Remnants of Naezith
- February 4, 2018
- Tolga Ay
Remnants of complaints is a fast-paced grappling hook platformer where you play as Kayra, a human possessed by the spirit of Naezith, the ancient thunder dragon. Your mission is to find and destroy enchanted fragments of the dragon's body to prevent evil exploitation. With 80 branching levels, hidden remnants, and leaderboards, the game offers a challenging and engaging experience.
Reviews
- The game features tight controls and satisfying movement mechanics, making it a joy to play for speedrunning enthusiasts.
- Level design is well-crafted, providing a mix of challenges that keep players engaged and motivated to improve their times.
- The inclusion of leaderboards and ghost replays enhances the competitive aspect, allowing players to learn from others and strive for better performance.
- The difficulty curve is steep, which may frustrate casual players and make it hard for them to progress through the game.
- Some mechanics, such as the grappling hook's fixed angle and the lack of clear visual indicators, can feel unintuitive and lead to confusion during gameplay.
- The game may lack a compelling story or deeper content, focusing primarily on speedrunning and leaderboard competition, which might not appeal to all players.
- gameplay106 mentions
- 37 % positive mentions
- 60 % neutral mentions
- 3 % negative mentions
The gameplay in "Remnants of Naezith" is characterized by tight mechanics and a blend of fast-paced action with significant challenges, making it engaging for players who enjoy mastering complex controls. However, some mechanics, particularly the grapple and dash, have been criticized for being finicky and unintuitive, leading to frustration rather than enjoyment. Overall, while the game offers a rewarding experience for those willing to invest time in mastering its intricacies, it also presents a steep learning curve that may deter some players.
“Remnants of Naezith combines fast, fun gameplay with just the right amount of challenge to keep you coming back for more.”
“The mechanics are tight, and the challenge is real.”
“Game just delivers what it promises: smooth speedrunning experience with mechanics that offer enough depth to make it a challenge to master.”
“Previously, I had left this game a positive review, but I'm now changing that to a negative review for one simple reason... the mechanic of reeling in your rope if you press the jump button while your grapple is connected to a surface.”
“Truly, it ruins an otherwise enjoyable experience, as it just feels like the harshest, most imprecise mechanic possible in a game that requires perfect timing and absolute precision.”
“What I mean is that you'll play a level and have absolutely no idea how to advance, because it expects you to know mechanics that it seemed like it never introduced before.”
- music42 mentions
- 38 % positive mentions
- 55 % neutral mentions
- 7 % negative mentions
The music in the game receives mixed reviews, with many praising the soundtrack as catchy and fitting the game's atmosphere, while others criticize it for being repetitive, generic, or forgettable. Some players appreciate the variety of tunes, but note that the limited playlist can lead to monotony over time. Overall, the soundtrack is seen as a highlight for some, but a drawback for others, depending on personal taste.
“The music for this game has no business being so good.”
“The electronic soundtrack is amazing, and it fits the game really damn well.”
“The graphics have a very pleasing pixel aesthetic, the music is catchy and suits the gameplay.”
“Downside is: graphics are not really something to write home about; music is as generic as it gets; and level design is all over the place.. and the level selection thing makes absolutely no sense to me.”
“The music is repetitive, and the intro is a bit lame.”
“Generic and obnoxious electronic/chiptune-y stuff that plays out like a playlist rather than any songs specific to any levels and that only accentuates how samey it all sounds.”
- graphics34 mentions
- 29 % positive mentions
- 62 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the pleasing pixel aesthetic and smooth visuals, while others criticize the simplistic and outdated 2D art style that lacks polish and depth. Despite the availability of various graphics tweaks, many feel that these do not significantly enhance the overall quality. Overall, while some find the graphics charming and fitting for the indie style, others consider them lackluster and reminiscent of older games.
“Great game, great graphics, super smooth gameplay, neat mechanics, etc.”
“The graphics have a very pleasing pixel aesthetic, the music is catchy and suits the gameplay.”
“Inetersting story, beautiful graphics, great user interface design, lots of levels plus level constructor - this game is done perfectly well, top quality product!”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“I understand that this is an indie game, but I literally just feel like I'm playing a Terraria mod or something with how boring the graphics are.”
