Cyber Hook
- September 10, 2020
- Graffiti_Games
- 5h median play time
It's only when things slow down in Cyber Hook that things feel clunky and awkward. The rest of the time this is a senses-heightening adrenaline shot to right to the eyeball.
Cyber Hook is a fast-paced, 3D platformer that combines parkour movement with grappling hook action and laser gun fights. Players must navigate through a series of 70+ levels, using their skills and tools to scale walls, avoid obstacles, and defeat enemies. With the ability to warp time and manipulate physics, Cyber Hook encourages players to think creatively and forge their own path.
Reviews
- gameplay550 mentions
- 48 % positive mentions
- 49 % neutral mentions
- 3 % negative mentions
The gameplay in "Cyber Hook" is characterized by its fast-paced, fluid mechanics centered around grappling and parkour, offering a satisfying experience for both casual and skilled players. While the core mechanics are easy to learn, they present a high skill ceiling that encourages mastery and experimentation, making it particularly appealing for speedrunning enthusiasts. However, some players noted that the level design can occasionally hinder the enjoyment of these mechanics, leading to frustration in certain stages.
“The hook mechanics are super smooth, and chaining jumps, wall runs, and swings feels incredibly satisfying.”
“The gameplay is very good for a pick-up-and-play type player.”
“The core gameplay loop is trying to be faster and faster, so if you like that you'll probably like this game.”
“If you leave due to the complexity of the mechanics, I wouldn’t blame you.”
“From the gameplay perspective, I had two complaints: first, using the slow-mo extends the reach of your hook, which I find to be a bad choice for a speedrun game.”
“The problem with those hard levels is that, aside from killing the fast-paced gameplay, they stop your progression (there is no skip level button, so you can come later to it), and they are levels that should be in the final worlds, either because of their sheer difficulty or because they use techniques that the game doesn't teach you in any way.”
- story308 mentions
- 16 % positive mentions
- 74 % neutral mentions
- 10 % negative mentions
The story in this game is generally considered weak and underdeveloped, often described as "meh" or "non-existent," with many players feeling it detracts from the gameplay experience. While some appreciate the minimal narrative as a light touch, others criticize it for being irrelevant and poorly integrated, often interrupting the fast-paced action. Overall, the consensus is that the game excels in mechanics and visuals, but the story is not a significant draw.
“The game has such an addicting style, fluid movement, amazing animations, and a cheesy yet enjoyable story.”
“Has a neat story that accompanies the levels, nothing major but a nice touch.”
“It kinda reminds me of a story about my uncle in a way, but way more intense.”
“The story is terrible.”
“The story literally doesn't matter, but it does deflate pretty hard at the end.”
“I genuinely see no reason why this game even needed a story at all, but it's there and about as basic and pointless as you'd expect.”
- graphics229 mentions
- 55 % positive mentions
- 44 % neutral mentions
- 1 % negative mentions
The graphics of the game are widely praised for their vibrant and engaging synthwave aesthetic, which enhances the fast-paced gameplay and provides clear visual cues for players. Many reviewers highlight the beautiful art style and clean visuals, noting that while the graphics are simplistic, they effectively contribute to the overall experience. However, some players mention a lack of variety in visuals across levels, which can lead to repetitiveness over time.
“The graphics are absolutely stunning; I have a soft spot for the synth/cyber aesthetic, and let me tell you this game nails the cyber look, but also gets distinguishing elements from one another down too.”
“Beautiful graphics and there are lots of fun mechanics that make it way better than any other speed-running game that I have played.”
“The visuals are so bright, they'd give the sun a run for its money!”
“The music, visuals, and especially the story are pretty lacklustre to say the least.”
“Visuals are repetitive and uninteresting after a few levels.”
“The art style fits the title of the game 'Cyber Hook', but it would have still been possible to mix things up a little bit, even if it was just a different background per new world, since there isn't really much which differentiates the worlds from each other except the rising difficulty, and not even that is consistent across the board.”
- music224 mentions
- 33 % positive mentions
- 55 % neutral mentions
- 12 % negative mentions
The music in the game is generally well-received for its energetic and engaging style, often described as fitting well with the fast-paced gameplay. However, many players note that the soundtrack is limited, with only a few tracks that can become repetitive over time, leading some to suggest muting the game and playing their own music instead. Overall, while the music enhances the experience, its lack of variety is a common criticism.
“The music kicks ass, the cyberspace/80's style colors and shapes are really cool to look at, and the gameplay is addicting and adrenaline-pumping!”
“The developers are geniuses, and the artist (or artists, I don't know how many people did the music) are masters of their craft!”
“You're gonna grapple at high speeds in awesome colorful levels while energetic music cheers you on.”
“Overall a fun game, that said the incredibly limited soundtrack gets old really fast.”
“The soundtrack is almost aggressively mediocre, really it’s just one song looping over and over for the base game.”
“The only place the game does feel lackluster is the soundtrack, but I've just muted it and play music on the side.”
- grinding64 mentions
- 5 % positive mentions
- 14 % neutral mentions
- 81 % negative mentions
The reviews highlight that grinding is a significant aspect of the game, often requiring substantial time investment to achieve high scores and complete challenges. While many players find the grinding enjoyable and rewarding, especially for speedrunning and leaderboard competition, some levels can become tedious and frustrating, particularly towards the end. Overall, the game appeals to those who appreciate challenging mechanics and the satisfaction of improving their performance through grinding.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“Great game, but if you aren't ready to grind the game for a good time, probably don't buy it. If you don't mind grinding, though, it's great.”
