Deepest Chamber: Resurrection
- October 24, 2023
- Balcony Softworks
- 17h median play time
"Deepest Chamber: Resurrection" is a roguelite strategic deck builder set in a dying city's depths. Cards' power enhances with adjacent cards, and a vast selection of cards, items, and trinkets are available to create unique builds. The game is easy to learn but offers challenging gameplay with increasing demands in each descent.
Reviews
- Great card game with an interesting setting and a lot of fun combinations between cards, heroes, and items.
- The unique card boosting mechanic adds depth to gameplay, making it engaging and strategic.
- Well-optimized and glitch-free, with a highly active developer who continues to improve the game.
- The balancing is completely broken, leading to frustrating gameplay experiences.
- Limited content and variability make the game feel repetitive after a few runs.
- Some mechanics are poorly explained, leading to confusion and a steep learning curve.
- gameplay88 mentions
- 34 % positive mentions
- 61 % neutral mentions
- 5 % negative mentions
The gameplay of "Deepest Chamber" is characterized by its unique card boosting mechanic, which enhances adjacent cards and encourages strategic play based on card positioning. While the game offers a variety of mechanics and classes, some players find it lacks depth and variability, leading to repetitive experiences. Overall, the innovative mechanics and challenging gameplay provide an engaging experience, though clarity in mechanics and more diverse content could enhance its appeal.
“The gameplay is really addicting and pretty challenging.”
“The boost mechanic has led to almost no hands being 'no brainer' autopilot hands - even a hand of starter cards will play out very differently depending on the position and ordering of the cards due to the boost system, and I love it.”
“Fast paced, smooth gameplay makes it a pleasure to play, with enough of a twist on the standard deckbuilder format to feel fresh and immersive.”
“But unfortunately this game offers very little variability, weak card mechanics, and so it becomes very repetitive and not fun.”
“Some mechanics are very poorly explained, and I just don't see why I wouldn't play Slay the Spire.”
“After 20 hours of play, it feels like it really lacks depth of card options and a feeling of real variety in gameplay approaches.”
- graphics38 mentions
- 55 % positive mentions
- 37 % neutral mentions
- 8 % negative mentions
The graphics of the game receive mixed reviews, with many players appreciating the art style and aesthetic, describing it as appealing and fresh. However, criticisms arise regarding the 3D models and animations, which some find lacking in polish and character, leading to an overall impression of the visuals being underwhelming compared to other titles in the genre. While the graphics are noted as a strong point for some, others feel they fall short, particularly in terms of sound design and overall execution.
“Solid game with a great aesthetic.”
“I love the art style, it feels fresh and new.”
“Very nice graphics, strongly recommended!”
“The one thing, rather major thing, that lets the game down as a whole is the 3D graphics and animation of the environment and enemies.”
“The game basically lacks a lot of polish where the graphics and animations come in.”
“Graphics are meh compared to other games of this genre, sound design is meh, the game is just meh.”
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The game's story is described as dark and gritty but ultimately lacking depth, with minimal dialogue and narrative development that feels underutilized. While the visual elements and snippets of story are appreciated, players find the overall storytelling poor and suggest that the game could benefit from more substantial quests and character interactions. Despite its engaging gameplay mechanics and unlockable content, the narrative aspect leaves much to be desired.
“A wonderful dark and gritty game with an interesting story.”
“The little snippets of story, and the 2D art that the game has for events are good.”
“Story and dialogue are very light; it seems like it could easily be expanded.”
“Story and dialogue are very light; I'm not sure if it was intentional or cut back, but it seems like it could easily be expanded.”
“There's little story or alteration of the events; you mainly go to them just to alter your cards and decks, and you know what the choices are from the menu.”
“Combat mechanics are okay, visuals and audio are below average, and storytelling is just very poor.”
