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Lost Eidolons: Veil of the Witch

Lost Eidolons: Veil of the Witch Game Cover
85%Game Brain Score
story, gameplay
grinding, monetization
85% User Score Based on 406 reviews

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Lost Eidolons: Veil of the Witch Game Cover

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Lost Eidolons: Veil of the Witch is a single player role playing game. It was developed by Ocean Drive Studio, Inc. and was released on October 9, 2025. It received positive reviews from players.

Lost Eidolons: Veil of the Witch is a tactical roguelite RPG where you strike a deal with a mysterious witch to survive and fight on a cursed island. Engage in challenging turn-based combat, exploiting elemental effects and precise strategies to defeat enemies. Recruit and customize a party of diverse characters to overcome the witch’s deadly foes.

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85%
Audience ScoreBased on 406 reviews
story45 positive mentions
grinding24 negative mentions

  • Engaging combat mechanics that blend tactical RPG elements with roguelike progression, providing a satisfying gameplay loop.
  • Diverse character roster with unique skills and abilities, allowing for varied team compositions and strategies.
  • High-quality art and voice acting that enhance the overall experience and immersion in the game's world.
  • Repetitive battle scenarios and limited enemy variety can lead to a feeling of monotony over time.
  • The story lacks depth and fails to provide a compelling narrative, making it feel secondary to the gameplay.
  • Some gameplay mechanics, such as the relationship system and certain skills, feel underdeveloped and could benefit from further refinement.
  • story
    196 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with some players appreciating its depth and character development, while others find it simplistic or lacking in substance compared to its predecessor. Many enjoy the voice acting and the way the narrative unfolds through gameplay, but some criticize the repetitive nature of the roguelike format, which can detract from the overall storytelling experience. Overall, while the story has its engaging moments, it may not satisfy those seeking a more complex or traditional narrative.

    • “The story is simple but well fleshed out and is certainly better than anything from the GBA era of Fire Emblem.”
    • “There's a deep story throughout it and a bit of an Asian influence in much of the whole feeling.”
    • “The story, however, is a bit thin.”
    • “The plot is also very bland and linear.”
    • “The story writing is abysmal, with a plot that feels more like a disjointed series of events rather than a cohesive narrative.”
    • “Not a horrible game, but the repetition sucked the life out of the game and trivialized the story elements.”
  • gameplay
    145 mentions Positive Neutral Negative

    The gameplay is a standout feature, combining engaging turn-based mechanics reminiscent of Fire Emblem with roguelite elements that enhance replayability. Players appreciate the polished presentation, strategic depth, and the variety of character development options, though some express concerns about potential repetitiveness and the grind required for progression. Overall, the game offers a rewarding and addictive experience, particularly for fans of tactical RPGs, despite some balancing and clarity issues in its mechanics.

    • “Engaging mechanics, great character development, numerous different layers working together perfectly, adding up to deliver a highly rewarding and entertaining gameplay even after long hours of playtime.”
    • “The turn-based gameplay provides a stellar and crunchy combat that can be challenging.”
    • “The gameplay feels noticeably tighter and more refined compared to part 1 — combat flows better, and the new mechanics make every battle more engaging.”
    • “The gameplay is repetitive but fun; the story and companions are interesting, but I can't wait to see how this game turns out.”
    • “The meta roguelike mechanics just mesh poorly with the rest of the design of the game since they require many runs to unlock, the time required for each run is so long, and each run mostly feels the same.”
    • “There is just such a lack of well, everything here gameplay-wise.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the beautiful art style and character designs, while some noted that the visuals can feel somewhat flat or indie-like compared to higher-budget titles. The combat animations and spell effects are generally well-received, though there are mentions of graphical downgrades from previous iterations. Overall, the art direction successfully creates an engaging atmosphere, appealing to fans of tactical RPGs, despite some technical limitations.

    • “The art style is beautiful; I like that there is voice acting for a decent amount of the scenes so far that I have experienced.”
    • “Graphics, especially the hand-drawn pictures, are remarkable (just as with the previous Lost Eidolons iteration). Music can be familiar (there are new tracks, but some of them are just reused from the previous game), and voice acting is really good, done by professionals with no AI involved.”
    • “While I miss the bombastic cinematic experience of the first game, the artwork and style are as beautiful as ever, and the voice acting is entertaining - so there's still enough presentation to enjoy for lovers of the craft of art and voiceovers.”
    • “Graphics could be upgraded too; in 2K it looks blurry on the highest settings.”
    • “I adore the art style, but the graphics are sort of on the indie side of things.”
    • “The graphics and art style are a notch below Hades, since the environments are a little flat and colorless, although the art style is still good.”
  • grinding
    25 mentions Positive Neutral Negative

    The reviews indicate that the game features a significant amount of grinding, often requiring players to replay the same maps and battles multiple times to progress. While some players find the meta-progression rewarding, many express frustration with the repetitive nature of grinding, particularly in relation to character upgrades and resource collection. Overall, the grind is seen as a double-edged sword, providing a sense of achievement for some while feeling tedious and overly demanding for others.

    • “You'll need a second life for grinding.”
    • “It is a bit grindy as you replay the same thing, same map multiple times.”
    • “There is no way to progress without grinding, no matter how well you play.”
    • “But it costs you hours of grind just to get some minor upgrades and relics to restart your campaign again; it's designed for you to die like 100 times before you max out all the perks and relics, etc.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its quality and atmosphere, while others find it repetitive or forgettable. Although there are new tracks, many feel that some music is reused from the previous installment, leading to a lack of variety. Overall, while the music contributes positively to the game's ambiance, it could benefit from more diversity to enhance the experience.

