- December 19, 2024
- Metalcat Interactive Co.,Ltd
- 5h median play time
Grimlord
Platforms
About
"Grimlord is a single-player, story-driven VR RPG with a classic action twist, allowing for creative combat styles and improvisation. The game features a dedicated map with breathtaking views and a Souls-style exploration. Despite being very grinding and buggy, Grimlord values community feedback to improve the game."











- The game captures the essence of Dark Souls in VR, providing an immersive and challenging experience.
- Combat feels satisfying with a variety of weapons and a unique crafting system that allows for customization.
- The level design is engaging, with shortcuts and hidden areas that encourage exploration.
- The game currently lacks content, with only a few hours of gameplay available, leading to a feeling of being unfinished.
- There are several bugs and performance issues, including hit detection problems and awkward weapon handling.
- Enemy AI can be repetitive and predictable, making combat less challenging over time.
- gameplay69 mentions Positive Neutral Negative
The gameplay of this VR title is heavily inspired by the souls-like genre, featuring immersive combat mechanics, a variety of weapons, and challenging encounters that evoke the essence of Dark Souls. While many players appreciate the fluidity and intensity of the combat, some criticize the game for its clunky mechanics, lack of direction, and bugs that hinder the overall experience. Despite these issues, the game shows promise with its engaging gameplay loop and potential for future development.
“This game's fighting mechanics, adventuring, exploring - souls, Elden Ring-style premise (in VR, mind you) - is done really really well.”
“The combat mechanics in Grimlord are truly praiseworthy, with fluid and responsive controls that make battles feel intense and engaging.”
“Grimlord offers an immersive Dark Souls-like VR experience with commendable combat mechanics, stunning graphics, and a robust weapon crafting system.”
“Just go play Blade & Sorcery if you want good combat; progression doesn't make up for bad gameplay.”
“No direction or anything to the hub area, no explanation for any of the core gameplay mechanics, and to top it all off you can destroy your only weapon (with no way to get another one) in the first area, forcing you to restart the entire game.”
“The combat is fluid and great until you find that most enemies won't attack for a certain period after you strike a hit, so you can hack away until they die without having to engage with other mechanics.”



