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"Roguelands is a fantasy platformer offering both single and multi-player action. Experience procedurally generated worlds filled with unique creatures, resources, and challenges. Craft powerful gear, save the galaxy from a destructive beast, and prepare to laugh and grind your way through this replayable adventure, despite some bugs."

Roguelands screenshot
Roguelands screenshot
Roguelands screenshot
Roguelands screenshot
Roguelands screenshot
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79%
Audience ScoreBased on 4,780 reviews
gameplay266 positive mentions
grinding412 negative mentions

  • The game has a fun and engaging gameplay loop with a variety of weapons and crafting options.
  • The graphics and art style are appealing, providing a charming aesthetic.
  • The game offers a high replay value with multiple storylines and character customization.
  • The game has been abandoned by the developer, leaving it unfinished and lacking in content.
  • Multiplayer requires complicated setup through third-party software, making it difficult to play with friends.
  • The grind can become tedious, especially when losing a high-level character due to permadeath.
  • gameplay
    588 mentions Positive Neutral Negative

    The gameplay of Roguelands is characterized by a mix of addictive mechanics, fast-paced combat, and a variety of character classes and weapons, making it enjoyable, especially in multiplayer settings. However, many players note that it leans heavily on grinding, lacks depth in late-game content, and suffers from balance issues, leading to a repetitive experience. Overall, while the game offers a fun and engaging core loop, it is marred by technical flaws and design inconsistencies that can detract from the overall enjoyment.

    • “Awesome, addictive gameplay that is even better with friends!”
    • “The gameplay is fast-paced and full of unique bosses, enemies, and NPCs.”
    • “The gameplay is smooth, the movement is amazing, the art is just perfect, and the game is very rewarding and addicting since you can just play for as long as you want.”
    • “Leans too heavily on RPG grinding which doesn't work well with the roguelike mechanics.”
    • “Lack of goals/rewards and gameplay variety makes the game feel incomplete.”
    • “The main thing that sinks Roguelands for me is a) the gameplay is boring and repetitive, and just doesn’t have much variety, and b) the controls are really clunky and annoying.”
  • grinding
    412 mentions Positive Neutral Negative

    The grinding aspect of the game is a major point of contention among players, with many describing it as excessively tedious and repetitive, particularly in the late game. While some players appreciate the grind for its potential rewards and the enjoyment of character progression, others find it aimless and frustrating, especially given the game's permadeath mechanics. Overall, the experience of grinding varies significantly depending on individual preferences, with those who enjoy grinding likely to find more satisfaction than those who do not.

    • “The grinding feels kind of aimless as well - no overarching objective.”
    • “This means you have to do a lot of mindless grinding, just running the same stages over and over again.”
    • “It's a frustrating game loop of grinding and leveling up.”
  • story
    402 mentions Positive Neutral Negative

    The game's story is often described as lacking depth and coherence, with many players noting that it primarily consists of simple fetch and kill quests rather than a compelling narrative. While there are multiple storylines tied to different factions, they are generally considered underdeveloped and fail to provide meaningful engagement or a satisfying conclusion. Players express a desire for more substantial storytelling and content, as the current quests often feel repetitive and grind-heavy, leading to frustration with abrupt difficulty spikes and a lack of clear direction.

    • “It was chill, had an interesting story and really charmingly sweet music!”
    • “I love the progression system but it honestly could have a bit more to it in terms of story, but I bet Sean will add more to the game as it grows.”
    • “The story line is so awesome and it rips your heart out.”
    • “The story was never finished and end game maps were never put in.”
    • “The story is extremely lacking and doesn't help the game at all.”
    • “The story of this game is utterly trash, no plot really, weird jumbled up lore that makes no sense, and a whole lot of lame bosses.”
  • graphics
    262 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their charming pixel art style, vibrant colors, and overall aesthetic appeal, reminiscent of classic titles like Magicite. Many players appreciate the attention to detail in the environments, character designs, and animations, which contribute to an engaging atmosphere. However, some users have noted issues with optimization and a lack of graphical settings, which can affect performance on certain systems.

