Skip to main content
Containment Initiative Game Cover

About

Containment Initiative is a single player and multiplayer tactical shooter game with horror and violence themes. It was developed by Gwyn Games LLC and was released on April 14, 2017. It received very positive reviews from players.

Play together: Watch your friend's back as either the VR player or the PC player. Steam Remote Play Together support means that you can have a friend join online too! Realistic Reloading: Each weapon handles and reloads just like it's real world counterpart. Mastering reloading is essential to surviving the horde! Progression: Robust progression system for both players which includes: Unlockable…

Skip User Reviews

90%Audience ScoreBased on 435 reviews
gameplay37 positive mentions
stability7 negative mentions

  • Unique local asymmetric co-op feature allowing one player in VR and another on PC simultaneously on the same machine.
  • Immersive and satisfying gunplay with realistic manual reloading mechanics that enhance tension and reward skill.
  • Developer is very active and responsive, continuously updating the game with new content and improvements.
  • Limited content and maps leading to repetitive gameplay and lack of long-term engagement.
  • Clunky controls and some bugs, especially with VR interaction like weapon holstering and reload system needing polish.
  • Motion sickness issues due to joystick-based movement with no teleportation option, and lack of smooth turning.
  • gameplay

    87 mentions Positive Neutral Negative

    The gameplay is characterized by realistic and skill-based gun mechanics, including detailed reloading that enhances immersion and challenge, making it rewarding once mastered. Local co-op with asymmetric play adds uniqueness and replayability, although some find the game repetitive with limited maps and occasional control or hit detection issues. Overall, it delivers satisfying, tense VR zombie shooter action with solid mechanics despite minor flaws and a modest visual presentation.

    • “As a solo experience, Containment Initiative still holds its own due to the strength of its VR mechanics and weapon handling.”
    • “The gunplay is realistic, the missions are varied, the zombies are varied, and the horror factor is well magnified by the good use of VR and other mechanics.”
    • “Containment Initiative's big differentiating feature from other zombie shooters is the gunplay mechanics, in particular the reloading.”
    • “This game is extremely repetitive and the quality of the content is lackluster, held back by bad mechanics and oversimplified maps.”
    • “Here is a list of things I didn't like about the game: game mechanics like reloading are horrible (the gun practically has to give birth to the magazine to eject it), there actually might be no locomotion or control options whatsoever (I couldn't find any), only 2 of the 6 or 7 levels actually let you walk around (extremely slowly), the missions are dumb, pointless, and boring as hell, and the only reason there even are that many maps is because some are day and some are night but they're the same boring maps, what tiny little amounts of story there are make no sense whatsoever, the game is stupid easy (unlocked all weapons in 3 games and never died once), the dev obviously knows very little about guns because the weapon mechanics are wrong on some of the weapons (example: MK18 charging handle kicks back with every shot), none of the weapons I used kicked at all (assuming none do), so even though you can 2-hand a rifle, there's no point, the weapon sights are horrible (like looking at little LCD screens with a reticle painted on, instead of an actual sight), there is very little attention to detail in the majority of the game (especially the 'operation trailer' or whatever it is where you spawn into the wall if you're standing in the middle of your play space), the weapon scale looks wrong for some guns in the operations trailer, weapon options are very limited (I think there were 6 guns), the operations trailer has all sorts of weird invisible surfaces that not only look crappy but also make launching the mission annoying.”
    • “In the game itself, the shooting isn't as good as it could be (hit mechanics for headshot etc) and, the deal breaker for me, the hit detection with the side weapon is the worst yet.”
  • story

    66 mentions Positive Neutral Negative

    The game features minimal story elements, focusing instead on varied mission types and immersive VR gunplay in a zombie apocalypse setting. While some appreciate the progression and mission variety, many note the lack of a fleshed-out narrative and consider the story aspect shallow or almost nonexistent. Overall, the storytelling is basic, serving mainly as a backdrop to the action rather than a driving force.

