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About

Blood Trail is a single player and multiplayer shooter game with horror and violence themes. It was developed by Electrovore and was released on March 27, 2019. It received positive reviews from players.

You are Wendigo. A hard-hearted contract killer motivated only by a paycheck. With a trusted arsenal at the ready, you are tasked with annihilating a fanatical cult.

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81%
Audience ScoreBased on 6,193 reviews
gameplay83 positive mentions
stability85 negative mentions

  • Highly realistic and detailed gore system with dynamic blood effects and NPC reactions
  • Immersive VR experience with satisfying gunplay and physics-based combat
  • Effective stress relief gameplay with multiple modes including sandbox and raids
  • Lack of meaningful content and progression, leading to repetitive gameplay
  • Clunky controls, awkward weapon handling, and occasional bugs affecting playability
  • Slow development updates and uncertain future content release timeline
  • gameplay
    323 mentions Positive Neutral Negative

    Gameplay in the game is characterized by standout gore and physics-driven mechanics that offer a brutal and immersive experience, but the core gameplay is often described as bare-bones, repetitive, and lacking depth or progression. While gun and fighting mechanics have potential and occasionally feel satisfying, many users cite clunky controls, buggy and unfinished systems, poor AI, and limited content, making the gameplay loop quickly grow dull for most players. Players recommend it primarily for fans of gore-focused VR experiences, with hopes for future updates to enhance mechanics, add weapons, improve AI, and introduce more engaging gameplay features.

    • “The physics-driven interactions and gore mechanics are its standout features, offering a level of brutality and realism that Boneworks and Pavlov VR do not quite match.”
    • “One of the best FPS VR games with realistic gun mechanics along with realistic gun wounds.”
    • “When the mechanics click, the sense of presence can be strong, especially during close-quarters encounters where enemies rush the player and reactions must be immediate.”
    • “It was a buggy mess, with bad controls and bad mechanics, and worst of all no brutalness; there wasn't gore, just weird red stains.”
    • “This game is by far the worst experience of VR I have ever played; the gore is mid at best and every function and mechanic is awful, from bugs and terrible physics to just all around a terrible unfinished game.”
    • “Man, the gameplay just feels awful; it's probably because I'm used to other games like Boneworks and Lab which emphasize the guns, and Blade and Sorcery which does so with its melee, but this game's guns and melee just feel piss poor to use.”
  • story
    309 mentions Positive Neutral Negative

    The game currently lacks a story mode, offering only a basic premise and sandbox or wave survival gameplay, which many users find repetitive and incomplete. The story mode is under development but has no set release date, leading to mixed expectations about its eventual depth and impact. Players are generally optimistic but emphasize that adding a compelling, polished narrative would significantly enhance the game's appeal and replayability.

    • “The story mode is locked behind a door that isn't available yet, but the game comes with raid and survival, both with several maps; as well as an extremely bare bones sandbox.”
    • “I love this game so much the blood and everything; I can't wait for story mode to come out.”
    • “The upside however is that the devs plan to improve the AI in the future, as well as add a story mode with what seems to be an interesting plot.”
    • “The premise of hunting a dangerous cult exists more as thematic flavor than as a fully explored story, leaving the experience feeling fragmented rather than cohesive.”
    • “At the time of writing, there isn't really any story; it's currently just a gory arcade-shooter sandbox, but we do have a very basic premise to work off - you're a hitman who's been hired to take out an evil cult, and that's really about it.”
    • “There really isn't much of a story to them but it at least gives you a direction to go in and people to shoot at.”
  • graphics
    175 mentions Positive Neutral Negative

    The graphics receive mixed reviews, with many praising the game's realistic gore, immersive visuals, and satisfying lighting effects that enhance its brutal gameplay. However, several users note performance issues, outdated or low-resolution textures, occasional glitches, and inconsistent visual quality, especially given its early access status. Overall, while the graphic detail, particularly in gore, is a strong point, technical drawbacks and uneven polish affect the overall visual experience.

    • “Great graphics, even on the Quest 3, beautiful gore, and the missions are just a chef's kiss.”
    • “I was brought into something I have never seen, a physics-based virtual reality experience with fancy bloom and astonishing graphics.”
    • “Absolutely phenomenal level of immersion and visuals are stunning.”
    • “Ugly graphics, shooting feels strange and always causes motion sickness.”
    • “The game consistently freezes when causing massive damage to an enemy's face, your hands are gigantic and constantly detach from your controllers, reloading is fiddly and hard to properly execute; your night vision goggles are the only way to see and not be seen by enemies, which basically kills the visuals with a terrible filter; there's an extremely limited set of weapons; you can't always reholster melee weapons or place ammo back in your inventory; grabbing your left-hand holstered weapon is so oddly specific that you're more likely to grab the one holstered on your back by accident.”
    • “Bad performance, gun handling is weird, graphics are terrible and pixely.”
  • stability
    86 mentions Positive Neutral Negative

    The game is widely criticized for being very buggy, unstable, and poorly optimized, with frequent crashes, glitches, and awkward, unpolished controls that hamper playability. While some acknowledge it as a typical early access title with potential, many find the current state frustrating due to frequent freezes, broken mechanics, and inconsistent physics. Developers are active in addressing issues, but the overall stability remains a significant concern for players.

