perfectly, with a catchy soundtrack and satisfying sound effects that immerse you further into the experience.”
    • “The music is fantastic, the graphics are cute, and it doesn't leave you feeling like you've failed at life when you die.”
    • “The music, the characters, the different zones, the level of difficulty, basically everything this game has to offer is fantastic and very addicting.”
    • “Music is boring.”
    • “I don't really like the game music, sometimes I mute it and then listen to other things.”
    • “Again, at least for me, the music is not that good and it gets boring fast.”
  • humor
    168 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying its clever writing, funny character interactions, and amusing mechanics, such as the humorous take on character deaths and quirky item descriptions. Many reviews highlight the game's ability to balance humor with engaging gameplay, making it a delightful experience for players looking for lighthearted fun. Overall, the game's charm and comedic elements contribute significantly to its appeal, encouraging players to return for "one more run."

    • “The game balances humor and a cute little storyline very well.”
    • “I had so much fun in my mining adventures, was laughing as I read the one-liners after the different characters died, and just overall am having an absolutely amazing time playing this game.”
    • “The cultural references and humor of the game are hysterical.”
    • “And other annoying things, but it's not funny at all once you progress in the game.”
  • stability
    38 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting a variety of glitches and bugs, including issues with loading, character interactions, and control responsiveness. However, some users have experienced smooth gameplay with minimal bugs, particularly during extended play sessions. Overall, while the game shows promise and has an active development team addressing issues, its early access status means players may encounter frustrating stability problems.

    • “The overall quality is pretty good, it's not buggy, runs smoothly.”
    • “The game runs great.”
    • “Good balance, a lot to discover, and well/bug-free programmed.”
    • “The game has plenty of glitches and bugs, such as failing to load things properly, getting killed by nothing, falling down holes despite standing firmly on the ground next to a hole, and some items not working properly.”
    • “I say broken, not in a buggy or poorly thought out way, but the systems just don't work in many situations.”
    • “Fun, but currently too buggy to recommend.”
  • optimization
    36 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews; while some players praise its smooth performance and minimal bugs, others highlight significant issues, particularly with stuttering during extended play sessions and subpar optimization on lower floors. Many users express that improvements are needed to enhance the overall experience, especially for those with less powerful hardware. Overall, while there are positive aspects, the optimization remains a point of contention among players.

    • “Performance and FPS was exceptional.”
    • “The game performance is also very nice (it used to get quite laggy on long play sessions).”
    • “Runs smoothly now (pre 1.0 had lots of stutter).”
    • “This is one of the worst optimized games I've ever played.”
    • “But here's the problem, I've played $0.49 games that had better optimization, better combat, and a better story.”
    • “Only issue I have is the game seems to be having some stuttering issues and the longer you play, the worse it gets.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere in "Undermine" is widely praised for its charm and immersive quality, drawing comparisons to acclaimed titles like Hollow Knight and Hades. Players appreciate the game's polished visuals, engaging art style, and light-hearted tone, which contrasts with darker themes found in other roguelites. Overall, the atmosphere enhances the experience, making exploration and mastery feel exciting and rewarding.

    • “The atmosphere in the game is charming.”
    • “All of the pieces of this game create an atmosphere of exploration and mystery that provided a ton of excitement.”
    • “Absolutely love the gameplay loop, the art style, the music, and atmosphere.”
    • “Here you have to pause and soak up the atmosphere before the sack of gold implodes and the player realizes that this is just a PC game.”
    • “Very light-hearted atmosphere in contrast to Isaac's darker themes.”
    • “It has the same kind of pull-you-in atmosphere as Hollow Knight, Hades, Dead Cells, or games of the sort.”
  • character development
    19 mentions Positive Neutral Negative

    Character development in the game is noted for its variability and replayability, particularly through interesting itemization choices and meta progression. However, some players feel it lacks depth, as character gear remains visually consistent despite upgrades, leading to a perception of laziness in development. Overall, while the character design is praised for its quirkiness and visual appeal, the actual progression and combat improvements are seen as limited.

    • “The unique mobs, combined with interesting choices in itemization and character development, make for a very replayable experience.”
    • “If you are looking for an action rogue-like with meta progression, a plethora of interesting decisions to make (both real-time and turn-based), great variability in character development, and slow enough for middle-aged gamers to keep up, then I highly recommend this title.”
    • “Nothing too flashy here, but the character design is quirky and memorable.”
    • “It just lacks in character development, especially because your gear looks always the same (which is a bit lazy), despite gear level, relics you hold, etc.”
    • “Variety of axe attacks/improvements (and character development in general in terms of combat) is quite poor.”
    • “Npc character development.”
  • emotional
    12 mentions Positive Neutral Negative

    Players express a complex emotional response to the game, feeling both frustration and affection. Despite its unfair challenges and lack of satisfying moments, many find it endearing and love it deeply, likening their experience to other difficult games that evoke strong feelings. This duality creates a bittersweet attachment, making it hard for some to recommend the game despite their personal enjoyment.

    • “Tldr: in its current state, I can't say I would recommend this game, which is very heartbreaking because despite what I've said, I absolutely love this game.”
    • “Although this game is heart-wrenchingly unfair—and I do not play bullet hells or such like this normally, I do love this game.”
    • “Wholesome indie game!”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game is perceived as exploitative, resembling a cash grab, particularly due to its grindy nature and lack of engaging content. Players note that while the game is free of microtransactions on Steam, it retains the tediousness typical of mobile free-to-play games, leading to a frustrating experience. Overall, it seems to cater to those who enjoy grind-heavy gameplay without the financial investment, but many find it lacking in enjoyment.

    • “Feels a bit cash grabby for my liking.”
    • “A mobile free-to-play grindy chore, which for some reason appeared on Steam with monetization cut off.”
    • “If you're looking for a grindy-as-hell mobile game with none of the microtransactions, but all of the boredom, this game will satisfy you though.”
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14h Median play time
142h Average play time
7-45h Spent by most gamers
*Based on 94 analyzed playthroughs
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