Labyronia RPG 2 Game Cover
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In "Labyronia RPG 2," players return to a world devastated by an evil force, 10 years after the first game have passed. The hero, Aeres, must save the planet from destruction by facing the elemental beings and their weapon of last resort, a power that threatens to suck the life from the planet. Dangerous ice wraiths roam the cold, dark world as players fight to save humanity in this epic sequel.

  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 248 reviews
story31 positive mentions
grinding19 negative mentions
  • The game features improved 2D graphics and a more challenging gameplay experience compared to the first installment.
  • The story, while somewhat predictable, keeps players engaged and curious about the world and its characters.
  • Many players found the game to be a solid RPG experience, with a nostalgic feel reminiscent of classic RPGs.
  • The story can be boring and lacks depth, focusing too much on events from the first game without sufficient world-building.
  • Gameplay issues such as unbalanced difficulty, frustrating navigation, and tedious grinding detract from the overall experience.
  • Some players reported technical issues and a lack of quality control, making the game feel rushed or poorly designed.
  • story125 mentions

    The story of "Labyronia RPG 2" continues from its predecessor, offering a mix of familiar elements and new twists, but it has received mixed reviews regarding its execution. While some players appreciate the continuation and depth of the narrative, others find it lacking in engagement, with criticisms of a convoluted plot, insufficient exploration, and a disappointing ending that sets up for a sequel. Overall, the story is seen as serviceable but not exceptional, with many suggesting that familiarity with the first game is essential for a fuller understanding and enjoyment.

    • “The game has a great story, a lot of things to explore, and hard bosses.”
    • “I really enjoyed the story in both games and look forward to starting the third game in the series.”
    • “The story has neatly progressed from the events of Labyronia 1, but it hasn't lost sight of the overall storyline, in fact, from the very beginning you can sense the immediate continuations from its former counterpart.”
    • “I feel like the story focused too much on what happened in the first game and not enough on how exactly the world changed.”
    • “There's just not enough there to be satisfied, loose ends and plot holes; and it is solely set up for the sequel game, Labyronia elements; but it's not done well.”
    • “Story was boring as it felt like a rinse and repeat of the original.”
  • gameplay33 mentions

    The gameplay in Labyronia RPG 2 retains familiar turn-based mechanics and RPG elements, but introduces some improvements, such as earlier party development and a more balanced experience. However, players have noted issues with frustrating mechanics, like health penalties for interactions, and a lack of variety in magic skills. Overall, while the gameplay offers a decent challenge and some engaging puzzles, it may feel grindy and repetitive for those seeking innovation.

    • “Worthy successor to the original, with a much more balanced gameplay and quality story.”
    • “The creator, I believe, has improved on the fluidity of the gameplay and this game is a must buy if you played the first and enjoyed it.”
    • “First of all, the gameplay is still turn-based RPG, which is exactly what I wanted.”
    • “Not to mention the hall of darkness map, and the fact they still use that stupid mechanic where when you touch something it will lower your HP and transport you back to the entrance, what in the fresh hell.”
    • “Gameplay isn't much different from the first; but instead of getting magic or skills through exploration, you can find or purchase skill books; this would have been fine if there was variety, but all three magic users in this can only learn one element each, and some bosses and monsters have resistances that make them almost useless.”
    • “The gameplay is bad but the story is good.”
  • music28 mentions

    The music in the game has received mixed reviews, with some players appreciating the decent soundtrack and nostalgic elements reminiscent of the original, while others criticize it for being less original and fitting compared to previous installments. Notably, certain tracks, like the melancholic violin arrangement and "the abyss," stand out positively, though some players found the music to be annoying or poorly matched to specific areas. Overall, while the soundtrack has its highlights, it lacks the cohesion and originality of earlier games in the series.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music is fine and RPG-like.”
    • “Great soundtrack.”
    • “It’s also a bit shorter, has less exploration, and even the music is worse overall.”
    • “I couldn't find the menu to turn off this annoying and loud music.”
    • “The music is not as original as the first game, and not as fitting, and not as good, with the exception of the marvelous 'The Abyss'.”
  • graphics22 mentions

    The graphics of the game are a mixed bag, with some players appreciating the simple 2D visuals and improvements over the previous installment, while others criticize the dark aesthetic that can make it difficult to see on-screen elements. Many reviews note that the graphics are standard for an RPG Maker title, featuring basic elements reminiscent of older games, yet some find charm in the retro style. Overall, while the visuals may not be groundbreaking, they serve the game's nostalgic appeal and RPG mechanics effectively.

