Clone Drone in the Hyperdome
- December 12, 2024
- Doborog Games
- 5h median play time
"Clone Drone in the Hyperdome" is a VR sword-fighting game set in a roguelike tournament. As Blink, a teleporting robot gladiator, you must battle waves of enemy defendroids and other looprunners, avoiding hazards and collecting their weapons and powers to upgrade your own abilities. Between rounds, interact with other characters, take sides in their rivalries, and uncover the secrets of the Crashloop.
Reviews
- The combat mechanics are incredibly satisfying, allowing for fluid and dynamic swordplay that feels impactful.
- The voice acting and character interactions add depth and humor to the game, making it engaging and enjoyable.
- The voxel art style and destruction mechanics create a unique and immersive experience in VR.
- The game is relatively short, with many players completing it in just a few hours, leading to concerns about replayability.
- Some players find the combat too easy, with the ability to cheese encounters and a lack of challenge in boss fights.
- There are issues with weapon variety and the effectiveness of two-handed weapons, which can feel awkward and less rewarding.
- story74 mentions
- 34 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The story in the game is generally viewed as engaging but short, with many players expressing a desire for more depth and content. While the character interactions and humor are praised, some feel that the narrative lacks direction and fails to elaborate on the intriguing world it presents. Overall, the story is considered decent, with a mix of fun elements and a solid foundation, but it leaves players wanting more.
“The story is great.”
“The story itself is very creative and fun, always love the idea of a silent protagonist.”
“The story mode definitely keeps you intrigued and wanting to continue further and further into the game, seeing how far you can go, or how long you can last.”
“The story goes nowhere; anything the game claims to be a thing isn't. The game tells you that if you keep fighting someone over and over, they get deleted, and it tells you to make your choice wisely, as if something changes. I only killed MX2, and we had a few chats about me not doing that thing again for me to do that thing.”
“Additionally, the story seemed boring. While the world itself was very interesting, none of it was ever elaborated on. I understand it was in the first game, but I'm not playing the first game; I'm playing the second one. Instead, the focus was put on the characters.”
“The only real complaint about this game I have is that the story just got basically skipped over in my playthrough, and it felt too fast.”
- gameplay57 mentions
- 46 % positive mentions
- 49 % neutral mentions
- 5 % negative mentions
The gameplay of the game is widely praised for its fun, balanced mechanics and engaging combat, particularly highlighting the unique dashing and turbofist systems that enhance the VR experience. While the combat is described as addictive and well-executed, some players express disappointment over the game's short length and limited variety in weapons and upgrades. Overall, the gameplay is seen as a standout feature, with many players eager for future updates to expand its depth and content.
“The game is very fun and balanced, with great movement and mechanics.”
“Danger Zone's voxel destruction is combined with well thought out VR swordfighting mechanics and the powerfist system for a wonderfully unique experience.”
“Overall, I'm incredibly happy with the experience so far, and can see myself jumping back into this one a lot just due to how fun and great feeling the gameplay is.”
“The final gameplay loop feels restricting and a little bland compared to the original Clone Drone, with enemies being simplified to tier 1-4 swordsmen, archers, spears, and the new addition of fencers.”
“It makes sense, but for gameplay, I feel like it's more annoyingly tedious than it is challenging.”
“The worst thing about it is that it's too short and there isn't much variety, but that just means that I love the gameplay so much I wish there were more of it.”
- graphics20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The graphics of the game receive mixed reviews, with many praising the voxel art style and immersive environments that enhance the gameplay experience. While some players find the visuals to be simple or lacking in detail, others appreciate the unique aesthetic and how it complements the dynamic combat. Overall, the graphics are seen as a fitting backdrop to the engaging gameplay, even if they don't stand out as exceptional.
“The game’s design complements the voxel graphics beautifully, with sparks flying during battles and the sounds of enemies in pain, creating an immersive experience that surpassed my expectations.”
“Environments are gorgeous for the voxel art style and an insane jump from the first game.”
“The voxel art style is really cool, just like the first game.”
“The graphics are admittedly a slight letdown.”
“This game doesn't have graphics to write home about, but it faithfully creates the exact visuals of the danger zone.”
“Graphics are poor due to being phone VR (this is a Quest port made for the ultra-slow Adreno 650 phone GPU in the Quest 2) - but the crude graphics are somewhat fun to watch.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with players highlighting its funny dialogue, quirky characters, and amusing combat mechanics, such as the hilarity of flailing when on fire. Many reviewers appreciate the game's ability to deliver genuine laughs, making it stand out in the VR genre, though some note that the humor may not resonate with everyone. Overall, the comedic elements contribute significantly to the game's charm and replayability.
