Verlet Swing Game Cover
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Verlet Swing is a fast-paced game where you swing using a hookshot through 100 levels of increasingly difficult obstacles. It features global, friend, and Twitch leaderboards, as well as challenge modes. Players can also create and share levels via the Steam Workshop and take advantage of Twitch stream integration.

Reviews

91%
Audience ScoreBased on 266 reviews
graphics28 positive mentions
story3 negative mentions
  • Incredibly fun and dynamic platformer with a satisfying swinging mechanic and great visuals.
  • The game features a well-designed difficulty curve, providing a good challenge while allowing for creative routing in earlier levels.
  • The vaporwave aesthetic and soundtrack enhance the overall experience, making it enjoyable for fans of the genre.
  • The difficulty spikes significantly in the last world, making it frustrating and less enjoyable compared to the earlier levels.
  • Some players find the controls to be floaty and imprecise, especially in the later stages where precision is crucial.
  • The game can feel repetitive and tedious after extended play, particularly when attempting to complete the more challenging levels.
  • graphics44 mentions

    The graphics of the game are widely praised for their vibrant vaporwave aesthetic, featuring trippy visuals and a distinct art style that enhances the overall experience. Players appreciate the attention to detail and the clarity of elements within the game, although some mention that the visuals can be overwhelming during extended play sessions. Overall, the combination of beautiful graphics and engaging gameplay contributes to a highly enjoyable experience, particularly for fans of the vaporwave genre.

    • “The graphics are nice and the controls are passable.”
    • “Beautiful visuals and smooth movement.”
    • “The amazing graphics and challenging difficulty make this one of my favorite games.”
    • “The only real negative I can think of is that the visuals do get really taxing, at least on my eyes, so I have not been able to play more than 45 minutes at a time, but when levels are 10 seconds long, that isn't the biggest deal in the world.”
    • “The final areas ditch the vaporwave visuals for demonic ones and that was disappointing.”
    • “As far as visuals, it has all the vaporwave staples such as dolphins, Grecian busts, and toilets.”
  • gameplay29 mentions

    The gameplay is characterized by enjoyable mechanics and a satisfying swinging experience, particularly in the early levels, but it suffers from a frustrating final world that imposes strict linearity. While many players appreciate the variety and challenge of the levels, some express dissatisfaction with the marathon mode, which they feel detracts from the overall enjoyment. Overall, the game features great visuals, a solid soundtrack, and a fun core loop, making it appealing for fans of speedrunning and grappling mechanics, despite some design flaws and mechanical issues.

    • “I think the game is simply amazing in terms of mechanics, visuals, and level design conducive to exploring the intricacies of the satisfying web-slinging gameplay.”
    • “The swinging mechanic is simple but really hard to master, the level design is great with a very good rhythm switching between quite linear and more open levels.”
    • “Verlet swing is pure bliss, gorgeous graphics, top-notch gameplay, simple and easy to pick up but hard to master.”
    • “Playing through world 5 was one of the most awful gameplay experiences I have ever been through.”
    • “Now sadly this game has a 30 stage marathon where you have to beat them all deathless, and now time for me to rant, why in God's name does any game still do this? Can devs seriously stop doing it? It's not fun, it's cheap difficulty and has nothing to do with mechanical skill. It entirely tests your nerve and consistency. The only way those things get better is by simply sinking a bunch of time into a game. Verlet is relatively short, so I spent a good day's worth of time trying to get my consistency up and couldn't even make so much as a mark into this marathon. Let me say it came dangerously close to ruining the entire game's experience because of it. I am so absolutely sick of these abhorrently awful forms of difficulty that I simply am just refusing to do them anymore. Everything else in the game is fine, even the 15-minute speedrun has some leeway, so I don't mind it. In the end, my idiotic bullheaded brain decided to grind this out and it took 10 hours to get done. Honestly quite a slog but mildly enjoyed it at times, still a high no recommend for this marathon.”
    • “I think the controls and gameplay are just darn annoying.”
  • music25 mentions

    The music in the game is widely praised for its vibrant and engaging soundtrack, particularly highlighting the vaporwave aesthetic that complements the visuals and gameplay. While some players found the music to be less memorable over time, many appreciated its ability to enhance the overall atmosphere and experience, especially during intense gameplay moments. Overall, the combination of great soundtracks and creative sound design contributes significantly to the game's appeal.

    • “The music and visuals are amazing, the controls are right and responsive, and the campaign teaches you new tricks every couple of levels to help you improve.”
    • “You swing around in vaporwave-aesthetic levels with a kickin' soundtrack and great visuals, all while feeling like a badass.”
    • “The game transitions from being a really chill vaporwave experience to a manic drum & bass beat as you're swinging around in hell itself.”
    • “Not really demanding mentally, turn off the music, put on a video/podcast in the background, and have fun practicing getting the angles right.”
    • “If you’re not a fan of vaporwave music/art style, then you might not enjoy this game to its fullest potential.”
    • “It holds no musical ties; the soundtrack is not dense enough to make all 100 levels and workshop published creations feel new.”
  • story4 mentions

    The game's story is likened to a blend of previous grappling hook titles, offering a unique narrative experience that spans approximately 10 to 20 hours if players focus on the main storyline.

    • “This is similar to either a 3D version of 'Remnant of Naezith' from last month or a story about my uncle with one major difference.”
    • “This is similar to either a 3D version of 'Remnant of Naezith' from last month or a story about my uncle, with one major difference.”
    • “☯ Story ☯”
    • “☐ Few hours (10 - 20 hours) [if you focus on the main story]”
  • humor2 mentions

    The humor in the game is subjective, with some players finding it amusing, while others may not resonate with its comedic elements. Phrases like "Funny swing swing weeeee" suggest a lighthearted and playful tone that appeals to certain audiences. Overall, the humor may vary in effectiveness depending on individual taste.

    • “Other people might find it funny.”
    • “Funny swing swing, weeeee!”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised for its relaxing and engaging qualities, enhanced by intuitive movement controls, vaporwave music, and surreal glitch art. Reviewers recommend it for those who enjoy rope mechanics, speedrunning, or simply seeking a captivating atmospheric experience.

    • “Really enjoyable - relaxing and atmospheric with some intuitive and engaging movement controls.”
    • “Would wholeheartedly recommend it to anyone who likes playing around with rope mechanics or speedrunning, or who just wants a nice atmospheric experience with some vaporwave music and surreal glitch art.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by a minimalist approach, focusing on the experience of swinging through environments rather than traditional gameplay elements like combat or exploration, which may evoke a sense of tranquility or introspection.

  • grinding1 mentions

    Players note that while the game is enjoyable, the later levels can become tedious and feel like a grind, with the experience peaking in the middle stages.

    • “I found some of the later levels tedious to get through; the game really peaks in the middle levels.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged.”
    • “After a while, the grind becomes more of a chore than an enjoyable part of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

529hMedian play time
529hAverage play time
529-529hSpent by most gamers
*Based on 1 analyzed playthroughs

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