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About ZERO Sievert

ZERO Sievert is a single player open world role playing shooter game with horror and post-apocalyptic themes. It was developed by CABO Studio and was released on October 23, 2024. It received positive reviews from players.

Zero Sievert is a tense top-down shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

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Games Like ZERO Sievert

Looking for games like ZERO Sievert? Here are top open world role playing shooter recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with Escape From Duckov, SurrounDead or Road to Vostok.

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Reviews

86%Audience ScoreBased on 8,632 reviews
gameplay414 positive mentions
grinding134 negative mentions

  • Engaging and addictive gameplay loop with fast-paced loot, upgrading and progression in a post-apocalyptic world.
  • Deep weapon customization and tactical combat mechanics in a pixel-art top-down format.
  • Active developer support and frequent content updates, with solid modding community and customization options.
  • Steep learning curve with minimal tutorial and confusing UI making onboarding difficult for new players.
  • Frustrating bugs, crashes and optimization issues especially on some hardware and platforms like Steam Deck.
  • Game balance issues such as overpowered enemies, inconsistent AI, weapon effectiveness problems, and tedious grind with repetitive quests and limited stash space.
  • gameplay

    1,143 mentions Positive Neutral Negative
    36% positive mentions, 60% neutral mentions, 4% negative mentions

    Zero Sievert offers a deeply engaging single-player extraction shooter gameplay loop inspired by Tarkov and Stalker, featuring tactical combat, immersive survival mechanics, and extensive weapon customization. While the core gameplay is praised for its intensity, strategic depth, and addictiveness, players note a steep learning curve, occasional bugs, and some controversial recent changes to gun mechanics that have impacted balance and enjoyment. Overall, it stands out as a rewarding but challenging experience, particularly suited for fans of hardcore survival shooters seeking a PvE alternative.

    • “Zero Sievert is an excellent top-down shooter with extremely interesting and fresh shooting mechanics that, especially at the current price, you'd be a fool to turn down.”
    • “It's a perfect take on the brutality of Tarkov with unique roguelite mechanics, offering a challenging, rewarding, and addictive gameplay loop.”
    • “The gameplay loop is incredibly satisfying, combining tense combat, deep weapon customization, base upgrades, and strategic extraction missions.”
    • “It's possible I don't understand some mechanical advantage or counterplay but ultimately dying without a chance to respond after 15 minute raids in mall every single run led this to be a DNF for me.”
    • “The new distance mechanic is so awful and unfun it's terrible. I love doing 2 damage because the NPC is 1 inch too close to me, really fun.”
    • “Core gameplay loop is solid, except you have to start the map again and again not because you made a wrong call, but because game designers decided that this game should be unfair, with enemies suddenly appearing behind you with no noise, snap-aiming across the map, having infinite ammo, having so much health and armor you'd think it is the final boss of Resident Evil.”
  • story

    1,132 mentions Positive Neutral Negative
    13% positive mentions, 81% neutral mentions, 6% negative mentions

    The story in Zero Sievert is present but minimalistic, mostly conveyed through mission briefings and environmental storytelling, with a plot inspired by Tarkov and S.T.A.L.K.E.R. While early quests provide some intrigue, the narrative often feels underdeveloped, repetitive, and grind-heavy, with many quests being generic fetch or kill tasks and occasional bugs impacting progression. Though players appreciate the challenging gameplay loop and world-building, the story lacks depth, polish, and variety, leaving many wanting more engaging missions and a clearer, more cohesive storyline.

    • “A wonderful 2D extraction shooter (with good all around mechanics like crafting, base evolution, missions etc.) that will give you some strong emotions.”
    • “The story telling, lore, characters, weapons, customization, gun play, progression, and questing make this game an easy 9/10.”
    • “The narrative unfolds subtly, primarily through environmental storytelling and the missions you receive from NPCs in your bunker. While traditional plot elements are sparse, the intense survival mechanics create their own dynamic stories, as every decision you make weaves a new chapter in your fight for survival.”
    • “There's no main storyline that I could see in 6 hours, just unlocking new zones.”
    • “Zero story, boring quests, good pixel graphics (many different animations for actions), but not good enough for 20 dollars and not so great variety of locations, mediocre music and miscellaneous game design problems.”
    • “Due to the fact looting enemy corpses makes you practically infinite money, quests are unrewarding besides getting reputation and the story is underwhelming.”
  • graphics

