- March 9, 2015
- Tuesday Society
- 2h median play time
Grapple
Platforms
About
Grapple is a single-player 3D puzzle platformer game set in a Sci-Fi world. With 90 levels, players can use powerful movement mechanics to swing, fling, and climb across various surfaces, completing levels their own way. The game features sandbox puzzles, cannons, speed run mode, and secrets, all set to a backdrop of fabulous music.





- Grapple features addictive and fun physics-based platforming that appeals to fans of games like Spider-Man.
- The game has a well-designed learning curve, gradually introducing new mechanics and challenges across its 90 levels.
- The controls are responsive and intuitive, allowing for creative solutions to puzzles and a satisfying swinging experience.
- The camera can be problematic, often obstructing the player's view and making it difficult to judge distances and angles.
- Some levels feel tedious and frustrating, particularly those that require precise timing and movement.
- There are issues with controller support and bugs that can hinder gameplay, leading to a less enjoyable experience.
- gameplay156 mentions Positive Neutral Negative
The gameplay is centered around a unique grappling mechanic that offers a satisfying and engaging experience, reminiscent of classic swinging mechanics found in games like Spider-Man. Players appreciate the well-designed levels that gradually introduce new challenges, although some controls can feel clumsy and certain level designs may lack creativity. Overall, the game is praised for its fun, addictive mechanics and rewarding gameplay loop, making it accessible and enjoyable for both casual and dedicated players.
“The controls feel great and the gameplay is very rewarding.”
“Great, reliable mechanics, and challenging enough to be intriguing while not difficult enough to be frustrating.”
“It is an extraordinarily unique take on platforming, with the grapple mechanic being as revolutionary to the genre as a portal gun was to that other, admittedly more-polished series.”
“If you don't, you will hate it and probably not finish it, because there is nothing else but the gameplay to get you through the game (meaning, there is no story).”
“There are several weak levels and gimmick mechanics--for example, the invisible platform gimmick (platforms that only become visible when you are close enough), which is not at all interesting or fun and results in three of the worst 'maze' levels in the game.”
“The gameplay footage in the trailers shows the blob swinging and gliding in these unbroken graceful arcs, but in all the levels I played, I felt like I kept having to stop so that I could move the camera around and actually see where the grapple points were located, because if I swiveled the camera while in motion, I'd veer off in a different direction and fall to my death.”