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The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners Game Cover
86%Game Brain Score
story, gameplay
stability, grinding
86% User Score Based on 7,434 reviews
Critic Score 85%Based on 2 reviews

Platforms

PlayStation VROculus QuestOculus RiftPlaystation 5Windows Mixed RealityPlaystation 4WindowsPlayStationPlayStation VR2PCCloudVirtual RealityNVIDIA GeForce NOW
The Walking Dead: Saints & Sinners Game Cover

About

The Walking Dead: Saints & Sinners is a single player survival role playing shooter game with a horror theme. It was developed by Skydance Interactive and was released on January 23, 2020. It received positive reviews from both critics and players.

Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

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86%
Audience ScoreBased on 7,434 reviews
story820 positive mentions
stability81 negative mentions

  • Highly immersive VR experience with excellent melee combat and weapon handling that captures the brutal feel of The Walking Dead universe.
  • Engaging story with meaningful choices and faction dynamics adding depth and replayability.
  • Satisfying scavenging, crafting, and survival mechanics that enhance immersion and tension in a well-realized post-apocalyptic New Orleans setting.
  • Severe compatibility and controller support issues for Quest headsets on PCVR, making the game difficult or impossible to play without complex workarounds.
  • Weapon durability and stamina systems are frustrating to some players, often interrupting gameplay flow and combat enjoyment.
  • Enemies frequently respawn very close to the player, which some find immersion-breaking and tedious, with AI behavior often criticized as limited or dumb.
  • story
    2,556 mentions Positive Neutral Negative

    The story of The Walking Dead: Saints & Sinners is generally praised for being engaging, immersive, and emotionally impactful, offering meaningful choices that influence the outcome and encourage replayability. It presents a grim, morally complex narrative set in a richly detailed New Orleans, blending survival and RPG elements with a well-crafted atmosphere. However, some players find the story short, occasionally confusing, or lacking depth, with repetitive mission structures and limited side quests slightly detracting from the overall narrative experience.

    • “The narrative of Saints & Sinners is a refreshing departure from the typical linear storytelling found in many VR titles. Set within the larger Walking Dead universe but with an original story, players take on the role of the tourist, a survivor navigating the moral ambiguities of a city torn apart by both the undead and human factions. The open-world structure allows for non-linear progression, encouraging exploration and decision-making that directly impacts the unfolding story.”
    • “With a gripping storyline and an emphasis on choice, Saints & Sinners elevates VR gaming by delivering an experience that is both horrifying and thought-provoking. This narrative is woven with complex choices that impact the outcome of the story, which forces players to make difficult moral decisions. These choices don’t just influence the main storyline but also shape the characters that players meet along the way, creating a highly personalized experience. The blend of storytelling, player agency, and brutal, realistic gameplay makes it a standout in the VR genre.”
    • “The story is really good and the combat is rewarding. I don't have any complaints about this game. It's a good old-fashioned survival horror game, with a story, exploring, looting, and preparation to face the creepy zombies lurking in the darkness. Very scary and atmospheric with a great story. The story is amazing, and you get to make choices that actually affect the world around you. Love all the personal decisions you get to make along the story. Highly recommended for anyone who likes story-driven stealthy murdering masterminds.”
    • “I have to say that the story was kind of boring in my opinion, sometimes characters would pop up where you don't expect them to, weird story lines with some characters, side people that you don't really care for, it just did not work out for me or make me feel for some of these characters.”
    • “Somewhat a fetch quest simulator; felt like the gameplay was walk to your item you're told to get and avoid silly goober zombies.”
    • “The story is really small scale, so don't expect meeting with some of the main characters of the story (introduced in in-game lore), and don't expect any major events or changes of location - you are stuck in around 10 areas, and it feels like the whole story is simply a bunch of side quests from some other game.”
  • gameplay
    1,193 mentions Positive Neutral Negative

    The gameplay of The Walking Dead: Saints & Sinners is widely praised for its immersive VR mechanics, satisfying melee combat, and engaging survival and crafting systems that create a tense, atmospheric experience. However, certain mechanics such as stamina management, weapon durability, enemy AI, and the timed day/night cycle can be frustrating and sometimes hinder immersion. Overall, it delivers a deep, intense VR survival loop with some rough edges but stands out as one of the best VR titles for gameplay innovation and engagement.

