- July 29, 2021
- MonteBearo
- 12h median play time
Banners of Ruin
Platforms
About
"Banners of Ruin" is a deck-building roguelike adventure where players lead a band of heroes through the city of Dawn's End to avenge their fallen family. Build your deck from a variety of cards, including character-specific skills and weapons, to overcome challenges and defeat enemies in tactical combat. With procedurally generated levels and a permadeath system, each playthrough offers a unique experience and challenge.
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- Beautiful artwork and engaging atmosphere.
- Unique gameplay mechanics with a focus on party management and tactical positioning.
- Challenging yet rewarding gameplay that encourages experimentation with different strategies.
- Lack of variety in enemies and events leads to repetitive gameplay.
- Difficulty spikes can feel unfair, especially with certain bosses that counter specific strategies.
- User interface issues and unclear mechanics can frustrate players, particularly new ones.
gameplay
696 mentions Positive Neutral NegativeThe gameplay of "Banners of Ruin" is characterized by a steep learning curve, with many players finding the mechanics convoluted and poorly explained, leading to frustration during initial runs. While the game features unique mechanics such as positional combat and a diverse roster of characters, it suffers from repetitiveness and a lack of variety in gameplay, making it feel stale after a few runs. Despite its beautiful art and engaging core loop, the overall experience is marred by UI issues and a punishing difficulty that can deter new players.
“Fun deck building roguelike with unique gameplay mechanics.”
“The game does a great job at guiding the player among all of its facets and teaching about its mechanics, not much by way of narrative exposition but, instead, with a masterful use of art direction which bolsters intuitiveness.”
“Banners of ruin is an excellent deck building roguelike (similar to slay the spire) that adds a few other gameplay elements to stand out against its competition: an equipment system, a party of characters to customize with talents and extra unique cards, and card customization through badges that adds extra effects to each card.”
“During gameplay, there is no confirm option, no way to undo/rewind if you misclick or mistarget, and worst of all, there's no 'are you sure?' confirmation box when you're about to do something that will absolutely ruin your run.”
“The ui is not intuitive (or any good to be honest), the tutorial is unhelpful (explaining only some of the mechanics you need to know and not others before kicking you back to the menu), the game is aggressively difficult up front with what feels like few ways to mitigate it enough to actually learn what's happening.”
“The gameplay is slow, boring, and repetitive.”