Storm of Spears
- June 17, 2018
- Warfare Studios
- 8h median play time
"Storm of Spears" is an action-packed RPG warfare game set in a fantasy world. Players can build and command their own army, engage in strategic battles, and explore vast landscapes while completing quests and upgrading their character's skills and equipment. The game features a rich storyline, multiple factions, and intense PvP battles.
Reviews
- Engaging story with interesting character backgrounds and plot twists.
- Large maps with plenty of exploration and optional side quests.
- No random encounters, allowing players to avoid unnecessary battles.
- Combat is overly simplistic and lacks challenge, making battles feel tedious.
- Character sprites do not match their artwork, leading to immersion-breaking moments.
- Game suffers from technical issues, including lag and bugs that can disrupt gameplay.
- story336 mentions
- 34 % positive mentions
- 62 % neutral mentions
- 4 % negative mentions
The story in this RPG is generally described as engaging yet predictable, featuring a classic mercenary rebellion against an evil empire. While some players appreciate the character development and plot twists, others find the narrative clichéd and lacking depth. Side quests add to the overall experience, but their relevance to the main story varies, with some feeling underwhelming or disconnected. Overall, the game offers a decent story that keeps players invested, though it may not stand out in originality.
“The plot is cohesive and the devs did a good job of presenting their story in an engaging way.”
“I was pleasantly surprised - had a nice story with some decent world building/lore for what it is.”
“The story is engaging and it is worth checking out.”
“The plot is dumb.”
“The storyline is poor and has all the possible cliches.”
“The story is rather generic and the combat is old school, but there's nothing wrong with that.”
- graphics58 mentions
- 33 % positive mentions
- 59 % neutral mentions
- 9 % negative mentions
The graphics of the game are generally described as functional but basic, typical of RPG Maker titles, with a mix of pixel art and anime-inspired character designs. While some players appreciate the colorful artwork and the nostalgic aesthetic, others find the visuals inconsistent and lacking in polish, with issues like mismatched character portraits and low resolution detracting from the overall experience. Overall, the graphics are seen as decent for fans of retro JRPGs, but may not appeal to those seeking more modern or realistic visuals.
“This game has pretty good graphics and plays in full screen mode instead of in a small window like some of the other RPG Maker games.”
“Definitely a solid title, made with RPG Maker and aimed mostly at lovers of the good old retro JRPGs, with great artwork and an overall good value of the gameplay as a whole.”
“The graphics seem a step up and better polished than most RPG Maker-like games.”
“There seems to be a bunch of different art styles going on here and it's kind of off-putting.”
“Graphics were mediocre, even the portraits weren't great and they only had one expression so the main character would be smiling wide during serious or sad scenes.”
“The design and visuals are simply inconsistent.”
- gameplay48 mentions
- 19 % positive mentions
- 71 % neutral mentions
- 10 % negative mentions
The gameplay is generally described as standard and basic, typical of RPG Maker titles, featuring simple turn-based mechanics that can become repetitive and unchallenging over time. While some players appreciate the nostalgic feel and straightforward controls, others find the combat dull and the overall experience lacking in depth, with many abilities going unused due to the low difficulty. Overall, the game offers a decent amount of content, with around 10 hours of gameplay, but it may not satisfy those seeking more intricate mechanics or challenges.
“Definitely a solid title, made with RPG Maker and aimed mostly at lovers of the good old retro JRPGs, with great artwork and an overall good value of the gameplay as a whole.”
“At its heart, Storm of Spears offers fun, straightforward gameplay.”
“Gameplay mechanics were easy to get used to.”
“This is the type of RPG Maker game that my actual 12-year-old self would make, from writing and story to the characters and gameplay... awful.”
“The gameplay/combat was very boring, more so near the end. This is mostly due to how basic it is, and thus combat ends up becoming stale and repetitive.”
“The game was so easy that the gameplay became rather tedious to get through in order to get to the story.”
- music42 mentions
- 43 % positive mentions
- 48 % neutral mentions
- 10 % negative mentions
The music in the game receives mixed reviews, with some players finding it enjoyable and fitting for the atmosphere, while others describe it as generic, repetitive, or even annoying. A few users appreciated specific tracks, noting that they enhanced the experience, but many felt the music was forgettable or reminiscent of stock RPG Maker assets. Overall, while some players found the soundtrack relaxing and engaging, others preferred to mute it or listen to their own music.
“I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.”
“The soundtracks are fitting and enjoyable.”
“The world design was well thought-out, and the music fit perfectly with the game's atmosphere, setting the right mood for each scene.”
