Infinity: Battlescape Game Cover
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Infinity: Battlescape is a large-scale space combat simulator set in a sprawling procedural universe. Players engage in strategic battles across multiple fronts, with the outcome influencing the dynamic, player-driven narrative. Gameplay features fast-paced dogfighting, epic fleet battles, and resource management.

  • PC
  • Windows

Reviews

81%
Audience ScoreBased on 540 reviews
gameplay45 positive mentions
story4 negative mentions
  • The game features stunning graphics and immersive space battles, providing a cinematic experience reminiscent of popular sci-fi franchises.
  • The flight mechanics are well-designed, allowing for a realistic and engaging combat experience with a variety of ship classes, each fulfilling unique roles.
  • The developers are responsive to community feedback and actively work on updates, showing commitment to improving the game over time.
  • The player base is very low, making it difficult to find matches with other players, often resulting in gameplay against AI opponents.
  • There is a lack of tutorials or in-game guidance, which can make it challenging for new players to learn the controls and mechanics.
  • The game currently feels repetitive, with limited content and objectives, leading to a grindy experience without a clear progression system.
  • gameplay146 mentions

    The gameplay is generally praised for its engaging and satisfying space combat mechanics, offering a mix of dogfighting and capital ship battles with a strong emphasis on flight physics and ship customization. However, many players note a repetitive gameplay loop and a lack of depth beyond combat, which can lead to boredom after extended play sessions. While the game is still in early access and has room for improvement, the core mechanics are solid, and the graphics and sound design enhance the overall experience.

    • “The combat is from fighter to capital ships and the FTL warp mechanic makes the game really interesting, allowing you to enter fights from all angles. It controls very well for a mouse and keyboard.”
    • “The gameplay is great for those who like in-depth space combat that's quick at getting you into the fray.”
    • “Fantastic space combat game using flight mechanics that are probably the best across the genre.”
    • “The gameplay loop consists of spawning in a ship of your choosing, so long as you have the credits for it.”
    • “The game is definitely not perfect; there's no story or other gameplay besides combat, and the gameplay loop is a bit stale with a lack of a large number of players concurrently.”
    • “The gameplay is just not very compelling on the macro level.”
  • graphics101 mentions

    The graphics of the game have received widespread acclaim, with many users praising the stunning visuals, impressive lighting, and detailed ship designs. The game is noted for its beautiful explosions and effects, which enhance the overall experience, while also being well-optimized for midrange systems. Despite some minor texture issues and a retro-style interface, the overall graphical presentation is considered a highlight, making it a visually captivating space combat experience.

    • “Graphics: the graphics are stunning, particularly the lighting and smoke effects.”
    • “The graphics are absolutely gorgeous in this game, really amazing stuff, massive battles, huge explosions everywhere, it's a feast for the eyes!”
    • “Not only are the graphics beautiful, but the gameplay itself is pretty outstanding for an early access title.”
    • “An online shooter with a 20 player playerbase, clunky controls and bad graphics.”
    • “The visuals are rather mediocre.”
    • “The graphics are lagging on maxed out settings, moderately good at medium settings.”
  • story49 mentions

    The game's story aspect is largely absent, with players noting that it focuses primarily on combat and mission-based gameplay without a cohesive narrative or campaign. While missions involve attacking and defending bases, the repetitive nature of these tasks and the lack of diverse mission types contribute to a feeling of stagnation. Many players express a desire for a more developed storyline or single-player content to enhance the overall experience.

