- August 31, 2026
- Akabaka
- 3h median play time
Sucker for Love: Crush Landing
Platforms
About Sucker for Love: Crush Landing
Sucker for Love: Crush Landing is a single player casual role playing game with horror, romance, comedy and anime themes. It was developed by Akabaka and was released on August 31, 2026. It received positive reviews from players.
Eldritch gods. Cosmic horrors. Things beyond our understanding. To merely gaze upon their form is to abandon all hope. Or so they say. I've never seen anything I haven't been able to understand and explain clearly. Until she crash-landed in my living room. Romance A CometA comet has crash-landed in the middle of your living room! You feel its sinister pull, begging you to feed it… Against y…






Reviews
- Engaging and humorous writing with well-voiced, unique characters and charming interactions.
- Beautiful art style and improved visuals, highly praised soundtrack and sound design.
- Multiple varied endings and replayability encouraging exploration of different story routes.
- Gameplay is affected by RNG, leading to frustrating reliance on luck and repetitive trial-and-error for endings.
- Shorter length and lack of depth compared to previous entries, with less satisfying story development and character chemistry.
- Technical issues such as lag, performance problems, and absence of quality-of-life features like dialogue history and ending tracking.
gameplay
57 mentions Positive Neutral NegativeThe gameplay introduces new mechanics like managing colored items and a rogue-like structure, which some find refreshing and engaging, while others criticize it for being repetitive, simplistic, and lacking the depth and variety of previous entries. Many players miss former features such as ritual-book mechanics and puzzles, feeling the current loop can become monotonous and grind-heavy despite its potential. Overall, the gameplay received mixed feedback, praised for creativity and fun moments but also noted for flatness, busywork, and diminished complexity.
“Having to juggle the chameleon between colors was surprisingly fun and added even more gameplay than I was expecting.”
“This game is actually so fun; the gameplay loop is enjoyable, and most of the interactions are fun and funny. Honestly, probably the best game I've played recently.”
“If you like Groundhog Day-esque gameplay, where you go through the same series of events repeatedly, figuring out which choices lead to which outcomes and which of those outcomes provide resources you need for other choices, you'll like this game.”
“The gameplay was also rather boring compared to the previous entries, mainly because the gameplay loop just boils down to feed Hailey an item > causes event to happen (door knocking/phone ringing) > talk to that person > repeat for the entire game. Whereas with the previous games, the gameplay changed and evolved throughout, such as SFL 1 having a different theme for each chapter.”
“Crush Landing felt extremely lacking in content while also being overambitious with its gameplay mechanics of managing colored items to feed to Hailey, making the gameplay and NPCs that you interact with throughout the game feel super flat.”
“The gameplay is the worst in the series. It is so simple that it hurts itself with how boring it feels.”
Play Times
Frequently Asked Questions
Sucker for Love: Crush Landing is a casual role playing game with horror, romance, comedy and anime themes. Common tags for Sucker for Love: Crush Landing include indie, 2d, psychological, choices matter, psychological horror and others.
Sucker for Love: Crush Landing is available on PC and Windows.
On average players spend around 3 hours playing Sucker for Love: Crush Landing.
Sucker for Love: Crush Landing was released on August 31, 2026.
Sucker for Love: Crush Landing was developed by Akabaka.
Sucker for Love: Crush Landing has received positive reviews from players. Most players liked Sucker for Love: Crush Landing for its gameplay but disliked it for its optimization.
Sucker for Love: Crush Landing is a single player game.


