- June 12, 2023
- Propulsive Games
- 23h median play time
Space Reign
Platforms
About
"Space Reign" is a combat-focused space simulation game where players represent a space corporation vying for control over valuable deep space resources. Begin with a single ship, complete contracts to earn credits, and expand your influence by claiming sectors and acquiring new, customizable ships. Utilize both first-person control and RTS-like tactical views to manage your fleet and adapt to a dynamic environment.
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- The game successfully combines 3D real-time space RTS and first & third-person direct control, providing a fun and engaging experience.
- The progression system is satisfying, with players feeling a sense of achievement when unlocking new ships, turrets, and upgrades.
- The combat mechanics are enjoyable, with a good mix of tactical strategy and direct control over ships, making battles feel dynamic and exciting.
- The game is still in early access and lacks significant content, with repetitive missions and limited ship variety.
- Flight controls can feel clunky and unresponsive at times, making combat challenging and frustrating, especially for new players.
- There are several quality of life issues, such as the lack of keybinding options and some bugs that affect gameplay, which need to be addressed as development continues.
story
60 mentions Positive Neutral NegativeThe game's story is minimal, primarily revolving around generic mission types such as destroy, protect, and escort, with little narrative depth or engaging plot elements. Players progress by completing repetitive missions to earn credits and experience, which can feel grindy and tedious over time. While the game offers a basic setting and some AI interactions, it lacks substantial story missions that could enhance the overall experience.
“It feels quite a bit like House of the Dying Sun, which is also one of my favorite games, but with more of an Elite: Dangerous, open world mission contracts kind of loop for each sector, rather than a singular tactical mission.”
“You get to travel from sector to sector attempting to essentially take over as the controlling corporation in the sector. You do this by starting in the low sectors, grabbing a ship or maybe two smaller ones, and doing missions for the corporation already in the sector.”
“Content-wise, I expect the developers to add more sectors and contracts very soon, but the current state offers nice replayability already with various contracts, capture mechanics, and raid missions.”
“The biggest issue is probably the lack of deeper gameplay - there's a few mission types available, all variations of protect good guys and/or kill bad guys, and as you progress, they just get harder with more enemies thrown at you.”
“There's a setting, some AI stuff, but nothing like story missions to get you into the mood, just generic destroy, protect, or escort missions.”
“Last patch I could spend hours in a single system doing missions and jumping between battles, this patch it's always one mission at a time and there's not much to do after completing it other than loading out and doing another one.”