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Iratus: Lord of the Dead Game Cover

About Iratus: Lord of the Dead

Iratus: Lord of the Dead is a single player tactical role playing game with fantasy, dark fantasy and violence themes. It was developed by IratusLord and was released on April 23, 2020. It received positive reviews from players.

Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG where you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world.

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Reviews

85%Audience ScoreBased on 3,340 reviews
gameplay235 positive mentions
grinding150 negative mentions

  • Unique twist on Darkest Dungeon where you play as an evil necromancer commanding undead minions, allowing for fun and creative tactics involving physical, magical, and stress damage.
  • Robust party and unit customization with many minion types, skill trees, artifacts, and potions, providing deep strategic options and synergies between different minions and abilities.
  • Good progression systems with base building, alchemy, and spells for the necromancer Iratus, supported by solid art style, atmospheric soundtrack, and charismatic voice acting that adds to the game’s dark humor and ambiance.
  • Game pacing is slow and runs are long, which can feel repetitive and grindy, especially after initial playthroughs with limited variation in encounters and viable strategies.
  • Some balancing and UI issues such as tedious resource management, unclear mechanics, lack of ability to respec minions, long and similar dungeon paths without interesting alternate routes or endgame content.
  • Presentation flaws including repetitive voice lines, basic animations, and a story that lacks depth or engagement, leaving the narrative and overall experience feeling less compelling compared to its inspiration.
  • gameplay

    785 mentions Positive Neutral Negative
    30% positive mentions, 63% neutral mentions, 7% negative mentions

    The gameplay of Iratus: Lord of the Dead draws clear inspiration from Darkest Dungeon with similarly tactical, turn-based combat and stress/sanity mechanics, but it presents a unique twist by putting players in the role of the villain managing undead minions. Reviews praise its accessible yet deep strategic systems, minion crafting, and customization options, alongside a more forgiving difficulty and rewarding progression, though some note repetitive combat loops, occasional balance issues, and less polish compared to its predecessor. Overall, the game offers a satisfying and fresh roguelike experience for fans of strategic dungeon crawlers seeking both familiar and novel mechanics.

    • “The combat is deeply tactical, with a focus on a unique "sanity" mechanic that allows you to break enemies' minds, making them attack their allies or flee in terror.”
    • “Once you learn the basic mechanics, this game is highly addictive.”
    • “Iratus: lotd stands on its own and has a lot of fun mechanics that let you do pretty much whatever you like.”
    • “Honestly, the gameplay loop at the start seems pretty solid; however, it quickly devolves into tedium around the end of the second floor.”
    • “After a while, the fights are just tedium—you fight the same enemies over and over and lose only through bad luck or frustrating mechanics, such as a boss summoning allies, dying, resurrecting, and then resummoning the same allies.”
    • “The core gameplay loop is extremely repetitive; in my one playthrough, I literally spent 90% of the time just clicking buttons.”
  • graphics

    329 mentions Positive Neutral Negative
    54% positive mentions, 43% neutral mentions, 3% negative mentions

    The graphics of the game feature a distinct dark, gothic, and hand-painted 2D art style that effectively suits its macabre theme, with many praising its appealing and detailed artwork and animations. While some find the visuals less polished or less complex compared to peers like Darkest Dungeon, others appreciate the unique aesthetic and thematic consistency. Overall, the graphics are considered solid, atmospheric, and fitting, though opinions vary on animation quality and stylistic choices.

    • “The game had amazing looking graphics with abilities, fighting and magic animations.”
    • “The dark, gothic atmosphere of the game is beautifully portrayed, with stunning hand-drawn visuals that perfectly capture the grim and eerie nature of the world.”
    • “Graphics are outstanding in this game, everything has that eerie feel.”
    • “The graphics are less than okay, the gameplay is repetitive, there is little voice acting and it is really hard to feel a connection to the undead characters.”
    • “It makes no attempt to hide that fact, the only real difference is presentation and art style, both of which are rather substandard for games these days.”
    • “Graphically, the game looks really simplistic and does not do much to convey its own sense of worldbuilding.”
  • story

    228 mentions Positive Neutral Negative
    22% positive mentions, 68% neutral mentions, 10% negative mentions

    The story in this game is generally considered thin, simple, and somewhat clichéd, serving mainly as a backdrop for the gameplay rather than a compelling narrative. While the premise of playing an evil necromancer seeking revenge offers a fun twist, the plot lacks depth, complexity, and strong motivation, with minimal storytelling elements beyond basic lore and occasional quests. Overall, the story is enjoyable for its atmosphere and voice acting but is often described as forgettable, underdeveloped, and overshadowed by the game’s tactical and strategic mechanics.

