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Megaloot Game Cover

About

Megaloot is a single player and multiplayer casual role playing game. It was developed by axilirate and was released on August 30, 2024. It received mostly positive reviews from players.

"Megaloot" is a sensational single-player game where you navigate a mysterious tower filled with monsters and loot. To progress, defeat enemies and earn gold for new weapons, armor, and magic rings. Loot serves dual purposes, either equipping for enhanced stats or consumed for temporary boosts, aiding in your ascension towards near godhood. The game takes around 9 hours to beat, with lots of grinding required for becoming stronger.

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70%
Audience ScoreBased on 1,608 reviews
gameplay108 positive mentions
replayability10 negative mentions

  • The game has a fun and addictive gameplay loop that keeps players engaged.
  • There is a wide variety of characters and builds to experiment with, allowing for different strategies.
  • The developer is responsive to community feedback and regularly updates the game.
  • The game lacks meta progression and permanent upgrades, leading to a feeling of repetitiveness after a few runs.
  • Balancing issues exist, with certain builds being overwhelmingly stronger than others, making gameplay feel limited.
  • Some enemy mechanics can abruptly end runs without warning, leading to frustration.
  • gameplay
    338 mentions Positive Neutral Negative

    The gameplay of the game has been described as addictive and engaging, with a solid core loop that encourages experimentation with builds and mechanics. However, many players feel it lacks depth and replayability, particularly in the late game, where the mechanics can become repetitive and overly simplistic. There are calls for more content, meta-progression systems, and better balancing to enhance the overall experience and maintain player interest beyond the initial hours of play.

    • “The game has a very engaging gameplay loop that had me feeling that itch to do one more run basically immediately.”
    • “The core gameplay and theorycrafting elements create a solid addictive game loop.”
    • “The shop reroll mechanic paired with item merging is amazing.”
    • “Between these versions and the 1.0 launch, a lot has changed without warning, leaving many players feeling like they bought a completely different game, and a lot of the appeal of the test versions is gone in favor of more watered-down gameplay.”
    • “The gameplay dynamic gets stale very fast, and the music got repetitive after only 30 minutes.”
    • “There's no real staying power; the core game mechanics get learned fast, and each character is designed to focus and exploit a specific mechanic.”
  • replayability
    41 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding it highly enjoyable due to diverse build options and clever mechanics, while others criticize it for becoming repetitive and lacking depth after a few runs. Many reviewers express a desire for more character balance, additional content, and meta progression to enhance replay value. Overall, while there are elements that can keep players engaged, significant improvements are needed to sustain long-term interest.

    • “Fun, clever, huge replayability, a really nice game.”
    • “Very fun, the game offers a ton of different builds, keeping the game interesting and very replayable.”
    • “It'll appeal to the min-maxers who enjoy number-crunching the stats to push the best out of their builds, but if you're like me and suck at that kind of thing, there's still great appeal in seeing how far you can go even if you don't have a head for the details, with loads of replayability with multiple build options through a variety of gear and character combinations.”
    • “The gameplay is satisfying and it could be an awesome game, but the lack of polish and any kind of replayability just kills the enjoyment, and after 2 runs, I regretted my investment.”
    • “There is no replayability once you figure it out.”
    • “Overall, it feels kinda boring and doesn't really inspire much replayability.”
  • grinding
    40 mentions Positive Neutral Negative

    The grinding aspect of the game is described as initially enjoyable but quickly devolves into a monotonous and tedious experience, with slow pacing and opaque combat mechanics. Players often find themselves mindlessly spamming attacks and managing a cumbersome inventory, leading to frustration with the lack of meaningful progression and the repetitive nature of the grind. While it may appeal to fans of grind-heavy loot games, many reviewers feel that the game ultimately lacks depth and balance, making the grinding feel aimless and unrewarding.