    • “Containment Initiative, developed and published by Gwyn Games LLC, is a gritty and surprisingly ambitious VR zombie shooter that has carved out a loyal following thanks to its immersive gunplay, clever asymmetric co-op design, and tense survival-focused missions.”
    • “Rather than relying on flashy visuals or elaborate storytelling, the game grounds its appeal in the tactile satisfaction of handling weapons under pressure and the adrenaline rush of holding back waves of undead in claustrophobic environments.”
    • “This setup creates a unique cooperative rhythm that few VR titles attempt, turning even simple missions into dynamic team-based encounters shaped by communication and trust.”
    • “The missions are dumb, pointless, and boring as hell, and the only reason there are that many maps is because some are day and some are night but they're the same boring maps. What tiny little amounts of story there are make no sense whatsoever.”
    • “Don't expect a full-fledged, story-driven game.”
    • “The story isn't amazing either, but it follows a progression that leads up to a post where you have to get a sample of the virus to find a cure.”
  • graphics

    30 mentions Positive Neutral Negative

    The game's graphics are generally modest and not photorealistic, often compared to early PS2-era visuals, but they prioritize clarity and responsiveness essential for intense gameplay. While some find the visual quality and level architecture lacking polish or variety, many appreciate the detailed character models, weapon animations, and effective use of lighting like flashlights. Overall, the graphics serve the gameplay well despite occasional rough edges, enhancing immersion without overwhelming the action.

    • “While players looking for high-end fidelity may find the visuals modest, the simplicity serves an important purpose: the action remains clear and frantic moments never become visually confusing.”
    • “From the character models to the extreme attention to graphical detail I was blown away.”
    • “The graphics look great at night with flashlights and laser attachments, good progression with unlocking maps, guns, attachments and health upgrades.”
    • “Not much in the way of options, no graphics options at all.”
    • “Among bad things: not good graphics, lack of content, bad controls and few zombie models.”
    • “Graphics are definitely poor quality overall, especially the level architecture.”
  • replayability

    16 mentions Positive Neutral Negative

    Containment Initiative offers high replayability through varied mission types, cooperative gameplay, and multiple modes that keep the experience fresh and engaging. Despite its simple presentation, it provides depth and challenge that appeal to both casual and experienced VR players. Its affordable price and strong multiplayer focus make it a highly recommended, enduring VR shooter with lasting appeal.

    • “Even after years on the market, players continue to recommend it as one of VR’s more underrated cooperative shooters, with a level of depth and replay value that belies its simple presentation.”
    • “Beyond simple wave survival, the game offers a spread of mission types that help keep its structure varied and replayable.”
    • “For players who enjoy VR shooters, survival challenges, or cooperative games built around communication and coordination, Containment Initiative remains a strong and highly replayable recommendation.”
    • “Missing some level variety or more variables per game mode, which would increase the game's replayability.”
    • “Some decent progression for replayability, but limited by my partner's dislike for zombie games, so we can't play together.”
    • “Replayability is present, but mostly limited to simple wave survival without much additional depth.”
  • music

    13 mentions Positive Neutral Negative

    The game's soundtrack is praised for its effective mood-setting, particularly with its energetic heavy metal tracks that enhance intense gameplay moments like combat and escape sequences. While the music adds significantly to the atmosphere and player engagement, some users noted occasional audio issues such as sound cutting out. Overall, the music is considered a strong and enjoyable aspect that complements the game's action and ambiance.

