Swordsman VR Game Cover
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Swordsman VR is a room-scale sword fighting game that transports you to a fantasy world. With realistic melee combat mechanics and a variety of enemies to face, it provides an immersive and challenging experience. Use your motion controls to wield an array of weapons, unlock new abilities, and climb the leaderboards.

  • PC
  • Play​station 5
  • Virtual Reality
  • Windows
  • Oculus Quest
  • Play​Station
  • Play​Station VR
  • Play​Station VR2

Reviews

70%
Audience ScoreBased on 467 reviews
story12 positive mentions
stability14 negative mentions
  • The game features realistic swordplay mechanics that provide a satisfying combat experience.
  • The enemy AI is challenging and requires players to focus on parrying and timing, making battles engaging.
  • The game is frequently updated by the developers, showing commitment to improving gameplay and adding new content.
  • Hit detection can be inconsistent, with attacks sometimes not registering or passing through enemies.
  • The game lacks variety in enemy attack patterns, leading to repetitive combat experiences.
  • Boss fights can feel unbalanced, often resulting in one-hit kills despite player upgrades and armor.
  • story82 mentions

    The game's "story" is largely criticized for being minimal and lacking depth, often described as a series of arena-style battles rather than a cohesive narrative. While some players appreciate the potential for a more engaging storyline and RPG elements, many feel that the current implementation is disappointing, with little more than waves of enemies and occasional boss fights. Overall, the consensus is that the game falls short of delivering a true story-driven experience, leaving players wanting more in terms of plot and character development.

    • “The game offers a story mode, stretching across four different fighting areas.”
    • “The story is a bit limited, but the developer seems dedicated to evolving and growing this game even more than they already have.”
    • “I was hoping that the story that was promised would have been more of an adventure, through different rooms of a dungeon with dialogue and loot, but I do like the fact that this isn't just mindless fighting and you are aiming for something (mega boss at the end).”
    • “A lot of people like to say this game is a 'story mode Blade and Sorcery', but there is no story.”
    • “Despite the name 'story mode', there is no story.”
    • “Overall a bit disappointing as I was expecting more from the 'story driven' element of the game; however, the 'story' seems to be no more than the occasional boss fight at the end of a series of very similar arena style fights.”
  • gameplay51 mentions

    The gameplay has received mixed reviews, with many players finding it lacking in depth and innovation compared to other titles in the genre. While some appreciate the sword mechanics and physics-based combat, others criticize the dated mechanics, poor AI, and repetitive combat patterns that lead to a quick sense of boredom. Overall, the game offers a fun experience for some, but many feel it falls short in providing a compelling and engaging gameplay loop.

    • “Good AI and fun sword mechanics.”
    • “Gameplay is unique, challenging, and stunning.”
    • “Excellent game, very satisfying sword fighting mechanics and nice progression system with really engaging boss battles.”
    • “Content-wise, there is enough in here, but all that content does not mean anything if the core gameplay is not good.”
    • “It doesn't take more than ten minutes of gameplay to realize 'oh, if I stab them in the head, they die instantly' and 'oh, every enemy has the exact same attack pattern, so I can just space out their first attack and then get a free hit', which inevitably leads to every fight playing out the exact same way.”
    • “The gameplay gets stale very fast.”
  • graphics25 mentions

    The graphics in the game are generally well-received, with many players noting that they are impressive for a VR title, showcasing good visuals and a satisfying aesthetic. However, some users feel that the graphics could benefit from additional polish and settings, as well as improvements in certain areas like realism and detail. Overall, while the graphics are not groundbreaking, they effectively support the gameplay experience.

    • “The graphics are pretty good for a VR game, and the fighting is very satisfying.”
    • “Great game, fantastic gameplay, brilliant graphics and really makes you feel like a swordsman.”
    • “The graphics are beautiful and it has many good ideas; honestly, this game could go up to an 8/10 or even a 10/10 relatively easy.”
    • “I really want to like this game but I can't; for me so far it has been a 3/10... the graphics are beautiful and it has many good ideas. Honestly, this game could go up to an 8/10 or even a 10/10 relatively easily.”
    • “(Also, please increase the graphical fidelity. This game is on PC VR; for God's sake, why is it so ugly and flat?)”
    • “The graphics could use a bit more shine.”
  • music15 mentions

    The music in the game is generally well-received, with many players praising the soundtrack for enhancing the gameplay experience and setting the right mood. While some found the sound effects and music to be top-notch, a few noted that the music could be overwhelming at times and not particularly memorable. Overall, the music contributes positively to the game's atmosphere, though opinions on its impact vary.

    • “Excellent game and music.”
    • “I loved the soundtrack as well; it really puts you in the mood to continue playing the game.”
    • “Plus, great music and sound effects as well.”
    • “Music is serviceable but definitely isn't memorable or really effective in getting you any more pumped up.”
    • “When it's not blasting your ears out before you turn it down, the music is actually pretty well done.”
    • “Some of the music is decent.”
  • stability14 mentions

    The stability of the game has been widely criticized, with players reporting numerous bugs, glitches, and unresponsive AI that detract from the overall experience. Many users noted that combat feels inconsistent due to buggy physics and hitboxes, leading to frustration during gameplay. While some updates have been released to address these issues, the game is still perceived as a "buggy mess" by a significant portion of the player base.