    • “The Walking Dead: Saints & Sinners is an immersive VR survival horror game that sets a new standard for what virtual reality can offer in terms of atmosphere, gameplay depth, and narrative complexity.”
    • “The gameplay mechanics in 'Saints & Sinners' are immersive and brutal, leveraging VR technology to bring a sense of physicality to every action. This realism in mechanics allows players to feel the weight of every decision.”
    • “The gameplay loop of Saints & Sinners is relatively simple yet fun; you go to different locations, scavenge for materials to upgrade stations at your base, craft various things, and engage in brutal combat. The melee combat feels great, the environments are fun to explore, and the survival horror mechanics are engaging.”
    • “The stamina and health mechanics are really well done and I love the fact that if you want to use a bandage, you have to physically wrap it around your own arm; it works so well!”
    • “The clock timer mechanic is frustratingly broken: you only get about 15 minutes to play a level, so no stealth or looting, just rush to finish before the timer runs out. The watch doesn't show the actual time left, and survival after time expires is nearly impossible, with no option to wait it out, which kills any chance for tactical gameplay.”
    • “The weapon durability mechanic is poorly executed, forcing players to bring multiple knives since weapons break after a handful of uses, which turns combat into a tedious chore and detracts from immersion.”
  • graphics
    521 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their immersive, stylized art style that blends comic book and semi-realistic visuals reminiscent of the Telltale Walking Dead series. While not hyper-realistic, the graphics run smoothly on mid to high-end PCs and contribute strongly to the atmosphere and immersion, though some users note occasional texture quality issues and a need for optimization across diverse hardware. Overall, the visuals are considered a key strength, enhancing the VR experience without demanding top-tier specifications.

    • “The graphics are great, the tracking is pretty good and it just does a damn good job of putting you in the world.”
    • “The graphics are stunning and it runs like butter.”
    • “The graphics and animations are good, the audio has good binaural directional quality to it and there is a lot to do giving you hours upon hours of gaming.”
    • “Graphics are ps3 quality at best, ps2 at worst.”
    • “The graphics are sub-par, most of the environments are blurry and low resolution.”
    • “For me at least, the game feels unfinished, bad graphics, a lot of buggy response to my controllers.”
  • atmosphere
    282 mentions Positive Neutral Negative

    The atmosphere in The Walking Dead: Saints & Sinners is widely praised for its immersive, tense, and authentic portrayal of a bleak, post-apocalyptic New Orleans, capturing the franchise's signature horror and despair. Reviewers highlight the game's atmospheric lighting, sound design, detailed environments, and weighty combat mechanics as key elements that create a chilling and engaging VR experience. While some find its darkness and tension occasionally frustrating, the overall atmosphere is regarded as one of the game's greatest strengths, deeply enhancing immersion and emotional impact.

    • “The Walking Dead: Saints & Sinners is an immersive VR survival horror game that sets a new standard for what virtual reality can offer in terms of atmosphere, gameplay depth, and narrative complexity.”
    • “The detailed environmental design captures the eerie, decaying beauty of the city, with richly textured buildings, cluttered interiors, and atmospheric lighting that together evoke a palpable sense of danger and despair.”
    • “From the moment I stepped into the flooded ruins of New Orleans, I was hooked by the gritty atmosphere, the weighty combat, and the sheer tension of scavenging for supplies while avoiding the undead.”
    • “It's another sad, overdone symptom of a horror game: intentionally employing inadequate lighting to heighten tension and foster an eerie atmosphere.”
    • “The game at first is spooky because of the atmosphere but after your 2nd hour, the only thing that scared me was the fact that doors just explode?”
    • “In a game so heavily focused on atmosphere, a mechanic that directly punishes exploration and slow playing is incredibly unnecessary and the increasing difficulty should have come with the progression of the story instead.”
  • optimization
    99 mentions Positive Neutral Negative

    Optimization for the game is mixed, with some users reporting smooth and well-optimized performance even on mid-range hardware, while others experience frequent stuttering, frame drops, and poor performance on high-end setups. Many note that optimization issues have worsened after updates, affecting VR control schemes and overall playability, especially outside of specific hardware like the Vive. Though some praise its polished visuals and stable performance on certain systems, the consensus points to inconsistent optimization that may require further patches to fully resolve.

    • “It's pretty much all I wanted out of Arizona Sunshine but with a bit more polish; the performance on my Rift S was rock solid. I never had any framerate issues or bugs even with the Rift S's unreliable software.”
    • “The game runs smoothly even with the resolution set to 120% on my rig: i7-8700k, 32GB RAM, and GTX 1080.”
    • “It is the most optimized game I have played to date, excited if they are able to optimize it further but honestly I'm almost maxed out.”
    • “Game is not optimized for modern VR, meaning you have to fiddle around with it a lot just to try and get it to function.”
    • “Frame drops, stutters, and optimization issues make the game unplayable.”
    • “This game was amazing in 2020-2021; I played it and finished the whole game on my GTX 1080 with zero to no stutters. That apparently changed in 2022: I now get constant stutters on my RTX 3080 Ti with low settings. I tried for a fix everywhere but everyone is also saying how performance took a dive regardless of the hardware, which really sucks as I was excited for Aftershock. I guess I'll just have to patiently wait for Skydance to fix it.”
  • stability
    96 mentions Positive Neutral Negative

    The game’s stability is reported as inconsistent, with many players experiencing frequent bugs, crashes, freezing, and glitches that sometimes disrupt gameplay or progress. While it runs smoothly for some, especially on high-end VR setups, others face frustrating issues like AI glitches, weapon malfunctions, and tracking errors. Overall, it feels unfinished and buggy to many, though patches have improved stability over time.

