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UnderMine

Heigh ho! Heigh ho! To the UnderMine we go! With sharp pickaxe and scores of rats, heigh ho! Heigh ho!
UnderMine Game Cover
85%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
90% User Score Based on 4,619 reviews
Critic Score 80%Based on 15 reviews

Platforms

Nintendo SwitchPlaystation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCXbox Game PassCloudMac OSXbox One
UnderMine Game Cover

About UnderMine

UnderMine is a single player role playing game with a fantasy theme. It was developed by Thorium and was released on August 6, 2020. It received positive reviews from both critics and players.

UnderMine is an action-adventure, roguelike with a few RPGish elements tossed in. (The good ones) Adventure deep into the UnderMine, discovering powerful relics, deadly enemies, and maybe a few friends to help along the way.

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Games Like UnderMine

Looking for games like UnderMine? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with Curse of the Dead Gods, Dungreed or Ember Knights.

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Reviews

90%Audience ScoreBased on 4,619 reviews
gameplay290 positive mentions
grinding260 negative mentions

  • Addictive roguelite with satisfying progression system and meta upgrades that make each run meaningful.
  • Charming pixel art style with detailed environments, expressive animations, and fitting soundtrack.
  • Engaging combat with pickaxe melee and ranged attacks, jumping as dodge mechanic, and diverse relics, blessings, curses, and pets adding depth and variety.
  • Well-designed bosses with unique patterns and rewarding fights, plus shortcuts to skip bosses once defeated.
  • Lots of secrets, varied enemies and rooms, and an entertaining hub with NPCs that unlock new upgrades and features.
  • Multiple game modes including a more traditional roguelike Othermine and daily challenges that increase replayability.
  • Early game progression can feel slow and grindy due to expensive upgrades and the necessity to gather gold repeatedly.
  • Hitboxes and hit detection can be inconsistent or overly large, causing frustrating deaths and clunky combat.
  • Enemy variety is limited with frequent re-skinned monsters and repetitive room layouts, leading to gameplay feeling monotonous over time.
  • Pilfers stealing gold and items add frustration and disrupt flow, sometimes even in safe areas.
  • Curses can be punishing, sometimes end runs unfairly, and are often paired with blessings reducing risk/reward appeal.
  • Jumping mechanic in top-down view feels floaty and awkward, leading to unintentional falls or difficulty dodging attacks.
  • Some players report crashes, lack of controller support, or other technical issues.
  • Lack of weapon/build variety: only pickaxe melee and throw attacks with limited item synergies.
  • The late-game and endgame content can become tedious or overwhelming due to inflated boss health and difficulty scaling.
  • Some relics and items are underwhelming or situational, with key upgrades being incremental stat boosts rather than transformational effects.
  • gameplay

    792 mentions Positive Neutral Negative
    37% positive mentions, 56% neutral mentions, 7% negative mentions

    Undermine offers a solid and addictive roguelike gameplay loop with well-designed combat mechanics, varied enemy encounters, and meaningful progression through relics, blessings, and curses that add strategic depth. However, several players find the core combat repetitive with limited impactful item synergies, alongside frustrating mechanics like the clunky jump-based dodge, annoying gold loss and pilfering mechanics, and grind-heavy progression that can diminish long-term enjoyment. While polished and charming, the gameplay sometimes lacks innovation and variation compared to other genre staples, causing it to feel repetitive and tedious for some after extended play.

    • “It has depth, it has mechanics that allow you to survive and thrive.”
    • “The gameplay loop is pretty satisfying, and the permanent upgrades give a steady power progression that keeps you wanting to push on.”
    • “The core gameplay loop in "undermine" is addictive and satisfying.”
    • “Given how unfun and intentionally frustrating many core mechanics of the gameplay loop are, this wasn't a game that made me want to get better.”
    • “You finally get to the core, and all the issues of the game become apparent, the most obnoxious mechanic anyone could think of in a roguelike, some little enemies that can steal your gold with no cap on how many can spawn, now pair that with mobs that can blow up your gold chunks, and the whole room is filled with those stealing enemies while you're desperately trying to dodge mobs and missiles, that you can't even see, because the room is flooded with those and the normal mobs.”
    • “Yeah this game has the design philosophy of 'let's add the most annoying mechanics we can possibly think of and then have half the items the player finds just help negate the annoyance of these mechanics instead of adding actual fun things to the game'.”
  • graphics