    • “I don't know the final intent for this game, but it lays a good foundation for a freelancer style of gameplay, with a basic storyline to showcase the locations.”
    • “The game works through a series of missions, issued by the faction AI, that the players can join. These missions are useful to understand where the action is and where the help of the player is most sought.”
    • “There's a mission board with attack and defense alerts, there's ship AI to help protect stations/bases so it's not just a single ship wiping out outposts, also stations typically have turret defenses.”
    • “The game is definitely not perfect; there's no story or other gameplay besides combat, and the gameplay loop is a bit stale with a lack of a large number of players concurrently.”
    • “There's no story, no color, only a few identical ships, and most importantly, no quests that allow for advancement.”
    • “I could only see one part that was playable and could not see any story or quests that allowed advancement.”
  • atmosphere24 mentions

    The game's atmosphere is praised for its stunning visuals and seamless transitions between space and planetary environments, creating an immersive experience. However, some players note issues with physics and controls in atmospheric flight, which can detract from the overall enjoyment. While the landscapes and alien surfaces are impressive, the lack of player engagement and combat mechanics in atmosphere may limit the potential for exploration and interaction.

    • “I wanted to try this game based on the videos about it, the generally positive reviews, and the atmospheric planet simulation.”
    • “Some of the best landscapes, atmospheres, and spacescapes I've seen.”
    • “That's right, entering the atmosphere of a planet or activating warp travel is incredibly natural, without any strange, poorly-hidden loading screen.”
    • “The sound effects are what you'd expect - normal sound as if in atmosphere without any overall effects applied.”
    • “Physics don't feel right in atmosphere; your ship ignores thrust and just falls to the ground. The player base is dead, and the biggest issue is that controls are way too hard to map properly.”
    • “- The planets in the game are really something, with a completely seamless transition into atmosphere, but seeing as you're only fighting over a couple of plots of airspace for each of these (seemingly) full-scale, detailed planets, they seem underutilized.”
  • optimization18 mentions

    Overall, the game's optimization is generally well-received, with many players noting smooth performance even during large-scale battles and on midrange systems. However, some users report occasional performance drops and issues related to the early access state, such as missing features and HUD optimization. While there are areas for improvement, the graphics and gameplay experience are praised for their quality and potential.

    • “It's also well optimized, so even folks with midrange systems can enjoy the graphics shown in the trailers.”
    • “Performance is great and no bugs so far for me, that's more to be said than most games.”
    • “What you already get from this game is this: fantastic graphics on a true-to-scale solar system, seamless gameplay with no real limit, incredible performance for an early access game (not even a trace of stutter on my aging laptop, and there is often a lot going on).”
    • “In terms of performance, a single-core Celeron CPU will not play this game, but overall, 4th gen Intel CPUs will run this decently, and you might have to tweak more settings on older GPUs.”
    • “This game has much potential, though there are some things that need optimization, such as the HUD interface.”
    • “Now onto the issues: they're about what you'd expect for any early access game, really; performance drops in larger battles, especially when there are more than 4 or so large ships on the scene, some features aren't actually implemented yet, and there's no in-game tutorial.”
  • music16 mentions

    The music in the game is widely praised for its epic and cinematic quality, enhancing the overall gameplay experience during battles and exploration. While many players appreciate the soundtrack's ability to set the mood and complement the visuals, some note that it can be repetitive at times. Overall, the combination of great sound effects and a well-executed musical score contributes significantly to the game's immersive atmosphere.

    • “The music and flying and the fighting are all top quality gameplay and look amazing to boot.”
    • “Great sound and graphics effects, and an amazing soundtrack.”
    • “The soundtrack is amazing, the controls are responsive, and your weapon loadout makes a huge difference in what you are able to do.”
    • “Oh yeah... the music is pretty repetitive.”
    • “The music does its job.”
    • “The music is soothing, the planetary scenery is beyond amazing and the sound effects are cool.”
  • grinding14 mentions

    Reviews on grinding in the game are mixed; some players find it excessively grindy, particularly when trying to unlock larger ships or progress through levels, leading to a tedious experience. Conversely, others appreciate the lack of grinding in certain modes, allowing for immediate engagement in combat without the need for extensive resource gathering. Overall, the grinding aspect seems to vary significantly depending on the player's chosen path and game mode.

