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"Roguelands is a fantasy platformer offering both single and multi-player action. Experience procedurally generated worlds filled with unique creatures, resources, and challenges. Craft powerful gear, save the galaxy from a destructive beast, and prepare to laugh and grind your way through this replayable adventure, despite some bugs."

Roguelands screenshot
Roguelands screenshot
Roguelands screenshot
Roguelands screenshot
Roguelands screenshot

79%
Audience ScoreBased on 2,390 reviews
gameplay133 positive mentions
grinding206 negative mentions

  • The game has a unique crafting system that allows for a variety of weapons and playstyles.
  • The graphics and art style are appealing, providing a colorful and engaging experience.
  • The game offers a high level of replayability with multiple storylines and unlockable characters.
  • The game has been abandoned by the developer, leaving it unfinished and lacking in content.
  • Multiplayer requires complicated setup through third-party software, making it difficult to play with friends.
  • The permadeath mechanic can be frustrating, as players lose all progress and items upon death.
  • gameplay
    294 mentions Positive Neutral Negative

    The gameplay of the game is generally well-received, with many players enjoying its addictive nature, smooth mechanics, and the variety of combat styles available. However, some criticisms highlight issues with grinding, lack of depth in late-game content, and occasional balance problems, particularly regarding character builds and weapon effectiveness. Overall, while the game offers a fun and engaging experience, especially in multiplayer, it may feel repetitive and lacking in clarity for some players.

    • “Awesome, addictive gameplay that is even better with friends!”
    • “The gameplay is fast-paced and full of unique bosses, enemies, and NPCs.”
    • “The gameplay is smooth, the movement is amazing, the art is just perfect, and the game is very rewarding and addicting since you can just play for as long as you want.”
    • “The gameplay loop is simple and grindy.”
    • “Lack of goals/rewards and gameplay variety makes the game feel incomplete.”
    • “The main thing that sinks Roguelands for me is a) the gameplay is boring and repetitive, and just doesn’t have much variety, and b) the controls are really clunky and annoying.”
  • grinding
    206 mentions Positive Neutral Negative

    The grinding aspect of the game is a major point of contention among players, with many describing it as excessively tedious and repetitive, particularly in the late game. While some players appreciate the grind for its potential rewards and find enjoyment in the process, others criticize it for feeling aimless and overly reliant on grinding mechanics, especially given the game's permadeath feature. Overall, the experience of grinding varies significantly among players, with those who enjoy it finding a lot to love, while others may find it frustrating and off-putting.

    • “The grinding feels kind of aimless as well - no overarching objective.”
    • “It's a frustrating game loop of grinding and leveling up.”
    • “In between the create a new character bit and the perma-death/unlock new stuff bit is many, many, many hours of grinding the same levels over and over again.”
  • story
    201 mentions Positive Neutral Negative

    The game's story is often described as lacking depth and coherence, with many players noting that it primarily consists of simple fetch and kill quests rather than a compelling narrative. While there are multiple storylines tied to different factions, they tend to feel underdeveloped and lead to abrupt difficulty spikes, particularly during boss encounters. Overall, the story serves more as a backdrop for gameplay rather than a driving force, leaving players wanting more substantial content and narrative development.

    • “It was chill, had an interesting story and really charmingly sweet music!”
    • “The storylines are well made and the fact that most of them incorporate previously unimportant NPCs is pretty awesome.”
    • “I love the progression system but it honestly could have a bit more to it in terms of story, but I bet Sean will add more to the game as it grows.”
    • “The story is extremely lacking and doesn't help the game at all.”
    • “The story doesn't really go anywhere and it feels like it was written in five minutes.”
    • “The story of this game is utterly trash, no plot really, weird jumbled up lore that makes no sense, and a whole lot of lame bosses.”
  • graphics
    131 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their charming pixel art style, vibrant colors, and overall aesthetic appeal, reminiscent of classic titles like Magicite. Many players appreciate the attention to detail in character and environment design, which contributes to an engaging atmosphere. However, some users noted issues with optimization and a lack of graphics settings, which can affect performance on certain systems.