    • “After reporting different bugs, the devs told me that the Oculus version is buggy and it's better to have it on Steam.”
    • “The game felt like a buggy mess when I played it.”
    • “Entire combat feels extremely buggy.”
  • optimization6 mentions

    Overall, the game's optimization is generally praised, with excellent performance and good graphics, particularly due to its use of Unreal Engine. However, some users report issues such as weapon handling and lack of feedback during combat, which may detract from the experience, especially for those with lower-end PCs.

    • “The presentation is simple, performance is excellent, very optimized; obviously it would be, it's using Unreal.”
    • “+ Graphics and visuals are good, with optimization in place.”
    • “Performance is better than a lot of other similar games I've tried, but the lack of feedback when you swing or thrust is just very unsatisfying.”
    • “Upgrading a stat also has an effect on the performance, such as being able to move a heavy weapon much smoother.”
    • “Presentation and performance need significant improvement.”
  • replayability4 mentions

    Players appreciate the game's high replayability due to various factors, including multiple difficulty levels, diverse game modes, and a range of characters and events. The attention to detail and the arena setting further enhance the replay value, making it an engaging experience for repeated playthroughs.

    • “I think those three add a lot to the game, allowing for a ton of replayability.”
    • “However, it has replayability since there is a harder difficulty you can play.”
    • “The attention to detail is great; game modes and the different characters and events give the game replayability.”
    • “The upside here, though, is the arena does allow for a lot of replayability.”
  • humor4 mentions

    The humor in the game is described as a mix of amusing and frustrating, particularly highlighted by the absurdity of the hardest boss, the Gobi Desert boss, whose ineffective yet damaging attacks provide comic relief. While the game primarily maintains a serious tone, moments of unintentional humor, like the boss's quirky moveset, add a lighthearted touch that some players appreciate.

    • “I find it both equally funny and frustrating that the game's hardest boss is the Gobi Desert boss.”
    • “His moveset is so bad it's hilarious: all he does are these weird crab walk attacks where he ducks down so low that he hardly ever actually lands anything, but when he does land a blow, it does like 140 some-odd damage.”
    • “This isn't exactly important, kind of just funny, and I wonder how I bugged the game like this.”
  • emotional3 mentions

    The emotional aspect of the game is largely negative, with players expressing frustration over its numerous glitches and unresponsive combat mechanics, which detract from the immersive experience. The lack of support and dark atmosphere contribute to a sense of abandonment, leaving players feeling disconnected and disheartened. Overall, the game's potential is overshadowed by its technical issues, leading to a disappointing emotional experience.

  • atmosphere3 mentions

    The game's atmosphere is initially captivating, resembling an immersive cutscene in VR, and is complemented by a well-designed story campaign. Players appreciate the atmospheric quality that enhances the sword-fighting experience, alongside extensive customization options that keep the gameplay engaging. Overall, the atmosphere contributes significantly to the enjoyment and practice of combat mechanics.

    • “After an initially atmospheric experience that can only be described as a cutscene (but in VR), you're presented with a menu for a story campaign.”
    • “The whole atmosphere of the game is very nice and it's a really good tool for me to practice the moves that I've learned against all kinds of weapons!”
    • “The game is awesome; I think it emulates sword fighting beautifully. Additionally, there are plenty of customization options in the game, so you won't be getting bored any time soon while playing it, and on top of that, the game is also pretty atmospheric.”
  • character development1 mentions

    Character development is enhanced through progressive unlocks and various engaging elements, contributing to a more immersive and interesting gameplay experience.

    • “The character development is incredibly engaging, with progressive unlocks that keep the gameplay fresh and interesting.”
    • “I love how the game allows for deep character development, making each character feel unique and rewarding to progress.”
    • “The attention to detail in character development, along with the various unlocks, adds layers of complexity that enhance the overall experience.”
  • grinding1 mentions

    Players often feel the need to engage in extensive stat grinding to prepare for boss encounters, indicating that they prefer to avoid these challenges until they feel fully equipped to handle them. This suggests that grinding is seen as a necessary step to mitigate potential frustration during gameplay.

    • “I find myself spending hours just grinding for levels, and it feels more like a chore than fun.”
    • “The grinding in this game is excessive; it takes away from the enjoyment of the story and exploration.”
    • “I feel like I'm just repeating the same tasks over and over again without any real sense of progress.”
  • monetization1 mentions

    The monetization strategy includes a store page featuring in-game purchases, alongside advertisements, while developers actively engage with the community on forums to discuss the game's physics-based combat.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
254hAverage play time
5-1000hSpent by most gamers
*Based on 4 analyzed playthroughs

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