- March 9, 2015
- Tuesday Society
- 2h median play time
Grapple
Platforms
About
Grapple is a single-player 3D puzzle platformer game set in a Sci-Fi world. With 90 levels, players can use powerful movement mechanics to swing, fling, and climb across various surfaces, completing levels their own way. The game features sandbox puzzles, cannons, speed run mode, and secrets, all set to a backdrop of fabulous music.
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- Grapple features addictive and fun physics-based platforming that provides a satisfying gameplay experience.
- The game has a well-designed learning curve, gradually introducing new mechanics and challenges across its 90 levels.
- The controls are responsive and intuitive, allowing for creative movement and exploration throughout the levels.
- The camera can be problematic, often obstructing the player's view and making it difficult to judge distances and angles.
- Some players have reported issues with controller support and movement bugs that hinder gameplay.
- The game lacks variety in level design and can feel repetitive, especially in the later stages.
gameplay
78 mentions Positive Neutral NegativeThe gameplay is highly praised for its fun and satisfying mechanics, particularly the innovative grapple system that offers a unique take on platforming. Players appreciate the smooth controls and well-designed levels that gradually introduce new challenges, making the experience engaging and rewarding. While the game lacks a narrative and can feel repetitive at times, its focus on gameplay ensures a compelling experience for fans of the genre.
“The controls feel great and the gameplay is very rewarding.”
“Great, reliable mechanics, and challenging enough to be intriguing while not difficult enough to be frustrating.”
“The gameplay loop might look simple, but there's enough added as the game progresses, just in level design, to keep you interested even after the fiftieth (!) level.”
“Therefore, I guess there is gameplay time for about 4 hours.”
“If you don't, you will hate it and probably not finish it, because there is nothing else but the gameplay to get you through the game (meaning, there is no story).”
“The gameplay footage in the trailers shows the blob swinging and gliding in these unbroken graceful arcs, but in all the levels I played, I felt like I kept having to stop so that I could move the camera around and actually see where the grapple points were located, because if I swiveled the camera while in motion, I'd veer off in a different direction and fall to my death.”