Our Adventurer Guild Game Cover

"Our Adventurer Guild" is a cozy management simulation game where you run a guild for heroes, completing quests, managing resources, and fostering relationships. Recruit heroes with unique abilities, assign them to quests, and balance the needs of your guild to build a successful and legendary adventurer hub. In this charming and stress-free experience, make decisions that will create a one-of-a-kind guild, reflecting your personal approach to management and leadership.

  • PC
  • Steam Deck
  • Windows

Reviews

96%
Audience ScoreBased on 959 reviews
story127 positive mentions
grinding45 negative mentions
  • Engaging gameplay loop that combines tactical combat with guild management.
  • Deep character customization with unique traits and relationships that evolve over time.
  • Charming writing and humor that adds personality to the characters and story.
  • Graphics and art style may be off-putting to some players, resembling early 2000s flash games.
  • Some players find the writing to be cliché and juvenile at times.
  • Combat can become repetitive, especially in random encounters, and the RNG for hit chances can be frustrating.
  • story603 mentions

    The game's story is a mixed bag, with many players finding it to be a blend of generic fantasy tropes and engaging character arcs. While some appreciate the nostalgic charm and humor, others criticize the writing as clichéd and repetitive, often leading to a grindy experience. Overall, the narrative serves as a backdrop for gameplay, with a variety of quests and character interactions that can be enjoyable if players are willing to overlook its shortcomings.

    • “Interestingly enough, the plot is incredibly generic (take over friends' dilapidated guild, tsundere rival, encroaching evil...blah blah blah), but that actually helps as much effort is put into fleshing out your (seemingly) generic characters, and the backstories to all the NPCs, that instead of being just generic it felt like I was playing an isekai or fantasy manhwa/manga/manhua!”
    • “The story was engaging and interesting and the boss fights felt unique and hand-crafted and really fine-tuned for a large variety.”
    • “The story is both engaging and unobtrusive, letting you play at your own pace.”
    • “The story is very forgettable and full of the same anime tropes that you would find in any one of those low-budget isekai shows you find nowadays.”
    • “The writing leaves a lot to be desired, but the story is more-or-less a connecting thread for gameplay scenarios.”
    • “The story itself is passable as a concept (though it is not particularly original), but the quality of the writing drags it down and may motivate players to skip scenes and bypass the story entirely.”
  • gameplay345 mentions

    The gameplay of this game has received mixed reviews, with many praising its deep mechanics, engaging core loop, and tactical elements reminiscent of classics like Fire Emblem and Darkest Dungeon. However, some players find certain mechanics frustrating or poorly implemented, leading to a tedious experience, especially in the early hours. Overall, while the art style and writing may not impress everyone, the gameplay is often described as addictive and rewarding, making it a worthwhile experience for fans of strategy RPGs.

    • “The gameplay loop is incredibly smooth and addicting and always offers one more enticing reward to chase for before you end your night.”
    • “The core gameplay loop is managing a stable of adventurers and sending them on missions, which usually have roving monster encounters.”
    • “The gameplay is fantastic, and I really like the anime-esque art style.”
    • “The two mechanics are so draining on the gameplay that it makes me not even want to play the game.”
    • “What makes these problems even worse is that the game will naturally increase the difficulty of the quests you take on as time goes by to the point where my adventurers are too weak to go on quests from me not having the money to heal them and raise their mood so they leave, I go bankrupt, and the game ends due to these poorly implemented game mechanics.”
    • “Worst of all, the mechanics are so poorly designed that it’s more frustrating than fun.”
  • graphics244 mentions

    The graphics of the game have received mixed reviews, with many players noting that while they may appear dated or simplistic, they ultimately serve their purpose and can even grow on you over time. Some describe the art style as reminiscent of early 2000s flash games, which may deter some players but adds a nostalgic charm for others. Overall, while the visuals are not cutting-edge, they do not detract from the engaging gameplay and deep mechanics that the game offers.

