- April 29, 2015
- Bare Mettle Entertainment
- 14h median play time
Exanima
Platforms
About
Exanima is a 3D isometric RPG set in a dark, low fantasy world with a focus on realism and immersion. It offers a deep combat system based on physics, accurate collisions, and locational protection, as well as smart AI, interactive environments, and roguelike elements. The game warns players that its physics-based combat is more skill-based and complex than traditional animation features. "Those who would enter the underworld shall not only forfeit their lives... ...but bring oblivion to all mankind."








gameplay
2,470 mentions Positive Neutral NegativeThe gameplay of Exanima is characterized by its unique physics-based combat mechanics, which offer a steep learning curve but can be highly rewarding once mastered. Players often find the controls clunky and unintuitive at first, leading to frustration, but many appreciate the depth and complexity that emerge with practice. The game features two main modes—story and arena—allowing for both immersive dungeon crawling and skill-building combat practice, though the lack of tutorials and save mechanics can detract from the overall experience.
“The physics-based nature and mechanical intricacies of the combat system demand you spend some time learning the combat system before you can actually do anything.”
“The combat mechanics here are tough to learn, but very intuitive and rewarding once you get them down.”
“The gameplay loop is very interesting and challenging, the game literally throws you down a pit with a stick and a 'good luck!', you get 0 markers, 0 maps that tell you exactly where you are, 0 questlines, it's just you, your wits and some lore spilled to you via environmental storytelling/books you find out and about.”
“I imagine with time I can decipher this game's mechanics, but if it's taking more than two hours to feel like I'm getting anywhere at all, I quit.”
“This game has some serious potential and I do really think even in its current state it could be a good game, but it's borderline criminal to have such a mess of complicated controls and mechanics without giving the player an equally in-depth management of their game controls and keybinds.”
“The actual gameplay of Exanima is an absolute unintuitive mess.”