    • “The graphics are styled really nicely in my opinion, and the gameplay and progression are pretty fun.”
    • “Good pixel graphics on the enemies, background, and environment, interesting looking NPCs, and spot on BGM makes for a nice atmosphere.”
    • “The graphics are really nice and fitting for a game like this (plus I kind of have a thing for pixelated graphics, so you get extra points).”
    • “The only good thing about this game is probably the graphics; they are not new, they pretty much look like Magicite's pixel graphics, which was voted for during development.”
    • “The graphics aren't awesome, the pacing is a bit slow at times, and those pop-up alerts are huge, annoying, and very unwelcome when a boss spawns.”
    • “And again, I'm not saying they're the worst ever, they're just low effort graphics.”
  • music
    87 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its variety, composition, and ability to enhance the overall atmosphere. Reviewers noted that the soundtrack is both catchy and immersive, fitting well with the game's aesthetic and gameplay, making it a significant highlight. While some mentioned occasional repetitiveness, the majority found the music to be a strong point that contributes to the game's replayability and enjoyment.

    • “The soundtrack is trippy, retro, and relaxing while fitting the mood of the game.”
    • “The music is perfect for the type of game it is, and the sound effects complement the enemy perfectly.”
    • “The variety of levels and monsters are well thought up, and the soundtrack does a great job of making it an even more memorable gaming experience.”
    • “The music is generic, the sound effects generic, the combat leaves something to be desired, and the crafting mechanics are dull.”
    • “I am sure I will get swarmed with 'fanboy' smack now, but this doesn't change the fact that this game is a very good looking, with a nice soundtrack underpinned by a boring, grindy piece of disappointment.”
    • “There was no music and no life.”
  • replayability
    53 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability, particularly due to its RPG elements, diverse character builds, and unlockable content, which keep players engaged for hours. While many reviews praise the fun factor and depth of gameplay, some note that the lack of updates and certain design choices may limit long-term enjoyment. Despite these criticisms, the game remains a solid choice for those seeking a roguelike experience with significant replay value.

    • “There is a lot of replay value with RPG aspects such as item leveling and drop rates for special items.”
    • “Amazing game, lots of fun, good replayability, good rogue-lite system, you don't lose everything on death, just items on your character and your character, so you can stash a lot of stuff and then get geared really quickly later on instead of having to grind everything from the beginning.”
    • “From the constant support handed to us by the developer, with the never-ending replayability and challenge this game offers, Roguelands is without a doubt one of the noteworthy games for all roguelike fans.”
    • “It's a fun game but the developer doesn't update it, the game has scaling issues, replayability issues, the race specific starter weapons is lame, and I've been softlocked before.”
    • “This game is done well but, lacks in replayability.”
    • “There's still too much content to come and gameplay right now is fully replayable.”
  • stability
    44 mentions Positive Neutral Negative

    The game is widely reported to be unstable and filled with bugs, particularly in multiplayer mode, which detracts from the overall experience. While some players find it enjoyable despite these issues, many express frustration over the game's unfinished state and lack of ongoing development to address the glitches. Overall, players recommend caution due to the numerous bugs and the potential for gameplay disruption.

    • “Multiplayer isn't as buggy as other games I've played.”
    • “That being said, I do think it's still worth grabbing this game; just don't expect it to be bug-free.”
    • “This game is extremely unfinished, grindy, and buggy.”
    • “The game is extremely buggy and only gets worse in multiplayer.”
    • “The game has a long way to go, and there are still plenty of bugs and glitches, with a substantial lack of features.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its witty character narratives and the comedic elements of gameplay, including amusing glitches and unexpected surprises. Many reviewers find the game genuinely funny, contributing to an enjoyable experience that keeps them engaged for hours. Despite some game-breaking exploits, the overall comedic tone enhances the game's appeal.