“The last achievement is too grindy: you can beat the whole game (DLC included) before hitting 50% completion.”
“My only negative would be that some levels were clearly created for the sake of being annoying and tedious.”
- replayability48 mentions
- 50 % positive mentions
- 44 % neutral mentions
- 6 % negative mentions
Overall, the game boasts high replayability, with many players praising its addictive nature, well-designed levels, and opportunities for skill improvement and leaderboard competition. While some users noted a lack of content in certain areas, the inclusion of workshop support and multiple paths in levels enhances the replay value significantly. The game's mechanics are easy to learn but challenging to master, making it appealing for those who enjoy refining their skills and achieving better times.
“Fun, simple game with excellent replayability.”
“The levels are nicely designed and highly replayable since most of them allow taking multiple paths to finish, like accumulating speed and skipping most of the map.”
“The visuals are intriguing, the levels are designed so interestingly, there is so much opportunity for shortcuts and time-perfecting that it makes every single level extremely replayable.”
“Needs a procedurally generated level mode for endless replayability.”
“There simply isn't enough content/replayability in the game to justify such a high number. By the time I had completed everything else to do, I was only 45% done with it. The rest I used a workshop map to idle for 70 minutes; a bit sad but ¯\_(ツ)_/¯.”
“Although the game is short, it has a lot of replayability. I was worried that the game would get forgotten among the many games I own, but I had a lot of fun playing it; it's one of my top 5 games.”
- stability25 mentions
- 8 % positive mentions
- 8 % neutral mentions
- 84 % negative mentions
Overall, the game's stability is mixed, with several users reporting significant bugs, particularly during the final boss fight and in DLC content. While some players experienced no major issues, others noted that glitches and bugs detracted from the overall experience, especially in Steam Workshop maps and the interface. Despite these flaws, many still found the game enjoyable, suggesting that stability issues could be improved for a more polished experience.
“No glitches that matter.”
“Game runs great and mouse input isn't janky or laggy like other Unity games.”
“It's buggy, it's annoying, it's pure garbage.”
“It was a buggy mess.”
“But its PlayStation implementation is somewhat buggy, hindering the momentum further beyond progression decisions that already prevent players from blazing through the game.”
- humor20 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is frequently highlighted as a standout feature, with players enjoying its comedic elements and funny mechanics, particularly in the context of grappling and parkour. Many reviews note the amusing interactions and quirky gameplay, contributing to an overall lighthearted and entertaining experience. The art style and music further enhance the game's humorous tone, making it a delightful play for those seeking fun.
“Haha funny parkour”
“It's fun, fair, sometimes funny and the art style/music is absolutely impeccable.”
“It's fast paced, looks beautiful, funny 'story', sounds amazing!!”
- optimization14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
Overall, the game's optimization is generally praised, with smooth performance and no crashes reported, even on lower-end computers. However, some users noted that the game doesn't seem to be fully optimized, particularly regarding its DLC. The Nintendo Switch version is highlighted for its optimal performance, while the game offers engaging mechanics and replay value.
“It has a lot of levels, runs smoothly on bad computers (except for the DLC), and the physics feel satisfying.”
“Silky smooth mechanics, no performance issues, no jankiness, enough content for the price, the fastest movement in any first-person shooter game I've played, and just pure adrenaline non-stop.”
“[Free form levels that allow you to fully explore your abilities, incredible replay value with leaderboards and optimized routes, optimal performance on the Nintendo Switch, simple but very effective aesthetic design.]”
“So the game doesn't seem to be optimized that well.”
“So the game doesn't seem to be optimized that well.”
“Performance is very smooth, graphics are very clear and obvious.”
- atmosphere12 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its vibrant 80's nostalgia and retro-wave aesthetic, featuring clever level design and a colorful environment that enhances the feeling of speed. Players find the combination of synthwave music and visual elements to create an engaging and enjoyable experience, contributing significantly to the overall fun of the gameplay.
“Great atmosphere if you like 80's nostalgia retro-wave.”
“Clever level design, colorful atmosphere.”
“The feeling of speed combined with a beautiful synthwave atmosphere.”
- emotional6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The emotional aspect of the game is perceived as lacking depth, with players expressing a desire for a stronger focus on engaging gameplay rather than a brief and uninteresting story. The repetitive nature of certain levels and the frustration of having to rewatch introduction sequences detract from the overall emotional experience.
“I just wish it focused even harder on the actual fun part, but even then, the boring story elements are really, really short.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy appears to focus on fostering community engagement rather than aggressive advertising, with creators effectively promoting their Discord channel to enhance player interaction and growth.
Critic Reviews
Cyber Hook Review
Cyber Hook has an insanely satisfying core gameplay loop. Unfortunately, it doesn't have much else to offer.
65%Cyber Hook review — A swing and a miss
A solid game marred by uneven design choices and bad level design. It can certainly be fun and has some novel mechanics, but it's so unsure as to what kind of game it wants to be that it never finds its footing, despite the fact that it would have been easy for it to do so.
50%Cyber Hook (Switch) Review
Hooked on a feeling
90%