    310 mentions Positive Neutral Negative
    56% positive mentions, 43% neutral mentions, 1% negative mentions

    Undermine features a charming and polished pixel art style reminiscent of classic 16-bit era games like Zelda and early SNES RPGs, with detailed environments, unique enemy designs, and smooth animations that enhance its nostalgic yet modern aesthetic. While graphics are generally praised for their clarity, colorfulness, and appeal, some find them simple or slightly generic, but overall they contribute significantly to the game's engaging atmosphere and replayability. Occasionally, minor graphical issues and lack of visual progression impact are noted, yet the stylish and consistent visuals remain a strong highlight.

    • “Undermine is a quick but solid roguelike that tries to stand apart from other games in this genre through some gorgeous pixel graphics and smooth combat.”
    • “Produced by the Thorium Studio team, I must say that I really liked the game's pixelated art and graphics. Each type of environment that we encounter as we descend is unique, from the creatures including the bosses and characters to the walls and decorations, made in such a way that even passing through the same environments several times, they didn't seem repetitive or always the same thing.”
    • “Undermine’s graphics consist of a highly detailed pixel art style which lends itself very well for environments and models.”
    • “Because despite the extremely simple graphics and lightweight gameplay, this game absolutely nukes my Steam Deck.”
    • “Tldr: not an OG LoZ themed roguelite but more a poorly optimised game with pixel graphics.”
    • “The graphics are also rather ugly.”
  • grinding

    264 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    The game is frequently described as highly grindy, with progression relying heavily on repetitive runs to gather gold and upgrade stats, which can feel tedious and slow—especially in early and late stages. Many players find the combat and boss fights to contribute to this grindiness due to high difficulty spikes and limited build variety, making the gameplay loop feel repetitive and sometimes frustrating. However, some enjoy the structured meta-progression and the challenge grinding provides, though the overall consensus highlights grinding as a potential barrier to sustained enjoyment for many.

    • “The progression isn't grindy either which is a bonus.”
    • “The progression feels very natural, and isn't too grindy nor too easy in my opinion.”
    • “Great game, progress is fun and not tedious, even though it's also challenging :)”
    • “Why are gamers okay with devs making very little actual content, then just blocking it off behind grinding?”
    • “The early game feels extremely grindy with bosses locked behind stat upgrades, and the late game feels almost non-existent, just there to zip you to the end of the game.”
    • “It also means that you cannot spend any gold during that run (or else you will have to earn it back), so the run is going to be less fun and likely doomed - you are just farming.”
  • story

    202 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The story in this roguelite is generally described as light, simple, and somewhat enigmatic, serving more as a flavorful backdrop than a deep narrative focus. While it offers charming characters, humor, and an interesting premise, many find the main storyline short and lacking in depth or post-endgame content, with replayability hinging largely on gameplay rather than continued story progression. Overall, the story adds enough intrigue and context to support the gameplay but is not a central or richly developed element of the experience.

    • “I have finished the storyline and yet, there's still so much to discover even after reaching the end game.”
    • “The story and dialogue are stupendous.”
    • “Undermine is a fantastic roguelike that really spices up the genre by adding a good story progression.”
    • “The story is non-existent, dialogues are bland, the controls are clunky and the feel of attacking isn't fun at all.”
    • “The downside is that there's basically no story at all and only six real bosses, one of whom is only worth doing a single time.”
    • “The story robs you of agency as well.”
  • music

    145 mentions Positive Neutral Negative
    63% positive mentions, 32% neutral mentions, 5% negative mentions

    The game's music is widely praised for its fitting, catchy, and relaxing soundtrack that complements the adventurous theme and pixel art style, enhancing immersion without overpowering gameplay. While generally considered good or great, some users find it repetitive or not very memorable, and a few mention sound mixing issues with music volume. Overall, the soundtrack is regarded as a strong positive aspect that adds charm and atmosphere to the experience.

