The Chosen RPG
- February 3, 2016
- Little Big Lee
- 5h median play time
In "The Chosen: RPG," players navigate a fantasy world as one of six character classes, each with unique abilities. The game features strategic turn-based combat, a rich storyline, and numerous quests to complete. With various weapons, armor, and spells to collect, players must build and customize their characters to overcome challenges and save the world of Kirell.
Reviews
- The game offers a nostalgic experience reminiscent of classic JRPGs, providing a simple and enjoyable gameplay.
- The character art and music are well-received, adding charm to the overall experience.
- It's a cheap game that can be completed in a few hours, making it a decent time-waster.
- The story is generic and predictable, lacking depth and character development.
- There are numerous bugs and design flaws, including a lack of a quest log and confusing navigation.
- The game ends abruptly with a cliffhanger, leaving players unsatisfied and feeling like it was incomplete.
- story349 mentions
- 22 % positive mentions
- 68 % neutral mentions
- 9 % negative mentions
The story of the game is largely criticized for being generic, clichéd, and poorly written, often relying on typical tropes of the RPG genre, such as the "chosen one" narrative. While some players found it engaging and enjoyable, many noted its predictability, lack of character depth, and numerous grammatical errors, leading to an overall impression of a rushed and unoriginal plot. Despite its shortcomings, a few players appreciated the nostalgic feel reminiscent of classic JRPGs, though the story's execution left much to be desired.
“However, the chosen RPG managed to surprise me and I ended up being pretty invested in the story and characters.”
“The story is adequately robust although quite short and the game world is also small.”
“I really liked this game, I really hope they continue the game; it has a good story to it and the game really draws me into it.”
“The story is nearly empty.”
“Very generic and extremely linear story with a short playtime.”
“The story is bland, full of cliches, and is more there just to give us anime babes to ogle at.”
- music76 mentions
- 43 % positive mentions
- 50 % neutral mentions
- 7 % negative mentions
The music in the game receives mixed reviews, with some players praising it as enjoyable and fitting for various situations, while others find certain tracks repetitive or annoying, particularly in the starting area. Overall, many appreciate the soundtrack's ability to enhance the gameplay experience, especially during battles, though some note that it relies heavily on standard RPG Maker assets. Despite its flaws, the music is often highlighted as a standout feature, contributing positively to the game's atmosphere.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“However, I really like the musical scores for this game – they actually suit very well and are enjoyable to listen to.”
“The game offers some very calm and pleasant music, which has caused me to feel really calm and comfortable while writing this review.”
“The music drove me nuts sometimes.”
“Stock assets, stock music, grating sounds, and poor controller support add up to a refund request for me.”
“The music in the game is relaxing apart from the starting town; that music gets on your nerves after the first couple of minutes.”
- gameplay73 mentions
- 22 % positive mentions
- 68 % neutral mentions
- 10 % negative mentions
The gameplay is generally described as simplistic and reminiscent of classic RPG Maker titles, featuring turn-based combat and basic exploration mechanics. While some players found it enjoyable and engaging for a short playtime of around 4-6 hours, many criticized it for being repetitive, lacking depth, and having a generic storyline. Overall, the gameplay is seen as average, with some fun elements but ultimately nothing that stands out or innovates within the genre.
“A short but fun RPG that can be completed in about 6 or so hours, good music, fun gameplay, and an interesting story. I normally don't like RPG Maker games, but I really enjoyed this one.”
“The battle mechanic is balanced perfectly to scale as you gain levels, and the secret bosses are a delight.”
“Gameplay is simple, the quests are somewhat straightforward (you might get confused by direction a time or two), and the characters are interesting.”
“The gameplay is boring.”
“I didn't finish the game because I got bored of the lack of interesting story or game mechanics.”
“Gameplay-wise, it ticks all the boxes but there's nothing to this game that'll blow you away.”
- graphics58 mentions
- 17 % positive mentions
- 72 % neutral mentions
- 10 % negative mentions
The graphics in this game primarily utilize standard RPG Maker assets, resulting in a mix of generic visuals and some appealing character artwork. While some players appreciate the nostalgic pixel art style, many criticize the lack of originality and the presence of graphical errors, with a notable emphasis on scantily-clad characters. Overall, the visuals are seen as unpolished and inconsistent, detracting from the overall experience.
“The artworks of the characters are beautiful.”
“Decent little game, good example that less is more, like, the game is nothing fancy, but everything is solid enough and well put together to create a truly enjoyable experience... and with the obvious emphasis on the artwork, I didn't expect much out of it, so I was pleasantly surprised.”
“Actually, there were still a couple of bugs that I stumbled on, but the music is great and the artwork is fantastic, so all in all I think it was well worth picking up for the price.”
“Most of the graphics in this game are using default RPG Maker assets.”
