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Lost Eidolons: Veil of the Witch

Lost Eidolons: Veil of the Witch Game Cover
87%Game Brain Score
story, gameplay
grinding, stability
87% User Score Based on 508 reviews

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PCXbox Game PassCloudXbox Cloud GamingXboxSteam DeckWindows
Lost Eidolons: Veil of the Witch Game Cover

About

Lost Eidolons: Veil of the Witch is a single player tactical role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Ocean Drive Studio, Inc. and was released on October 9, 2025. It received positive reviews from players.

Latest patch notes: https://bit.ly/LEVOTW_Xbox_PatchNotes From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning. Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies. As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other …

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87%
Audience ScoreBased on 508 reviews
story61 positive mentions
grinding26 negative mentions

  • Engaging and satisfying tactical turn-based combat system with diverse character classes and skills.
  • Addictive roguelite progression with meaningful meta-upgrades and variety in each run.
  • Strong voice acting and well-crafted character writing that enrich the dark fantasy atmosphere.
  • Runs can be lengthy and grind-heavy, causing repetitiveness and slow progression for some players.
  • Limited map and enemy variety leading to a sense of repetitiveness in battle scenarios.
  • Some UI and gameplay mechanics are clunky or poorly explained, affecting accessibility and flow.
  • story
    245 mentions Positive Neutral Negative

    The story in this roguelite tactical RPG is generally considered decent and well-written, unfolding gradually through multiple runs and meta progression, with notable voice acting and an intriguing world. However, many players find it somewhat thin, repetitive, and less engaging than its predecessor, with some criticizing its predictability, lack of depth, and limited character development. While the narrative suits the roguelite structure and has moments of interest, it often takes a back seat to gameplay and can feel like a grind to unlock fully.

    • “The gameplay loop is rewarding and addicting; the story was well written and made me feel many things; and the randomness of the events in the runs keeps me on my toes every time I decide to leave the town of Pelikos.”
    • “As the player progresses through repeated runs across the island, small pieces of the story gradually emerge. Unlike traditional story-driven tactical RPGs, the narrative structure unfolds gradually through exploration and repetition. This fragmented storytelling approach aligns closely with the roguelite design of the game.”
    • “First rate immersion is provided by an interesting story full of intrigue that perfectly feeds into the roguelite format. Collectables also help fill in the backstory between runs.”
    • “The story writing is abysmal, with a plot that feels more like a disjointed series of events rather than a cohesive narrative.”
    • “The roguelite elements gut this game's ability to tell a story; you don't get much until you start losing because nothing is really explained, and you hardly get to learn anything about the characters at a meaningful pace.”
    • “Slow progress, way too few different encounters and enemies, it is extremely repetitive, the story is uninspired, boring and downright bad, bad acting.”
  • gameplay
    180 mentions Positive Neutral Negative

    The gameplay is a rewarding and addictive blend of turn-based tactics and roguelite mechanics, offering strategic depth through varied character builds, abilities, and meta-progression elements like upgrades and run modifiers. While the combat is engaging and well-polished with fresh mechanics such as rewind and synergy systems, some players find the loop repetitive and grind-heavy due to lengthy runs, RNG dependencies, and limited map variety. Overall, fans appreciate the solid tactical foundation and evolving complexity, though desire more balance, content variety, and clearer mechanics explanations.

    • “The gameplay loop is rewarding and addicting; the story was well written and made me feel many things; and the randomness of the events in the runs keeps me on my toes every time I decide to leave the town of Pelikos.”
    • “As a fan of roguelite mechanics and turn-based tactics, this game is like the perfect concoction.”
    • “The gameplay feels noticeably tighter and more refined compared to part 1 — combat flows better, and the new mechanics make every battle more engaging.”
    • “It does suffer from the same problems as most roguelikes, in that gameplay can get repetitive.”
    • “The meta roguelike mechanics just mesh poorly with the rest of the design of the game since they require many runs to unlock, the time required for each run is so long, and each run mostly feels the same.”
    • “After playing it a bit I have to point out, though, that the gameplay loop is getting tired quickly.”
  • graphics
    57 mentions Positive Neutral Negative

    The game features a distinctive and appealing dark fantasy art style that many players find visually pleasing, with well-executed character designs and strong voice acting enhancing the experience. While the graphics are generally considered good and fitting for the genre, they lean toward simplicity and indie-level polish, with some criticism regarding limited graphical options, occasional blurriness, and less cinematic presentation compared to its predecessor. Overall, the visuals effectively support the game's atmosphere and gameplay, though they may not impress those seeking top-tier or cutting-edge graphics.

