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Cabernet Game Cover

About Cabernet

Cabernet is a single player role playing game with horror, fantasy, romance, historical and others themes. It was developed by Party for Introverts and was released on October 24, 2024. It received overwhelmingly positive reviews from players.

Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?

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Games Like Cabernet

Looking for games like Cabernet? Here are top role playing recommendations with a horror, fantasy, romance, historical and dark fantasy focus, selected from player-similarity data — start with The Pale Beyond, Citizen Sleeper or Scarlet Hollow.

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Reviews

95%Audience ScoreBased on 1,618 reviews
story566 positive mentions
stability72 negative mentions

  • Deep, engaging storyline with meaningful choices that impact character relationships and story outcomes.
  • Beautiful, unique art style and fully voiced characters that enhance the immersive gothic atmosphere.
  • Strong replayability due to multiple endings, branching paths, and diverse moral choices between humanity and nihilism.
  • Game has technical issues including bugs, crashes, and finicky controls, especially in timed events and object interactions.
  • Saving system is limited, requiring manual save only at specific location, causing inconvenience and risk of lost progress.
  • Some storylines and endings feel rushed or underdeveloped, with an abrupt final act and occasional narrative inconsistencies.
  • story

    1,422 mentions Positive Neutral Negative
    40% positive mentions, 58% neutral mentions, 2% negative mentions

    The story in this vampire-themed narrative RPG is richly crafted, deeply atmospheric, and highly immersive, with well-developed characters whose interactions and relationships are meaningfully shaped by player choices. While generally praised for its compelling writing, emotional depth, and multiple impactful endings, some players found the main plot occasionally rushed or unevenly paced, with bugs and quest glitches occasionally disrupting flow. Overall, it offers a unique and engaging experience for fans of story-driven games who appreciate nuanced moral dilemmas, Gothic ambiance, and a blend of human and supernatural themes.

    • “Cabernet is both linear and open, letting you explore a small town at your own pace while maintaining deadlines for certain tasks and main storyline missions.”
    • “The story immediately sucks you in; the art is beautiful, the voice acting fantastic, and the plot rich, with lots of branching possibilities and great characters.”
    • “The story is immersive, with many choices that genuinely impact your relationships and the outcomes, making every playthrough unique and engaging.”
    • “The main story was lackluster by virtue of simply not enough time being spent interacting with the notable characters and it all feeling very railroaded. Much worse was that a critical character is introduced within the final hour of the game, simply adding to the rushed feeling of the story.”
    • “The prologue and the first few chapters have a very solid writing, but as the story progresses the writing gets worse until we reach an extremely rushed ending.”
    • “Game is full of bugs that prevent completion of key story quests, including quests breaking, locked characters, and story discontinuities that detract from immersion and lead to frustration.”
  • gameplay

    282 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    The gameplay in Cabernet is primarily narrative-driven with simple, intuitive mechanics focusing on time and resource management, dialogue choices, and relationship-building that significantly impact the story and endings. While some players find the mechanics basic and occasionally clunky or buggy, many appreciate the meaningful consequences of decisions, engaging vampire-themed systems, and the balance between gameplay and storytelling that offers a cozy yet layered RPG experience. Overall, it appeals especially to those seeking a richly atmospheric, choice-centric game with minimal combat and a strong emphasis on narrative immersion.

    • “It’s a brilliant RPG that not only offers a great deal of freedom in decision-making but also ensures that the consequences of those decisions are realistic and affect gameplay.”
    • “Cabernet is a game that really tries to lean into interactivity and nonlinear storytelling with real impactful choices and actual game mechanics that affect your story beyond just having dialogue options here and there to pick from.”
    • “Gameplay revolves around managing time, building skills, investigating mysteries, and making decisions that shape the narrative.”
    • “The stealing mechanic also feels broken.”
    • “Unfortunately, some very big flaws appear in later chapters: the vampire powers don't evolve in any meaningful way, the time slot mechanic seems arbitrary and morality is ultimately meaningless.”
    • “This game is still quite buggy; as you play there's definitely going to be random visual, audio, or the one that just straight up make you load back to the last save/relaunch the game, some bugs might even affect the gameplay itself which is frustrating to be honest.”
  • graphics

    238 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The graphics of the game are widely praised for their beautiful, hand-drawn, gothic Victorian art style that combines elegance with storybook charm, creating a haunting yet cozy atmosphere. While some minor visual glitches and occasional rough animations were noted, the overall aesthetic is immersive and perfectly fitting to the 19th-century vampire setting, enhanced further by excellent voice acting and a moody soundtrack. The art style's simplicity, nostalgic paper-doll vibe, and expressive character designs strongly contribute to the game's engaging and atmospheric storytelling experience.