    471 mentions Positive Neutral Negative
    30% positive mentions, 67% neutral mentions, 3% negative mentions

    The graphics of the game are characterized by a simple, pixel art style that evokes retro 8-bit aesthetics, which some find charming and fitting for the post-apocalyptic, tense atmosphere, while others consider it unpolished or visually confusing. Despite the minimalist visuals, the game delivers detailed animations and effective environmental effects that enhance immersion, though some players note issues with item visibility and graphical inconsistencies. Overall, the graphics are seen as functional and stylistic rather than cutting-edge, with many reviewers emphasizing that the gameplay depth and atmosphere far outweigh the modest visual fidelity.

    • “The pixel art aesthetics: the gritty, post-apocalyptic world comes to life with simple yet atmospheric pixel graphics, creating a visual style that enhances the game’s intense setting.”
    • “Absolutely love how Zero Sievert blends the gritty aesthetics of Stalker, Tarkov, and DayZ into a stunning pixel-art, top-down roguelike.”
    • “Excellent pixel art graphics, fantastic performance, and great gameplay come together to make this early access game not only extremely exciting now, but especially at full release.”
    • “It feels like the environment, character models, inventory items, and weapons were made by different people with different art styles. This graphical mismatch is very noticeable and breaks immersion.”
    • “No borderless fullscreen and the extremely bad pixel graphics hurt the gameplay a lot as you can't always make out where an enemy is or what enemy you are shooting at.”
    • “The graphics are not great on a practical level: it's often difficult to make out what is happening, and the different enemies are not distinctive enough to be able to easily tell them apart.”
  • grinding

    142 mentions Positive Neutral Negative
    2% positive mentions, 4% neutral mentions, 94% negative mentions

    Grinding in the game is a prominent and divisive feature; many find it excessive, tedious, and slow-paced, especially regarding base upgrades, reputation farming, and quest completion. Though some players enjoy the addictive loot-and-upgrade loop and find the grind rewarding, repetitive enemy encounters, slow progression, and unclear UI often make the experience feel frustrating and drawn out. Adjusting difficulty and in-game economy can alleviate grind-related fatigue, but overall, grinding can feel like a significant barrier to enjoyment for some.

    • “Best progression in a game I've ever played, keeps you interested, but it's not too grindy where you get bored.”
    • “Progression loop isn't too grindy.”
    • “You'll need a second life for grinding.”
    • “From what I see of the systems so far, the game also looks very grindy and does not appear to have more than six areas or very much interesting content.”
    • “Yes, there is weapon efficiency and player level progression, but experience is gained so slowly that grinding for it feels pointless.”
    • “Extremely grindy.”
  • atmosphere

    125 mentions Positive Neutral Negative
    54% positive mentions, 43% neutral mentions, 3% negative mentions

    The atmosphere of Zero Sievert is widely praised for its dense, tense, and immersive post-apocalyptic mood, effectively enhanced by its sound design and pixel art style. Many reviewers highlight its successful blend of Tarkov- and Stalker-like tension with a bleak, anxiety-inducing world that rewards cautious, strategic gameplay. While some note occasional sound inconsistencies or limited soundtrack variety, overall, the game delivers a gripping, adrenaline-fueled experience that strongly supports its survival mechanics and narrative depth.

    • “The atmosphere in Zero Sievert is incredibly thick, tense, and beautifully bleak.”
    • “Zero Sievert is an intense and atmospheric survival horror experience that plunges players into a bleak, irradiated world where every decision matters and tension is ever-present.”
    • “The atmosphere hits the post-apocalyptic tone perfectly, the gunplay feels weighty, and the crafting loop keeps you coming back for "just one more raid." Worth every penny.”
    • “Instead of helping the atmosphere, it just confuses and annoys.”
    • “The atmosphere has no focus; it doesn't change, it just blasts or mutes.”
    • “No atmosphere, lots of missing noises like the silent steam engine that takes you to every location.”
  • stability

    117 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game suffers from pervasive stability issues, including frequent freezes, crashes, and numerous bugs affecting gameplay, AI behavior, quests, UI, and controls. Despite years in early access, many players find the full release to be more unstable and unpolished, with performance problems and glitches significantly impacting the experience. Nonetheless, some users report a more stable and enjoyable experience, but overall the consensus highlights a need for substantial bug fixes and optimization.

