- February 15, 2021
- Kubold
- 8h median play time
Hellish Quart
Platforms
About
"Hellish Quart" is a sword-fighting game set in the 17th century, focusing on historical fencing techniques. Players engage in duels using real-life sword fighting mechanics, with careful attention to detail in animations and collision detection. The game also features a unique slow-motion system, allowing for strategic planning and precise strikes.
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- The game offers a unique and realistic sword fighting experience, capturing the essence of historical European martial arts.
- The physics-based combat system is engaging and rewarding, allowing for strategic play and quick, intense duels.
- The developers are actively updating the game, showing dedication to improving gameplay and adding new content.
- The game currently lacks a proper online multiplayer mode, relying instead on cumbersome third-party solutions.
- There are issues with hit detection and auto-blocking mechanics, leading to frustrating and inconsistent combat experiences.
- The game feels somewhat barebones in its current state, with limited content and character variety.
gameplay
362 mentions Positive Neutral NegativeThe gameplay of this early access title is characterized by its unique and realistic sword fighting mechanics, which are both engaging and challenging, offering a high skill ceiling. While many players appreciate the depth and potential for mastery, some criticize the current lack of content, repetitive gameplay, and issues with controls and mechanics, particularly the blocking system. Overall, the core gameplay is seen as fun and promising, with hopes for further development and refinement as the game progresses.
“The core gameplay is extremely fun and more than justifies the price tag in my opinion.”
“The mechanics are unique and provide an exciting challenge.”
“The gameplay is fun yet still very realistic and unforgiving.”
“The gameplay is very limited, and a little bit buggy.”
“There's some different modes you can play, but it doesn't change the fact that the gameplay cycle is just the same thing every time, especially because there's no online multiplayer or progression.”
“The gameplay itself is repetitive as there are few characters added, and each and every new one of them feels like more of the same.”