    • “The art style is gorgeous, the voice acting and music are astounding, and the story genuinely pulls you in at every moment.”
    • “The hand-crafted art style combines gothic elegance with storybook charm, creating environments that are both beautiful and haunting.”
    • “The visuals have a unique, stylized 2.5D storybook art style with beautiful hand-painted backgrounds that help capture the otherwise melancholic atmosphere.”
    • “Stilted dialogue, clunky writing, janky graphics/gameplay, and voice acting that sounds like it was literally phoned in.”
    • “As for the technical side, the graphics are okay—especially the 2D backgrounds, which look great, while the character models are less impressive.”
    • “- Graphically, the game feels a bit lackluster.”
  • music

    203 mentions Positive Neutral Negative
    51% positive mentions, 48% neutral mentions, 1% negative mentions

    The music in this game is widely praised for its haunting, melancholic, and atmospheric quality, beautifully complementing the gothic art style and immersive storytelling. Many highlight the romantic-era orchestral soundtrack and memorable songs that enhance emotional depth and mood throughout, though a few note occasional repetitiveness and audio mixing issues. Overall, the soundtrack and voice acting significantly contribute to the game's compelling and immersive experience.

    • “All of this narrative is delivered through emotive performances from the cast and accompanied by a truly beautiful soundtrack.”
    • “The soundtrack is hauntingly beautiful and I find myself humming the songs long after I've stepped away from my computer.”
    • “The music plays a major role in establishing the mood of the game, shifting seamlessly between melancholy, mystery, romance, and tension.”
    • “Audio mixing was also sometimes not the best, with the music occasionally being a bit louder than the dialogue (even with music volume turned down in the settings), which was distracting.”
    • “Music also tends to loop and get a little obnoxious.”
    • “Most of the music consists of ambient tracks, which can get fairly repetitive during lengthy play sessions.”
  • atmosphere

    110 mentions Positive Neutral Negative
    63% positive mentions, 34% neutral mentions, 3% negative mentions

    The game is widely praised for its rich, immersive atmosphere characterized by moody music, gothic and melancholic art style, and evocative voice acting, creating a deeply engaging vampire narrative experience. Its setting—ranging from candlelit interiors to moonlit streets—blends gothic, folklore, and Victorian aesthetics to build a haunting yet intimate world that captivates players emotionally. Overall, the atmosphere is a standout feature, elevating the storytelling and immersion even when gameplay elements receive mixed feedback.

    • “The story itself is nothing particularly new, surprising, or thrilling, but the little mysteries, the wonderfully oppressive atmosphere, and the absolutely fantastic characters, writing, and voice acting kept me so engaged.”
    • “Rich with character and personality, rife in mythological/folklore references (as a huge mythology nerd myself I greatly appreciate that) and dripping with gothic/gloomy atmosphere, this is a hugely enjoyable experience.”
    • “The atmosphere, the storytelling, the soundtracks and the dark, immersive world kept me hooked from start to finish.”
    • “Overall, the game had a strong set-up for the story, but its pacing felt like someone slammed on the brakes and said, 'hey, ride's over!' However, the parallels, atmosphere, and blood-sucking aspect of the game was great.”
    • “The game’s art is great, the voice-over is even better, and I like the atmosphere, but the rest of the game feels lacking.”
    • “This mechanic adds no value to the game, its atmosphere, nor its story.”
  • emotional

    90 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, blending melancholy, hope, and moral complexity within a richly immersive vampire narrative. Players frequently report being moved to tears, drawn in by heartfelt storytelling, compelling character relationships, and a haunting soundtrack. Its nuanced exploration of immortality, humanity, and choice creates a poignant and lasting impact unlike many other games in the genre.

    • “As you choose whether to embrace the nihilism of an eternal existence, or to hold onto your humanity despite inauspicious circumstances, you can decide whether the story is a cynical commentary on the cyclical nature of the abuse of power, or something more touching about how hope can remain, even in the darkest moments.”
    • “Rather than focusing on action or supernatural spectacle alone, Cabernet explores the emotional, social, and ethical consequences of immortality, creating a deeply personal experience that stands apart from more traditional vampire-themed adventures.”
    • “Every major decision carries emotional weight because there are rarely clear right or wrong answers.”
  • stability

    74 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game suffers from frequent bugs and glitches, including progression blockers, quest malfunctions, and occasional soft locks, which can require reloading saves to continue. While many issues are frustrating and detract from immersion, they are often minor visual or UI glitches that don’t fully ruin the experience, and ongoing patches appear to be addressing them. Players generally find the overall story and writing compelling enough to overlook the instability, but caution is advised until updates improve stability.

    • “Perfectly suited for cosying up on the sofa, runs great on my handheld gaming PC!”
    • “As many others stated already, it's very buggy and unfinished to the point it feels like an early access game.”
    • “The game is also buggy at points, with several quests breaking or the character locked into certain areas leading to several reloads to fix the issue.”
    • “This game is still quite buggy. As you play there's definitely going to be random visual, audio, or bugs that require you to load back to the last save or relaunch the game. Some bugs even affect gameplay itself, which is frustrating.”
  • replayability

    52 mentions Positive Neutral Negative
    38% positive mentions, 56% neutral mentions, 6% negative mentions

    The game offers strong replayability driven by meaningful choices, multiple endings, and diverse character interactions, encouraging players to explore different outcomes and achievements. While some users note minor limitations, the overall depth, moral complexity, and branching storylines make it highly recommended for multiple playthroughs.