“It's embarrassingly unpolished with graphical errors all over the place and uses inconsistent, mismatching default RPG Maker elements for the most part.”
“The artwork for enemies during battle is laughable - it looks as if they've been torn from a clipart database; any form of animation for these things is also out of the question.”
- grinding31 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The reviews indicate a mixed experience with grinding in the game. While some players found minimal grinding necessary to progress, others reported spending significant time grinding for money and levels, particularly in training areas or exploiting certain bosses. Overall, the game offers a balance where grinding can enhance the experience for those who enjoy it, but it is not essential for completing the game.
“It probably wasn't playtested, so I'm grinding on a boss that's not supposed to be repeatable, so I don't have to actually play the rest of the game.”
“Level design is poor and simplistic, battles are boring and grindy, there are no interesting characters, whether they are main heroes or the few and rare NPCs that you meet, not to mention the main villain.”
“I feel the balance between equipment prices against the enemy drops is a bit skewed; I spent a good hour grinding just for money.”
- humor17 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with some players finding the goofy dialogue reminiscent of Undertale to be amusing, while others criticize it as bland and poorly executed. Many reviews highlight the unintentional hilarity stemming from bugs, awkward character designs, and laughable dialogue, suggesting that the game's comedic elements often arise from its shortcomings rather than intentional humor. Overall, it offers a lighthearted experience, but the humor may not resonate with everyone, especially given the game's serious undertones.
“However, walking around Rosefalcon City was pretty funny as there was some goofy dialogue on par with Undertale.”
“There are also a few bugs still in the game; they are nothing 'game-breaking' or anything, they just made me laugh more than anything.”
“A nice JRPG quickie that's fun; the character dialogue is so bad it's hilarious, but the gameplay is fun.”
- character development10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Character development in the game has received mixed reviews, with some players criticizing the reliance on character design over meaningful growth, while others appreciate the bold choices in storytelling, such as a female protagonist with a harem. Many reviewers noted a lack of depth in character development, suggesting that it feels rushed or underexplored, detracting from the overall experience. Overall, while there are elements of good storytelling, the consensus is that character development is insufficient and could benefit from more attention.
“There's a similar variety of exploration, character development, terrain & monster variety, and plot.”
“The story was good and had decent character development.”
“I like the character designs; I think making the main character a girl and also giving her a harem was a very bold choice in storytelling as well.”
“I am not sure who had the idea that putting less clothes on a character is a substitute for character development, but they need to rethink their games.”
“It would have potential if the whole game didn't look so rushed to be done, with better explored character development, mapping, and some systems like quests, crafting, or whatever, really!”
“Zero character development.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a mixed bag, with many users reporting various glitches and bugs, though most are not game-breaking. Some players experienced issues like controller freezes and odd enemy sprite placements, while others reported no significant problems. Overall, while the game has a nostalgic charm, it suffers from a lack of polish and consistency in stability.
“There are tons of glitches around, and the enemy sprites feel extremely out of place (if they were going for a Final Fantasy feel, they failed).”
“- It's full of glitches (though at least not game-breaking ones, in my experience) and has a general lack of polish.”
“But ignoring that, the game does take you back to the good ol' RPG days, but I felt like the plot was too obvious, and the game systems are kind of buggy, as I found myself often skipping to the next town or episode without defeating the previous boss or talking to a certain NPC. Sometimes when you fight a boss, it vanishes but reappears after 2 seconds, allowing you to fight them over and over again.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is mixed, with some players feeling that the story lacks depth and effort, particularly in dialogue and emotional moments. However, there are hints of a touching storyline that can engage players, especially towards the end, despite the overall generic feel of the narrative. The game offers heartwarming music and enjoyable gameplay, but players should not expect significant emotional revelations or character development.
“It's a shame, because there is the seed of an emotional storyline here that causes me to want to keep playing.”
“The ending was such a cliffhanger, after an intense battle and a heart touching moment, it says 'to be continued...' sure it's an RPG Maker game, sure it's generic (combat, style), and the story starts out generic, but towards the end, in my opinion, it gets a little bit better.”
“For $1 you can hear heartwarming music, cast spells, and swing swords, smile and laugh (if you're not dead inside, remember), so if you're in the market for a modern classic, have at it and have fun!”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game offers a brief playtime of 4-6 hours, resulting in minimal replayability due to a significant lack of content. While it may exceed initial expectations in terms of enjoyment, the limited scope diminishes the incentive to replay.
“This is actually a lot more playable and fun than I thought it would be.”
“You can finish this game in 4-6 hours easily, and the replayability is next to zero due to a serious lack of content.”
“Once you've completed the game, there's little incentive to play it again, as the experience doesn't change.”
“The game offers minimal variation in gameplay, making it feel repetitive after the first playthrough.”