    • “Playing as this intensely powerful necromancer breaking free is an awesome gothic power fantasy, and it really nails the feel of you being the villain in someone else's story.”
    • “The game has a fun story with some cool lore, great atmosphere, and voice acting.”
    • “I love this game, between its themes, its gameplay, and its maybe slightly cheesy but highly enjoyable story.”
    • “It doesn't have anywhere near the variety or rarity to pass as a CCG, doesn't have the staying power of a roguelite, has no novelty past "I unlocked all the monsters." The combat is boring, the tactics infantile, the story forgettable, the graphics are equivalent to a mobile game.”
    • “The storytelling is lazy.”
    • “Disappointing, the game encourages players to replay the game to unlock characters but it has no replayable experience, the story is mediocre and forgettable.”
  • grinding

    159 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    Grinding in the game receives mixed feedback: many players find it tedious and repetitive, especially due to repetitive combat, achievement hunting, and long, drawn-out maps, which can lead to fatigue after several hours. However, compared to similar titles like Darkest Dungeon, it is generally seen as less grindy, with some appreciating the absence of farming/backtracking mechanics and the ability to power-level minions, resulting in a more streamlined and strategic experience. Nonetheless, unlocking certain characters and achievements still requires considerable grinding, which may not appeal to all players.

    • “You'll need a second life for grinding.”
    • “No grinding, less time wasted on leveling new units.”
    • “The variety of available minions is to my liking (and there will be more), there are enough possible ways to create and use different builds and the progression is decent enough (not too grindy, not too fast).”
    • “I like the idea and the early game but this is just an extreme tedious grinding experience; the items you can equip vary from absolutely needed to completely worthless.”
    • “Skill upgrades stop mattering by the end of the third biome — everything is maxed out, and after that, it’s just stat grinding.”
    • “As achievements go, most are easy to get with a few tricky exceptions but I already see that the grind achievements are horrible and it will take me tedious weeks to complete.. kill 1000 enemies in a zone?”
  • replayability

    130 mentions Positive Neutral Negative
    41% positive mentions, 54% neutral mentions, 5% negative mentions

    Reviews consistently emphasize the game's high replayability, driven by multiple difficulty levels, diverse team compositions, numerous minion builds, and procedural map generation. DLCs and unlockable content further enhance replay value, encouraging multiple playthroughs and experimentation with different strategies. Some users note limitations in late-game variety and linear progression, but overall, the game offers substantial depth and replay potential for fans of tactical roguelikes.

    • “I've done 3 playthroughs and still have not encountered every enemy type, so there's plenty of replayability between building different teams and trying out the various difficulties.”
    • “Thus, there is huge replayability in trying out new minion compositions, ascending to higher difficulty for challenges, or just playing for fun because the core gameplay loop is addicting fun.”
    • “Just like Slay the Spire: having at least 3 possible bosses for each floor is really great if you want to keep that replayability.”
    • “As a first timer I really enjoyed this game, but it's only worth it for a lower price as it is very short and even with all the minions it lacks replayability due to the above issues.”
    • “Replayability is pretty much none; progress is very linear and stiff, has a handful of good mechanics but they never got any depth put into it.”
    • “Becomes a bit of a slog at the end and I didn't find it replayable after finishing it the first time as there weren't enough new options available to make it a different experience.”
  • music

    110 mentions Positive Neutral Negative
    39% positive mentions, 53% neutral mentions, 8% negative mentions

    The music in the game generally receives positive remarks for fitting the dark, gothic atmosphere and enhancing immersion, though it is often described as repetitive, minimalistic, and lacking variety. While some praise its moodiness and contribution to the eerie setting, others find it generic or too soft, with a few noting that it doesn't quite match the intensity or quality of similar games like Darkest Dungeon. Overall, the soundtrack is adequate and supports the game well but leaves room for more dynamic and memorable compositions.