    • “The game is quite fun for the first few hours, but quickly becomes monotonous and tedious.”
    • “Pacing is slow, fights are opaque, inventory management is a nightmare, the gambling is tedious at high levels, itemization is boring and constrained by sets.”
    • “Grinding to floor 60 just to get killed by a slave and not getting anything apart from a frame is very underwhelming.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are generally described as "fine" or basic, fitting the indie game aesthetic with a simple pixel art style. While some players appreciate the visual style and find the sound effects satisfying, many agree that the graphics are not the main draw, as the gameplay is prioritized and requires further development. Overall, the visuals are considered passable, with suggestions for more effects to enhance the experience.

    • “I like the graphic style, but effects are missing and would spice things up visually.”
    • “The graphics, sound effects, concept, and flow are all fantastic and work with each other in a satisfying way that has stayed with it since the demo versions first started floating around.”
    • “Graphics are basic, but this is the poster child of indie games: passable graphics for the style of game and amazing gameplay.”
    • “I don't know if the game will improve: out of the several months I have been playing the demo and the prelude, the only thing that changed was the balance of the game and the graphics got darker.”
    • “Graphics are 'fine.' You don't play this for the graphics; you do it for the gameplay, which unfortunately needs a lot of development.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting that the short, looping background track becomes repetitive and stale after a brief period, leading some to mute it entirely. While the soothing soundtrack contributes to an authentic atmosphere, there is a strong desire for more variety and additional gameplay tracks to enhance the experience. Overall, the music is appreciated for its quality, but it lacks the dynamism needed to keep players engaged.

    • “Good soundtrack, good art, good depth, try demo first.”
    • “Soothing soundtrack.”
    • “+ not stressing out sounds or music.”
    • “The gameplay dynamic gets stale very fast, and the music got repetitive after only 30 minutes.”
    • “The background music track is a few seconds long, looping forever.”
    • “I would like some new music or a soundtrack, one or two new gameplay songs that will keep my adrenaline pumping!”
  • story
    18 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with players expressing disappointment over the lack of narrative, world-building, and progression elements. Many reviewers feel that the game fails to provide any meaningful content beyond random gameplay, leaving them without motivation to continue after reaching the game's current limits. Overall, it is not recommended for those seeking a story-rich RPG experience.

    • “Wish there was something to keep me playing apart from trying different builds like random events, story, unlocks, or boss challenges.”
    • “Have bosses and at least a little story or unlockables so there is some progression.”
    • “There is no story, world building, events, NPCs, mystery, etc.”
    • “There's not even an attempt at a story, not even world building; in fact, no world, no buildings, nothing.”
    • “I believe what kills the game is the lack of any progression or achievements, maybe even a small story for each character.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has been heavily criticized, with players reporting numerous bugs and balance issues following the latest patch. Many feel that certain classes appear untested, leading to frustrating gameplay experiences. While the core gameplay is enjoyable, the prevalence of bugs and constant nerfs detracts significantly from the overall fun.

    • “Buggy hell after last patch.”
    • “Currently buggy, so I have not gone too in-depth in the game.”
    • “Some classes seem untested as well, being kind of buggy or really unbalanced.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the absurdity of certain character limitations, such as one character lacking a weapon slot, which sets them up for inevitable failure. Players also enjoy the comedic elements of dungeon diving, suggesting that the game effectively combines humor with its gameplay mechanics.

    • “What's funny is that one character doesn't even have a weapon slot, so he's doomed to fail later on, because he will be too poor to refresh the shop and buy items.”
    • “Grab your loot bags and get ready for some hilarious dungeon diving!”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is generally appreciated for its authenticity, though some users feel that the music lacks variety and could benefit from more engaging battle themes. Overall, while the ambiance is effective, there is a desire for improved musical elements to enhance the experience.

  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its smooth performance, appealing user interface, and enjoyable gameplay experience. However, these positive aspects are overshadowed by significant shortcomings in other areas.

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10h Median play time
25h Average play time
4-19h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

Megaloot is a casual role playing game.

Megaloot is available on PC, Web Browser and Windows.

On average players spend around 25 hours playing Megaloot.

Megaloot was released on August 30, 2024.

Megaloot was developed by axilirate.

Megaloot has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Megaloot is a single player game with multiplayer and local co-op support.

Similar games include Overlooting, He is Coming, 9 Kings, God Of Weapons, Dice & Fold and others.