- October 23, 2024
- CABO Studio
- 23h median play time
Zero Sievert
Platforms
About
"Zero Sievert" is a post-apocalyptic first-person shooter set in a radiation-soaked wasteland. Players must scavenge for supplies, navigate treacherous environments, and engage in intense gunfights against hostile mutants and factions. With a focus on survival and tactics, every decision could mean the difference between life and death in this harsh, unforgiving world.











- Incredibly addictive and fun to play, with a satisfying gameplay loop that keeps players engaged.
- Excellent blend of Tarkov and Stalker elements, offering a unique single-player extraction shooter experience.
- Dynamic environments with a variety of maps and enemy types, providing a fresh experience with each run.
- Game suffers from bugs and unbalanced AI, leading to frustrating deaths and unfair encounters.
- Inventory management is cumbersome and unintuitive, making looting and organizing items tedious.
- Lack of clear tutorials and guidance for new players, resulting in a steep learning curve.
- gameplay957 mentions Positive Neutral Negative
The gameplay of "Zero Sievert" is characterized by a challenging and engaging loop that combines elements from extraction shooters like "Escape from Tarkov" and survival mechanics reminiscent of "Stalker." Players navigate procedurally generated environments, manage resources, and engage in tactical combat, with a focus on looting and base-building. While the core mechanics are praised for their depth and addictiveness, some players express frustration with certain design choices, such as the recent introduction of a "sweetspot" mechanic and inventory management issues, which can detract from the overall experience.
“Gameplay is so well done.”
“There is a hideout where you can choose to install certain buildings to enhance your gameplay, like crafting ammo, repairing weapons, and buffing your damage. You can't build everything, so you must pick and choose which hideout pieces to install.”
“The gameplay loop is engaging; there's enough enemy types, weapon variety, and customization (be that of your character, your guns, and even your hideout) to get you to waste a few dozen hours.”
“The gameplay loop has a stardew-esque sim feel that'll pleasantly devour hours of your time collecting delightful pixelart goodies.”
“The gameplay is needlessly clunky and slow, and the animations (or lack thereof) provide you with zero feedback.”
“The core gameplay loop has promise, but the progression is painfully slow, and the maps get repetitive very quickly.”