    • “Really funny!”
    • “Each character has its own witty humor and narrative attached to them.”
    • “Dying has never been so funny!”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players accusing the developer, Sean Young, of treating the game as a cash grab, while others appreciate the effort put into its development and express willingness to support it through potential microtransactions. Overall, the sentiment leans towards skepticism regarding the game's value and intentions, with some players recommending alternatives instead.

    • “I'm very happy about it. I wouldn't even be against the idea of adding microtransactions to this game. Sean is a developer who I'd be willing to support over time.”
    • “At this point, seeing how Sean's games have gone, it's just a cash grab. Maybe he has the passion to start games, but he does not have the patience to finish them.”
    • “In summary, the game is very unfriendly to new players, dull to experienced players, unbalanced, and a recycled cash grab.”
    • “This 'developer' (Sean Young) only views this game as his next cash grab.”
  • emotional
    7 mentions Positive Neutral Negative

    Players express a deep emotional connection to the games, often feeling heartbreak and disappointment with character deaths and challenging storylines, such as the gray enigma in Risk of Rain. The thrill of gameplay is coupled with a sense of loss, as seen in Roguelands and Magicite, where the emotional weight of losing high-level characters adds to the overall experience, making players eager to dive back in despite the pain.

    • “It is so heartbreaking when you pick the gray enigma storyline.”
    • “Every death makes me feel utterly disappointed, but the rewards are wholesome.”
    • “Losing my level 99 spellblade was an emotional trial, but I'm sure that losing my next character at a higher level will be much more dramatic, and I can't wait for it.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting severe lag and a lack of control support, which detracts from the overall experience. Many users noted that the only graphics setting available is "amazing," leading to performance issues on lower-end systems. While some aspects of the game, such as graphics and design, are appreciated, the optimization shortcomings are a major concern that could impact player enjoyment.

    • “This is a really good game. Multiplayer needs a bit of optimization, but other than that, the challenge, the goals, the bosses, and the background art are good.”
    • “To some extent, there are some pleasant things to the game at least--like the neat graphics and sprite design, and the concepts being very interesting, but because of the lack of optimization, the kind of bare-bones bland same-ol' roguelite style, no controller support, etc. I will update the review to the best of my ability as I play, but this is bordering on a refund.”
    • “It is infuriatingly underdeveloped and unoptimized.”
    • “There is no control support at all as far as I know, the optimization is non-existent (for me, at the very least) with the only graphics setting being 'amazing' and nothing lower, causing my game to lag a ton on my computer.”
    • “And due to this lack of optimization, my game would lag in vital moments, and it would never be fair.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its good pixel graphics, engaging NPC designs, and fitting background music, which create an immersive experience, especially in the initial hours. However, some players feel that the atmosphere diminishes as the game progresses.

    • “Good pixel graphics on the enemies, background, and environment, interesting-looking NPCs, and spot-on background music make for a nice atmosphere.”
    • “I have to say that the first two hours of the game I was enamored by the atmosphere enhanced by the music.”
    • “- doesn't have the same atmosphere at all”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highly customizable, allowing players to select a class based on two primary attributes and a race with randomly assigned additional points. The game offers a diverse range of options, including various augments, classes, races, and unlockable hats, enhancing the overall character design experience.

    • “Character development is unique, allowing you to choose a class based on two attributes and a race that has a random amount of other attribute points.”
    • “The character design is incredibly diverse, featuring augments, classes, races, and even hats that you unlock by playing the game.”
    • “Character development is unique, as you choose a class based on two attributes and a race that has a random amount of other attribute points.”
    • “The character design is so diverse with augments, classes, races, and even hats that you unlock by playing the game.”

Buy Roguelands

18h Median play time
18h Average play time
6-27h Spent by most gamers
*Based on 31 analyzed playthroughs

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