    • “Very realistic experience; I'm using Quest 2 and a mid/high-end PC, and it works well with no glitches or lagging.”
    • “The game consistently freezes when causing massive damage to an enemy's face, your hands are gigantic and constantly detach from your controllers, reloading is fiddly and hard to properly execute, your night vision goggles are the only way to see and not be seen by enemies which basically kills the visuals with a terrible filter. There's an extremely limited set of weapons, you can't always reholster melee weapons or place ammo back in your inventory, grabbing your left-hand holstered weapon is so oddly specific that you're more likely to grab the one holstered on your back by accident.”
    • “First up, I want to clarify I'm aware the game is in early access but I also think that it's not ready for sale. Sure, the gore was cool to see but the problem with it is that you really lose interest in a short period of time. I tried the raid maps and it was really, really buggy like the gun freezing in the air or enemies being frozen. Sorry to say this but in this state, don't buy this game.”
    • “The base game has its issues with being quite unstable (at least for me) with game crashes, crazy frame drops, and some weapon glitches.”
  • optimization
    65 mentions Positive Neutral Negative

    Reviews on optimization are mixed, with many users reporting poor performance issues, lag, and crashes even on mid-to-high-end PCs, highlighting the game as unoptimized and jittery. However, some praise recent updates for improving performance, loading times, and stability, though optimization problems persist, especially for lower-end systems. Overall, while the game shows potential and promising physics, optimization remains a major drawback impacting gameplay experience.

    • “The game is good, it's very well optimized as well.”
    • “I will give it some credit, such as how good the directional blood pooling is (very well implemented), or the absolutely phenomenal performance and obscenely fast loading times compared to many other recent VR games that, well... can't seem to figure it out, despite having the same graphical fidelity.”
    • “I love the new updates; the performance improved and the game got way better!”
    • “While I'm sure this game is fun for many, I cannot get it to run for longer than a few minutes at a time before my performance overlay goes into the red and/or it crashes, so I will unfortunately be refunding it until its full release.”
    • “One of the best VR games I have ever played, but they are going to release a new update soon that will bring better performance and quality-of-life updates like improved gun feel and grabbing.”
    • “The optimization is also a mess, the game used up more processing power when I punched a guy in the nuts than I have ever seen any other VR title use before.”
  • humor
    52 mentions Positive Neutral Negative

    The game's humor is largely derived from its exaggerated gore, absurd enemy behaviors, and quirky weapon effects, which many players find hilarious and entertaining. While the comedy style is dark and often slapstick—such as hilarious ragdoll physics, funny NPC reactions, and over-the-top violence—some users felt certain moments, like sudden enemy spawns, were more frustrating than funny. Overall, the humor appeals mainly to fans of gore and chaotic sandbox action, making the game amusing despite occasional jankiness.

    • “The game is super fun, gory and funny with a hint of cool.”
    • “Though, I do have to say, the randomness on the faces is quite funny sometimes, dudes with puppy eyes, or dudes with the strongest jawlines that could cut paper.”
    • “Wandering through dark environments rag-dolling creepy cultists with your boom sticks while using a crack pipe in VR to regenerate health is freaking hilarious.”
    • “Not funny like Gmod or Blade and Sorcery.”
    • “It's not funny.”
  • atmosphere
    33 mentions Positive Neutral Negative

    Users consistently praise the game’s dark, gritty, and unsettling atmosphere, highlighting its immersive horror and brutal gore elements that set it apart from other VR shooters. The tension is enhanced by realistic sound design and environmental details, creating a unique and eerie experience despite some early-development rough edges. Overall, the atmosphere is regarded as the strongest and most compelling aspect of the game.

    • “The violence and blood are unsettlingly real feeling, and as a result the gunplay is violent, kinetic, and immersive giving it a uniquely brutal and dark atmosphere that I haven't seen before in a VR shooter.”
    • “The main reason to play this is atmosphere and its subversive nature; walking around in the woods at night with limited visibility pursued by men with guns and knives is unnerving.”
    • “Sounds are nice and crisp, fitting for the action, guns have different sounds for whether you're shooting indoors or out and the no music in this game so far adds a rather scary atmosphere to it, as all you can hear is the shuffling or pitter patter of the cultists coming for your hide.”
    • “This is no "violence bad" talk or anything, I just don't get the horror vibe atmosphere combined with the clear.”
    • “- levels have a very creepy atmosphere, aided by the fact that the crackheads really do run at you like they've had way too much crack.”
    • “-general atmosphere / feeling-”
  • emotional
    23 mentions Positive Neutral Negative

    The game evokes a strong and complex emotional experience, ranging from intense discomfort, guilt, and unease due to its realistic and unsettling portrayal of violence, to moments of wholesomeness and dark humor. Players frequently report feeling emotionally charged, conflicted, or even mentally unsettled as the game captures nuanced enemy reactions and a claustrophobic atmosphere. Overall, it delivers a deeply immersive emotional impact that is both disturbing and memorable.

