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Millennium: A New Hope Game Cover

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Millennium: A New Hope is a single player casual role playing game with a fantasy theme. It was developed by Aldorlea Games and was released on April 25, 2014. It received mostly positive reviews from players.

"Millennium: A New Hope" is a fantasy RPG with turn-based combat and strategic battle plans. Explore a vast world, complete quests, and level up your character with customizable stats and skills. Join forces with allies to save the world of Millennium from impending doom.

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70%
Audience ScoreBased on 233 reviews
story56 positive mentions
grinding27 negative mentions

  • The game features a charming story with well-written characters that keeps players invested.
  • The graphics and soundtrack are appealing, enhancing the overall experience.
  • There are numerous secrets, side quests, and customization options that encourage exploration and replayability.
  • The pacing can be slow due to excessive backtracking and lengthy dungeons, which can frustrate players.
  • Combat can feel tedious and unbalanced, with some enemies being overly difficult while others are too easy.
  • The writing and dialogue can be cheesy and juvenile, detracting from the overall immersion of the story.
  • story
    228 mentions Positive Neutral Negative

    The story of "Millennium - A New Hope" is a mixed bag, with some players praising its heartfelt characters and engaging premise centered around class struggle and personal determination, while others criticize it for being simplistic, poorly written, and lacking closure as it is only the first part of a five-game series. Many reviews highlight the emotional investment in the characters, but also point out that the side quests often feel disconnected from the main narrative and can be frustratingly vague. Overall, while the story has potential and charm, it suffers from execution issues that may detract from the experience for some players.

    • “The characters are written with real heart, each with their own story and personality that kept me invested from start to finish.”
    • “You can tell the creator poured love and care into every detail, from the story to the small side quests.”
    • “Millennium - a new hope is a story of a world divided between the rich and the poor, with the poor being left to fend for themselves.”
    • “Starting from a mix of shared base assets and simplistic combat structure requires the story to pick up the slack that isn't quite up to that challenge.”
    • “The plot and dialogue feel like they were written by a 13-year-old.”
    • “The disappointing problem with Millennium is not what happens in the story.”
  • music
    51 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its emotional depth and unique compositions that enhance the overall experience. However, some criticize the lack of variety in tracks for different locations, leading to repetitiveness and occasional overwhelming volume. Overall, while the soundtrack is often described as enjoyable and fitting, it suffers from inconsistencies in coordination with the game's atmosphere.

    • “The world feels alive, and the soundtrack really adds to the emotional beats of the game.”
    • “I found the soundtrack enchanting and delightful.”
    • “First of all: the soundtrack is absolutely outstanding, can't really think of any other RPG Maker game with such a great tailor-made soundtrack: every tune is fitting for each location.”
    • “From what I've noticed, the music doesn't seem to play distinct tracks based on what location you're in.”
    • “Fitting the right song for the setting and current tone is really important, and obviously enough care wasn't done to coordinate that properly, even if the songs are pleasant to listen to.”
    • “The music, which is already pretty bland, has managed to not trigger during scene transitions three times now.”
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay of the reviewed game is a mixed bag, with some praising its nostalgic 16-bit RPG mechanics and variety of features, while others criticize its outdated mechanics and inconsistencies, particularly in jumping and combat. Players appreciate the attention to detail in game mechanics, customizable difficulty settings, and the balance of gameplay, but many feel that the overall experience is marred by repetitiveness and mediocre writing. Despite these issues, some players find the gameplay enjoyable and reminiscent of classic RPGs, highlighting its potential for engaging storytelling and exploration.

    • “Awesome artwork, story, and gameplay.”
    • “One of the biggest differences in quality between this and other RPG Maker games is a real attention to detailed game mechanics and a wide variety of features often overlooked, like difficulty modes.”
    • “The combination of a strong story, well-written characters, and addicting gameplay grew quickly on me.”
    • “Dungeons are way too long, repetitive game mechanics, mediocre writing.”
    • “The jumping mechanic wasn't consistent; while you could jump up a huge cliff face, other cliffs with treasure chests could only be jumped halfway, causing the hero to say it's too high.”
    • “I can't comment on gameplay because I couldn't bring myself to look past the abhorrent laziness in development that slaps you in the face just in the first few seconds of starting the game.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their colorful and charming pixel art style, with many reviewers noting the quality of character artwork and custom graphics that elevate it above typical RPG Maker titles. While some find the visuals appealing and reminiscent of classic games like Chrono Trigger, others criticize certain design choices, such as navigation issues caused by aesthetic tiles. Overall, the graphics contribute positively to the game's atmosphere, though opinions vary on their technical execution and complexity.

    • “The character artworks are probably the most beautiful of all Aldorlea games; they are simply amazing.”
    • “The main draw for me has been the aesthetics.”
    • “It is a good game with a vast world to explore and colorful graphics for its genre.”
    • “Bad gameplay and graphics.”
    • “As far as the art assets go, they're a bit underwhelming/simplistic and the main game graphics look like a cross between NES-SNES graphics with cleaner edges.”
    • “The art style looks closer to Chrono Trigger, which is why I originally picked it up, and for the most part, it kinda is, though I haven't actually played CT all the way through. I'm fairly certain that it also doesn't have actual photographs providing backgrounds for 16-bit foreground scenery... it's a little jarring.”
  • grinding
    27 mentions Positive Neutral Negative

    Reviews of the grinding aspect in the game reveal a mixed sentiment; while some players appreciate that grinding is not strictly necessary to progress, others find it tedious and repetitive, particularly in longer dungeons. Many note that the game can feel like a slog due to backtracking and the need to farm experience, items, and cash, although features like a "rush" battle option help alleviate some of the tedium. Overall, the grinding experience varies, with some players enjoying the challenge while others feel it detracts from the overall enjoyment of the game.

