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About

"Zero Sievert" is a post-apocalyptic first-person shooter set in a radiation-soaked wasteland. Players must scavenge for supplies, navigate treacherous environments, and engage in intense gunfights against hostile mutants and factions. With a focus on survival and tactics, every decision could mean the difference between life and death in this harsh, unforgiving world.

Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
Zero Sievert screenshot
+10

87%
Audience ScoreBased on 7,423 reviews
gameplay342 positive mentions
grinding112 negative mentions

  • Incredibly addictive and fun to play, with a satisfying gameplay loop that keeps players engaged.
  • Excellent blend of Tarkov and Stalker elements, offering a unique single-player extraction shooter experience.
  • Dynamic environments with a variety of maps and enemy types, providing a fresh experience with each run.
  • Game suffers from bugs and unbalanced AI, leading to frustrating deaths and unfair encounters.
  • Inventory management is cumbersome and unintuitive, making looting and organizing items tedious.
  • Lack of clear tutorials and guidance for new players, resulting in a steep learning curve.
  • gameplay
    957 mentions Positive Neutral Negative

    The gameplay of "Zero Sievert" is characterized by a challenging and engaging loop that combines elements from extraction shooters like "Escape from Tarkov" and survival mechanics reminiscent of "Stalker." Players navigate procedurally generated environments, manage resources, and engage in tactical combat, with a focus on looting and base-building. While the core mechanics are praised for their depth and addictiveness, some players express frustration with certain design choices, such as the recent introduction of a "sweetspot" mechanic and inventory management issues, which can detract from the overall experience.

    • “Gameplay is so well done.”
    • “There is a hideout where you can choose to install certain buildings to enhance your gameplay, like crafting ammo, repairing weapons, and buffing your damage. You can't build everything, so you must pick and choose which hideout pieces to install.”
    • “The gameplay loop is engaging; there's enough enemy types, weapon variety, and customization (be that of your character, your guns, and even your hideout) to get you to waste a few dozen hours.”
    • “The gameplay loop has a stardew-esque sim feel that'll pleasantly devour hours of your time collecting delightful pixelart goodies.”
    • “The gameplay is needlessly clunky and slow, and the animations (or lack thereof) provide you with zero feedback.”
    • “The core gameplay loop has promise, but the progression is painfully slow, and the maps get repetitive very quickly.”
  • story
    923 mentions Positive Neutral Negative

    The story in "Zero Sievert" is primarily conveyed through quests, which often involve repetitive tasks such as collecting items or eliminating enemies, leading to a mixed reception among players. While some appreciate the game's engaging mechanics and the potential for deeper lore, many criticize the lack of a cohesive narrative and the grindy nature of the quest system, which can feel tedious and uninspired. Overall, the game offers a basic storyline that serves as a backdrop for its gameplay, but players are eager for more substantial content and improvements as it continues to develop in early access.

    • “The story kept me engaged too; while maybe nothing groundbreaking, it was still a good time and caught me off guard a few times.”
    • “There's a wonderful storyline with multiple endings depending on what quests you complete and who you help.”
    • “The narrative unfolds subtly, primarily through environmental storytelling and the missions you receive from NPCs in your bunker.”
    • “The story is very bare bones compared to Stalker.”
    • “The quests are soulless and just feel like doing some errands that don't really contribute to the game much.”
    • “The story exists, but it is all mostly in interacting with the bunker residents and any friendly you encounter in the maps.”
  • graphics
    400 mentions Positive Neutral Negative

    The graphics of "Zero Sievert" feature a charming pixel art style that evokes nostalgia, though opinions vary on its effectiveness. While some players appreciate the retro aesthetic and atmospheric design, others find the visuals simplistic and at times confusing, particularly in distinguishing enemies and navigating environments. Overall, the graphics serve the gameplay well, enhancing the tense atmosphere despite not being technically impressive.

    • “Absolutely love how Zero Sievert blends the gritty aesthetics of Stalker, Tarkov, and DayZ into a stunning pixel-art, top-down roguelike.”
    • “The graphics may be simple, but the game loop is very addictive.”
    • “The pixel art aesthetic perfectly complements the dark, post-apocalyptic setting, enhancing immersion.”
    • “Graphics are too garbage to enjoy the game.”
    • “The graphics are not great on a practical level: it's often difficult to make out what is happening, and the different enemies are not distinctive enough to be able to easily tell them apart.”
    • “The graphics (at least in the first area which is forest) are not good and it can be difficult to distinguish your surroundings.”
  • grinding
    119 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and frustrating. While some appreciate the depth of gear and progression, others criticize the need for constant resource collection and repetitive tasks, which can detract from the overall enjoyment. Overall, the game is seen as overly grindy, with many players suggesting that it could benefit from a more balanced approach to progression and quest design.

