Skip to main content

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners is a paradigm-shifting game both in the genre of survival horror, and also in the realm of VR.
The Walking Dead: Saints & Sinners Game Cover
87%Game Brain Score
story, gameplay
stability, grinding
91% User Score Based on 7,160 reviews
Critic Score 86%Based on 23 reviews

Platforms

PCPlaystation 5Virtual RealityWindowsCloudNVIDIA GeForce NOWOculus QuestOculus RiftPlayStationPlayStation VRPlayStation VR2Windows Mixed Reality
The Walking Dead: Saints & Sinners Game Cover

About

"The Walking Dead: Saints & Sinners" is a survival horror game set in the ruins of New Orleans. Players must navigate a brutal, post-apocalyptic world filled with walkers and hostile survivors. Fight, scavenge, and make difficult moral choices as you try to survive and uncover the truth behind the city's fall. Your decisions will have consequences, as you navigate the complex and dangerous world of the walking dead.

The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
The Walking Dead: Saints & Sinners screenshot
+9

91%
Audience ScoreBased on 7,160 reviews
story795 positive mentions
stability74 negative mentions

  • story
    2,430 mentions Positive Neutral Negative

    The story in "The Walking Dead: Saints & Sinners" is generally well-received, with many players appreciating its engaging narrative and moral choices that impact gameplay. While some find the story to be somewhat predictable or lacking depth, others highlight its immersive atmosphere and character development, making it a standout in VR gaming. However, criticisms include a perceived brevity in the main storyline and issues with mission clarity, which can detract from the overall experience.

    • “With a gripping storyline and an emphasis on choice, Saints & Sinners elevates VR gaming by delivering an experience that is both horrifying and thought-provoking.”
    • “This game has an incredible story, physics, and there's still loads to do after you finish the campaign.”
    • “The story is a grim and gripping tale of survival, betrayal, and redemption, inviting the player to explore the depths of their own morality in a world where the lines between right and wrong are often blurred.”
    • “The story is trivial, but the Walking Dead was never about the story.”
    • “The storyline, while not the greatest, follows a typical 'run here, do this, run there, do that' formula until the game's end.”
    • “The story feels somewhat short and dry.”
  • gameplay
    1,162 mentions Positive Neutral Negative

    The gameplay of "The Walking Dead: Saints & Sinners" is a mixed bag, praised for its immersive mechanics, satisfying melee combat, and engaging survival elements, which effectively utilize VR technology. However, many players express frustration with the stamina and weapon durability systems, as well as the annoying zombie respawn mechanics that can disrupt the experience. Overall, while the game offers a compelling atmosphere and solid mechanics, it is marred by some design choices that detract from the overall enjoyment.

    • “Developed by Skydance Interactive, this game masterfully combines survival horror with intense VR mechanics, presenting a uniquely brutal, adrenaline-pumping experience.”
    • “The gameplay mechanics in 'Saints & Sinners' are immersive and brutal, leveraging VR technology to bring a sense of physicality to every action.”
    • “The blend of storytelling, player agency, and brutal, realistic gameplay makes it a standout in the VR genre.”
    • “The durability mechanic is just stupid and poorly executed; you have to bring like 3 knives to a location if you want to make it out without creeping around everywhere because after killing maybe 7 zombies they'll break.”
    • “The game doesn't work all that well, and the mechanics of zombies grabbing you and max stamina + health drain get annoying super fast.”
    • “The major issue here for me is: the zombies really do keep spawning... with the weapon durability this overlap creates such a bad experience for me; I cannot recommend it to anyone who likes a 'defense is offense' style as zombies will spawn anywhere so nowhere is 'safe'.”
  • graphics
    511 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique art style that blends comic book aesthetics with immersive environments, creating a visually appealing experience. However, some players note that the graphics can feel dated or cartoonish, which may detract from the overall immersion, especially for those expecting more realistic visuals. Overall, while the game showcases good graphical fidelity and optimization on high-end systems, it may not meet the expectations of players seeking cutting-edge realism.

    • “The graphics are stunning and it runs like butter.”
    • “The graphics and art style are quite beautiful and really sell the environment.”
    • “The graphics are amazing, and the story too.”
    • “The graphics suck.”
    • “The graphics are not very good, it is cartoonish and the tracking is bad.”
    • “Graphically speaking the art style matches the game perfectly, but I feel like it could be better optimized; I'm on a 2060 and I only get medium settings out of it before I get smooth frames through and through.”
  • atmosphere
    262 mentions Positive Neutral Negative

    The atmosphere in "The Walking Dead: Saints & Sinners" is widely praised for its immersive and haunting qualities, effectively capturing the dark essence of the franchise. Players commend the game's detailed environments, atmospheric lighting, and sound design, which together create a tense and often terrifying experience. The combination of rich storytelling and engaging gameplay mechanics further enhances the overall sense of dread and immersion, making it a standout title in the VR genre.