    • “The graphics are styled really nicely in my opinion, and the gameplay and progression are pretty fun.”
    • “Good pixel graphics on the enemies, background and environment, interesting looking NPCs, and spot on BGM makes for a nice atmosphere.”
    • “The graphics are retro with a modern twist, the gameplay is more than just a platformer, the crafting is done in a way that has never been done before and the dev puts out a new build every 7 days without fail.”
    • “The only good thing about this game is probably the graphics; they are not new, they pretty much look like Magicite's pixel graphics, which was voted for during development.”
    • “The graphics aren't awesome, the pacing is a bit slow at times, and those pop-up alerts are huge, annoying, and very unwelcome when a boss spawns.”
    • “And again, I'm not saying they're the worst ever, they're just low effort graphics.”
  • music
    174 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its variety, charm, and ability to enhance the overall atmosphere. Reviewers noted that the soundtrack is both engaging and fitting for the gameplay, contributing to a relaxing and immersive experience. While some mentioned occasional repetitiveness, the majority found the music to be a standout feature that significantly adds to the game's appeal.

    • “The soundtrack is trippy, retro, and relaxing while fitting the mood of the game.”
    • “The music is perfect for the type of game it is, and the sound effects complement the enemy perfectly.”
    • “The variety of levels and monsters are well thought up, and the soundtrack does a great job of making it an even more memorable gaming experience.”
    • “The music is generic, the sound effects generic, the combat leaves something to be desired, and the crafting mechanics are dull.”
    • “I guess the music and levels could get boring eventually?”
    • “There was no music and no life.”
  • replayability
    106 mentions Positive Neutral Negative

    Overall, the game boasts high replayability due to its diverse character customization, unlockable content, and engaging multiplayer options, making it enjoyable for both solo and group play. However, some players note that the limited content and lack of updates can detract from the experience, suggesting that while replay value is significant, it could be enhanced further. Despite these criticisms, many reviews highlight the game's fun mechanics and the potential for hundreds of hours of gameplay.

    • “There is a lot of replay value with RPG aspects such as item leveling and drop rates for special items.”
    • “This game is really fun with a ton of replayability. I have around 35 hours in this game as of when this review was written, and feel as if I haven't done a quarter of what is available.”
    • “From the constant support handed to us by the developer, with the never-ending replayability and challenge this game offers, Roguelands is without a doubt one of the noteworthy games for all roguelike fans.”
    • “It's a fun game but the developer doesn't update it, the game has scaling issues, replayability issues, the race-specific starter weapons are lame, and I've been softlocked before.”
    • “This game is done well but, lacks in replayability.”
    • “There's still too much content to come and gameplay right now is fully replayable.”
  • stability
    88 mentions Positive Neutral Negative

    The game is widely reported to be unstable and filled with bugs, particularly in multiplayer mode, leading to a frustrating experience for many players. While some find the game enjoyable despite its issues, the lack of ongoing development raises concerns about whether these bugs will ever be addressed. Overall, players should be prepared for a bumpy experience, as the game is considered unfinished and in need of significant improvements.

    • “Multiplayer isn't as buggy as other games in the genre.”
    • “That being said, I do think it's still worth grabbing this game; just don't expect it to be bug-free.”
    • “The overall stability of the game enhances the multiplayer experience.”
    • “This game is extremely unfinished, grindy, and buggy.”
    • “The game is extremely buggy and only gets worse in multiplayer.”
    • “The game has a long way to go, and there are still plenty of bugs and glitches, with a substantial lack of features.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its witty character narratives and the comedic nature of gameplay, including amusing glitches and unexpected surprises. Many reviewers find the game genuinely funny, noting that even moments of failure, like dying, are entertaining. Overall, the humor adds a delightful layer to the experience, making it a standout feature despite some minor issues.