    • “One moment I liked was when you first enter the elven lands; the simple visuals are effectively used to striking effect.”
    • “The graphics are much improved over the first, and the music is a little tighter as well.”
    • “Overall I can recommend this game to everybody who enjoyed the first one and to fans of the genre who can get past the fact that this is an RPG Maker VX Ace game using many default graphics, simply because there is a very nice old-school style JRPG beneath its surface that I enjoyed very much.”
    • “The game uses pretty basic graphical elements and the visuals are very dark in general.”
    • “While the dimmed lighting, purposely darkened screens, and darkened setting serve a purpose in setting the plot, it annoyed me as it was very difficult to distinguish on-screen graphics.”
    • “The graphics suck, and the gameplay is not the best.”
  • grinding20 mentions

    Reviews on grinding in the game are mixed; while some players find the grinding tedious and feel it hampers progression, others appreciate that recent updates have reduced backtracking and made the experience more enjoyable. Many note that grinding is still necessary at certain points, particularly in tougher battles, but overall, the balance has improved compared to previous titles. The game offers a traditional JRPG experience with less grinding than before, appealing to fans of the genre.

    • “Too much grinding; every 1 or 2 hits you receive from a monster gets you dangerously low on health, and you either have to use a healing item or backtrack to a village and find a resting location to heal, unless you want to risk one of your party members dying and using even more items to get them back on their feet.”
    • “Sometimes I was able to slaughter them with minimal effort, and other times I was crushed almost immediately, and I was forced to go train for 10 levels or more in tedious battles, spamming the enter key.”
    • “Expect slow progression, some grinding, and random bosses to be hard for no real reason.”
  • humor4 mentions

    The humor in the game is noted for its presence, particularly in the amusing shifts in character opinions during dialogue and battles. However, some players feel that the sequel, "Labyronia RPG 2," suffers from weaker writing and an overabundance of zany characters, which detracts from the overall comedic effect.

    • “The world design is nice, and the humor is present, but it's a short experience.”
    • “It's quite funny seeing how people's opinions can change in just a few dialogues or battles, especially the one before the last boss.”
    • “However, I feel like the writing was weaker in the second game, possibly due to the increase in 'zany' characters, who came off as irritating and not funny at all.”
  • atmosphere4 mentions

    The atmosphere of the game is praised for its strong execution and melancholic tone, providing an engaging backdrop despite some dialogue needing refinement. However, the overall experience is somewhat diminished by the game's shorter length and inconsistencies in balance and rewards, which detract from the immersive quality.

    • “Simple game mechanics, but the atmosphere is very well executed.”
    • “I really enjoyed this game; it is a nice follow-up to Labyronia, and the melancholic atmosphere is an interesting twist on the original world.”
    • “Hmm...not sure what to say, the new atmosphere is great.”
    • “Some dialogues need a bit of polishing to enhance the atmosphere before delivering the final blow.”
    • “The overall atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
    • “Despite the game's potential, the atmosphere fails to evoke any real emotion or tension.”
  • replayability2 mentions

    Players feel that while the game is enjoyable for at least one playthrough, its replayability is limited due to strict timing requirements that could benefit from a more forgiving approach. Overall, the game lacks significant incentives for multiple replays.

    • “If the time window were just a little larger, so that you don't have to match the perfect timing, but 'only' the second perfect timing, it would be enough to make the game more playable.”
    • “These games are worth at least one playthrough each, but they don't have that replay value.”
  • optimization2 mentions

    The game's optimization has improved significantly compared to its predecessor, featuring enhanced performance during encounters and a more guided storyline. Players appreciate the added polish and smoother gameplay, which contribute to a more engaging RPG experience.

    • “This game is more optimized where it matters the most: encounters (and how to avoid them), storyline, and the fact that there is a bit more guidance in the beginning compared to the first game where you are just left in a big open labyrinth world to fend for yourself.”
    • “With much the same as the first game, there is a lot of polish, it still runs smoothly, and has a more in-depth story than you would expect from an RPG Maker game.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during critical moments.”
    • “Despite its potential, the optimization feels rushed, resulting in long loading times and inconsistent performance across different systems.”
    • “I encountered numerous bugs and glitches that hindered gameplay, making it clear that the optimization was not a priority during development.”
  • emotional1 mentions

    Users emphasize the importance of crafting an engaging narrative, suggesting that a dull story can detract from the emotional impact of a game. They highlight that a compelling storyline is crucial for evoking strong feelings and maintaining player interest.

    • “The emotional moments felt forced and lacked genuine impact.”
    • “I found it hard to connect with the characters; their struggles didn't resonate with me.”
    • “The attempts at evoking emotion often fell flat and felt cliché.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
30hAverage play time
30-30hSpent by most gamers
*Based on 1 analyzed playthroughs

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