Deepest Chamber: Resurrection
- October 24, 2023
- Balcony Softworks
- 10h median play time
"Deepest Chamber: Resurrection" is a roguelite strategic deck builder set in a dying city's depths. Cards' power enhances with adjacent cards, and a vast selection of cards, items, and trinkets are available to create unique builds. The game is easy to learn but offers challenging gameplay with increasing demands in each descent.
Reviews
- The card boosting mechanic adds a unique layer of strategy, requiring players to think carefully about the order in which they play cards.
- The game features a charming art style and atmosphere, enhancing the overall experience of dungeon crawling.
- There is a good amount of content for an early access title, with multiple classes and a variety of cards and enemies to explore.
- The user interface is clunky and poorly implemented, leading to frustrating interactions and a lack of clarity in card effects.
- Combat can feel tedious due to the high hit points of enemies and the slow pace of damage output, making battles drag on.
- There is a lack of meaningful replayability, as many players feel the game does not offer enough variety or incentive to return after completing runs.
- gameplay136 mentions
- 40 % positive mentions
- 56 % neutral mentions
- 4 % negative mentions
The gameplay of "Deepest Chamber" is characterized by its unique card boost mechanic, which enhances adjacent cards and adds strategic depth to each turn. While the game features charming art and a variety of mechanics, some players find it lacks variability and can become repetitive over time. Overall, it offers a compelling experience for deck-building enthusiasts, though some mechanics may be poorly explained and could benefit from further refinement.
“The boost mechanic adds an entirely new level of decision making, as now you also need to decide whether it's worth playing one card or the other card that makes yet another card stronger for later use.”
“Overall, the game is quite fun and follows the standard roguelike deckbuilder formula while adding interesting new mechanics into the mix and new layers of decision making at every turn.”
“Fast paced, smooth gameplay makes it a pleasure to play, with enough of a twist on the standard deckbuilder format to feel fresh and immersive.”
“Many players are here for the gameplay, not to have an unskippable lore dump plopped right in their face.”
“But unfortunately, this game offers very little variability, weak (simple) card mechanics, and so it becomes soon very repetitive and not fun.”
“Some mechanics are very poorly explained, and I just don't see why I wouldn't play Slay the Spire.”
- graphics64 mentions
- 59 % positive mentions
- 36 % neutral mentions
- 5 % negative mentions
The graphics of the game receive mixed reviews, with many praising the unique art style and immersive environments, while others criticize the generic equipment artwork and lack of polish in 3D models and animations. Overall, the aesthetic is often highlighted as a strong point, contributing to the game's atmosphere, though some users find the user interface and certain graphical elements to be less user-friendly or underwhelming compared to other titles in the genre. Despite these criticisms, the visuals are generally considered appealing and a significant draw for fans of deck-building and dungeon games.
“The graphics are great, and I actually enjoyed it!”
“Aesthetically, the art is fantastic and the environments look excellent.”
“Great graphics style, art, & gameplay!”
“The one thing, rather major thing, that lets the game down as a whole is the 3D graphics and animation of the environment and enemies.”
“The game basically lacks a lot of polish where the graphics and animations come in.”
“Graphics are meh compared to other games of this genre; sound design is meh, the game is just meh.”
- story39 mentions
- 8 % positive mentions
- 85 % neutral mentions
- 8 % negative mentions
The game's story is described as dark and gritty, but opinions vary on its execution; some players find it intriguing while others feel it lacks depth and could be improved or even removed. The narrative elements are minimal, often serving as mere context for gameplay mechanics rather than enhancing the experience, leading to a sense of repetitiveness in the roguelike structure. However, the atmosphere and occasional quest-based storytelling provide a semblance of purpose, suggesting potential for future expansion and development.
“A wonderful dark and gritty game with an interesting story.”
“The little snippets of story and the 2D art that the game has for events are good.”
“The addition of a story element to the quests will really help to give meaning to the necessary repetition of a roguelike/lite game.”
“I also think the story needs some work, or just needs to be cut out.”
“As it stands, the small story segments you get add practically nothing, and the atmosphere would almost work better if none of the characters actually said anything.”
“Story and dialogue are very light; not sure if it was intentional or cut back, but it seems like it could easily be expanded.”
