Sword Master VR
- September 23, 2016
- Master Indie
- 2h median play time
"Sword Master VR" is a challenging sword-fighting game for Oculus Touch & HTC Vive, utilizing room-scale VR for 360 combat. With 8 unlockable swords, 7 enemy variations, and 4 difficulty modes, players must become masters of the blade through quick reflexes and skill. Additional features include 10 challenge levels and unlockable shields for completing expert mode. Safety warning: swinging controllers in VR can be hazardous, play at your own risk.
Reviews
- The game provides a great workout, making players sweat and feel physically engaged during combat.
- Sword Master VR offers satisfying sword and shield mechanics, allowing for strategic gameplay and varied weapon choices.
- The game has potential for fun multiplayer experiences and is enjoyable for those looking for a straightforward sword fighting simulator.
- The game suffers from poor hit detection and repetitive enemy behavior, leading to frustration during combat.
- Players often find the game too easy, as it lacks depth in enemy AI and combat mechanics, making it feel more like a tech demo than a polished product.
- The graphics and animations are outdated and lack polish, detracting from the overall immersion and experience.
- gameplay30 mentions
- 17 % positive mentions
- 73 % neutral mentions
- 10 % negative mentions
The gameplay has received mixed reviews, with many players finding it simplistic and repetitive, particularly due to a lack of enemy variety and poor animations. While some appreciate the satisfying sword and shield mechanics, they feel the overall experience is hindered by issues like collision detection and a lack of dynamic challenges. Despite its potential, the game struggles to compete with other titles in the genre, leaving players underwhelmed and seeking improvements.
“The different variety of swords and shields must be unlocked through gameplay.”
“Enemies are huge and intimidating, the red screen -> hit again -> death mechanic works really well for keeping the pressure on you while forgiving small mistakes; you can parry, shield block, shield bash, or just plain stab them in the throat before they hit you.”
“The gameplay is getting extremely challenging but also satisfying as you progress.”
“The gameplay is simplistic and gets difficult in the wrong ways.”
“First, the game has no different models for the enemies and they attack you in an obvious and repetitive fashion, making gameplay less exciting.”
“Underwhelming gameplay, graphics, animations, and not worth the price.”
- graphics16 mentions
- 19 % positive mentions
- 56 % neutral mentions
- 25 % negative mentions
The graphics in the game have received largely negative feedback, with many users describing them as simplistic, shoddy, and reminiscent of outdated titles. Critics noted issues such as poor visual quality, lack of immersion, and a general feeling that the graphics are unpolished and incomplete. While some acknowledged that the graphics are serviceable, they ultimately felt that they detracted from the overall experience.
“The game has pretty good graphics, and it seems the developer has invested a decent amount of time to make the game as good as possible.”
“Hopefully in the future, they will improve the graphics.”
“The AI seems good, but I'd like a little more polished animation and graphics of the fighters.”
“Graphics-wise, the game is not that pretty.”
“The graphics are simplistic, and the gameplay is very repetitive.”
“The game feels incomplete, the graphics are pretty bad, the environment is boring, physics are weird (hit a guy and he flew far into the air and out of view) and the swordplay is nothing great.”
- music3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Reviewers appreciate the music for enhancing the game's environment and combat experience, but express a desire for more complexity and variety in the soundtrack, as well as new musical elements to match different settings.
“The soundtracks fully add to the environment and combat.”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“The background music is often too loud, drowning out important sound cues.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game lacks a cohesive plot or narrative, primarily focusing on arena matches without a structured story arc. Players seeking a traditional story-driven experience will find this title unsatisfactory.
“There's no plot or story here; this is nothing but arena matches.”
“If you are looking for a story-based game with a beginning, middle, and end, this is not it.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with players reporting frequent bugs that prevent damage from registering during combat. Despite its initial promise as a VR sword fighting experience, it appears to have been largely abandoned by the developer, who has shifted focus to a new project.
“There are a lot of openings in the enemy's defense that you can slash, but it seems like the game is still buggy, because a lot of the time, it doesn't seem to register the damage.”
“A VR sword fighting game that initially was promising, but has been seemingly abandoned by the developer despite its buggy state, as the developer started to work on his next game instead (Jet Island).”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the comedic moments that arise when characters frantically collide with objects like lamps and walls during intense situations, though some players find these moments to be somewhat unrealistic.
“It's really funny to see people hit lamps and walls when they go crazy and try to kill their opponent.”
“Funny, but a bit unrealistic.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a "cash grab," with users expressing frustration over perceived low-quality offerings that prioritize profit over player experience. This sentiment reflects a broader dissatisfaction with developers who rely on quick financial gains rather than delivering value.
“This is the third game I have requested a refund for on Steam; the second one was also a VR cash grab.”
“A decent developer isn’t going to judge the success of their game based on how these Unity cash grabs are performing.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players feel that the expert mode enhances the emotional impact of the game, as it creates a sense of culmination and achievement, making previous experiences feel like essential preparation for this heightened challenge.
“Expert mode makes it all click, and at least for me, made me feel like everything else was just preparation.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players highlight the high replayability of the game due to the ability to unlock new swords and experiment with duel wielding and various combos, making each playthrough feel fresh and engaging.
“Unlocking new swords and playing with them gives the game high replay value, especially once you get dual wielding and can experiment with lots of combos. (10/10 would bring knives to a sword fight again.)”
“The variety of character builds and playstyles keeps me coming back for more. Each run feels fresh and exciting!”
“The dynamic world events and random encounters ensure that no two playthroughs are ever the same, making it a joy to replay.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for poor hit detection, frustrating AI behavior, and overall sub-par performance, leading to a negative gameplay experience.
“Poor hit detection, annoying AI, and sub-par performance all plague this game.”