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They Killed Your Cat Game Cover

About They Killed Your Cat

They Killed Your Cat is a single player and multiplayer casual shooter game with thriller and violence themes. It was developed by Vekaria and was released on February 24, 2026. It received mostly positive reviews from players.

Manually reload your weapons Manually walk by controlling each leg Customize your experience Kill everything (No survivors) Each weapon features unique reload mechanics Manually save your progress

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Looking for games like They Killed Your Cat? Here are top casual shooter recommendations with a thriller and violence focus, selected from player-similarity data — start with SURV1V3, Zero Caliber VR or SCP: 5K.

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Reviews

75%Audience ScoreBased on 429 reviews
gameplay45 positive mentions
grinding3 negative mentions

  • Unique and immersive manual gunplay mechanics including detailed reloading, jamming, and manual breathing, blinking, and walking options add depth and challenge.
  • Satisfying and realistic gun handling with smooth animations and tactile reload sequences.
  • Good replayability for those who enjoy a challenging and methodical FPS experience, with solid AI behavior and multiple difficulty customization options.
  • Very repetitive gameplay with almost all levels set in identical white corridors, leading to boredom after a couple of hours.
  • Limited content with only three weapons, a single enemy type (mostly melee wielders), and no substantial story or objectives beyond walking and shooting.
  • Technical issues including occasional bugs, performance drops, poor enemy ragdolls and pathing, lack of save system polish, and no support for widescreen or modding.
  • gameplay

    114 mentions Positive Neutral Negative
    39% positive mentions, 56% neutral mentions, 5% negative mentions

    The gameplay features unique, highly manual gun mechanics and physical immersion that offer a fresh, challenging experience, especially for players who enjoy intricate firearm simulation. However, the core loop is often repetitive and lacks variety in enemies, levels, and objectives, leading to stale and sometimes frustrating gameplay. While the mechanics are praised for their depth and potential, the limited content and lack of evolution in gameplay diminish long-term engagement.

    • “Honestly, it is a very creative idea, and it creates a highly unique gameplay dynamic.”
    • “With highly customizable gameplay from full manual (independent stepping, breathing, blinking) to your enhanced immersive fps experience (3-stage reload & unjamming guns), all for the low price of ~4 USD, it guarantees more than what you paid for in playtime and mastery of combat.”
    • “They killed your cat is a first-person action shooter that leans heavily into physical immersion and mechanical complexity. Unlike most modern shooters that streamline basic actions, this game requires deliberate, hands-on execution of even fundamental mechanics. The sound design amplifies the tension: gunshots echo sharply, mechanical reload sounds feel tactile, and ambient noise keeps players alert to threats. There is a sense of accomplishment in mastering the mechanics, particularly when navigating intense combat scenarios without fumbling reloads or movement coordination.”
    • “The gameplay boils down to walk -> trigger alarm -> camp at some spot and shoot incoming zombies till the door unlocks -> walk again.”
    • “They create an interesting yet bland concept of everything being manual which, to any game developer, I wouldn't recommend because of how boring yet difficult the gameplay can be (difficult games are fun because they're tense and give you adrenaline; not when they add extra steps!).”
    • “Overall, it showcases great tech, but it lacks the actual gameplay to be taken seriously as a full game.”
  • story

    53 mentions Positive Neutral Negative
    15% positive mentions, 72% neutral mentions, 13% negative mentions

    The story aspect is generally seen as minimal or nearly nonexistent, with many users noting the game mainly offers a simple, repetitive revenge plot inspired by John Wick but lacks depth, missions, or substantial narrative content. While some appreciate the core concept and potential, most express a desire for more story development, diverse objectives, and enriched world-building to enhance engagement. Overall, the game is viewed as fun but feels more like a tech demo or endless survival challenge rather than a story-driven experience.

    • “There is effectively no story.”
    • “No missions, story, etc. feels like a tech demo.”
    • “There's not much more to the story than the very John Wick inspired title and vibe.”
  • graphics

    20 mentions Positive Neutral Negative
    50% positive mentions, 35% neutral mentions, 15% negative mentions

    The game's graphics are consistently praised for their quality, realism, and optimization, featuring detailed textures, lighting, and smooth performance. While visually impressive and enhancing immersion, some users note the visuals are decent but not groundbreaking. Overall, the graphics stand out as a strong, redeeming aspect of the game.

    • “Good graphics, cool animations, etc. You get what you pay for!”
    • “The graphics are impeccable, and it is optimized well.”
    • “Great gameplay, stellar graphics and so much room for additions and improvement.”
    • “The visuals are decent too, especially the lighting and reflections, which do give certain scenes a nice impact, but nothing here is truly amazing.”
    • “The graphics are the only redeeming quality, but that's it.”
    • “Visual presentation favors muted palettes and realistic textures over stylized aesthetics, enhancing immersion.”
  • music

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Users generally find the in-game music repetitive, lacking variety, and not well-matched to the gameplay, often favoring a tense or horror vibe despite the game's action focus. Many recommend turning down or muting the music and playing their own tracks to enhance the experience. There is potential for improvement if developers add more diverse and fitting soundtracks.

