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Our Adventurer Guild Game Cover

About

"Our Adventurer Guild" is a cozy management simulation game where you run a guild for heroes, completing quests, managing resources, and fostering relationships. Recruit heroes with unique abilities, assign them to quests, and balance the needs of your guild to build a successful and legendary adventurer hub. In this charming and stress-free experience, make decisions that will create a one-of-a-kind guild, reflecting your personal approach to management and leadership.

Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
Our Adventurer Guild screenshot
+17

96%
Audience ScoreBased on 1,918 reviews
story254 positive mentions
grinding90 negative mentions

  • Engaging gameplay loop that combines guild management with tactical turn-based combat.
  • Deep character customization with unique traits and relationships that evolve over time.
  • Frequent updates and responsiveness from the developer, enhancing the overall experience.
  • Graphics and art style may deter some players, resembling early 2000s flash games.
  • Writing can be cliché and juvenile at times, lacking depth in certain areas.
  • Combat can become repetitive, especially in random encounters, leading to grindy gameplay.
  • story
    1,206 mentions Positive Neutral Negative

    The story in "Our Adventurer Guild" is a mix of familiar tropes and engaging character arcs, often drawing comparisons to classic anime and fantasy narratives. While some players find the plot to be generic and the writing lacking depth, others appreciate the charm and humor woven throughout, as well as the emotional moments that arise during quests. Overall, the narrative serves as a backdrop to the gameplay, with many players enjoying the character development and the ability to create their own stories within the game's framework.

    • “Interestingly enough, the plot is incredibly generic (take over friends dilapidated guild, tsundere rival, encroaching evil...blah blah blah), but that actually helps as much effort is put into fleshing out your (seemingly) generic characters, and the backstories to all the NPCs, that instead of being just generic it felt like I was playing an isekai or fantasy manhwa/manga/manhua!”
    • “The story was engaging and interesting and the boss fights felt unique and hand-crafted and really fine-tuned for a large variety.”
    • “The story hits home with both its comedic parts and its more serious sections (and despite the cute graphics it does get serious. The stakes are high and they lean into it!).”
    • “The story is very forgettable and full of the same anime tropes that you would find in any one of those low budget isekai shows you find nowadays.”
    • “The writing leaves a lot to be desired, but the story is more-or-less a connecting thread for gameplay scenarios.”
    • “The story itself is passable as a concept (though it is not particularly original), but the quality of the writing drags it down and may motivate players to skip scenes and bypass the story entirely.”
  • gameplay
    690 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many praising its deep mechanics, engaging core loop, and tactical elements reminiscent of classics like Fire Emblem and Darkest Dungeon. However, some players find certain mechanics frustrating or poorly implemented, leading to a tedious experience, particularly in the early hours. Overall, while the graphics may be simplistic, the gameplay is often described as addictive and rewarding, making it a worthwhile experience for fans of strategy RPGs.

    • “Exceptionally satisfying mechanics which fit the adventure guild management fantasy to a tee. Not sure if it'll stay as great through to the endgame, but till the midgame the game has been outright delightful.”
    • “The gameplay loop is incredibly smooth and addicting and always offers one more enticing reward to chase for before you end your night.”
    • “The core gameplay loops of battles and guild management are both deep enough and polished enough to deserve serious strategic thinking and investment of time.”
    • “What makes these problems even worse is that the game will naturally increase the difficulty of the quests you take on as time goes by to the point where my adventurers are too weak to go on quests from me not having the money to heal them and raise their mood so they leave, I go bankrupt, and the game ends due to these poorly implemented game mechanics.”
    • “The gameplay is tedious, repetitive, and lacks any meaningful depth.”
    • “Worst of all, the mechanics are so poorly designed that it’s more frustrating than fun.”
  • graphics
    488 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they appear dated and reminiscent of early 2000s flash games. While some find the art style charming and nostalgic, others criticize it as amateurish and lacking polish. Despite the visual shortcomings, numerous players emphasize that the engaging gameplay and mechanics more than compensate for the simplistic graphics, making it a worthwhile experience for fans of tactical RPGs.

