Tarnished Blood [Tactical RPG]
- October 2, 2024
- Juggler Games
EARLY ACCESS UPDATE LOG ❗️ click READ MORE for update log ❗️ ️ UPDATE 3 ️ Streamlined how portals are placed. Fixed player placing teleport on the gamepad Fixed upgrading cost for boss-crafted weapons Fixed Warden pushing back players outside of range Fixed Warden Soul harpoons spawning outside of the area making invisible hitboxes Fixed level-up screen eating EXP if the player quits to the…
Reviews
- The game offers a unique blend of mechanics reminiscent of Kingdom Death: Monster and Darkest Dungeon, providing a satisfying and challenging gameplay experience.
- The art style and atmosphere are praised for their dark fantasy elements, creating an engaging and immersive world.
- The developers are responsive and actively patching the game, showing commitment to improving the player experience and addressing bugs quickly.
- The game suffers from balance issues, with certain weapons and mechanics feeling overpowered or underwhelming, leading to frustration during gameplay.
- Some players have reported distressing themes and mechanics, such as forced character impregnation, which may not be suitable for all audiences.
- There are numerous bugs and crashes that can disrupt gameplay, causing players to lose progress and detracting from the overall experience.
- gameplay22 mentions
- 32 % positive mentions
- 55 % neutral mentions
- 14 % negative mentions
The gameplay is praised for its engaging mechanics and tactical depth, featuring a unique blend of boss fights and random events influenced by dice rolls. However, players note the need for better tutorials to clarify hidden mechanics and difficulty settings, as well as some frustration with certain punishing elements like the root mechanic. Overall, the game offers a dynamic experience with evolving challenges and unlockable content that keeps each playthrough fresh and exciting.
“The core gameplay (boss fight) is rather exciting and works like a charm.”
“With hours of gameplay and an evolving array of unlockable items, abilities, and bosses, every playthrough stays exciting.”
“Gameplay is fun and really scratches that tactical itch.”
“Better tutorials: the game could really use better explanations for certain mechanics, like how harpoons scale with strength, or how digging/entering a portal makes you lose the harpoon.”
“There are also hidden mechanics, like the sword’s shockwave scaling with attack number, which should be explained earlier on.”
“I personally did not like this mechanic because it felt really punishing.”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics of the game receive mixed feedback, with some players finding the art style for human characters to be off-putting and poorly animated, which detracts from the overall experience. In contrast, the design of the monsters is praised for its beauty and horror, creating a stark visual disparity that some players struggle to reconcile. Overall, while the game's unique aesthetic may appeal to some, it can be a significant drawback for others.
“A great game, despite what is making me refund it: the art style (on the humans in particular).”
“Your characters just look so off; the way they are animated and the way they look overall is horribly off-putting and continuously takes me out of the experience, especially when contrasted with the gorgeous and horrifying art style used for the monsters.”
“If you don't mind the art style, or can get over it unlike me, I greatly recommend this game as a unique mix of Darkest Dungeon, Monster Hunter, and Phantom Brigade.”
“The art style for the humans feels off; it's not that it's bad, but the default expressions and proportions clash with the rest of the setting.”
“The graphics are underwhelming, lacking detail and depth, which makes the game feel outdated.”
“The character models look stiff and lifeless, making it hard to connect with the game world.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story features a unique premise where one character is recovering from giving birth while the others embark on a perilous mission to confront a giant cosmic entity. The gameplay incorporates a turn-rewinding mechanic that allows players to strategize and evade attacks, enhancing the narrative's tension and engagement.
“The story takes unexpected turns that keep you engaged and invested in the characters' journeys.”
“The narrative is rich and immersive, making every decision feel impactful.”
“One of the men has to recover from giving birth, so I send the other two out to fight a giant cosmic entity on a suicide mission.”
“The story feels disjointed and lacks coherence, making it hard to stay engaged.”
“The characters are underdeveloped, and their motivations are unclear, which detracts from the overall narrative experience.”
- grinding1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the lack of traditional grinding in the game, as the year progresses regardless of outcomes, forcing them to make strategic use of limited resources obtained from hunts. This design choice encourages a more dynamic and resourceful gameplay experience.
“Win or lose, the year will advance after the hunt; this means no grinding, you'll have to use whatever little resources you get from what you kill.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of "Tarnished Blood" is highly praised for its dark and immersive qualities, making it an appealing choice for fans of roguelite RPGs. The game effectively combines real-time and turn-based combat, enhancing the overall experience.
“Having only played the demo once and a single session with the full game, I absolutely recommend Tarnished Blood to anyone wanting a dark atmosphere roguelite RPG with real-time/turn-based hybrid combat.”