    • “The soundtrack complements this approach with music that enhances the sense of adventure and tension without overpowering the gameplay.”
    • “The audio design complements the game perfectly, with a catchy soundtrack and satisfying sound effects that immerse you further into the experience.”
    • “This game is one of the best roguelites you'll find, it's fun, addicting, and has a lot of content, from a lot of secrets and NPCs to find in the mine, to several levels, each with unique enemies, style and soundtracks that always keep the game fresh. Can't recommend it enough.”
    • “Sound mixing is not the greatest, as the music is quieter than the sounds, to the point it was almost inaudible to my undamaged ears, even at 100 in the sound options.”
    • “I have long since turned the music off and supplied my own. Music is adequate but not engaging.”
    • “Again, at least for me, the music is not that good and it gets boring fast.”
  • replayability

    141 mentions Positive Neutral Negative
    50% positive mentions, 48% neutral mentions, 2% negative mentions

    The game offers strong replayability typical of roguelites, with many users praising its varied runs, numerous unlocks, and escalating challenges that keep gameplay fresh. While some note limited build variety, fewer bosses, and occasional grindy or repetitive moments, the overall consensus highlights extensive content, frequent updates, and engaging mechanics that encourage multiple playthroughs. Replay value is a key strength, especially for fans of the genre seeking a charming, well-supported, and addictively replayable experience.

    • “Great support and constant improvements from the devs, extreme levels of replayability and endless strategies to be employed.”
    • “The replayability is incredible; I can sit and play 10 runs in a day if I want without ever getting bored.”
    • “With 350 hours in the game already, I can say that this has amazing replayability if you like rogue-likes that have charm, character, personality and a loving and dedicated team working to build/improve the experience.”
    • “With the replayability being poor due to just a single weapon, no synergies, and useless items, the game just becomes a grind with absolutely no goal but to see what the next levels look like.”
    • “From limited replayability, limited relics (after a certain point—you only get bread that increases your max HP for the run by 1), limited bosses, limited mechanical depth—the game is only good for one power playthrough if that at best.”
    • “Implementing more stages, either after the first five or in parallel, would do wonders for replayability.”
  • humor

    94 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game features a charming, witty, and lighthearted sense of humor that enhances its quirky world, NPC interactions, and item descriptions, often delivering dark or self-aware comedy. Many players found the humor engaging and enjoyable, adding personality and levity to the challenging roguelite gameplay. Overall, the humor is consistently praised for making the experience more entertaining and replayable.

    • “By the end, you’re not just playing Undermine—you’re laughing at traps, smiling at every tiny nugget you dig up, and loving every absurd second of your underground adventure.”
    • “The game has a quirky sense of humor, often displayed through NPC interactions and flavor text, which adds personality to the otherwise grim dungeon setting.”
    • “I had so much fun in my mining adventures, was laughing as I read the one liners after the different characters died, and just overall am having an absolutely amazing time playing this game.”
  • stability

    21 mentions Positive Neutral Negative
    24% positive mentions, 0% neutral mentions, 76% negative mentions

    Stability reports are mixed, with many players experiencing freezes, glitches, and control issues, especially during transitions or combat animations, while others find the game generally bug-free and smooth. Early access status accounts for minor bugs, but the developers are responsive in addressing them. Overall, stability is decent but occasionally undermined by frustrating technical hiccups.

    • “A solid roguelike pixel grinder, Undermine is often fun and pretty much bug free throughout my complete playthrough.”
    • “Good balance, lots to discover, and well programmed without bugs.”
    • “The overall quality is pretty good; it's not buggy and runs smoothly.”
    • “The game freezes when you die, and I have lost count how many times I stared at the space between me and the enemy that killed me.”
    • “The game has plenty of glitches and bugs, such as failing to load things properly, getting killed by nothing, falling down holes despite standing firmly on the ground next to a hole, some of the items not working properly, and many more.”
    • “What's worse is that the animation freezes you in place, so you can't move or strafe while swinging.”
  • optimization

    20 mentions Positive Neutral Negative
    45% positive mentions, 40% neutral mentions, 15% negative mentions

    Optimization reviews are mixed, with some users praising smooth performance and notable improvements over time, while others experience persistent issues such as low FPS, stuttering, and poor handling on certain systems, especially on Windows 11. Many suggest that better optimization, particularly in demanding areas like lower floors, would significantly enhance gameplay and overall experience.