    • “So far the game has been mostly bug free with just a couple minor issues.”
    • “Edit: after many updates I am happy to say the game is in a really good state optimisation-wise, very playable now with only minor bugs here and there (nothing game-breaking).”
    • “The game runs great at 120hz on an Index with 2080 Ti, i7 8600k and 32GB RAM with modest overclocks.”
    • “I don't know why but every time I hit a zombie in the head with a pan my game freezes. I've tried reinstalling and verifying game files but it still happens.”
    • “I've tried it a few good times long hours and short hours into it but it's just too buggy to play sadly. I can't move or look around without the world glitching, items and things blurring. It sucks because I'd really like to play it right.”
    • “After 18 hours of fun and general excitement it pains me to say that the game is a failure for me after running into two game-breaking glitches causing me to reset my headset over and over in both glitches.”
  • grinding
    74 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious and repetitive, mainly due to frequent fetch quests, rapid weapon durability loss, and resource farming requirements. Inventory management and stamina constraints add to the frustration, making exploration and combat feel slow and burdensome. While some find crafting engaging, the overall grind-heavy mechanics often detract from the fun and immersion.

    • “I think it is perfectly balanced where it is not tedious and frustrating but still requires you.”
    • “By the very end of the game I was maybe getting a little tired of the camp-quest-camp-quest-camp cycle but not tedious or annoying, just wrecked the immersion a bit.”
    • “So far the story is interesting, the objectives aren't tedious which encourages you to go out and complete them.”
    • “The crafting system is overly tedious, weapons break down way too quickly, the zombies are predictable, sneaking is goofy, and the weapon scale seems way off.”
    • “The game is a very tedious looting simulator with inventory micromanagement where you can't explore because your inventory is always full and you can't even play it as a stealth game because of the spawning system.”
    • “The crafting system is tedious and burdensome, with upgrade stations requiring progress that devolves your city time from exploring to blandly examining objects to meet recipe requirements.”
  • replayability
    74 mentions Positive Neutral Negative

    The game offers strong replayability through multiple endings, branching narrative choices, and varied playstyles, encouraging players to explore different moral dilemmas and game scenarios. Its survival elements, crafting, and open-world mechanics further enhance replay value, though some find replayability limited after finishing the campaign due to lack of mods or multiplayer. Overall, it is regarded as one of the more replayable and content-rich VR titles available.

    • “The branching narrative ensures multiple endings, encouraging replayability and thoughtful engagement with the game’s moral dilemmas.”
    • “It has an actual story with interesting decisions, well fleshed out and satisfying melee combat that isn't broken like it is in most VR games, a crafting and upgrade system, collectibles, stealth, ranged combat with guns and bows, and on top of all that it has insane amounts of replayability.”
    • “It's got infinite replayability, tons of stuff to do, discover and collect, fun and addicting gameplay, a variety of enemies and a scaling difficulty.”
    • “As far as replayability, I'd say twice is about it for me.”
    • “The only drawback is the lack of replayability after completing the campaign because there are no mods or multiplayer.”
    • “Suffers from near zero replayability since the story only branches during the last 5 minutes, poor gunplay with dumb AI that compensates for lack of intelligence with extremely good aim and constantly repeating mission structure.”
  • music
    72 mentions Positive Neutral Negative

    The game's music is widely praised for its haunting, atmospheric qualities that significantly enhance the immersive and scary experience, especially with dynamic cues that build tension during encounters. While the New Orleans-inspired soundtrack and radio stations add a unique charm, some players find the limited variety and occasional repetitiveness a drawback. Minor audio glitches causing music or dialogue cuts have been reported but are generally viewed as fixable issues.