    • “The art style is beautiful, I like that there is voice acting for a decent amount of the scenes so far that I have experienced.”
    • “Graphics, especially the hand-drawn pics, are remarkable (just as with the previous Lost Eidolons iteration), music can be familiar (there are new tracks but some of them just reused from the previous game), voice acting is really good, done by professionals and no AI was involved.”
    • “Visually, the game embraces a dark fantasy aesthetic that emphasizes the bleak atmosphere of the cursed island.”
    • “The graphics are not completely there.”
    • “Basic graphic options like anti-aliasing are missing too.”
    • “Graphics could be upgraded too, in 2K it looks blurry af on highest settings.”
  • grinding
    27 mentions Positive Neutral Negative

    Reviews consistently highlight grinding as a significant aspect of the game, noting it can feel tedious and repetitive due to frequent replay of similar maps and battles. While some players find the meta-progression rewarding despite the grind, others feel progression is slow and heavily reliant on grinding, which may detract from enjoyment. Overall, grinding is seen as a necessary but often frustrating element that impacts pacing and replayability depending on player preference.

    • “The true ending path was far too grindy with too many forced normal battles.”
    • “There is no way to progress without grinding, no matter how well you play.”
    • “It costs you hours of grind just to get some minor upgrades and relics to restart your campaign again; it's designed for you to die like 100 times before you max out all perks and relics. If I wanted to play a grinding game, I'd play New World or World of Warcraft; at least those games are designed for it, not a turn-based squad game.”
  • music
    21 mentions Positive Neutral Negative

    The music generally receives mixed feedback, with some praising its orchestral and atmospheric qualities that enhance battles and exploration, while others find it repetitive, unmemorable, or even unappealing enough to turn off. Although some tracks are reused from previous games and lack variety, the overall soundtrack complements the game's mood but could benefit from more diversity and refinement.

    • “The soundtrack further enhances this atmosphere with dramatic orchestral compositions that accompany battles and exploration sequences.”
    • “During combat encounters, the music becomes intense and energetic, emphasizing the stakes of each tactical decision.”
    • “In quieter moments at the hub area, softer musical themes provide a moment of relief before the next expedition begins.”
    • “Finally, the story and voice acting is fine, but the music is pretty forgettable.”
    • “Repetitive battle music.”
    • “I found the music unappealing and turned it off, which is a first for me.”
  • replayability
    17 mentions Positive Neutral Negative

    The game is widely praised for its strong replayability, driven by strategic depth, varied gameplay tweaks, and multiple challenge modes that keep experiences fresh. While some find the story less memorable, the combination of roguelike elements, post-game content, and diverse class options contribute to high replay value. Overall, players appreciate the balance of enjoyable gameplay and replay incentives, making it well worth the price.

    • “Pretty refreshing game, feeling a bit higher tier than the traditional diamond in the rough roguelite, and has a decent plot, great replayability, and lots of tweaks that you can play with.”
    • “The real pro of this game is just the gameplay and replayability.”
    • “Less narratively driven than the original game in the series, but the new roguelike elements provide really great replayability.”
    • “You may like it, but I have lots of games with limited depth and limited replayability.”
    • “More alternatives would help with replay value.”
    • “But that does make calibrating replayability more important than in a normal SRPG, and I'm not sure this game is there yet.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is praised for its deep integration with survival and tactical gameplay across repeated expeditions, featuring distinct characters with a blend of medieval fantasy and grim realism. Players appreciate the engaging mechanics, rewarding progression, and well-crafted character designs, which contribute to an immersive RPG experience. Overall, the development and design of characters are highlights that enhance long-term playability and enjoyment.