“This game is incredible, it's got a great sense of humor, is decently challenging, and the combat feels amazing.”
“Story is really funny and has a good gameplay loop, some lovable and funny characters.”
“No idea how long the game is, but I've honestly already gotten my money's worth just in good vibes, funny robots, and cutting robo-limbs off.”
- replayability11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
Overall, the game's replayability is a mixed bag; while many players find the combat addictive and enjoyable, they express concerns about the limited variety in levels and enemies, which can lead to repetitiveness after a few hours. Some players appreciate the potential for future updates to enhance replay value, but others feel that the game lacks the depth and content of its predecessor. Despite these criticisms, many still recommend the game for its fun mechanics and engaging gameplay loop.
“At the time of writing this, I have 3.1 hours in the game. I have beaten it and am sad that I already finished the story; however, I’m severely satisfied with the game itself and could see myself playing it quite a lot. It's a rogue-like, so it's very replayable.”
“Pros: great replayability and a decent learning curve for the weapons and turbofists.”
“Its not all that large but is very fun. Definitely one of my favorite games. Completed the main story in about 4 to 6 hours, good game with a lot of replay value and not all that hard.”
“The replayability is much worse than the first game considering that there isn't too much else to do besides the story, which takes about 3+ hours if you're quick. I really hope an endless mode or something similar will be added.”
“It does have some replay value, but once you see the levels and enemies, it starts to get repetitive. I think the enemies and levels should be random to make it feel different every run.”
“Some replay value seems evident, but it's definitely not as exciting long-term as its non-VR predecessor.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is characterized by minor glitches and buggy movements that some players find endearing and entertaining, contributing to the fun experience. While these issues are noted, they are generally not considered major and do not significantly detract from gameplay.
“A buggy mess but so damn fun.”
“I like it but it's a little buggy sometimes, 8 out of 10.”
“There are a few minor glitches here and there, but they aren't bad, they just add to the game's entertainment.”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game is generally considered decent but not particularly outstanding, complementing the charming voxel style without making a significant impact.
“The voxel style is charming and well done; the music hasn't been outstanding but has been decent so far.”
“[b]+ soundtrack.”
“The soundtrack is lackluster and fails to create an engaging atmosphere.”
“The music is repetitive and quickly becomes annoying.”
“There is a noticeable absence of variety in the music, making it forgettable.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be more tedious than challenging, often feeling it detracts from the overall experience. Suggestions for improvement include implementing a new game+ feature to retain progression and reducing the repetitiveness of certain encounters, particularly with bosses.
“It makes sense, but for gameplay, I feel like it's more annoyingly tedious than it is challenging.”
“Could also use the roguelike formula but have new game+ where the loop runners all come back and you keep your own progression from that run as well (though it could do without the final boss, that guy is just tedious for me).”
“You'll need a second life for grinding.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers praise the character development for its impressive design and engaging interactions, particularly highlighting the quality of the robot characters. Overall, the character designs contribute significantly to the game's appeal.
“The character design and the way you interact with them are all so good.”
“The character designs for all the robots are great.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers decent value for its price, but users report significant optimization issues that hinder performance even on high-end hardware like the RTX 3090. Overall, the lack of optimization detracts from the gameplay experience.
“This game is good for its price; unfortunately, the lack of optimization makes it hard to play on decent specs.”
“Using an RTX 3090, the performance was fine, but nothing in this game impressed me.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the game, feeling empowered and immersed in the experience, akin to being a Jedi. The fluid combat and unique physics-based mechanics enhance this emotional engagement, despite a slight floatiness in gameplay.
“10/10 made me feel like a Jedi.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized as a blatant cash grab, with users expressing frustration over the outdated movement mechanics and poor performance, which detracts from the overall experience.
“Absolutely awful cash grab. VR is well past blink-only movement, and this mess is incredibly stuttery.”
“The monetization model is frustratingly aggressive, making it feel like the game is designed more for profit than for player enjoyment.”
“It's disappointing to see so many features locked behind paywalls, which detracts from the overall experience.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The atmosphere is praised for its simplicity, effectively creating an engaging mood that draws players in.
“The game creates a simple yet captivating mood that fully engages the player.”
“The atmosphere is immersive, drawing you into the world and making every moment feel significant.”
“The combination of visuals and sound design establishes a hauntingly beautiful atmosphere that lingers long after playing.”
“The atmosphere feels flat and uninspired, lacking any real depth or immersion.”
“Despite the game's potential, the atmosphere is dull and fails to evoke any emotional response.”
“The environment feels lifeless, making it hard to stay engaged with the game.”