- December 12, 2024
- Doborog Games
- 5h median play time
Clone Drone in the Hyperdome
Platforms
About
"Clone Drone in the Hyperdome" is a VR sword-fighting game set in a roguelike tournament. As Blink, a teleporting robot gladiator, you must battle waves of enemy defendroids and other looprunners, avoiding hazards and collecting their weapons and powers to upgrade your own abilities. Between rounds, interact with other characters, take sides in their rivalries, and uncover the secrets of the Crashloop.










- Incredibly satisfying melee combat with responsive handling and voxel destruction mechanics.
- Engaging character interactions and voice acting that add depth to the gameplay experience.
- Innovative power-up system with 'Turbofists' that allow for unique combat strategies.
- The game is relatively short, with many players completing it in around 3-6 hours.
- Lack of variety in weapons and enemies, leading to repetitive gameplay after multiple runs.
- Some players experienced issues with movement speed and the effectiveness of two-handed weapons.
story
147 mentions Positive Neutral NegativeThe game's story is generally well-received, praised for its creativity, humor, and engaging character interactions, though many players note that it is quite short, typically lasting around 2-6 hours. While the narrative adds depth to the gameplay, some feel it lacks significant replayability and depth, with a desire for additional content or challenges post-story completion. Overall, the story is seen as a fun and enjoyable aspect, albeit with room for expansion.
“The story of the game is fantastic too.”
“The story itself is very creative and fun, always love the idea of a silent protagonist.”
“Immensely fun, great storytelling, many weapons and turbofist combinations.”
“The main story is incredibly short, and I wish it had some sort of extra gameplay to do, such as the challenges in Clone Drone in the Danger Zone.”
“There's no real motivation to keep playing after the 3-hour story except a little dialogue or something.”
“The game doesn't do a great job of explaining a whole lot other than 'you're in a loop where you fight and you can defeat people,' and half of the game felt like it was talking and story, so I was really hoping that part would be good when it just felt like filler.”