    • “Music in the game, especially when getting the hell out of the bunker, was very well done and gave me that 'rip and tear' feeling.”
    • “Getting metal music while blowing off heads really hyped me up.”
    • “A soundtrack reminiscent of Quake 2, fueling your rage across Stroggos as you rise from the ashes following the crash of your fighter.”
    • “The sound, all of it including any music or sound effects, would cut out and sputter like a loose speaker wire.”
    • “[0.3] sound & music”
    • “If you watch to the end there is music with some screens if you like that in a video.”
  • atmosphere

    8 mentions Positive Neutral Negative

    The game's atmosphere is generally functional and clean, with some charming and eerie elements that effectively enhance immersion. Certain levels, particularly the bunker map, stand out for their strong atmospheric impact, aided by well-chosen music and ambient sounds—though some background noise may be uncomfortable for sensitive players. Overall, the atmosphere is praised for adding depth and mood to the experience.

    • “Other times you will have an eerie atmospheric white noise in the background that makes your skin crawl.”
    • “Really fun and especially atmospheric game.”
    • “The atmosphere in certain levels works fantastically where the music adds quite a bit.”
    • “I feel like this was intentional for the atmosphere, but it made me and my uncle extremely sick to the point we almost threw up.”
  • stability

    8 mentions Positive Neutral Negative

    The game runs smoothly on high-end PCs but has noticeable bugs, including glitches with reloading, hit detection, and weapon holstering. While stability issues are present, they don't significantly detract from the overall gameplay experience for many users.

    • “This game is buggy and has stolen audio so that's bad, also there is no turning which makes it unplayable.”
    • “With the praises that I have, there were some buggy things that I noticed.”
    • “Reloading is buggy on occasion.”
  • grinding

    8 mentions Positive Neutral Negative

    Grinding is a significant part of the game, often necessary to unlock items and upgrades, with some players finding it time-consuming or redundant. However, grinding can be a viable and even enjoyable strategy, especially when farming easier levels to prepare for tougher challenges. Overall, while some may find the grind tedious, it remains an integral and manageable aspect of progression.

    • “The list of unlockables is tempting but can be easily completed by grinding the scavenge mode since challenges are gone in survival after you complete them.”
    • “I'm finding out it is easier to grind on the easier level in order to build up money/crates to get the upgrades and advanced weaponry for the later levels; makes me feel like I am cheating (this is why I mentioned the story narrative earlier, as an alternative to grinding).”
    • “The objectives are pretty hard and I don't want to spend hours grinding to unlock everything.”
  • optimization

    4 mentions Positive Neutral Negative

    The game is well-optimized, delivering smooth performance across various VR systems, including mid-range hardware like a GTX 1070 Ti setup. Users appreciate the solid graphics and expect further improvements with ongoing updates.

    • “As time goes on and we see more additions, changes, and optimization done to the game, it will be a real treat.”
    • “For running on a GTX 1070 Ti / 16GB RAM / i7-8700, the performance and graphics are solid.”
    • “As time goes on and we see more changes and optimization done to the game, it will be a real treat.”
    • “Performance is smooth across a range of VR systems, making the game accessible even to players without top-tier hardware.”
  • humor

    1 mentions Positive Neutral Negative

    The game's humor adds to its enjoyable and engaging gameplay, making it a fun and entertaining experience, especially when purchased on sale. Players appreciate the combination of laughter and satisfying shooting mechanics.

  • emotional

    1 mentions Positive Neutral Negative

    Users report that the emotional aspect feels unresponsive or disconnected, with certain moments occurring without any player input and no available settings to adjust this experience.

Skip Game Offers

Buy Containment Initiative

3h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Containment Initiative
Skip FAQs

Frequently Asked Questions

Containment Initiative is a tactical shooter game with horror and violence themes.

Containment Initiative is available on PC, Virtual Reality and Windows.

On average players spend around 3 hours playing Containment Initiative.

Containment Initiative was released on April 14, 2017.

Containment Initiative was developed by Gwyn Games LLC.

Containment Initiative has received very positive reviews from players. Most players liked Containment Initiative for its gameplay but disliked it for its stability.

Containment Initiative is a single player game with multiplayer and local co-op support.

Similar games include SURV1V3, Arizona Sunshine, Raw Data, Zero Caliber VR, ZomDay and others.