    • “The developers have meticulously recreated New Orleans, filling it with haunting landmarks and atmospheric weather effects.”
    • “Upon entering the realm of Saints and Sinners, the player is immediately beset by the oppressive atmosphere that permeates every corner of this forsaken land.”
    • “The atmosphere is thick with great environmental storytelling, spooky sound design, and mechanics that perfectly blend making you into a scared little girl while also making you feel like a total badass.”
    • “Upon entering the realm of saints and sinners, the player is immediately beset by the oppressive atmosphere that permeates every corner of this forsaken land.”
    • “The indoors being so dark due to the rudimentary nature of your light, resulting in cold feet, constant scares, and an atmosphere no other game provides.”
    • “The atmosphere feels bleak and dreary, even scary at times.”
  • stability
    90 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting frequent bugs, crashes, and glitches that can disrupt gameplay, particularly in VR. While some users have experienced smooth performance and minimal issues, others have encountered game-breaking problems that significantly detract from the experience. Overall, the game appears to have potential but requires further optimization and bug fixes to enhance stability.

    • “Overall the game runs great and you should have a decent time with it.”
    • “Currently, the game runs great, the graphics are nice and the mechanics work very well.”
    • “Edit: after many updates I am happy to say the game is in a really good state optimization-wise, very playable now with only minor bugs here and there (nothing game-breaking).”
    • “Doesn't work, crashes, runs poorly, at loading screen freezes then is playable when it is on the last bar loaded; it crashes with an audio issue.”
    • “The game is not 'Fallout' levels of buggy, but it's pretty buggy.”
    • “After 18 hours of fun and general excitement, it pains me to say that the game is a failure for me after running into two game-breaking glitches causing me to reset my headset over and over.”
  • optimization
    88 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing smooth performance and high frame rates, while others report significant stuttering, frame drops, and overall poor optimization, particularly after recent updates. Many users noted that despite having capable hardware, they were forced to lower settings to achieve playable performance, indicating that optimization could be improved. Overall, while some players enjoy a well-optimized experience, a substantial number face frustrating performance issues that detract from gameplay.

    • “It's optimized well and it runs smoother than most VR titles I have played.”
    • “The game looks gorgeous, is well optimized and has a decent amount of progression in the form of three unlockable trees of weapons/gear and perks.”
    • “The game is really well optimized for as big of a game as it was.”
    • “Poorly optimized, getting stutters and FPS drops using virtual desktop, making it unplayable.”
    • “Looks like after they released the Aftershock DLC, the game started having a lot of performance problems. It's a shame because I really liked the first level; I enjoyed jamming knives and bottles into zombie heads.”
    • “The performance was pretty bad for me, using an RTX 2060, Intel Core i7-9750H with 16GB RAM. I had to run the game on low the entire time.”
  • replayability
    75 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players appreciating its multiple endings, diverse playstyles, and engaging mechanics that encourage revisiting the experience. However, some reviewers noted limitations, such as a lack of significant post-campaign content and repetitive mission structures, which can diminish long-term replay value. While many find it enjoyable enough for several playthroughs, others feel it could benefit from additional content to enhance replayability further.

    • “One of the best VR games on the market, immersive, fun, replayable, smooth, a little spooky at times if you're a TWD fan.”
    • “The story, and some quests, have multiple endings, which adds some replay value to the game.”
    • “It has so much content in it and is a very replayable game.”
    • “The only drawback is the lack of replayability after completing the campaign because there are no mods or multiplayer.”
    • “Very very very good story and game but there is little to no replayability.”
    • “Not a ton of replay value, but one of the highest quality games you will play.”
  • music
    71 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance immersion and set a tense atmosphere, with specific mentions of its dynamic nature and fitting New Orleans style. However, some players find the selection limited and certain tracks intrusive or repetitive, detracting from the overall experience. Despite minor audio glitches reported, the sound design, including ambient effects and music cues, significantly contributes to the game's horror elements.

    • “Gunplay is great, melee is amazing, the environments, music, and characters are all so immersive and well-done. I spent hours at a time on it, which doesn't happen with other VR games.”
    • “The music (especially the New Orleans style) and general ambiance were pretty good, and I could get spooked when trying to dig out my flashlight to fight zombies in the dark.”
    • “The atmosphere, music, characters, choices, crafting, and especially the melee physics are just amazing.”
    • “The songs that are played the most are also some of the most intrusive, grating, and immersion-breaking.”
    • “Every level seemed to have the same eerie background music though, which got old pretty fast so I just disabled it.”
    • “However, there is a super annoying audio glitch where I can hear the base game elements just fine but only bits and pieces of suspenseful music, narration, etc. It just cuts out randomly, practically ruining the game, since the narration is a key point in both progressing and immersion in general.”
  • grinding
    70 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, with many players noting that resource gathering, weapon durability, and inventory management detract from the overall enjoyment. Players report that the game often feels like a chore due to repetitive tasks and slow-paced mechanics, making it challenging to engage in casual play sessions. While some appreciate the crafting and looting elements, the overwhelming grindiness can lead to frustration and a diminished sense of fun.