“The music is boring and monotone, but mute it and watch some anime in windowed mode, or porn if you went for the adult/nudity tag and got disappointed.”
“The music can tear your ears apart, set your device's volume at 50% before opening the game.”
“I found the music to be somewhat forgettable, so I opted to listen to my own music as there was no need to hear the game.”
- grinding27 mentions
- 19 % positive mentions
- 0 % neutral mentions
- 81 % negative mentions
Overall, players find that grinding in this game is minimal to non-existent, with many noting that they can complete it without the need for extensive level grinding or farming for resources. While some combat sequences can feel tedious, the game allows players to progress through battles easily, often defeating bosses without significant preparation. This lack of grinding is generally seen as a positive aspect, contributing to a more streamlined and enjoyable experience.
“Clocking in just under 12 hours of playtime, this game can probably be finished in as little as 5 hours if no grinding or re-exploring of maps is done.”
“You can beat the bosses with the level you gradually become (so no grinding is needed).”
“Sure, there is almost no grinding.”
“Combat gets a little tedious.”
“Dungeon design was long and tedious.”
“The game was so easy that the gameplay became rather tedious to get through in order to get to the story.”
- character development12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Character development in the game is largely lacking, with only the main character, Sura, receiving some depth through her relationship with her brother. The other party members are described as forgettable, with minimal backstory or growth, and while some dialogue offers glimpses of development, it is not enough to create a compelling narrative. Overall, the character development is considered inconsistent and insufficient, detracting from the overall experience.
“Unique character designs for using RPG Maker and a game to kill time.”
“The story is fine, the dialogue is nicely written with at least some character development in there.”
“The plot is good, and the character development is decent.”
“There's not really enough character development for the three other party members.”
“You get to know Sura a bit, especially through her relationship with her brother; however, the other characters are forgettable and you never get to know them well, with little to no character development.”
“The main character is fleshed out a bit, but overall character development wasn't really there.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is generally criticized, with multiple users reporting significant bugs and glitches that detract from the experience. While some players noted that graphics function adequately for a budget title, many found the gameplay to be incomplete and riddled with issues, including problems with achievements. Overall, the consensus points to a lack of polish and stability in the game.
“There’s nothing in this bland, buggy, and featureless RPG.”
“The game feels incomplete and is very buggy, as could be seen when I streamed the game.”
“Very buggy and full of issues.”
- replayability5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
Overall, the game has been criticized for its lack of replayability, with many users stating it offers little to no incentive to play again after the initial completion. Suggestions for improvement include the addition of more playable characters and a job system to enhance combat variety.
“There is no replayability once completed the first time.”
“Has literally no replayability, but is working perfectly in my case.”
“I would have liked more playable characters, create your own party from the available heroes, or a job system allowing more styles of combat than just the default.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its quirky graphical glitches and absurdities, such as trees growing in odd places and mismatched sprites, which players find amusing. While the plot and mechanics are criticized for being clichéd and overly simplistic, these flaws contribute to a comedic charm that some players appreciate, making the experience entertaining despite its shortcomings. Overall, the humor adds a lighthearted touch to an otherwise forgettable RPG.
“Some small mistakes in graphics, but the kind that are funny to find, like a tree growing on someone's house, or standing somewhere that you aren't supposed to be.”
“Nice game, funny and sometimes you don't know where to go XD.”
“The plot is cliché to the point it's kind of hilarious.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has received mixed reviews; while the addition of side quests enhances gameplay and reduces the perception of a cash grab, there are concerns about misleading advertising that frustrate players.
“Though if you want me to get angry, I've got a few things to say about this company and their deceitful advertising.”
“First thing's first, the blonde character shown in the advertising image and intro screen?”
- optimization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for significant lag in expansive areas, particularly due to poorly rendered large water sources. Reviewers note that overall performance is subpar, suggesting that a more robust development approach could have greatly enhanced aesthetics, performance, and resolution.
“There is very noticeable lag in certain areas, especially large ones, due to the rendering of large water sources without any optimization.”
“To start, the game's performance is below standards for play.”
“From the looks of it, the game went through little time in development, so a simple switch to a better game engine version would have seriously improved its aesthetics, performance, and even resolution.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
"Storm of Spears" is praised for its emotionally engaging storyline and an epic soundtrack that enhances the overall intensity of the experience, making it a compelling journey for players.
“Storm of Spears is a 7-hour story-rich JRPG that features a deeply emotional storyline and an epic soundtrack that enhances the intensity of the adventure.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is enhanced by a meticulously crafted world design and a fitting musical score that effectively sets the mood for each scene.
“The world design was well thought-out, and the music fit perfectly with the game's atmosphere, setting the right mood for each scene.”