- November 14, 2022
- Jordy Lakiere
- 11h median play time
We Who Are About To Die
Platforms
About
"We Who Are About To Die" is a unique combat game that features physics-based directional attacks and complex inputs. You'll need to slow down and carefully strategize your movements to hit weak spots and defeat your opponents. There are no pre-determined animations, giving you full control over your gladiator at all times. Mastering the combat system will take practice and patience.








- The game features a unique physics-based combat system that is both challenging and satisfying once mastered.
- There is a high level of replayability due to the variety of character backgrounds, each with different win conditions and bonuses.
- The developer is very active in updating the game and engaging with the community, showing a commitment to improving the overall experience.
- The combat can feel janky and unresponsive at times, leading to frustrating moments where hits do not register as expected.
- The game lacks meaningful meta-progression, as many upgrades and benefits do not carry over between characters, making it feel repetitive.
- There are frequent crashes and performance issues, especially during larger battles, which can detract from the overall enjoyment.
gameplay
721 mentions Positive Neutral NegativeThe gameplay of "We Who Are About to Die" is characterized by a unique blend of physics-based combat and roguelite mechanics, offering an addictive loop that keeps players engaged through character progression and challenging battles. While many players appreciate the depth and innovative mechanics, there are frequent complaints about janky controls, inconsistent hit detection, and a steep learning curve that can frustrate newcomers. Overall, the game shows great potential, but it requires further refinement and balancing to fully realize its ambitious design.
“The gameplay loop is addictive and makes me want to do just another run, and another one…”
“Amazing gameplay, a good challenge, very high replay value due to traits and randomization.”
“The intense thrill of victory is suddenly quashed by the realization your body is wrecked and you'll need to pull out some kind of strategy to win the next match because you can't heal all the way etc. I think all the mechanics work pretty well for an early access game and the gameplay loop ate my whole afternoon while making me smile and laugh during some pretty tense moments.”
“The issue I have with the game is that the gameplay, AI, and animations are just really, really bad and make the game feel extremely janky.”
“Gameplay is repetitive and unintuitive.”
“The mechanics are so interactive you never feel bored, love it!”