    • “Every time I play this I sweat. I know what they look and sound like yet everything is just so good, the detail and music just immerse you to the point where you're just worried for every dark corner or behind every door, just trying to listen to the other side. Very scary, 10/10.”
    • “The game’s atmosphere is dripping with spook; art direction, sound design, music, and voice acting are what you would come to expect from a top-shelf production.”
    • “I would find myself back in the resting place (home) and I'd turn the radio to channel 54—where there's some awesome New Orleans style music, blues, and some rock—and I would just sit outside and look at the moon and relax. Especially since I’m playing this at the peak of quarantine, it was lovely; I put my fan on and it would feel like there was a slight breeze. Really put me at peace that I didn’t expect from such a gloomy dark game.”
    • “The music is too short with not nearly enough tracks.”
    • “The songs that are played the most are also some of the most intrusive, grating, and immersion-breaking.”
    • “However, there is a super annoying audio glitch where I can hear the base game elements just fine but only bits and pieces of suspenseful music, narration, etc. It just cuts out randomly, practically ruining the game, since the narration is a key point in both progressing and immersion in general.”
  • emotional
    37 mentions Positive Neutral Negative

    Players highlight the game's strong emotional impact through well-written, immersive storytelling that elicits genuine feelings like fear, regret, and connection, enhanced by effective VR engagement. While many praise the moral dilemmas and character interactions for creating deep emotional stakes, some criticize the story's predictability and lack of meaningful endings, which can diminish lasting emotional resonance. Overall, the game succeeds in delivering intense, heartfelt moments but occasionally falls short in sustained narrative closure.

    • “Dialogue and character interactions are well-written and voice-acted, enriching the story and grounding the experience in emotional stakes that go beyond mere survival horror.”
    • “As the middle man, you find yourself making tough choices of what's right in your mind, developing a personal connection to the story and making you feel emotionally involved, creating a brutal and unforgiving story full of sadness, fear, and distress.”
    • “I've had to make gut-wrenching decisions that made me feel actual regret later in the story.”
    • “Besides the jank, I also have other criticisms, like the constantly respawning zombies, stupid AI, and boring story.”
    • “Nice 'zombie game' VR gameplay, boring story and bad ending.”
  • humor
    37 mentions Positive Neutral Negative

    The humor in the game is a highlight for many players, often stemming from quirky AI behavior, funny zombie interactions, silly physics, and amusing weapon use. Players enjoy the lighthearted and sometimes absurd moments, such as comically inaccurate swings, NPC deaths, and unexpected in-game events like attracting zombies via microphone. While the humor adds charm and makes the game entertaining, some find it shifts from funny to mildly frustrating over time.

    • “I played this game on my Quest when it first came out, replaying it again 4 years later I forgot how stupid and funny the AI humans are compared to the walkers.”
    • “The option to enable your own microphone to attract nearby zombies is really interesting and led to some really funny moments, like me being detected in a horde of zombies because my cat tried to get my attention by meowing.”
    • “Hilarious NPC physics upon death.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization of the game is praised for being fair and not a cash grab, especially compared to typical licensed VR titles. Users feel the game is somewhat underpriced given its AAA quality and substantial gameplay duration.

    • “Of all the licensed VR games out there, this is probably the first one I've seen that isn't a cheap cash grab and has more than half an hour of gameplay (the typical playthrough actually has around 6 hours of playtime).”
    • “Considering this is TWD, you would think this would be some cheap cash grab budget title like most of these kinds of games, but it's clear the devs wanted the VR in this to work, and it works absolutely flawlessly.”
    • “I thought that the game would be a cash grab but I was wrong.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is generally weak or average, with meaningful growth mainly seen in Casey and some minor development for May near the end. While the physical character design is visually impressive and fits the game's vibe, the story and character arcs are often described as average or underwhelming, with the ending being a notable letdown despite a brief emotional climax.

    • “An actual full, in-depth story offering, with character development.”
    • “The game's physical character design looked magnificent and complemented the overall vibe of the game almost perfectly.”
    • “After I made my choice to save Casey, it led to a devastating showdown which was good as the character development was pretty solid, enhancing the experience despite the ending being somewhat underwhelming.”
    • “Nonexistent character development, with the exception of Casey and very weak character development for May at the end of the game.”
    • “Bad UX with WMR. Bad character design.”
    • “Overall, The Walking Dead has an average story, average character development, and some pretty decent mechanics (once you get the hang of it).”
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9h Median play time
15h Average play time
17h Main story
9h Completionist
4-18h Spent by most gamers
*Based on 72 analyzed playthroughs
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The Walking Dead: Saints & Sinners is a survival role playing shooter game with horror theme.

The Walking Dead: Saints & Sinners is available on PlayStation 5, PlayStation 4, Windows, PC and others.

The main story can be completed in around 17 hours, while the entire game is estimated to take about 9 hours to finish. On average players spend around 15 hours playing The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners was released on January 23, 2020.

The Walking Dead: Saints & Sinners was developed by Skydance Interactive.

The Walking Dead: Saints & Sinners has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

The Walking Dead: Saints & Sinners is a single player game.

Similar games include Arizona Sunshine, SURV1V3, BONEWORKS, Into the Radius VR, The Walking Dead: Saints & Sinners and others.