    • “After another 120 hours played, the game is mostly bug free, which is great.”
    • “The experience itself was nearly bug free with no performance drops; it's certainly worth paying for and sinking long hours into.”
    • “The game runs great on low-end PCs, such as a Microsoft Surface Pro 9, especially when played with a normal mouse and keyboard.”
    • “Game frequently freezes for 2-3 seconds at a time.”
    • “Buggy, janky and unfixed for years - your time isn't valued.”
    • “Really done with this buggy mess, 1/10 raids I get teleported to a blue screen where it's just my character.”
  • optimization

    88 mentions Positive Neutral Negative
    15% positive mentions, 63% neutral mentions, 22% negative mentions

    Optimization feedback for the game is mixed but leans heavily toward criticism, with many users reporting poor performance, frequent frame drops, crashes, and significant slowdowns, especially in certain areas or after updates. While some players appreciate the availability of performance settings and occasional improvements, the game often struggles even on high-end hardware, indicating a need for further optimization and polishing. Overall, performance remains a key issue impacting player experience and stability.

    • “Performance for me is pretty solid having played at both 2560x1440 and 3140x2160, maxed.”
    • “Very enjoyable game, been using controller, works nice. Really appreciate the performance/visual settings; helps with my potato PC and makes everything run smoothly as intended.”
    • “Zero Sievert is a good game in its own right - mechanically sound, stupendous performance, incredible sound design, and impressive graphics for what it is.”
    • “Only 45 minutes in and running into serious performance issues.”
    • “Apparently the most recent update caused serious optimization problems and slows everything to a crawl.”
    • “On top of incredibly unbalanced gameplay, this game is so poorly optimized that it drops below 10 fps on my high end computer, especially when bringing anomalies with artifacts onto my screen.”
  • replayability

    61 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The game offers strong replayability driven primarily by procedurally generated maps, randomized events, and a variety of skills, factions, and difficulties that keep each run fresh and engaging. Players appreciate the addictive gameplay loop, high-risk challenges, and the ability to customize experiences, though some note that lack of mod support and predictability in newer maps slightly diminish replay value. Overall, the replayability is praised as a key strength, making the game a compelling, time-sinking experience for fans of the genre.

    • “Every run is thrilling and there's so much replayability.”
    • “ Procedurally generated maps: every run feels fresh and unpredictable, offering high replay value and constant challenges.”
    • “Amazing take on the extraction shooter genre mixes two of my favorite games (Tarkov and Stalker) into one with a unique visual style and gameplay loop while being super replayable with the loyalty system and harder difficulties.”
    • “I like the semi-random generation aspect of some maps, but it feels like it was left out on the newer ones and the predictability removes from the replayability of the game.”
    • “The content and story are linear, and except for a faction choice, there’s no replay value.”
    • “Procedural generation - for those buying into this based on replayability and that particular selling point, don't.”
  • music

    51 mentions Positive Neutral Negative
    25% positive mentions, 69% neutral mentions, 6% negative mentions

    The game's music is generally described as minimal or lacking, with many players noting a scarcity of ambient tracks and limited variety that reduces immersion. While some appreciate the eerie, atmospheric sound effects and occasional campfire guitar music, menu music is often criticized as grating or too loud. Overall, the soundtrack is seen as underdeveloped, suggesting room for more dynamic and ambient compositions to enhance the survival horror experience.