    • “No grinding, no worrying about losing your precious ship (although you might worry about losing some of the more expensive ships), just FPS style combat; you'll kill, you'll be killed, you'll respawn a lot, and you'll try to improve your K/D ratio.”
    • “Easy to get in and have some fun, no grinding required.”
    • “+ focus on pew pew, no grinding or mining asteroids for eons.”
    • “One complaint I have is that the credit is a bit too grindy.”
    • “Game is buggy and the gameplay isn't that fun; you spend most of the time in a basic fighter grinding up the points to get into a warship just to die shortly after, then back to grinding in a fighter again. You spend 98% of the time in a fighter, the controls are clumsy, it's not worth the price or your time.”
    • “Latest patch has made the game incredibly grindy to get a cruiser.”
  • stability10 mentions

    Overall, the stability of the game is generally praised, with many users reporting a smooth experience and minimal major bugs. While some minor glitches exist, they are often easily manageable, and the game runs well on various systems. However, a few players noted issues with gameplay mechanics and controls, suggesting that while the game is polished, it still has room for improvement.

    • “The early access version is super smooth and bug-free!”
    • “Runs great (getting around 60-80 fps on Vega 56 at 1440p), is polished without popping in of stuff like you'd expect with the scale, and I haven't encountered any major bugs. The minor bugs I encountered all have had multiple simple workarounds.”
    • “It's pretty, runs great, feels snappy, and has a unique match and ship upgrade system that rewards you for playing.”
    • “Game is buggy and the gameplay isn't that fun. You spend most of the time in a basic fighter grinding up the points to get into a warship, just to die shortly after and then back to grinding in a fighter again. You spend 98% of the time in a fighter; the controls are clumsy. It's not worth the price or your time.”
    • “Yes, it's a buggy tech demo that will be developed over time, but it's totally worth it if you're looking for a big spaceship fighting game where you don't need to grind for money and reputation to be effective in a fight.”
    • “A little buggy in some areas, but nothing too drastic other than maybe clipping through a base and getting stuck.”
  • monetization9 mentions

    The game's monetization strategy currently focuses on development rather than advertising, leading to a low player base despite its immersive and entertaining gameplay. Reviewers express a strong desire for increased marketing efforts to attract more players, suggesting that without advertising, the game's potential remains untapped.

    • “The player base is low; however, as I understand it, the developers spend the money they receive on development rather than on advertising and marketing.”
    • “The player base is low; however, as I understand it, the devs spend the money they get on development, not advertising and marketing.”
    • “Player count is low because the devs have spent no money on advertising purely because they want 1.0 to be ready first.”
    • “Developers are not doing any advertising at this point in time.”
  • replayability4 mentions

    Overall, the reviews indicate that while some games currently lack content and replayability, others, like Darktide and a notable space combat sim, offer greater scope and replayability potential. Early access titles may have limited replayability at present, but there is optimism for future improvements.

    • “That said, games like Vermintide 2 go for around that (when not on sale) and Darktide basic edition was 50 bucks; and I would say this probably has greater scope and replayability than both those games.”
    • “A great space combat sim with incredible scale and replayability, waiting on major changes to achieve its full vision.”
    • “Despite this, the replayability is still good.”
    • “It currently lacks content and replayability, but it is, as stated above, very early access.”
  • humor2 mentions

    Players find that coordinating with friends enhances the game's humor, leading to memorable and funny moments during battles. The simplistic visual effects, such as the flak rounds resembling giant glowing soccer balls, contribute to the overall comedic tone, despite some criticism of their flat appearance.

    • “Coordinating with friends makes the game a lot more fun and creates some awesome and hilarious moments during battles.”
    • “Especially the explosions look like cheap sprite effects; there is no volume to it, they look flat. The flak rounds, for example, look hilarious like giant glowing soccer balls.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Infinity: Battlescape

Play time

14hMedian play time
68hAverage play time
10-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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