    • “If you can look past the graphics of the game (I was hesitant solely because of this before but I quickly grew to find it charming), then this game is a very fun and engaging tactics-RPG and management sim, with plenty of room for storytelling and an interesting cast.”
    • “While I initially wasn’t a fan of the graphics, I found them kind of charming eventually.”
    • “Don't let the graphics fool you; this game has complexity and depth while never feeling overbearing.”
    • “The ui feels clunky, the graphics are dated, and the story is painfully generic.”
    • “The graphics leave something to be desired.”
    • “The graphics are flat, the ui is ugly and missing basic quality of life features, the backgrounds are ms paint, but it's clearly made by someone who enjoys tabletop rpgs and srpgs.”
  • grinding
    96 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with some players finding it tedious and repetitive, particularly in the late game where progression can feel slow and unengaging. Others appreciate the grind as part of the gameplay loop, noting that it can be manageable and even enjoyable if approached strategically. Overall, while some players feel the grind detracts from the experience, others find it a necessary component that adds depth to the game.

    • “You can craft new equipment, but the game is not grindy or punishing. Through the upgrade system in your base, you can have your merchant bring resources for you to buy.”
    • “Kind of grindy, but not grindy enough that I'm bored (playing on the hard settings).”
    • “Kind of grindy, but not grindy enough that I'm bored (playing on the hard settings).”
    • “The gameplay is tedious, repetitive, and lacks any meaningful depth.”
    • “But it comes with the drawback of repetitive content, and the very grindy progression through the main story, since it's a story-focused game and not free-roam/open-world.”
    • “You'll lose hours of time and have to redo long, grinding combats.”
  • humor
    92 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with many players finding the writing funny and engaging, often leading to moments of genuine laughter. While some dialogue can feel juvenile or cliched, the overall lighthearted tone and character interactions provide a refreshing contrast to the darker themes typical of the genre. Players appreciate the blend of humor with character customization and story development, making for a unique and entertaining experience.

    • “The execution is fantastic, it is well balanced and fun, and the humor is great.”
    • “Now this game takes most of its charm from the art style and writing; more often than not, the writing got me chuckling, tearing up, or outright laughing my ass off.”
    • “This is an incredibly solid and fun tactical RPG with some great humor and satisfying character building.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players finding it serviceable but unremarkable, often describing it as repetitive or generic. Some standout tracks, particularly during boss battles, are noted positively, while others criticize specific fight music loops as lacking. Overall, the music contributes to immersion and complements the game's themes, but it does not leave a lasting impression for most players.

    • “I would also like to give a nod to the writing and the music, with both helping to drive the sense of immersion as you come to see these people as real-life individuals.”
    • “I even find myself humming the battle music occasionally when I'm outside of the game (after almost 100 hours of playtime).”
    • “The music is excellent, the sound effects are satisfying, and the story is interesting enough.”
    • “Just the worst fight music I've ever heard in my life, a few seconds long loop.”
    • “I wrote a scathing review at first; the first few levels were awful with the music and repeated samey fights.”
    • “The art, music, and dialogue are really bad.”
  • replayability
    40 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, primarily due to its D&D-style skill checks, randomized events, and diverse character classes that encourage different playthroughs. Players appreciate the ability to customize their next playthrough and carry over progress, although some feel that replayability may be limited after the initial experience. While many find the game lively and engaging with numerous options for character growth and quest variety, a few reviewers noted that it could benefit from additional classes or mod support to enhance longevity.

    • “The implementation of endgame also added some replayability, which comes with quite a few options to customize your next playthrough and carry over a lot of your stuff, including your heroes, which you can decide to reset to level 1 but still keep their meta progression, primarily the feats that you unlocked.”
    • “The core gameplay of running a guild, recruiting adventurers, leveling them, and training in different classes has good replay value.”
    • “This game is very lively and has a lot of replay value - a gem for tactical turn-based RPG fans.”
    • “Low replayability, but given the amount of initial playtime, that's not a downside in this case.”
    • “There isn't much replayability aspect.”
    • “-not a big one, but for me the replayability is maybe at most 1 time after the first finish?”
  • character development
    30 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and charm, with players expressing a strong emotional connection to both main and supporting characters. The system is described as well-balanced and customizable, allowing for meaningful growth and engagement throughout the gameplay. While some critiques mention the character design as amateurish, the overall focus on story and character progression is highlighted as a significant strength of the RPG.