    • “Best progression in a game I've ever played, keeps you interested, but it's not too grindy where you get bored.”
    • “The worst thing about the game is probably how grindy the beginning of the game is.”
    • “Generally I don't mind grinding for stuff but I find that the developers have artificially made the game longer by increasing the number of things you need to really progress, and it is incredibly frustrating due to this.”
    • “Everything is prohibitively expensive and upgrading your hideout is a tedious grind.”
  • atmosphere
    102 mentions Positive Neutral Negative

    The atmosphere of the game receives mixed reviews, with some players praising its immersive sound design and tense, gritty environments that enhance the gameplay experience, particularly in comparison to titles like Stalker and Tarkov. However, others criticize the game for lacking a cohesive atmosphere, feeling unfinished, or having limited soundscapes that detract from immersion. Overall, while many appreciate the atmospheric elements, there are notable concerns regarding consistency and depth.

    • “The atmosphere perfectly sets the tone for the gameplay.”
    • “The atmosphere is eerie and immersive.”
    • “The visual aesthetics perfectly complement the game's atmosphere, enhancing the sense of desolation and danger lurking around every corner.”
    • “The game lacks any real atmosphere and just feels unfinished overall.”
    • “No atmosphere, lots of missing noises like the silent steam engine that takes you to every location.”
    • “The starting area layout/design lacks some atmosphere and is pretty cosmetic.”
  • stability
    96 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous players reporting a plethora of bugs and glitches that significantly detract from the experience, even after its official 1.0 release. Many users describe it as feeling more like an early access title, citing issues such as AI malfunctions, inventory problems, and environmental hazards that disrupt gameplay. While some players have had relatively smooth experiences, the overall consensus is that the game remains unpolished and unstable, making it difficult to recommend in its current state.

    • “After another 120 hours... mostly bug free which is great.”
    • “Brilliant game, runs great on low-end PCs. I play it on a Microsoft Surface Pro 9 when traveling (I use a normal mouse and keyboard, not the Surface keyboard and mouse).”
    • “The experience itself was nearly bug free with no performance drops; although I received the product for free, it’s certainly one worth paying for and sinking some long hours into.”
    • “But when the game is just so buggy... and feels so messily balanced that 'whimping out' and turning off key features just to make it playable when it's not even in early access feels required to make the game something more than a refund waiting to happen?”
    • “It plays like an early version of an early access game, with how many bugs and glitches you'll encounter within the first 30 minutes of play.”
    • “For a 1.0 release, the game is terribly buggy, unbalanced, and broken.”
  • optimization
    71 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting severe performance issues, including low frame rates and lag, particularly in specific environments like anomaly zones. Despite some positive remarks about its gameplay and graphics, the overall consensus is that the game requires substantial improvements in optimization and stability to enhance the player experience. Many users express hope for future updates to address these issues, as the game's potential is evident but currently hindered by technical shortcomings.

    • “If Noita has superb performance, this game should run smooth as butter.”
    • “Zero Sievert is a good game in its own right - mechanically sound, stupendous performance, incredible sound design, and impressive graphics for what it is.”
    • “The game loads quickly and runs smoothly.”
    • “God-awful optimization that makes the game unplayable.”
    • “On top of incredibly unbalanced gameplay, this game is so poorly optimized that it drops below 10 fps on my high-end computer, especially when bringing anomalies with artifacts onto my screen.”
    • “The performance is pretty poor given I have a fast PC.”
  • replayability
    53 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, attributed to features like procedurally generated maps, diverse skills, factions, and difficulty settings that keep gameplay fresh and engaging. Many players find themselves drawn to the challenge and variety, with some noting the potential for hundreds of hours of play. However, a few critiques mention a lack of depth in certain aspects, which can detract from the replay value for some players.