    • “Performance and FPS were exceptional.”
    • “Whole lot of fun, very well optimized.”
    • “The overall quality is pretty good, it's not buggy, runs smoothly.”
    • “Good game but very bad performance under Windows 11. Capable to run 4K 3D games, but not this one... low FPS and even lower with VSync on.”
    • “This is one of the worst optimized games I've ever played.”
    • “Only issue I have is the game seems to be having some stuttering issues and the longer you play the worse it gets.”
  • atmosphere

    13 mentions Positive Neutral Negative
    46% positive mentions, 54% neutral mentions, 0% negative mentions

    The game "Undermine" offers a charming and immersive atmosphere that draws comparisons to titles like Hollow Knight and Hades, blending exploration, mystery, and a polished, light-hearted environment. Its art style, music, and attention to detail create a captivating and addictive experience that balances action and chill moments, making the atmosphere a standout aspect praised by players.

    • “The atmosphere in the game is charming.”
    • “All of the pieces of this game create an atmosphere of exploration and mystery that provided a ton of excitement.”
    • “Atmosphere: very polished, very immersive environment and story.”
  • character development

    11 mentions Positive Neutral Negative
    55% positive mentions, 18% neutral mentions, 27% negative mentions

    Character development in the game offers good variability through builds, itemization, and meta progression, contributing to a replayable experience with memorable and quirky character designs. However, it is somewhat limited visually, as gear appearance remains mostly unchanged, which some feel detracts from deeper character progression. Overall, character designs and animations are praised, but combat-related development can feel straightforward and less diverse.

    • “The unique mobs, combined with interesting choices in itemization and character development make for a very replayable experience.”
    • “Tldr: If you are looking for an action rogue-like with meta progression, a plethora of interesting decisions to make (both real time and turn based), great variability in character development, and slow enough for middle aged gamers to keep up, then I highly recommend this title.”
    • “Npc character development.”
    • “It just lacks in character development, especially because your gear always looks the same, which feels a bit lazy despite gear level and relics you hold.”
    • “Variety of axe attacks and improvements, as well as character development in terms of combat, is quite poor.”
    • “NPC character development is lacking.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express mixed emotions, noting a lack of excitement and satisfaction from combat and upgrades, leading to repetitive and somewhat uninspiring runs. While some find the game frustrating and unfair, it still resonates emotionally for fans of challenging bullet hell titles, evoking a bittersweet attachment despite its flaws.

    • “Tldr: in its current state, I can't say I would recommend this game, which is very heartbreaking because despite what I've said I absolutely love this game.”
    • “Although this game is heart wrenchingly unfair—and I do not play bullet hells or such like this normally, I do love this game.”
    • “Stop touching my gold, you greedy slimes!”
  • monetization

    6 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game's monetization feels aggressive and grind-heavy, resembling a cash grab typical of mobile free-to-play titles, despite being on Steam without microtransactions. It involves repetitive, frustrating gameplay with relentless enemy spawns that create a tedious experience more focused on grinding than fun.

    • “Feels a bit cash grabby for my liking.”
    • “A mobile free-to-play grindy chore, which for some reason appeared on Steam with monetization cut off.”
    • “If you're looking for a grindy-as-hell mobile game with none of the microtransactions, but all of the boredom, this game will satisfy you though.”
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Play Times

14h Median play time
135h Average play time
7-45h Spent by most gamers
*Based on 52 analyzed playthroughs
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Frequently Asked Questions

UnderMine is a role playing game with fantasy theme. Common tags for UnderMine include indie, trading, roguelite, gaming, pixel graphics and others.

UnderMine is available on Nintendo Switch, PlayStation 4, Steam Deck, Windows and others.

On average players spend around 135 hours playing UnderMine.

UnderMine was released on August 6, 2020.

UnderMine was developed by Thorium.

UnderMine has received positive reviews from both players and critics. Most players liked UnderMine for its gameplay but disliked it for its grinding.

UnderMine is a single player game.

Similar games include Curse of the Dead Gods, Dungreed, Ember Knights, Have a Nice Death, Caveblazers and others.