- October 24, 2023
- Balcony Softworks
- 10h median play time
Deepest Chamber: Resurrection
Platforms
About
"Deepest Chamber: Resurrection" is a roguelite strategic deck builder set in a dying city's depths. Cards' power enhances with adjacent cards, and a vast selection of cards, items, and trinkets are available to create unique builds. The game is easy to learn but offers challenging gameplay with increasing demands in each descent.
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- The card boosting mechanic adds a unique layer of strategy, requiring players to think carefully about the order in which they play cards.
- The game features a charming art style and atmosphere, enhancing the overall experience of dungeon crawling.
- There is a good amount of content for an early access title, with multiple classes and a variety of cards and enemies to explore.
- The user interface is clunky and poorly implemented, leading to frustrating interactions and a lack of clarity in card effects.
- Combat can feel tedious due to the high hit points of enemies and the slow pace of damage output, making battles drag on.
- There is a lack of meaningful replayability, as many players feel the game does not offer enough variety or incentive to return after completing runs.
gameplay
136 mentions Positive Neutral NegativeThe gameplay of "Deepest Chamber" is characterized by its unique card boost mechanic, which enhances adjacent cards and adds strategic depth to each turn. While the game features charming art and a variety of mechanics, some players find it lacks variability and can become repetitive over time. Overall, it offers a compelling experience for deck-building enthusiasts, though some mechanics may be poorly explained and could benefit from further refinement.
“The boost mechanic adds an entirely new level of decision making, as now you also need to decide whether it's worth playing one card or the other card that makes yet another card stronger for later use.”
“Overall, the game is quite fun and follows the standard roguelike deckbuilder formula while adding interesting new mechanics into the mix and new layers of decision making at every turn.”
“Fast paced, smooth gameplay makes it a pleasure to play, with enough of a twist on the standard deckbuilder format to feel fresh and immersive.”
“Many players are here for the gameplay, not to have an unskippable lore dump plopped right in their face.”
“But unfortunately, this game offers very little variability, weak (simple) card mechanics, and so it becomes soon very repetitive and not fun.”
“Some mechanics are very poorly explained, and I just don't see why I wouldn't play Slay the Spire.”