- July 7, 2014
- Darkelite Studio Inc
- 4h median play time
Memories of a Vagabond
Platforms
About
"Memories of a Vagabond" is an open-world, action RPG set in a sprawling, procedurally generated world. Players assume the role of a wandering mercenary, completing quests, battling monsters, and uncovering the game's deep lore. With a focus on player freedom and emergent storytelling, each playthrough is unique.
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- Reminiscent of classic turn-based RPGs, appealing to fans of old-school games.
- Unique class-switching mechanic upon death adds an interesting twist to gameplay.
- Decent graphics and soundtrack enhance the nostalgic experience.
- Very short gameplay, typically completed in 2-4 hours, leaving players wanting more.
- Weak story and dialogue, often feeling cliché and poorly written.
- Combat mechanics lack depth, with many skills feeling useless and unbalanced.
story
164 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its dark and evolving narrative reminiscent of classic RPGs, while others criticize it for being short, clichéd, and lacking depth. Many reviews highlight the predictability of the plot and poor dialogue, leading to a general consensus that while the story has potential, it ultimately falls flat due to its brevity and lack of originality. Overall, the narrative may engage some players, but it often leaves a desire for more substantial development and complexity.
“The story is dark, mysterious, and constantly evolving, offering a solid adventure for fans of old-school RPGs.”
“Memories of a Vagabond is a game telling the story of a man who loses his beloved.”
“The story is beautifully told, the gameplay is simple, yes, but still very enjoyable.”
“The game's story is really not the part of the game I enjoy, since it's a generic predictable 'boy meets and loses girl' story with a somewhat predictable ending.”
“Sadly, for an RPG, its story is terribly, terribly weak. Not only is it basically one cliché after the other, but the actual narrative is amateurish with short, shallow dialogues that are dull at best.”
“The story is just incoherent and I barely understood what my goal was.”