    • “It's a fantastic game that has an insane amount of replayability; my only criticism is the lack of mod support.”
    • “Replay value is high due to the different skills, factions, weapons, and difficulties.”
    • “The maps are procedurally generated, which really helps with the replayability.”
    • “The content and story are linear, and except for a faction choice, there’s no replay value.”
    • “The weak replayability aspect alone is enough to justify a negative rating.”
    • “Nothing feels right, nothing feels cohesive and I just don't feel like the replayability is there.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the immersive sound design and atmospheric effects that enhance gameplay, while others criticize the limited soundtrack and grating menu music. Many users express a desire for more ambient music to deepen the experience, as the current offerings are sparse and often overshadowed by sound effects. Overall, while the sound design is generally praised, the lack of a varied musical score is seen as a missed opportunity for greater immersion.

    • “The soundtrack and sound effects are meticulously aligned with the gameplay, heightening the tension and excitement.”
    • “With its impressive graphics, atmospheric soundtrack, and intuitive combat system, Zero Sievert is a must-play for fans of the survival genre.”
    • “From the moment you step into its pixelated world, you'll be enchanted by its charming graphics and soothing soundtrack.”
    • “Menu music is too loud and annoying (it is possible to turn it down though).”
    • “There's no music to speak of and the sound effects can be a bit bland.”
    • “The game needs ambient music.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is described as a mix of absurdity and irony, with players finding amusement in the game's mechanics, bugs, and the often ridiculous behavior of both enemies and teammates. Many reviews highlight the comedic moments that arise from gameplay challenges, such as unexpected enemy spawns and the absurdity of certain mechanics, while others appreciate the game's self-aware humor and references. Overall, the humor adds a lighthearted touch to the otherwise intense gameplay experience, making it enjoyable despite its flaws.

    • “The EULA is hilarious though.”
    • “But on the bright side, most enemies kill themselves by throwing grenades at their feet, which is pretty funny.”
    • “This game is very funny and relaxing; I am happy to have it in my library.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed experience, with some players finding it heartwarming and uplifting, while others describe it as deeply affecting and at times heartbreaking. The game's ability to evoke feelings of resilience amidst despair, coupled with moments of loss and sacrifice, creates a profound emotional journey that resonates with many players. Overall, it offers a unique blend of positivity and emotional weight, drawing players into its immersive world.

    • “Zero Sievert is a heartwarming and enlightening experience that reminds us of the beauty that can emerge from the darkest of times.”
    • “In summary, Zero Sievert is a touching and wholesome gem of a game that radiates positivity and resilience.”
    • “I can't stop playing this masterpiece. The tension, the story, and the heart-wrenching sacrifice of a certain old man give this game so many layers of awesomeness.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization of the game has received mixed reviews, with some users labeling it a cash grab and criticizing its lack of uniqueness, while others appreciate the absence of annoying microtransactions and frequent content updates. Overall, players find it accessible and enjoyable for short play sessions, despite concerns about its potential exploitation of the market.

    • “There are constant content updates and no annoying microtransactions. All in all, this game is the chicken noodle soup for the soul of video games.”
    • “Zero Sievert reminds me a lot of mobile games, without the awful monetization that usually implies. It's amazing to just pick up and play for fifteen minutes to do a raid or two.”
    • “Another cash grab, don't buy unless you're desperate for an early access mobile game that's missing out on so much potential.”
    • “There is nothing here that really stands out to me and makes the game unique, and with the balancing of things the way it is, this game sort of feels like a cash grab that took advantage of the lack of PvE in Tarkov at the time of its release.”
    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is praised for adding depth to the overall experience, transforming it from a mere survival game into a compelling narrative of resilience and determination. Players express eagerness for further character growth and story expansion, highlighting its significance in the franchise's appeal. The combination of high difficulty and ongoing character progression enhances the gameplay, making it a worthwhile experience.

    • “The character development and interaction add a rich layer to the experience, making it not just a game of survival but also a story of resilience and determination.”
    • “I can't wait to see the story fully fleshed out and hopefully more character development, which drew so many into the Stalker franchise.”
    • “High difficulty, tons of loot, and persistent character development, save before loading into a map, and marked extracts all make this game worth playing.”
    • “That being said, I can't wait to see the story fully fleshed out and hopefully more character development, which drew so many into the Stalker franchise.”

Buy Zero Sievert

23h Median play time
79h Average play time
10-45h Spent by most gamers
*Based on 97 analyzed playthroughs

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