    • “The game has a strong gothic horror aesthetic, with grim environments, a moody soundtrack, and evocative narration by Stephan Weyte (voice of Caleb from Blood), who adds a lot of charisma to Iratus.”
    • “That only begins to touch the tip of the iceberg of a game with great art, fantastic voice acting, atmospheric music and fun/challenging gameplay.”
    • “Additionally, the soundtrack perfectly complements the eerie atmosphere of the game, adding to the overall immersive experience.”
    • “The soundtrack is forgettable, narrator is edgy and the joke is cringe.”
    • “My only gripe is that the soundtrack is too quiet/soft for a game that comes off as metal af.”
    • “The music's a little monotonous, there is not much variety and that really sucks.”
  • atmosphere

    108 mentions Positive Neutral Negative
    57% positive mentions, 39% neutral mentions, 4% negative mentions

    The atmosphere of the game is widely praised for its dark, gothic, and grim fantasy setting, complemented by fitting art, music, and voice acting that create an immersive experience. While many enjoy its unique take as the "evil" protagonist and find it atmospheric and engaging, some feel it falls short of the tension, depth, and haunting quality found in classics like Darkest Dungeon. Overall, the game delivers a solid, distinctive atmosphere with occasional critiques on music variety and narrative depth.

    • “Still, the game was great overall - amazing atmosphere, fun, and just the right amount of misery to keep you coming back.”
    • “The dark, gothic atmosphere of the game is beautifully portrayed, with stunning hand-drawn visuals that perfectly capture the grim and eerie nature of the world.”
    • “Additionally, the soundtrack perfectly complements the eerie atmosphere of the game, adding to the overall immersive experience.”
    • “It’s clearly very inspired by Darkest Dungeon but it does nothing to capture its atmosphere, tension and urgency.”
    • “The puzzle-like combat is there, but the dark atmosphere has been replaced by 80's villain cheese.”
    • “Firstly, the atmosphere is severely lacking from an audio and gameplay standpoint.”
  • humor

    94 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    "Iratus: Lord of the Dead" is praised for its dark, necromantic humor that adds a refreshing and entertaining twist to the traditionally grimdark strategy genre. The game’s humor, often delivered through the villainous protagonist’s snarky narration, witty enemy banter, and clever pop-culture references, effectively balances the macabre themes with levity, though some find certain jokes repetitive or cheesy. Overall, the humor is a standout feature that enhances the game’s charm and appeal for players who enjoy a mix of dark wit and strategy.

    • “The voice acting, particularly that of Iratus himself—performed with delightfully sinister flair by Stephan Weyte (best known as the voice of Caleb in Blood)—adds a layer of dark humor and villainous charisma to the game.”
    • “Iratus is a snarky and fully voiced character with occasional pop-culture references and dark humor which certainly adds to the feeling of a less stressful game.”
    • “Some of the comments and descriptions in game are quite hilarious as well (like my banshee often screaming 'murderer' when another minion kills an enemy or apologizing to enemies and saying they made her do it).”
  • monetization

    26 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Monetization for the game is criticized primarily for intrusive in-game advertisements, including persistent ads on the main menu and loading screens, which many players find tacky and off-putting despite being able to minimize them. While DLCs are seen as reasonably priced and content-rich rather than blatant cash grabs, the use of fake retail discounts and marketing tactics is viewed negatively. Overall, players appreciate the absence of microtransactions but are frustrated by the publisher's aggressive advertising methods.

    • “Daedalic is advertising this game and Inkulinati as being heavily discounted by using fake retail prices that are close to double the actual price.”
    • “There are ads in the lower left corner of the title screen, including straight up advertisements for different games from the same publisher.”
    • “I mean you already purchased the supporter pack and you still chose to include ads for money? Really? I can't stand the main menu ads even after buying the supporter pack.”
  • stability

    23 mentions Positive Neutral Negative
    39% positive mentions, 0% neutral mentions, 61% negative mentions

    Stability opinions are mixed: while several users report the game runs smoothly and nearly bug-free on various platforms, others experience frequent crashes, freezes, and graphical glitches, especially at later stages or specific points. Overall, the game shows potential for stability but currently suffers from inconsistent technical performance.