    • “There is a lot of depth to the character development.”
    • “Incredible character development where you love your B team as much as your A team.”
    • “The character development system is very in-depth and rather well-balanced in most aspects.”
    • “A more high fantasy version of D&D, but a more punishing gameplay version of tactics with the permadeath and demoralization mechanic all tied together with the overly anime character designs of Fire Emblem and the FE level-up system.”
    • “Though some negative comments have said the character design isn't that good, I don't care so I won't comment on it any further.”
    • “Even the cringier, more predictable moments in the dialogue still carry a fair bit of character development, and the comedic relief isn't oversold.”
  • emotional
    24 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its engaging character customization and camp banter, which blend humor and heartwarming moments, fostering a strong connection to the characters. Players often find themselves emotionally invested in the diverse cast, experiencing both laughter and poignant moments, including impactful plot twists that evoke tears. While some storylines may feel predictable, the charm and depth of the characters contribute to a rich emotional experience throughout the gameplay.

    • “The writing is cringe but it made me cry.”
    • “From a story perspective, while some of the storylines can be predictable or cliché, they are very charming and touching.”
    • “Also expect the at-times goofy story to take twists and turns, and there's more than a few emotional gut-punches - one plot twist made me tear up.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is generally perceived as fun and positive, with a competent art style and UI design that enhances the experience. However, some players find the writing and dialogue lacking depth, comparing it unfavorably to more mature titles. While the game successfully creates an engaging environment for quests, there is a desire for a darker, more intense ambiance akin to games like Battle Brothers or Berserk.

    • “I appreciate the choice of genre, art style, and that it has a fun and positive atmosphere; it seems overall competently done.”
    • “The various NPCs who join your base and their dialogue are often entertaining and help sell the adventurer's guild's atmosphere.”
    • “The game can set up a nice atmosphere for hard quests through descriptions of events and the environment.”
    • “Though I can appreciate the effort that went into the UI, which is actually quite good (use of tooltips, colors, etc.), I don't like the atmosphere and the writing - all the dialogues feel like they were written by teenagers trying to emulate games they liked.”
    • “Darkest Dungeon + Battle Brothers with a lighter atmosphere.”
    • “If only they could match the gritty ambiance of titles like Battle Brothers or even Berserk, with a darker and more intense atmosphere, I would proudly tattoo the game's name on my forehead.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is noted for its depth, particularly in character and class customization, as well as dynamic events influenced by player performance. However, some players have experienced issues with stability and performance, particularly related to managing team morale, which can lead to negative impacts on gameplay.

    • “The amount of depth in this game is ludicrous, from the customization of characters and classes to the random events that play out based on your performance.”
    • “The optimization of stability and performance is impressive, enhancing the overall gameplay experience.”
    • “The game's optimization allows for seamless gameplay, making every session enjoyable and engaging.”
    • “Unfortunately, I thought buying drinks was the only other way to get members happy, but many of my best team members became alcoholics, and I had to let them go due to poor accuracy and general performance.”
    • “Stability and performance?”
    • “Stability and performance?”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized for its intrusive ad placements, which disrupt gameplay and frustrate players. Reviewers express a strong disdain for the reliance on ads, suggesting that it detracts from the overall experience and undermines the game's quality.

    • “Phase 2 introduces an overwhelming amount of ads that spawn in the middle of gameplay, disrupting the experience for players who are already struggling against tough enemies.”
    • “This game is a prime example of what we should be supporting, rather than those that prioritize ad placements over player enjoyment.”
    • “The monetization strategy feels intrusive, with ads appearing at the worst possible moments, making it frustrating to engage with the game.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report a high level of stability, noting very few typos or grammatical errors and no crashes or freezes, which is particularly impressive for the developer.

Buy Our Adventurer Guild

75h Median play time
65h Average play time
20-100h Spent by most gamers
*Based on 24 analyzed playthroughs

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