    • “Great voice actors, fun gameplay, awesome music, good graphics and spell effects.”
    • “The art style looks beautiful and the music is great.”
    • “Great art, great music, fast-paced and rewarding.”
    • “Finally, the story and voice acting is fine, but the music is pretty forgettable.”
    • “I found the music unappealing and turned it off, which is a first for me.”
    • “I can't stand the battle music anymore.”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the game's replayability is generally praised, with many players appreciating the inclusion of post-game content, new game plus modes, and roguelike elements that enhance replay value. While some reviews note limited depth and a forgettable story, the variety of challenges and mission variations contribute to a solid replay experience. However, a few players feel that more alternatives could further improve replayability.

    • “I love the replayability, the art style, the characters, the story.”
    • “Less narratively driven than the original game in the series, but the new roguelike elements provide really great replayability.”
    • “The standards of the genre apply here, including replayable missions with variations to keep them feeling fresh, and various challenge modes you can enable to increase the difficulty for more rewards.”
    • “You may like it, but I have lots of games with limited depth and limited replayability.”
    • “More alternatives would help with replay value.”
    • “But that does make calibrating replayability more important than in a normal SRPG, and I'm not sure this game is there yet.”
  • character development
    5 mentions Positive Neutral Negative

    The character development in the game is highly praised for its engaging mechanics and multi-layered storytelling, which contribute to a rewarding gameplay experience. Players appreciate the character design, particularly the oracle, and find that the RPG elements effectively enhance the overall enjoyment of the game.

    • “Engaging mechanics, great character development, numerous different layers working together perfectly, adding up to deliver a highly rewarding and entertaining gameplay even after long hours of playtime.”
    • “The runs are the perfect length, the story is great, I love the character design, and most of all, it just feels good to play.”
    • “RPGs are supposed to be about character development.”
    • “The characters feel one-dimensional and lack meaningful growth throughout the game.”
    • “I was disappointed by how little my choices impacted the character's development.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game's characters, highlighting the difficulty of choosing only five party members due to their unique skills and personalities. While some initial narrative elements may feel cheesy, the emotional depth of character interactions ultimately resonates, making the experience enjoyable despite a simpler main plot. Overall, the game is recommended for its heartfelt moments, though players hope for future updates to enhance gameplay balance.

    • “I find myself struggling emotionally with only being able to bring 5 party members, as each has a unique class and pool of skills they could potentially acquire. Teambuilding really becomes a tough decision between all the fun characters and builds... I want them all!”
    • “All ups and downs considered, this one comes highly recommended from me. Just remember to bear with the game for a little bit while it's getting its narrative set up. Don't get put off by any over-the-top cheesy narrative early on; that absolutely chills right out before you know it. The disconnect between ostensible emotional intensity and your actual connection to the characters is not a problem that lingers for too long.”
    • “The main plot is not as complex as I would have liked, but I found the character interactions to be funny, endearing, and heartfelt.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its visually pleasing art style and effective dark ambiance, contributing to a polished experience. While some fans of the original may find the storyline lacking, the overall art direction and music enhance the game's atmospheric quality, making it a solid tactical RPG.

    • “However, the art, music, and overall atmosphere is great, overall a serviceable 6/10 game.”
    • “+ The art style is visually pleasing, and the art direction does a brilliant job at creating a dark atmosphere.”
    • “Veil of the Witch presents a polished tactical RPG with an atmospheric world and nuanced combat.”
    • “This is a good tactical RPG if that is what you are looking for, but you may be disappointed if you were a bigger fan of the storyline and atmosphere of the first game.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by endearing and heartfelt character interactions, with a standout comedic performance from the main character, who has a unique dynamic with an unseen companion. Players appreciate the game's ability to create funny moments that elicit genuine laughter, despite a simpler plot. Overall, the humor is well-received, contributing positively to the gaming experience.

    • “The main plot is not as complex as I would have liked, but I found the character interactions to be funny, endearing, and heartfelt.”
    • “He's hilarious, and even funnier when you remember that only the main character can hear him.”
    • “Surprisingly down to earth and creates some funny moments that got a laugh out of me.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is generally well-optimized, with solid performance and no significant bugs, although one battle involving sandworms presents some issues. Players appreciate the balanced gameplay mechanics that encourage team optimization through weapon combos, contributing to an overall positive experience.

    • “Well optimized (aside from one battle where these sandworms burrow into the ground), no bugs, a good amount of content, decent production values (on par with Hades), and a good amount of content.”
    • “Combo damage: bosses and mini-bosses take extra damage from combos of different weapons used in the same round, encouraging well-balanced and optimized teams.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a blatant cash grab, contrasting sharply with the more genuine feel of the original game.

    • “That makes this feel like a shameless cash grab and not something that a group of people lovingly made like the first game.”
    • “The monetization strategy is so aggressive that it overshadows the gameplay experience.”
    • “It feels like every aspect of the game is designed to push you towards spending more money.”
  • stability
    3 mentions Positive Neutral Negative

    Users report significant stability issues, particularly noting that the game frequently freezes during critical moments, such as when defeating enemies.

    • “When I kill him, the game freezes.”
    • “The game crashes frequently, making it unplayable.”
    • “I experience constant lag and instability during gameplay.”
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48h Median play time
50h Average play time
8-104h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Lost Eidolons: Veil of the Witch is a role playing game.

Lost Eidolons: Veil of the Witch is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 50 hours playing Lost Eidolons: Veil of the Witch.

Lost Eidolons: Veil of the Witch was released on October 9, 2025.

Lost Eidolons: Veil of the Witch was developed by Ocean Drive Studio, Inc..

Lost Eidolons: Veil of the Witch has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Lost Eidolons: Veil of the Witch is a single player game.

Similar games include Gordian Quest, Star Renegades, Knock on the Coffin Lid, The Last Spell, Tainted Grail: Conquest and others.