- September 28, 2018
- IceSitruuna
- 7h median play time
Tower Hunter: Erza's Trial
Platforms
About
"Tower Hunter: Erza's Trial" is a 2.5D side-scroller roguelite game with smooth controls and soul-like actions. Erza, the heroine, fights her way up in a giant tower with random modules and different terrains, restarting at the original start each time she dies due to a contract with a demon. Each weapon has its own combo, and the classic order system from Castlevania is featured.
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- The game features beautiful graphics and character designs, particularly the protagonist Erza.
- The combat system is engaging, with a variety of weapons and skills that allow for different playstyles.
- The upgrade progression system is appreciated, providing a sense of growth and customization.
- The game suffers from poor translations and numerous bugs, making it feel unpolished and incomplete.
- The gameplay can become repetitive and lacks depth, with many enemies feeling uninspired and basic.
- The rogue-like mechanics can be frustrating, as dying results in losing significant progress and can lead to tedious grinding.
gameplay
134 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players noting its simplicity and lack of depth, often comparing it unfavorably to titles like Dead Cells. While some appreciate the enjoyable mechanics and potential for fun, others criticize the clunky controls, poor enemy design, and numerous bugs that detract from the experience. Overall, the game shows promise but requires significant refinement to fully realize its potential.
“It's gorgeous, the music is wonderful, and the gameplay is very smooth.”
“The gameplay is simple enough to just jump right in, but with the mix of chips, different weapons, and the upgrade system, I feel I am only scratching the surface.”
“Even though it is still in early access, this game looks rather promising, not only due to the carefully designed graphics, but a smooth, entertaining gameplay.”
“The translation is clunky, the mechanics are not adequately explained, and occasionally breaks your file with a game-ruining bug.”
“Half-implemented roguelike mechanics, lack of normal combat timings, broken animations, random sets of walking in crowds, clumsy enemies, incomprehensible hitboxes of objects merging with the environment, broken map rendering, rooms piled up with platforms, lack of balance, and a lot of bugs, with graphics and collisions as well.”
“The gameplay itself is not much better though; there are so few options as far as weapons, and the kicker is they all feel exactly the same.”