    • “If you can look past the graphics of the game (I was hesitant solely because of this before but I quickly grew to find it charming), then this game is a very fun and engaging tactics RPG and management sim, with plenty of room for storytelling and an interesting cast.”
    • “While the story isn't the most innovative nor are the graphics cutting edge, the creator's ambition at making a game that is actually fun to play has blown me away - more so that this is the creation of a sole developer and seemingly their first game to publish.”
    • “Don't let the graphics fool you; this game has complexity and depth while never feeling overbearing.”
    • “The UI feels clunky, the graphics are dated, and the story is painfully generic.”
    • “The graphics leave something to be desired.”
    • “Graphics are dogwater and dialogue is cringe, but the game itself is an enjoyable mash-up of Final Fantasy Tactics, Battle Brothers, and Darkest Dungeon 1.”
  • grinding48 mentions

    Reviews indicate that the grinding aspect of the game is a mixed bag; while some players find it tedious and repetitive, particularly in the late game, others appreciate the engaging gameplay loop and the ability to speed up progress. Many note that the game can become grindy, especially when trying to level up characters or acquire specialized gear, but some players enjoy the challenge and find the grind manageable. Overall, the experience varies significantly based on individual playstyles and difficulty settings.

    • “You can craft new equipment, but the game is not grindy or punishing. Through the upgrade system in your base, you can have your merchant bring resources for you to buy.”
    • “Kind of grindy, but not grindy enough that I'm bored (playing on the hard settings).”
    • “The gameplay is tedious, repetitive, and lacks any meaningful depth.”
    • “But it comes with the drawback of repetitive content, and the very grindy progression through the main story, since it's a story-focused game and not free-roam/open-world.”
    • “It's fun for the first 10-20 hours, but gets grindy fast after that; there's only so many times you can go around killing everything before it gets boring.”
  • humor46 mentions

    The humor in the game is generally well-received, with many players appreciating the funny writing and character interactions that provide a lighthearted contrast to typical dark themes in RPGs. While some dialogue is criticized for being juvenile or cliched, the overall execution of humor—ranging from clever banter to heartfelt moments—adds a unique charm and entertainment value to the gameplay. Players find themselves laughing throughout, with the humor often enhancing the character customization and story development.

    • “The execution is fantastic, it is well balanced and fun, and the humor is great.”
    • “Now this game takes most of its charm from the art style and writing; more often than not, the writing got me chuckling, tearing up, or outright laughing my ass off.”
    • “This game is unexpectedly hilarious.”
  • music32 mentions

    The music in the game receives mixed reviews, with many players finding it serviceable but unremarkable, often describing it as repetitive or generic. Some standout tracks, particularly during boss battles, are noted positively, while others criticize specific combat music loops as lacking. Overall, while the music contributes to immersion and complements the game's themes, it does not leave a lasting impression for most players.

    • “The OST is nicer than expected.”
    • “I would also like to give a nod to the writing and the music, with both helping to drive the sense of immersion as you come to see these people as real-life individuals.”
    • “The music is excellent, the sound effects are satisfying, and the story is interesting enough.”
    • “Just the worst fight music I've ever heard in my life, a few seconds long loop.”
    • “The art, music, and dialog are really bad.”
    • “Character art with weird proportions, dialogue writing that's pretty meh, generic music, UI with awkward pauses at times that make it feel clunky.”
  • replayability20 mentions

    Overall, the game offers a solid level of replayability, primarily due to its D&D-style skill checks, randomized events, and diverse character traits that encourage players to explore different paths and strategies. While some players note limited replay value after the initial playthrough, features like new game+ and customizable endgame options enhance the experience for those seeking to revisit the game. However, a few reviews suggest that additional classes or mod support could further improve longevity and replayability.

    • “There are fun divergent paths you can take with the story due to the D&D style skill checks, which makes it very replayable so you can see what you missed the first time.”
    • “The implementation of endgame also added some replayability, which comes with quite a few options to customize your next playthrough and carry over a lot of your stuff, including your heroes, which you can decide to reset to level 1 but still keep their meta progression, primarily the feats that you unlocked.”
    • “You are in charge of an adventurer's guild, you have to form parties, take up quests from the billboard; some are story quests, while others are generated quests, providing lots of replayable boss fights.”
    • “Low replayability, but given the amount of initial playtime, that's not a downside in this case.”
    • “Not a big one, but for me, the replayability is maybe at most 1 time after the first finish.”
    • “There isn't much replayability aspect.”
  • character development15 mentions

    The character development in this game is praised for its depth and charm, allowing players to form strong attachments to both main and supporting characters. While some critiques mention the character design as amateurish, the overall system is well-balanced and engaging, enhancing the gameplay experience. The focus on story and character growth, alongside customizable adventurers, makes it a standout feature that resonates with fans of tactical RPGs.

