- February 3, 2017
- Andrew Ryan Henke
- 82h median play time
Einlanzer
Platforms
About
"Einlanzer is a single-player Role Playing game with a compelling story and splendid game mechanics, reminiscent of 90's JRPGs. The game offers a 40+ hour campaign, tons of side-quests, and 28 original music tracks. Its strategic battle system and permanent storyline changes based on moral decisions provide a unique and immersive experience."
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- Engaging story with interesting characters and multiple endings that provide replay value.
- Challenging combat that requires strategy, with a variety of skills and character customization options.
- Nostalgic feel reminiscent of classic JRPGs, with a well-crafted world and plenty of content to explore.
- Difficulty spikes can be frustrating, especially with random encounters that may feel unfair.
- Some characters and subclasses may feel underwhelming or unbalanced compared to others.
- Minor grammatical errors and repetitive music can detract from the overall experience.
story
143 mentions Positive Neutral NegativeThe game's story is a blend of classic JRPG tropes, featuring a familiar "save the world" narrative enriched by engaging characters and emotional depth, particularly in the latter stages. While some players find the plot predictable and filled with clichés, others appreciate its nostalgic feel and the impactful choices that can alter the storyline. Overall, the storytelling is well-executed, with a strong emphasis on character development and a variety of side quests that enhance the experience.
“The storyline is strong and well-told, with interesting twists and neat surprises throughout. The game presents several moments where you're required to make major decisions that impact the direction of the story, and the characters are almost all likable.”
“The story is very immersive and gives you a sense of purpose as you play the game.”
“Everything pushes forward the story in a simple to understand linear fashion of the games of old, after a somewhat confusing dream that your lead character, a swordbearer named Victor, has while on guard duty on the day the beginning events of the Einlanzer story unfold.”
“Now the main reason I dropped the game was that I had huge issues with the story.”
“These plot holes made the story pretty unbelievable, and when it stops feeling believable, I stopped caring for it.”
“The story ended up being quite a treat, though it was a bit too flat for most of the game.”