    • “I think it is perfectly balanced where it is not tedious and frustrating but still requires you.”
    • “By the very end of the game I was maybe getting a little tired of the camp-quest-camp-quest-camp cycle but not tedious or annoying, just wrecked the immersion a bit.”
    • “So far the story is interesting, the objectives aren't tedious which encourages you to go out and complete them.”
    • “I honestly wanted to like the game, but the controls and added tedious features made the game feel more like a chore than a fun gaming experience.”
    • “The game is a very tedious looting simulator with inventory micromanagement where you can't explore because your inventory is always full and can't even play it as a stealth game because of the way the spawning works.”
    • “The crafting system is overly tedious, weapons break down way too quickly, the zombies are predictable, and the game tends to try and make you 8 feet tall unless you fiddle with it a while.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted as a standout feature, with players enjoying the absurdity of AI interactions and the comedic elements of zombie encounters. Many reviews mention the funny physics, silly NPC behaviors, and the overall lighthearted tone that makes the experience entertaining, even amidst the chaos of a zombie apocalypse. While some players find the humor can become repetitive or immersion-breaking, the general consensus is that the game successfully blends comedy with action, providing a fun outlet for players.

    • “I played this game on my quest when it first came out, replaying it again 4 years later I forgot how stupid and funny the AI humans are compared to the walkers.”
    • “The option to enable your own microphone to attract nearby zombies is really interesting and leads to some really funny moments, like me being detected in a horde of zombies because my cat tried to get my attention by meowing.”
    • “I find it hard to fear for your life when you're laughing at how cute the 'terrifying' zombie looks.”
  • emotional
    34 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its immersive VR experience, which evokes intense feelings of fear, anxiety, and moral conflict as players navigate a walker-infested world. Many reviewers noted the game's ability to create personal connections through tough choices and a captivating story, leading to moments of genuine emotional impact, including regret and sadness. However, some criticisms were directed at the story's lack of closure and the emotional weight of choices feeling diminished in the overall narrative.

    • “This game made me feel feelings.”
    • “These choices that you make lead to an emotional and captivating story that pulls on all of your heartstrings, forcing you to understand the perspectives and views of everyone around you.”
    • “Some of the moral decisions you have to make are heartbreaking, but necessary to create a proper gameplay experience.”
    • “Besides the jank, I also have other criticisms, like the constantly respawning zombies, stupid AI, and a boring story.”
    • “Nice 'zombie game' VR gameplay, but the story is boring and the ending is bad.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization of this VR game is viewed positively, with users noting it is reasonably priced for a AAA title that offers substantial gameplay (around 6 hours) and avoids the pitfalls of being a cash grab. Reviewers appreciate the developers' commitment to quality, distinguishing it from other licensed VR games that often feel like budget offerings. Overall, the game is considered a worthwhile investment in the VR space.

    • “I thought that the game would be a cash grab but I was wrong.”
    • “Considering this is TWD, you would think this would be some cheap cash grab budget title like most of these kinds of games, but it's clear the devs wanted the VR in this to work, and it works absolutely flawlessly.”
    • “Of all the licensed VR games out there, this is probably the first one I've seen that isn't a cheap cash grab and has more than half an hour of gameplay (the typical playthrough actually has around 6 hours of play time).”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is largely criticized as lacking, with only Casey receiving notable growth and May's development being described as minimal. While some players appreciate the overall story and mechanics, they find the character arcs to be average, culminating in a disappointing ending that fails to deliver a satisfying resolution. Overall, the character design is praised, but the depth of character development leaves much to be desired.

    • “The game's physical character design looked magnificent and went well almost perfectly with the overall vibe of the game.”
    • “An actual full, in-depth story offering, with character development.”
    • “The character development was pretty good, though it all ended with me walking through the bunker, to a boat connected to the sewers that's also connected to the bunker, getting in the boat, and driving off.”
    • “Nonexistent character development, with the exception of Casey and very weak character development for May at the end of the game.”
    • “Overall, The Walking Dead has an average story, average character development, and some pretty decent mechanics (once you get the hang of it).”
    • “Bad UX with WMR. Bad character design.”

Buy The Walking Dead: Saints & Sinners

9h Median play time
12h Average play time
17h Main story
9h Completionist
4-18h Spent by most gamers
*Based on 70 analyzed playthroughs

Videos

Games Like The Walking Dead: Saints & Sinners

SURV1V3 Image
81%1.3kreviews

SURV1V3

2021Shooter
PCVirtual RealityWindows+4
Arizona Sunshine Image
Dying Light 2 Stay Human Image
Into the Radius VR Image
BONEWORKS Image
Into the Radius Image
Metro Awakening Image
Arizona Sunshine 2 Image
Into the Radius 2 Image
State of Decay: YOSE Image