    • “I'd say it has potential though if the dev decides to keep adding content, models and music tracks for atmosphere.”
    • “I'd recommend putting your own music on in the background but just running around slaughtering the enemies is pretty fun, and there is the bonus challenge of full manual mode.”
    • “I've been playing with John Wick music playing in the background and it's been fun.”
    • “No music, no story, no cats, the same prefab rooms over and over again.”
    • “For one, I thought this was going to be an action game but it keeps playing some sort of tension music like a horror game but there's no horror aspects to the game.”
    • “More soundtrack variety is needed, as the current music becomes repetitive and annoying over time.”
  • humor

    12 mentions Positive Neutral Negative
    92% positive mentions, 0% neutral mentions, 8% negative mentions

    The game's humor is generally appreciated for its quirky physics, amusing glitches, and playful elements like "qwop mode," providing lighthearted moments amidst challenging gameplay. However, some find the humor short-lived or overshadowed by frustrating difficulty and repetitive enemy encounters. Overall, humor adds charm but may not appeal to everyone.

    • “It's overall gameplay is pretty funny and it looks decent for what it is.”
    • “Enemies also have funny physics outside of being shot.”
    • “I found it really funny and would like it to stay in the game.”
    • “It's not funny.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Replayability is mixed, with some praising its value and endless mode for multiple playthroughs, while others find it lacking variety and content. Several reviewers suggest that adding procedural generation, more enemy types, or mods could significantly enhance replay value. Overall, it offers decent replayability but could benefit from additional features and updates.

    • “Replayability on this one is high for sure, with small complaints here and there, but great game for great value.”
    • “This is in the same vein as Receiver, indie made, very replayable.”
    • “Something easily replayable when you aren't sure what to play.”
    • “It's pretty dull as far as replayability goes, but I'm mostly griping about how the enemies bounce all over the place.”
    • “Not very replayable, but hey, it's 7 bucks and it's unique.”
    • “7/10 endless is better than the main game and with some small updates it could be much more of a rogue-like that would add more replay value, which is this game's biggest flaw.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game's optimization is mixed, with some praising smooth performance and good replay incentives, while others report significant issues such as frame drops, stutters, lags, and inconsistent performance, especially during later stages. Overall, optimization detracts from the gameplay experience despite the game's fun elements.

    • “The graphics are impeccable, and it is optimized well.”
    • “Performance-wise the game was good but near the end there were severe performance issues, it went from buttery smooth to a slideshow.”
    • “It has a few performance issues and some save frequency problems, but the game is undeniably fun.”
    • “Bad gameplay, poorly optimized and worst of all.”
    • “Performance issues with noticeable frame drops.”
    • “The game is also poorly optimized with stutters and sometimes lags.”
  • atmosphere

    5 mentions Positive Neutral Negative
    40% positive mentions, 20% neutral mentions, 40% negative mentions

    The game's atmosphere receives mixed feedback, with some praising the tangible, gritty feel enhanced by physics-based weapon handling, while others find it weak and in need of more content, models, and music to fully immerse players. Overall, it shows potential but currently lacks depth.

    • “You nailed the atmosphere.”
    • “The physics-based weapon handling gives firearms a tangible weight, reinforcing the gritty atmosphere.”
    • “Visually, the game looks decent, but the atmosphere feels very weak.”
    • “I'd say it has potential though if the dev decides to keep adding content, models and music tracks for atmosphere.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Grinding in the game is intentionally slow and repetitive, often described as tedious but integral to the experience. While some find the mechanics like breathing and blinking to become a fun gimmick initially, the grinding can wear thin after a short time.

    • “You'll need a second life for grinding.”
    • “The breathing and blinking is tedious but part of why the game was made.”
    • “It can be tedious but that is clearly the point considering there is a mode where you have to blink manually.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently exhibits several bugs and visual glitches, such as seeing through walls, reflecting its early development stage. While these issues can be frustrating or amusing, users acknowledge that stability is expected to improve over time as the developers address bugs and expand content.

    • “There are some visual glitches that let you see through walls and view the rest of the map, but I still love it.”
    • “This is so buggy.”
    • “There are some glitches which can be funny.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel the game’s monetization comes across as a cash grab, citing lack of content, infrequent updates, and missing features like a workshop to add new content. Despite interesting mechanics, the overall experience is hampered by these limitations and questionable targeting practices.

    • “Cool idea for the game, however it lacks a lot of content. The mechanics are pretty cool, but they could have used them for something better. This game feels more like a cash grab, it hasn't been updated for a couple of months, and there is no workshop to add more content.”
    • “This is a cash grab, that's it!”
    • “Also had some strange aiming issues where it felt like the ads aim was jumping ever so slightly.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotions, ranging from intense frustration and rage to a deep sense of accomplishment and relief upon completion, making the emotional experience both challenging and rewarding.

    • “Because it removes the emotional toll you have when gunning them down.”
    • “This game made me rage so hard on one bit I would alt+f4 and come back instantly. After 2.2 hours, I beat the game and I didn't care about the story, but I was so angry at the stupid game that I cried after beating it because it actually felt like I accomplished something. My god, it is frustrating.”
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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

They Killed Your Cat is a casual shooter game with thriller and violence themes. Common tags for They Killed Your Cat include first-person, realistic, indie, atmospheric, physics and others.

They Killed Your Cat is available on PC and Windows.

On average players spend around 2 hours playing They Killed Your Cat.

They Killed Your Cat was released on February 24, 2026.

They Killed Your Cat was developed by Vekaria.

They Killed Your Cat has received mostly positive reviews from players. Most players liked They Killed Your Cat for its gameplay but disliked it for its music.

They Killed Your Cat is a single player game with multiplayer support.

Similar games include SURV1V3, Zero Caliber VR, SCP: 5K, HOLE, Hard Bullet and others.