    • “Really funny game and I'm looking forward to the finishing touches!”
    • “Each character has its own witty humor and narrative attached to them.”
    • “Dying has never been so funny!”
  • monetization
    14 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players accusing the developer, Sean Young, of treating it as a cash grab, while others appreciate the effort put into its development and express willingness to support it through potential microtransactions. Overall, the game is criticized for being unbalanced and unfriendly to new players, leading to a perception of it being a recycled product rather than a fully realized experience.

    • “I'm very happy about it. I wouldn't even be against the idea of adding microtransactions to this game. Sean is a developer who I'd be willing to support over time.”
    • “At this point, seeing how Sean's games have gone, it's just a cash grab. Maybe he has the passion to start games, but he does not have the patience to finish them.”
    • “In summary, the game is very unfriendly to new players, dull to experienced players, unbalanced, and a recycled cash grab.”
    • “This 'developer' (Sean Young) only views this game as his next cash grab.”
  • emotional
    14 mentions Positive Neutral Negative

    Players express a deep emotional connection to the games, highlighting feelings of disappointment and heartbreak with character deaths and story choices, particularly in titles like Risk of Rain and Roguelands. The thrill of gameplay is often intertwined with the pain of loss, making victories feel rewarding yet bittersweet. Overall, the emotional stakes enhance the gaming experience, prompting players to invest significant time and energy into their journeys.

    • “It is so heartbreaking when you pick the gray enigma storyline.”
    • “Every death makes me feel utterly disappointed, but the rewards are wholesome.”
    • “Losing my level 99 spellblade was an emotional trial, but I'm sure that losing my next character at a higher level will be much more dramatic, and I can't wait for it.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting significant lag and performance issues, particularly during crucial gameplay moments. The lack of adjustable graphics settings and absence of controller support further exacerbate these problems, leading some users to consider refunds. While the graphics and design elements are appreciated, the overall experience is marred by these optimization shortcomings.

    • “This is a really good game; multiplayer needs a bit of optimization, but other than that, the challenge, the goal, the bosses, and the background art are good.”
    • “To some extent, there are some pleasant things to the game at least--like the neat graphics and sprite design, and the concepts being very interesting, but because of the lack of optimization, the kind of bare-bones bland same-old roguelite style, no controller support, etc. I will update the review to the best of my ability as I play, but this is bordering on a refund.”
    • “There is no control support at all as far as I know; the optimization is non-existent (for me, at the very least) with the only graphics setting being 'amazing' and nothing lower, causing my game to lag a ton on my computer.”
    • “It is infuriatingly underdeveloped and unoptimized.”
    • “There is no control support at all as far as I know, the optimization is non-existent (for me, at the very least) with the only graphics setting being 'amazing' and nothing lower, causing my game to lag a ton on my computer.”
    • “And due to this lack of optimization, my game would lag in vital moments, and it would never be fair.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is praised for its good pixel graphics, engaging NPC designs, and well-matched background music, which create an immersive experience, particularly in the initial hours of gameplay. However, some players feel that the atmosphere diminishes as the game progresses.

    • “Good pixel graphics on the enemies, background, and environment, interesting looking NPCs, and spot-on BGM makes for a nice atmosphere.”
    • “I have to say that the first two hours of the game I was enamored by the atmosphere enhanced by the music.”
    • “- doesn't have the same atmosphere at all”
    • “- doesn't have the same atmosphere at all”
  • character development
    4 mentions Positive Neutral Negative

    Character development is highly customizable, allowing players to select a class based on two attributes and a race with randomly assigned attribute points. The diversity in character design is enhanced by various augments, classes, races, and unlockable hats, providing a rich and engaging experience.

    • “Character development is unique, as you choose a class based on two attributes and a race that has a random amount of other attribute points.”
    • “The character design is incredibly diverse, featuring augments, classes, races, and even hats that you unlock by playing the game.”
    • “Character development is unique, as you choose a class based on 2 attributes and a race that has a random amount of other attribute points.”
    • “The character design is so diverse with augments, classes, races, and even hats that you unlock by playing the game.”
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18h Median play time
18h Average play time
6-27h Spent by most gamers
*Based on 62 analyzed playthroughs
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