    • “There is a lot of depth to the character development.”
    • “The character development system is very in-depth and rather well-balanced in most aspects.”
    • “Incredible character development where you love your B team as much as your A team.”
    • “A more high fantasy version of D&D, but a more punishing gameplay version of tactics with the permadeath and demoralization mechanic all tied together with the overly anime character designs of Fire Emblem and the FE level-up system.”
    • “Though some negative comments have said the character design isn't that good, I don't care, so I won't comment on it any further.”
    • “Even the cringier, more predictable moments in the dialogue still carry a fair bit of character development, and the comedic relief isn't oversold.”
  • emotional12 mentions

    The emotional aspect of the game is highlighted by its engaging camp banter, which blends humor and heartwarming moments, alongside touching storylines that, despite some predictability, resonate deeply with players. Character customization enhances emotional investment, allowing players to connect with their characters and experience genuine feelings during gameplay, including moments of laughter and poignant plot twists. Overall, the writing, while occasionally cringe-worthy, effectively elicits a range of emotions, making players feel both invested and moved by the characters and their journeys.

    • “Meanwhile, the starting traits of the adventurers are used to customize camp banter in a way that is also satisfying—sometimes funny, sometimes heartwarming, and sometimes both.”
    • “The characters are hilarious and surprisingly deep with their own storylines, some of which are truly heart-wrenching.”
    • “Also expect the at-times goofy story to take twists and turns, and there's more than a few emotional gut-punches—one plot twist made me tear up.”
  • atmosphere6 mentions

    The game's atmosphere is generally appreciated for its fun and positive vibe, enhanced by a competent art style and UI design. However, some players find the writing and dialogue lacking depth, comparing it unfavorably to more mature titles. While the game successfully creates an engaging environment for quests, it falls short of achieving the darker, more intense ambiance found in similar games.

    • “I couldn't make a game like this, and I appreciate the choice of genre, art style, and that it has a fun and positive atmosphere. It seems overall competently done.”
    • “The various NPCs who join your base and their dialogue won't blow you away, but they're often entertaining and help sell the adventurer's guild's atmosphere.”
    • “Narration-wise, the game can set up a nice atmosphere for hard quests through descriptions of events and the environment.”
    • “Though I can appreciate the effort that went into the UI, which is actually quite good (use of tooltips, colors, etc.), I don't like the atmosphere and the writing - all the dialogues feel like they were written by teenagers trying to emulate games they liked.”
    • “If only they could match the gritty ambiance of titles like Battle Brothers or even Berserk, with a darker and more intense atmosphere, I would proudly tattoo the game's name on my forehead.”
    • “Darkest Dungeon + Battle Brothers with a lighter atmosphere.”
  • optimization3 mentions

    The game's optimization is a mixed bag; while it offers extensive depth in character customization and dynamic events, players have reported issues with stability and performance, particularly when managing team members' well-being, which can negatively impact gameplay.

    • “The amount of depth in this game is ludicrous, from the customization of character classes to the random events that play out based on your performance.”
    • “Stability and performance are top-notch, allowing for a seamless gaming experience.”
    • “Unfortunately, I thought buying drinks was the only other way to get members happy, but many of my best team members became alcoholics, and I had to let them go due to poor accuracy and general performance.”
    • “Stability and performance are major issues in this game.”
    • “The optimization in this game is severely lacking, leading to frustrating gameplay experiences.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized for excessive ad placements, particularly during gameplay, which detracts from the overall experience and frustrates players. Many users express a desire to support games that avoid intrusive advertising practices.

    • “Phase 2 introduces an overwhelming number of ads that interrupt gameplay, especially during critical moments when players are battling tough enemies. It's frustrating to see such poor design choices that detract from the overall experience.”
    • “These are the type of games we should all support, not the ones that prioritize ad placements over player enjoyment.”
  • stability1 mentions

    Overall, users report a high level of stability, noting very few typos or grammatical errors and no instances of crashes or freezes, which is considered impressive for the game.

    • “I have run into very few typos and grammatical errors, and no crashes, freezes, etc., which for EA is amazing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Our Adventurer Guild

Play time

75hMedian play time
65hAverage play time
20-100hSpent by most gamers
*Based on 12 analyzed playthroughs

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