    • “The game runs straight out of the box and appears to be bug free.”
    • “It's been bug free my entire playtime, and I haven't run into any performance issues.”
    • “Runs great on macOS Monterey.”
    • “Brand new gaming computer, game freezes nonstop.”
    • “74 battles under my belt, closing in on my first victory, game crashes while loading a battle, permanently freezes every time I try to load my save.”
    • “After crafting minions on my tutorial, I couldn't open the map as instructed even after clicking (M). Then I tried creating a second file just in case the first save was bugged, that game then freezes while creating the second file.”
  • optimization

    18 mentions Positive Neutral Negative
    33% positive mentions, 50% neutral mentions, 17% negative mentions

    Optimization reviews for the game are mixed, with some users experiencing smooth performance and no major issues even on older hardware, while others report extreme loading times, intermittent stutters, and substandard performance. Overall, while the game runs well for many, certain optimization problems and limited graphical options may affect the experience for some players.

    • “Performance wise the game ran perfectly for me and my comp is a 5 year old 200$ stock piece of crap.”
    • “The game itself has very few bugs and runs smoothly.”
    • “The graphical options are limited, but the game performance-wise has been fine for me so far (running at 3840x2160 to try and mitigate the aliasing and still maintaining a rock solid 144fps).”
    • “Extreme loading times for a simple game with my computer optimized for FPS.”
    • “Surprising and confusing intermittent performance stutters.”
    • “If you can overlook the cheapness, substandard performance, and lack of anything beyond what other video games came before, then enjoy.”
  • character development

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    Character development is highlighted mainly through strong and distinctive character design, praised for its cohesive art style, animation, and alignment with the game's dark, grim atmosphere. While many appreciate the unique abilities and team-building potential, some note a lack of variety in higher difficulty levels, and a few criticize the overly sexualized portrayal that conflicts with the game's eerie tone. Overall, character design significantly enhances the game's immersive and challenging experience.

    • “The character design is exemplary, with unique looking, beautifully animated heroes to fight, armed with thoughtfully crafted sets of abilities that mesh more or less well with their peers and creating challenges of varying degrees to your own minion team builds.”
    • “Real in depth, robust RPG with great art, character design, and sound design.”
    • “The atmosphere created by the character designs, the bits of lore, and the theme give it a nice mix of dark and quirky.”
    • “The character designs are a huge problem and would really push this game forward if they weren't so overly sexualized for a game that's supposed to be dark and eerie.”
    • “Character design has no punch.”
    • “The character design, the game play.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed: while some players find it thrilling and occasionally heartbreaking, especially upon losing key characters, many feel the heroes and minions are too disposable to foster strong emotional attachment. The game evokes a Darkest Dungeon vibe but lacks depth in character development and narrative elements that could enhance emotional investment.

    • “Really cool and can get a bit heartbreaking... but all worth it.”
    • “Yes, I cried when I lost my first Death Knight.”
    • “A more finished game should aim to flesh this world out, as ancient and evil as the necromancer is, some other hero/villain/rivals to overcome would give someone more emotional investment in the game.”
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Play Times

21h Median play time
70h Average play time
5-62h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

Iratus: Lord of the Dead is a tactical role playing game with fantasy, dark fantasy and violence themes. Common tags for Iratus: Lord of the Dead include turn-based, gothic, indie, trading, roguelite and others.

Iratus: Lord of the Dead is available on PC, Mac OS, Windows and Linux.

On average players spend around 70 hours playing Iratus: Lord of the Dead.

Iratus: Lord of the Dead was released on April 23, 2020.

Iratus: Lord of the Dead was developed by IratusLord.

Iratus: Lord of the Dead has received positive reviews from players. Most players liked Iratus: Lord of the Dead for its gameplay but disliked it for its grinding.

Iratus: Lord of the Dead is a single player game.

Similar games include Legend of Keepers, Roguebook, Across the Obelisk, Legend of Keepers: Prologue, Darkest Dungeon II and others.