- atmosphere15 mentions
- 47 % positive mentions
- 33 % neutral mentions
- 20 % negative mentions
The atmosphere of the game is widely praised for its engaging grimdark aesthetic, reminiscent of titles like Dark Souls, with high-quality visuals and animations that enhance the overall experience. Many players appreciate the combination of dark art style, immersive music, and the potential for storytelling, despite some feeling that the narrative elements could be more impactful. Overall, the atmosphere contributes significantly to the game's appeal, particularly for fans of dark-themed deckbuilders.
“The enemies are nicely animated and the backgrounds have a good atmosphere.”
“Great grimdark atmosphere, looking forward to the full release.”
“As it stands, the small story segments you get add practically nothing, and the atmosphere would almost work better if none of the characters actually said anything.”
“A super interesting take on digital deckbuilders, with a dark medieval atmosphere that reminds me of stuff like Dark Souls or movies such as The King.”
“It is worth the cost and if you like Slay the Spire-like games and dark atmosphere, you're going to like this.”
- music15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The music in the game receives mixed reviews, with some players appreciating its quality and fit within the game, while others criticize its limited variety and repetitive nature. Many feel that the sparse and randomly used tracks detract from immersion, leading some to turn off the in-game music entirely. Overall, while the sound design has potential, it is seen as an area needing improvement to enhance the gaming experience.
“I like the card boosting gimmick, the setting, the music, the cards, the bosses, and everything in general.”
“What's there isn't necessarily bad; it just isn't enough, and I think a strong soundtrack can turn what is already a pretty good game into an excellent one.”
“The music also fits the game well, and the sound effects are satisfying.”
“The main downside is the music; you get some, but it is used randomly, which is sad. I think the music in card games plays a big role in immersion.”
“With that being said, there are very few music tracks in the game, and they get extremely repetitive very quickly.”
“I honestly just turned the music off and played soundtracks from other games.”
- replayability11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game offers a decent level of replayability, bolstered by features like ascension-style difficulty scaling, card variations, and character combinations. However, some players feel that it falls short compared to other titles in the genre, particularly in late-game content and overall depth. While there are enjoyable elements that encourage multiple playthroughs, the lack of expansive content and scenarios may limit long-term engagement.
“Mix all that with an ascension style scaling difficulty and you have a ton of replay value.”
“The clever boosting system of the cards gives this deckbuilder a new twist while the card variations, hero differences, and increasing difficulty let us gain a decent replayability.”
“Along with meta progression from successful runs carrying over new gear acquired and relics obtained gives this game a ton of replayability.”
“Sure there is some replayability, but nothing like others in the genre (i.e. Slay the Spire).”
“34 hours for a card battler is pretty bad since these games are built on replayability.”
“Outside of the core gameplay, Deepest Chamber almost offers zero in regards to replayability.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and time-consuming, particularly due to the need for repetitive actions like manually looting. While the art style is praised, the gameplay is criticized for being less engaging compared to similar titles, with a steep learning curve that can hinder progress and enjoyment.
“Just auto loot the trash: forcing the players to tediously click on each pile of loot is a waste of the player’s time; don’t do it.”
“The game has a great art style, but the gameplay is not so fun; I could even call it tedious.”
“Cons: it can get tedious; you need to learn and read a lot to understand all synergies. The gameplay and tactics are somewhat subpar compared to similar games like Knock on the Coffin, Roguebook, Trials of Fire, and Arcanium.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to be both unexpected and entertaining, particularly through amusing monster effects and clever gameplay mechanics that allow for humorous interactions between enemies. The ability to manipulate enemy actions adds a layer of comedic strategy, enhancing the overall enjoyment of the game.
“The fact that I can run this game at 30fps 1440p while I can barely run Astrea at 20fps 1080p is hilarious to me.”
“I have to use headphones or my girlfriend will start laughing at some of the monster effects.”
“Love seeing the different card combinations I have gotten and potions/trinkets thus far; being able to change an intent and have an enemy whoop his buddy or debuff his buddy instead of me is also genius and hilarious to activate in a run.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report mixed experiences regarding stability; while some encounter numerous interface bugs and awkward interactions, others note a lack of significant stability errors or quest-related issues, which is somewhat expected in early access games.
“The other big downside is the interface is poorly implemented with lots of buggy interactions, ambiguous clicking, and other oddities.”
“No stability errors or buggy quests, as I've just simply come to expect in this type of early access game.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is generally well-optimized and runs smoothly, with minimal glitches reported. While performance is impressive, some users with high-end PCs have experienced occasional stutters.
“It's well optimized and glitch-free so far for me.”
“Performance-wise, it runs amazingly, with only the occasional stutter, but I have a monster PC, so I'd be worried if it didn't.”