    • “Instead of a purely linear campaign, the game focuses on repeated expeditions across a cursed island where survival, character development, and tactical decision-making intertwine.”
    • “Engaging mechanics, great character development, numerous different layers working together perfectly, adding up to deliver a highly rewarding and entertaining gameplay even after long hours of playtime.”
    • “Character designs reflect a mix of medieval fantasy and grim realism, giving each party member a distinct identity.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game features a visually pleasing dark fantasy aesthetic and a dramatic orchestral soundtrack that effectively create a bleak, immersive atmosphere. While the overall mood is well-crafted and polished, some fans of the original may find the atmosphere less compelling.

    • “Visually, the game embraces a dark fantasy aesthetic that emphasizes the bleak atmosphere of the cursed island.”
    • “The soundtrack further enhances this atmosphere with dramatic orchestral compositions that accompany battles and exploration sequences.”
    • “+ Art style is visually pleasing, and the art direction does a brilliant job at creating a dark atmosphere.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a rewarding and emotionally engaging experience through its well-written story and dynamic gameplay, though early narrative moments can feel cheesy and the main plot somewhat simple. Players face tough, emotional decisions in team-building due to unique characters and skill sets, creating a strong attachment and investment. Overall, character interactions are heartfelt and endearing, making the emotional impact grow as the game progresses.

    • “The gameplay loop is rewarding and addicting; the story was well written and made me feel many things; and the randomness of the events in the runs keeps me on my toes every time I decide to leave the town of Pelikos.”
    • “I find myself struggling emotionally with only being able to bring 5 party members, as each have a unique class and pool of skills they could potentially acquire, so team building really becomes a tough decision between all the fun characters and builds... I want them all.”
    • “All ups and downs considered this one comes highly recommended from me, just remember to bear with the game for a little bit while it's getting its narrative set up and don't get put off by any over the top cheesy narrative cringe super early on; that absolutely chills right out before you know it and the disconnect between ostensible emotional intensity and your actual connection to the characters is not a problem that lingers for too long.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is very well optimized, delivering smooth performance even on high-end hardware like the RTX 3090 with stable temperatures. There are minimal bugs, and the optimization supports a seamless gameplay experience, complemented by solid production values and strategic combat mechanics that encourage team optimization.

    • “Performance is very good.”
    • “Runs smoothly at low temperature on RTX 3090.”
    • “Well optimized with no bugs and stable performance, aside from one battle with sandworms burrowing into the ground.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is praised for its funny and endearing character interactions, clever moments, and occasional laughs, adding charm despite a simpler main plot. Players find it genuinely amusing and enjoyable overall.

    • “He's hilarious, and even funnier when you remember that only the main character can hear him.”
    • “I really like this game: it has good ideas and it's funny to play!”
    • “Surprisingly down to earth and creates some funny moments that got a laugh out of me.”
  • stability
    2 mentions Positive Neutral Negative

    The game generally runs without visual glitches, but it experiences freezing issues specifically when certain enemies are killed.

    • “When I kill him, the game freezes.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel the monetization feels like a shameless cash grab, lacking the genuine care and passion evident in the first game.

    • “That makes this feel like a shameless cash grab and not something that a group of people lovingly made like the first game.”
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48h Median play time
50h Average play time
8-104h Spent by most gamers
*Based on 5 analyzed playthroughs
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Lost Eidolons: Veil of the Witch is a tactical role playing game with fantasy, medieval, historical and dark fantasy themes.

Lost Eidolons: Veil of the Witch is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 50 hours playing Lost Eidolons: Veil of the Witch.

Lost Eidolons: Veil of the Witch was released on October 9, 2025.

Lost Eidolons: Veil of the Witch was developed by Ocean Drive Studio, Inc..

Lost Eidolons: Veil of the Witch has received positive reviews from players. Most players liked Lost Eidolons: Veil of the Witch for its story but disliked it for its grinding.

Lost Eidolons: Veil of the Witch is a single player game.

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