    • “There are so many choices to make, and each one has a meaningful impact on the game once you've made it, making it almost endlessly replayable.”
    • “Has excellent replayability and it makes it fun to hunt for all the different endings and choices that can be done differently.”
    • “Incredible storytelling that made me cry once or twice, great replayability (I'm on my third playthrough so that I can explore all the options), and an overall amazing game.”
    • “It also has replay value regarding different endings and the many achievements but that will need to wait for me until I either forget my issues with the game or they fix them.”
    • “Replay value also seems limited.”
    • “I don't know about replayability because I don't see myself making different choices the next time around, but it's amusing and poignant and choices feel important, even if I know logically that they probably aren't.”
  • grinding

    18 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    Grinding in the game is often described as tedious and sometimes repetitive, particularly with backtracking and resource farming, which can make multiple playthroughs feel cumbersome. However, some players find the gameplay satisfying and the side content enriching without feeling grindy, especially with quality-of-life improvements like shortcut forms. Overall, grinding impacts enjoyment differently depending on the player's tolerance for resource management and repetition.

    • “It's a beautiful and interesting story with incredible voice acting and just the right amount of skill building to make it fun and not tedious.”
    • “I never felt forced to do the side quests, they weren't tedious and made the story richer and deeper.”
    • “The first half of the game is very tedious and repetitive.”
    • “This makes multiple playthroughs tedious, and the lack of visual novel quality of life features plus game-breaking bugs make me not want to replay the game anytime soon.”
    • “Really difficult and grindy, consult a guide.”
  • optimization

    17 mentions Positive Neutral Negative
    35% positive mentions, 47% neutral mentions, 18% negative mentions

    The game generally runs smoothly with good performance on platforms like Steam Deck, but some users report noticeable stuttering, especially during loading and menu navigation. While voice acting is strong and contributes to immersion, a few technical issues such as broken quest logs and inconsistent control configurations impact overall optimization.

    • “The game itself is quite good: a varied cast, pleasant music, enjoyable art style, and enough choices to keep the story interesting, runs smoothly overall, and I would normally recommend it.”
    • “Great performance on Steam Deck.”
    • “If I have any criticism it would be that sometimes the game's performance in certain areas, especially loading from disk, stutters momentarily.”
    • “Much stuttering even after following the different help guides.”
    • “If I have any criticism it would be that sometimes the game's performance in certain areas, especially loading from disk, stutters momentarily and the voice acting of some characters leaves a bit to be desired.”
    • “Not optimized as navigating menus was a mix of using the joysticks or trackpads as well as face buttons, and I couldn't seem to tweak a trackpad to perform as a mouse with large range of motion the way I can for many games - you may want to edit your control configuration to suit your tastes.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received for its cleverness, charm, and emotional range, successfully blending comedy with touching and occasionally horrifying moments. Players appreciate funny character interactions, surprising twists, and even unintentional glitches that add to the humor, though some find that the comedic elements can become less engaging later in the story. Overall, the humor complements the narrative, making the experience both entertaining and emotionally impactful.

    • “It made me burst out laughing, and break down crying.”
    • “The story is yours, it draws you in, and the game is clever and funny at times, and at other times, the characters and their stories make you want to cry.”
    • “Take Hussar for example, taking the time to learn his story and befriend him rewards you with learning what is under that armor of charm and humor.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 62% neutral mentions, 0% negative mentions

    The game is widely praised for its strong character development, featuring captivating designs and compelling storytelling that bring the world and characters to life. Excellent voice acting and thoughtful narrative choices enhance player engagement, making character growth a standout aspect. Overall, the character development is considered a key strength alongside the game's art and music.

    • “Cabernet is a narrative role-playing game developed for introverts and published by Akupara Games that delivers a unique interpretation of vampire fiction through a thoughtful combination of choice-driven storytelling, social simulation, character development, and moral exploration.”
    • “But where this game truly shines is the story and character design!”
    • “Not only was the art style captivating, but the writing and character development blew me away.”
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Play Times

10h Median play time
10h Average play time
8-14h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Cabernet is a role playing game with horror, fantasy, romance, historical and others themes. Common tags for Cabernet include indie, trading, psychological, psychological horror, 2d and others.

Cabernet is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing Cabernet.

Cabernet was released on October 24, 2024.

Cabernet was developed by Party for Introverts.

Cabernet has received overwhelmingly positive reviews from players. Most players liked Cabernet for its story but disliked it for its stability.

Cabernet is a single player game.

Similar games include The Pale Beyond, Citizen Sleeper, Scarlet Hollow, Roadwarden, Beacon Pines and others.