- March 9, 2015
- Tuesday Society
- 2h median play time
Grapple
Platforms
About
Grapple is a single-player 3D puzzle platformer game set in a Sci-Fi world. With 90 levels, players can use powerful movement mechanics to swing, fling, and climb across various surfaces, completing levels their own way. The game features sandbox puzzles, cannons, speed run mode, and secrets, all set to a backdrop of fabulous music.






- Fun and satisfying movement mechanics that make swinging through levels enjoyable.
- Great level design with a good difficulty curve, providing a mix of challenge and accessibility.
- Addictive gameplay that encourages exploration and experimentation with various routes to complete levels.
- Rough controller support and camera issues that can hinder gameplay experience.
- Some levels can feel tedious and frustrating, especially with precision-based challenges.
- Lack of variety in graphics and level design, leading to a repetitive feel in later stages.
- gameplay79 mentions Positive Neutral Negative
The gameplay is centered around a unique grappling mechanic that offers a satisfying and rewarding experience, reminiscent of classic swinging mechanics found in games like Spider-Man. Players appreciate the well-designed levels that gradually introduce new challenges, although some find the controls a bit clumsy and the lack of a story a drawback. Overall, the game is praised for its fun, addictive mechanics and polished execution, making it an engaging 3D platformer despite some repetitive elements.
“The controls feel great and the gameplay is very rewarding.”
“Great, reliable mechanics, and challenging enough to be intriguing while not difficult enough to be frustrating.”
“The gameplay loop might look simple, but there's enough added as the game progresses, just in level design, to keep you interested even after the fiftieth (!) level.”
“Therefore, I guess there is gameplay time for about 4 hours.”
“If you don't, you will hate it and probably not finish it, because there is nothing else but the gameplay to get you through the game (meaning, there is no story).”
“The gameplay footage in the trailers shows the blob swinging and gliding in these unbroken graceful arcs, but in all the levels I played, I felt like I kept having to stop so that I could move the camera around and actually see where the grapple points were located, because if I swiveled the camera while in motion, I'd veer off in a different direction and fall to my death.”



