- April 23, 2024
- Akabaka
- 3h median play time
Sucker for Love: Date to Die For
Platforms
About
"Sucker for Love: Date to Die For" is a visual-novel game with a Lovecraftian horror setting, where you play as an investigator trying to escape from a labyrinthine forest after being kidnapped. To do so, you must summon and navigate a relationship with the game's new dateable entity, Rhok'zan, the Black Goat of the Woods. The game features 360-degree, hand-drawn 2D environments, multiple endings, and a nostalgic art style. Your choices will determine your fate as you try to escape the cultists' thrall and avoid the innumerable hands of The Thousand.






story
414 mentions Positive Neutral NegativeThe story of "Sucker for Love: Date to Die For" is a compelling blend of horror and romance, focusing on a single love interest while expanding on the lore and character dynamics from the first game. Players appreciate the heartfelt narrative and character development, though some feel the gameplay mechanics detract from the storytelling experience. Overall, the game is praised for its engaging plot, charming art style, and emotional depth, making it a worthwhile experience for fans of the genre.
“The story is so compelling and emotional, the characters having such colorful personalities with genuine attachment, and the gameplay is actually fun, a final boss battle being executed within a visual novel setup being impressive with how it was able to give real stakes and involvement, thrilling in how it necessitates movement, and how easy it is to get lost; both in fear, and within taking a few too many turns.”
“The voice acting is stellar, the story is enchanting and builds up a lot, deepening our knowledge of the universe of the Sucker for Love series.”
“This game really knows how to add everything in regular visual novel and make it scary, fun and complete with its main story alongside the side stories of the other characters in the game.”
“There's also not much focus on alternate story paths in the way the first game did.”
“The divergent paths on the story indicate you have some actual choices to make, but not really, it's more about redoing the game 20 times until you finally find the way to progress the story as it is meant to be.”
“The lack of player agency with how the main character interacts with the story and how different it is from the first is what is the most upsetting to me.”