"Warman is a co-op focused, hack-and-slash Role Playing Game that supports up to 8 players. The game offers a freeform class system, endless character development possibilities, and random item generation. In Warman, you fight for the sake of fighting, with no story or moral dilemmas to worry about."
Reviews
- The item attribute system allows for diverse playstyles and customization, making it enjoyable to find items that fit your character's build.
- The game is fun to play, especially with friends, and offers a solid sense of accomplishment when completing floors.
- Despite some rough edges, the game shows promise with its unique mechanics and engaging gameplay, making it worth the investment.
- The game has a confusing progression system and enemy choices that can lead to frustrating gameplay experiences.
- There is a lack of variety in monsters, drops, and scenery, which can make the game feel repetitive and shallow.
- The game currently feels incomplete, with limited content and design choices that may leave players wanting more.
- gameplay2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The gameplay is generally praised for its quality, with users highlighting engaging mechanics and enjoyable experiences. However, there is curiosity about the presence of secondary gameplay motivations that could enhance the overall experience.
“The gameplay is incredibly engaging and keeps you coming back for more.”
“I love the variety of gameplay mechanics that keep each session fresh and exciting.”
“The controls are smooth and responsive, making the gameplay experience enjoyable.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the controls to be clunky and unresponsive, which really detracted from the overall experience.”
“The pacing of the gameplay is off, leading to frustrating moments that break immersion.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express frustration with the game's grinding mechanics, noting that the level scaling system complicates the grind rather than alleviating it. They question the purpose of implementing an anti-grinding mechanism in a game that inherently requires grinding to progress.
“Not to mention their level scales with you (even Diablo did not do that). Why put an anti-grinding mechanism into the game that requires you to grind?”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over just to progress, which makes the experience feel tedious.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics showcase a promising art style and game feel, but the overall execution suggests that the game is still in development and not fully realized.
“The art style and game feel are promising, showcasing a unique visual identity.”
“The graphics are stunning, with vibrant colors and intricate details that bring the world to life.”
“The visual effects are impressive, enhancing the overall immersion and atmosphere of the game.”
“The art style and game feel are promising, but it isn't a game yet.”
“The graphics look outdated and lack the polish expected from modern titles.”
“Character models are poorly designed, making it hard to connect with the game.”