- September 24, 2020
- Sinn Studio Inc.
- 6h median play time
Swordsman VR
Platforms
About
Swordsman VR is a room-scale sword fighting game that transports you to a fantasy world. With realistic melee combat mechanics and a variety of enemies to face, it provides an immersive and challenging experience. Use your motion controls to wield an array of weapons, unlock new abilities, and climb the leaderboards.








- The game features realistic swordplay mechanics that provide a satisfying combat experience.
- The enemy AI is challenging and requires players to focus on parrying and timing, making battles engaging.
- The game is frequently updated by the developers, showing commitment to improving gameplay and adding new content.
- Hit detection can be inconsistent, with attacks sometimes not registering or passing through enemies.
- The game lacks variety in enemy attack patterns, leading to repetitive combat experiences.
- Boss fights can feel unbalanced, often resulting in one-hit kills despite player upgrades and armor.
story
82 mentions Positive Neutral NegativeThe game's "story" is largely criticized for being minimal and lacking depth, often described as a series of arena-style battles rather than a cohesive narrative. While some players appreciate the potential for a more engaging storyline and RPG elements, many feel that the current implementation is disappointing, with little more than waves of enemies and occasional boss fights. Overall, the consensus is that the game falls short of delivering a true story-driven experience, leaving players wanting more in terms of plot and character development.
“The game offers a story mode, stretching across four different fighting areas.”
“The story is a bit limited, but the developer seems dedicated to evolving and growing this game even more than they already have.”
“I was hoping that the story that was promised would have been more of an adventure, through different rooms of a dungeon with dialogue and loot, but I do like the fact that this isn't just mindless fighting and you are aiming for something (mega boss at the end).”
“A lot of people like to say this game is a 'story mode Blade and Sorcery', but there is no story.”
“Despite the name 'story mode', there is no story.”
“Overall a bit disappointing as I was expecting more from the 'story driven' element of the game; however, the 'story' seems to be no more than the occasional boss fight at the end of a series of very similar arena style fights.”