    • “This is another bad, tedious slog of an RPG Maker game that really wasn't thought through design-wise.”
    • “Some of the areas and especially dungeons seemed way too long and tedious at points as well.”
    • “However, this gets rather tedious in later dungeons, as the treasure only repeats themselves and the enemies get more and more status-changing attacks which quite often can only be healed with the specific item which can definitely never be found in the dungeon where you need it the most.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of self-parody, memorable characters, and witty banter, contributing to a lighthearted tone that contrasts with more serious elements. Players appreciate the comedic interactions, particularly between characters, and the quirky situations that arise, although some find the humor inconsistent or overly simplistic. Overall, the game successfully incorporates humor to enhance the RPG experience, making it enjoyable for those who appreciate a comedic touch.

    • “Funny and memorable characters.”
    • “Another thing to note for players keen on immersion are jarring moments when the 'tone' of the game becomes very humorous and tongue-in-cheek, almost to the point of self-parody.”
    • “You can find some fantastical locations in dungeons, most music tracks are very good and banter between team members can be pretty funny.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players appreciate the vibrant world and impactful soundtrack that enhance heartfelt moments, others feel let down by a lack of closure and a boring story, leading to a sense of emptiness and neglect in the overall experience.

    • “The world feels alive, and the soundtrack really adds to the emotional beats of the game.”
    • “These characters, the script, and the amazing story along with the heartfelt moments.”
    • “If the game was trying to be ironic this would be great, but the sad music and dry storytelling tell me it's trying to be heartfelt and inspiring.”
    • “That's mainly due to a boring story, or the game feeling empty and neglected, like not much effort was put into it.”
    • “Boring story and gameplay.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is perceived as lacking, particularly in the initial chapter, where players feel disconnected from the party members, viewing them as mere caricatures. While some players appreciate the characters' personalities and chemistry, they express a desire for deeper development and more varied visual representations during interactions. Overall, despite these shortcomings, the game's entertainment value remains high.

    • “I loved their personalities, their chemistry and banter, their different strengths, and their character development.”
    • “I've actually finished this game twice since it was so entertaining. I just wish that the other characters had more character development, like Hirado, but that didn't diminish the value of the story in any way!”
    • “I really like the character designs but wish the larger character portraits were more utilized in the story scenes and that there were a larger variety of poses and expressions for them. This would do wonders for the effectiveness of character interactions during cut-scenes.”
    • “I can't speak for subsequent chapters, but in the first chapter, there's very little to no actual character development. There are 4 party members and I don't really feel any connection to them; they are just caricatures on the screen with status numbers attached to them, that's it.”
    • “Lack of depth in character development aside, these are just minor issues compared to how wonderful this game is.”
    • “I just wish that the other characters had more character development, like Hirado, but that didn't diminish the value of the story in any way!”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is praised for its great background music, sound effects, and impressive graphics, contributing to an engaging environment. However, some players feel that the immersion is undermined by the main character's frequent fourth-wall breaks and reliance on clichés, which detracts from the overall experience.

    • “Great background music for creating a good atmosphere.”
    • “Nice music, great atmospheric sound effects, and very nice graphics and artwork.”
    • “The game features an immersive atmosphere that draws you in with its stunning visuals and sound design.”
    • “This game has no immersion into the atmosphere, relies on tropes, and is ridiculously stupid.”
    • “What broke the whole atmosphere for me was the main character repeatedly breaking the fourth wall each time she says that she just accomplished another quest, accompanied by some stupid applause.”
    • “Also, the music does not really help to maintain the atmosphere.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is limited primarily to speedrun achievements, but the option to toggle between visible and invisible encounters enhances its value. Additionally, the abundance of side-quests, achievements, and hidden content contributes to its overall playability, encouraging players to explore further.

    • “Being granted the choice whether to play with visible or invisible encounters is a great feature and significantly increases the replay value in my opinion.”
    • “This game offers a wide variety of side quests, achievements, and other hidden goodies that I have yet to fully discover, making it all the more playable.”
    • “The game doesn't have any replayability value unless you aim for a speedrun achievement.”
    • “This game offers a wide variety of side quests, achievements, and other hidden goodies that I still have yet to fully find, which makes this game all the more playable.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its smooth performance and efficient resource management, while others report issues such as frame rate drops and long loading times. Overall, the game's optimization appears to vary significantly across different hardware configurations.

    • “The optimization in this game is outstanding, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how the developers have fine-tuned the performance, making it accessible for a wider range of players.”
    • “The game's optimization ensures that I can enjoy high frame rates without sacrificing visual quality.”
    • “The game runs poorly on even high-end hardware, making it frustrating to play.”
    • “I experienced frequent frame drops and stuttering, which ruined the overall experience.”
    • “The optimization is so bad that it feels like I'm playing a beta version rather than a finished product.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report mixed experiences with stability; while some have not encountered any glitches during gameplay, others experience resolution issues that affect their ability to use secondary monitors.

    • “Resolution glitches out my second monitor, so I can't use it for other things while I play.”
    • “The game frequently crashes, making it impossible to enjoy the experience.”
    • “I often experience lag and stuttering, which disrupts the gameplay significantly.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Millennium: A New Hope is a casual role playing game with fantasy theme.

Millennium: A New Hope is available on PC and Windows.

On average players spend around 20 hours playing Millennium: A New Hope.

Millennium: A New Hope was released on April 25, 2014.

Millennium: A New Hope was developed by Aldorlea Games.

Millennium: A New Hope has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Millennium: A New Hope is a single player game.

Similar games include 3 Stars of Destiny, Labyronia RPG, Skyborn, Celestian Tales: Old North, Battle Chasers: Nightwar and others.