    • “This focus on bodily consequence is central to the game’s identity, aiming to make every firefight feel uncomfortable, intense, and emotionally charged rather than empowering or heroic.”
    • “This is literally the only game I've ever played that genuinely made me feel uncomfortable.”
    • “I don't know how to feel about it, on one hand, it nails being a realistic representation of what shooting someone with a real gun is like, on the other hand, that fact made me cry.”
  • music
    21 mentions Positive Neutral Negative

    The game features minimal or no in-game music, using silence and ambient sounds to create a tense, unsettling atmosphere. Many players suggest adding a soundtrack or the option to play custom music to enhance mood and engagement, noting that external music complements the gameplay well. While sound effects and atmosphere receive praise, the absence of a dedicated soundtrack can make the experience feel empty or eerie.

    • “Music is used sparingly, allowing silence and ambient noise to heighten tension rather than relying on dramatic scoring.”
    • “Sounds are nice and crisp, fitting for the action, guns have different sounds for whether you're shooting indoors or out and the no music in this game so far adds a rather scary atmosphere, as all you can hear is the shuffling or pitter patter of the cultists coming for your hide.”
    • “Still in early access but I hope they keep pushing forward with this because the ragdoll effects, atmosphere, sounds, music, body damage and guns are superb.”
    • “Just wait till it gets updates because for now, bladed weapons are janky, sometimes there's no audio when you hit people, and there's no soundtrack.”
    • “There is no soundtrack to the game, which makes things feel empty.”
    • “There's no battle music, no fanfare, nothing to validate you, nothing to put any reason behind it.”
  • grinding
    21 mentions Positive Neutral Negative

    Users overwhelmingly report that grinding is excessive and requires a significant time investment, often jokingly suggesting you'll need a "second life" to complete it. Some find it tedious and challenging, particularly with mechanics like reloading. However, a minority note that no grinding is needed or only occasional grinding occurs.

    • “No grinding needed”
    • “Decent grinding”
    • “A bit grindy sometimes”
    • “You'll need a second life for grinding.”
    • “It's good to create tension initially but after having done it a few times it just becomes tedious.”
    • “A lot of grinding.”
  • replayability
    17 mentions Positive Neutral Negative

    Replayability opinions are mixed, with several users finding the game fun and engaging enough for multiple playthroughs, especially highlighting specific modes and gunplay mechanics. However, others criticize the lack of content, limited mod support, and insufficient interesting elements, which lead to boredom or a low desire to replay. Community-driven mods somewhat enhance replayability, but overall, the game currently lacks depth compared to similar titles.

    • “Boneworks, while not primarily a multiplayer game, has seen various community-driven multiplayer mods that enhance its replayability.”
    • “The raid game mode is a breath of fresh air and gives the game better replayability!”
    • “The gunplay is very fun for this very reason and adds in some replayability.”
    • “There are some mods out there to change some of the guns, but they're an absolute drag to get working. This might just be a skill issue on my part, but even with them the game really lacks in content and replayability.”
    • “No replayability.”
    • “The concept is great but the models and physics definitely need improvement, lack of replayability. I was bored after only 20 minutes of playtime.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of this game is widely criticized, with users perceiving it as a blatant cash grab that prioritizes profit over quality or player experience.

    • “This game is simply a cash grab.”
    • “Just another cash grab.”
    • “They pushed this game out as a cash grab.”
  • character development
    3 mentions Positive Neutral Negative

    Users criticize the character development for poor design, lack of diversity, and unengaging elements, describing it as uninspired and calling for improvements in character appearance and overall quality.

    • “Not really fun, only gore. Only fun for 45 minutes. I don't recommend it. Bad physics, AI, and character design. Developers, please make the characters and physics better.”
    • “I don't like a lot of things, including the limited weapons, the sad-sounding enemy voices, and their all-too-similar character designs.”
    • “Character design is lacking.”
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4h Median play time
11h Average play time
3-14h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Blood Trail is a shooter game with horror and violence themes.

Blood Trail is available on PC, Virtual Reality and Windows.

On average players spend around 11 hours playing Blood Trail.

Blood Trail was released on March 27, 2019.

Blood Trail was developed by Electrovore.

Blood Trail has received positive reviews from players. Most players liked Blood Trail for its gameplay but disliked it for its stability.

Blood Trail is a single player game with multiplayer support.

Similar games include Hard Bullet, Zero Caliber VR, OPERATOR, SURV1V3, BONEWORKS and others.