    • “The haunting ambient soundtrack and the dynamic weather/day-night cycle turn every single raid into a pulse-pounding survival horror experience where one wrong step means instant death.”
    • “The soundtrack and sound effects are meticulously aligned with the gameplay, heightening the tension and excitement.”
    • “From the moment you step into its pixelated world, you'll be enchanted by its charming graphics and soothing soundtrack.”
    • “Mediocre music and miscellaneous game design problems.”
    • “There also isn’t much music or ambient variety - most of the time you only hear sound effects.”
    • “Soundtrack is bland.”
  • humor

    43 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often described as quirky, ironic, and situational, with many players finding enjoyment in its unexpected glitches, bizarre enemy behavior, and self-aware references. While some comedic moments stem from frustrating or unfair gameplay elements, they add to the game's charm by creating memorable, laughable experiences. Overall, the humor is appreciated for providing lightheartedness amid challenging mechanics and enhancing replayability.

    • “For example, my first experience with phantom, today, was him spawning in an area where I got locked into a cutscene, and then he killed me -_- that was BS but also very funny.”
    • “Plus it can hilariously lead to a random bandit living in the dirt, having the inventory of an entire house in their pockets, along with enough bullets to supply an army somehow if you max out the sliders.”
    • “The game can be unfair and unforgiving with enemies spawning on top of you or hiding behind structures where you can't see them but I think that makes it more intense and makes for funny moments (I do hope those things get patched though).”
  • emotional

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of the game is deeply impactful, blending moments of heartwarming positivity with intense feelings of despair and tension. Players often describe a strong connection to its atmosphere and story, with themes of mortality, sacrifice, and resilience that evoke both pain and admiration. While some moments can be heartbreaking or frustrating, the game's immersive environment and layered narrative leave a lasting emotional impression.

    • “No other game has made me feel so mortal than this one.”
    • “Zero Sievert is a heartwarming and enlightening experience that reminds us of the beauty that can emerge from the darkest of times.”
    • “I can't stop playing this masterpiece. The tension, the story, and the heart-wrenching sacrifice of a certain old man give this game so many layers of awesomeness.”
  • monetization

    11 mentions Positive Neutral Negative
    18% positive mentions, 0% neutral mentions, 82% negative mentions

    Monetization in the game is divisive, with some players frustrated by frequent ads and perceived cash grabs, while others appreciate the absence of aggressive microtransactions and find the experience enjoyable without typical mobile game monetization issues. However, limited mod support and certain gameplay monetization choices contribute to a feeling of missed potential and imbalance for some users.

    • “There are constant content updates and no annoying microtransactions… all in all, this game is the chicken noodle soup for the soul of video games.”
    • “Zero Sievert reminds me a lot of mobile games, without the awful monetization that usually implies; it's amazing to just pick up and play for fifteen minutes to do a raid or two.”
    • “Developer is spitting in your face with an advertisement for a sequel every time you close the game.”
    • “I find advertisements of any kind to be grating and the fact that I can't play the game after the latest update only to be shown an ad is grinding my gears.”
    • “Another cash grab, don't buy unless you're desperate for an early access mobile game that's missing out so much potential.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    Character development in the game is engaging and tailored to difficulty levels and play styles, adding depth and a compelling narrative of resilience. Players appreciate the rich character interactions, though many look forward to a more fully fleshed-out story to enhance this aspect further. Overall, persistent character progression contributes significantly to the game's appeal.

    • “The character development and interaction add a rich layer to the experience, making it not just a game of survival but also a story of resilience and determination.”
    • “That being said, I can't wait to see the story fully fleshed out and hopefully more character development which drew so many into the Stalker franchise.”
    • “The base building for character development depends on your difficulty level and character goals and play style.”
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Play Times

23h Median play time
73h Average play time
10-43h Spent by most gamers
*Based on 107 analyzed playthroughs
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Frequently Asked Questions

ZERO Sievert is a open world role playing shooter game with horror and post-apocalyptic themes. Common tags for ZERO Sievert include indie, exploration, pixel graphics, atmospheric, loot and others.

ZERO Sievert is available on PC, Steam Deck and Windows.

On average players spend around 73 hours playing ZERO Sievert.

ZERO Sievert was released on October 23, 2024.

ZERO Sievert was developed by CABO Studio.

ZERO Sievert has received positive reviews from players. Most players liked ZERO Sievert for its gameplay but disliked it for its grinding.

ZERO Sievert is a single player game.

Similar games include Escape From Duckov, SurrounDead, Road to Vostok, MISERY, SULFUR and others.