- atmosphere11 mentions
- 64 % positive mentions
- 18 % neutral mentions
- 18 % negative mentions
The atmosphere of the game is consistently praised for its engaging grimdark aesthetic, high-quality visuals, and immersive sound design, reminiscent of titles like Dark Souls. Reviewers highlight the unique blend of dark medieval themes with well-animated enemies and detailed backgrounds, contributing to an overall captivating experience. Many express excitement for the game's potential as it moves beyond early access, noting that the atmosphere significantly enhances the gameplay.
“One is a unique card ‘boost’ mechanic and two is the grimdark atmosphere and quality of visuals and animation.”
“It is worth the cost and if you like Slay the Spire-like games and dark atmosphere you're going to like this.”
“It is worth the cost, and if you like Slay the Spire-like games and a dark atmosphere, you're going to like this.”
“A super interesting take on digital deckbuilders, with a dark medieval atmosphere that reminds me of stuff like Dark Souls or movies such as The King.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game receives mixed reviews; while some players appreciate its fit with the game's atmosphere and find it enjoyable, others criticize its random usage and overall quality, suggesting that it detracts from immersion. Many agree that improvements in sound design and music consistency are needed to enhance the gaming experience.
“I like the card boosting gimmick, the setting, the music, the cards, the bosses, and everything in general.”
“The music also fits the game well and the sound effects are satisfying.”
“Nice graphics, nice music, nice atmosphere.”
“The main downside is the music; you get some, but it is used randomly, which is sad. I think the music in card games plays a big role in immersion.”
“The sound and music aren't the greatest.”
“Generally, the sound design and music should be improved.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game offers a decent level of replayability, enhanced by its ascension-style difficulty scaling, card variations, and character combinations. However, some players feel it lacks the depth found in other genre titles, leading to mixed opinions on its long-term engagement. Suggestions for expanding the game’s concepts and scenarios could further improve its replay value.
“Mix all that with an ascension style scaling difficulty and you have a ton of replay value.”
“The clever boosting system of the cards gives this deckbuilder a new twist while the card variations, hero differences, and increasing difficulty let us gain a decent replayability.”
“Along with meta progression from successful runs carrying over new gear acquired and relics obtained gives this game a ton of replayability.”
“Sure there is some replayability, but nothing like others in the genre (i.e. Slay the Spire).”
“34 hours for a card battler is pretty bad since these games are built on replayability.”
“I think there is a lot that can be done with expanding the game's ideas and concepts, like expanding the map, various monster encounters, and scenario outcomes for going different directions, which would add a lot of replay value to the game.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to be both unexpected and entertaining, particularly through amusing monster effects and clever gameplay mechanics that allow for humorous interactions between enemies. The ability to manipulate enemy actions adds a layer of comedic strategy, enhancing the overall enjoyment of the game.
“The fact that I can run this game at 30fps 1440p while I can barely run Astrea at 20fps 1080p is hilarious to me.”
“I have to use headphones or my girlfriend will start laughing at some of the monster effects.”
“Love seeing the different card combinations I've gotten and potions/trinkets thus far; being able to change an intent and have an enemy whoop his buddy or debuff his buddy instead of me is also genius and hilarious to activate in a run.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is generally well-optimized and runs smoothly, with minimal glitches reported. While performance is impressive, some users have noted occasional stutters, particularly on high-end systems.
“It's well optimized and glitch-free so far for me.”
“Performance-wise, it runs amazingly, with only the occasional stutter, but I have a monster PC, so I'd be worried if it didn't.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report a high level of stability, noting the absence of errors or buggy quests, which is often expected in early access games.
“No stability errors or buggy quests as I've just simply come to expect in this type of early access game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, particularly when learning mechanics and facing new enemy buffs and actions, which can significantly hinder progress without adequate means to counter or recover.
“But when you are still learning the game mechanics, adding new buffs and actions from enemies, it seriously hinders your success rate without any means to counter or recover, making the experience extremely tedious.”
“The grinding feels endless and repetitive, often leading to frustration rather than enjoyment.”
“I find myself spending hours on tasks that yield minimal rewards, which makes the whole experience feel like a chore.”