- story19 mentions
- 16 % positive mentions
- 63 % neutral mentions
- 21 % negative mentions
The game's story revolves around Kayra, who wields dragon powers to eliminate the remnants of Naezith, but many players feel the narrative is minimal and disconnected from the gameplay, often overshadowed by the focus on speedrunning. While some appreciate the basic premise and cinematic introduction, others criticize the lack of depth, dialogue, and meaningful exploration, leading to a perception of the game as primarily a precision platformer rather than a story-driven experience. Overall, the story is seen as simplistic and not a significant draw for players, with many prioritizing gameplay mechanics over narrative engagement.
“You play as Kayra, who’s got the power of a dragon in his hands and the mission of a lifetime: destroy the remnants of Naezith before anyone can use their evil power.”
“The simple story of the game is very logical and beautiful.”
“It's like 'Super Meat Boy' got a grappling hook out of 'Speedrunners', but the story is about an ancient dragon possessing your body and lending you some of his strength, so that you might help him seek out and destroy the parts of his body left behind on Earth, before foolish humans try to claim their power.”
“Hardly a success story; gamers just weren't all that interested in the game.”
“There's no story or adventure (that tag should go).”
“The opening cinematic story when you boot the game has no connection to the gameplay or the game after that point.”
- grinding7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the grinding aspect of the game can be both tedious and rewarding, depending on the player's approach. While some find the repetitive nature of mastering levels and improving times frustrating, others appreciate the challenge and fluid gameplay that enhances the experience. Ultimately, the game caters to those who enjoy grinding for mastery and leaderboard competition, while casual players may find it less appealing.
“The third world is starting to lose me; the levels start to require a mastery of the game that I still don't have, and finishing only one level is starting to become a bit too tedious.”
“There's also the fact that this game is designed to cater to the best of the best, with a huge focus on topping the leaderboards and repetitive grinding for personal bests.”
“Obviously, I'm just one voice in the screaming void, and you might have better luck with it, especially if you're the type that likes grinding for mastery in a couple of games over playing as many as you can.”
- replayability4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The game offers high replayability through its engaging level design and time trial modes, appealing particularly to speedrunners. Players find satisfaction in improving their scores and exploring a variety of levels, including community-created content, which keeps the experience fresh and non-repetitive.
“It has a level time trial-like mode too, which is really great for replay value. Nailing a perfect sequence is super satisfying, kind of like how running fast through a level in Mario feels; the level design just flows.”
“Beyond the solid core gameplay, there was a lot of work put in to make sure the replayability is high.”
“I can't keep myself trying to pass my high score, so the replayability is very high, but not repetitive, with various levels including community-created content.”
- optimization4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The game is highly optimized, with users reporting no noticeable performance issues and the ability to achieve impressive graphics and over 100 fps even on older hardware, such as a rusty laptop running Linux.
“The game is so optimized that I get fancy graphics and 100+ fps with my rusty old laptop on Linux!”
“No noticeable performance issues.”
“As far as the optimization goes, the game runs incredibly smoothly.”
“As far as the optimization goes, the game is so optimized that I get fancy graphics and 100+ fps with my rusty old laptop on Linux!”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional response to the game is mixed, with some players feeling frustrated and disconnected, as if the game misunderstands their engagement with it. This has led to a sense of disappointment, causing some to doubt their desire to revisit the game.
“Made me feel like a cripple.”
- humor3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The humor in the game is criticized for being reminiscent of early 2000s titles, featuring a clichéd and overly dramatic narrator that fails to deliver genuine comedy. Players find the repetitive and obnoxious narration unfunny and lacking in variety, leading to a sense of boredom. Overall, the humor is seen as a significant drawback, detracting from the overall experience.
“To add to this horrendously unfunny nonsense, every time you boot up the game you get an obnoxious narration of the title of the game in the same nonsensical narration cadence.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Reviews indicate a strong dissatisfaction with aggressive monetization tactics, particularly the prevalence of ads on the title screen, which detracts from the gaming experience. Additionally, some users express sympathy for small indie developers who struggle with visibility and marketing, suggesting a complex relationship between monetization strategies and the challenges faced by indie games.
“I have no respect for developers who plaster their game's title screen with ads and social media links.”
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“The constant push for in-game purchases detracts from the overall enjoyment of the game.”